When he removed /home, the notes on the blog did include a sorry, so it seems that he didn't want to remove it, but had to.
But then again, it's his game, it's his rules. And if most people would stop complaining about the fact that the game isn't shitting rainbows, they'd realize that what they have is a pretty solid near beta game in their hands. All the features are "there" they just don't work yet.
Adding features is par for the course in Alpha. Next step is making everything work, but that's what Beta is all about. Moving into Beta simply means that the intent of the game is there, now they need to give it the means to work with the features.
That's what most people aren't getting.
Yes it's gonna break, IT'S NOT RELEASED. I worked with companies that found potentially crippling bugs in their products as initial production was rolling out. And it's normal.
And the game we have, although not perfect, is amazing for how it was produced.
But as I've said, it's easier to be a whiny bitch because there ain't no rainbow diarrhea coming out of your USB ports.
What did you buy? A game that is currently being developed and for which features are being added and issues are ironed out as updates roll out. What did you get? Exactly that.
As for multiplayer and single player: multiplayer is an extension of what single player is. Can you do everything you can do in single player in multiplayer? Pretty much, right? What's missing? Item damage, paintings and the nether. Two of these issues are being worked on right now (server side inventory) and one is being looked at in a different manner (nether portals leading to other multiplayer servers).
Frankly, once server side inventory is done, yeah all that is left is polishing the game and figuring out what to do with the portals. All of that can be done in Beta as the multiplayer features won'T be adding something new but polishing something existing, and the nether coding is done, it just needs implementation compatible with multiplayer.
So really, the idiots here are the people who still, after a couple of months, can't fathom what it means to play a game in development.
That simple.
Yes, I called you an idiot. Cry about it.