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Tex

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Posts posted by Tex

  1. On 9/15/2018 at 9:32 PM, WillRock said:

    Marketing is the name of the game and while I know that, I don't pretend to know what i'm doing, (I don't have a clue lol), so naturally my music doesn't reach as wide an audience.

    Zircon recommended this book a while back. It's a little dated by now in a technological sense, But I hope it helps you develop the business mindset you need.

     

     

  2. I'm pleasantly surprised that djpretzel and the judges decided to post this, given their high standards. And it's neat that José has taken over as director, given how much of a Sega fan he is. One of my initial influences was Afro's, Arps and Minimoogs by Galaxy 2 Galaxy. Then, I thought of new ideas to keep the song cohesive as it progressed. There are a few things I would do differently. But in the end, I think it still pays proper tribute to the original and I'm glad people feel the same!

    Be sure to check out the other artist's tracks in the album once it releases.

  3. https://chiptanaka.bandcamp.com/album/django

    As an innovator who has been transmitting game music across the globe since the 1980s when he worked as a sound engineer at Nintendo, Hirokazu Tanaka knows chipsounds. His illustrious career has taken him from games (EarthBound Beginnings, EarthBound, Super Mario Land) to TV (the Pokémon animated series) to feature films. And now , for the first time ever, he is releasing a complete album under his stage name, Chip Tanaka. 

    For two decades, Tanaka has been channeling his singular inner whimsy and his love for reggae, dub, and techno to bridge the gap between game music and dance music. This collection of 13 tracks from his own personal label represents a new creative pinnacle. 
    [...]
    Says Tanaka, whose live shows have taken him across Japan and abroad: “If my music can be divided into ʻfor adultsʼ and ʻfor kids,ʼ then this is the culmination of m y harder side, the kind of game music you hear in EarthBoundʼs battle tracks.” Donʼt miss it!
     

     

  4. Thanks for posting the original, as I was only familiar with it through DarkeSword's rendition. I looked up your other thread just to make sure I wasn't giving repetitive feedback (although you could've also bumped that one and change the prefix on the first post as 'finished' to save your time).

    The intro is kinda sweet, but the transition around 0:22 was too sudden and slightly unconnected. Plus, it didn't give much time to contemplate the calmer start. I like your woodwind choices, especially the bassoon, since it represents the low-frequency range of them. I wish you used it a little more at least. The male oohs are on the lower range, too. But those start and end abruptly, giving it a mechanical feel. You could always have a last long ooh fading out as the track progresses, instead of it ending on rigid measures. Keep in mind the SNES version ended instruments on rigid bars in order to give space to others due to channel limitations, but you don't need to adhere to that. Pizzicato strings sounded buried during the male oohs. Putting them on higher octaves could've helped, but then you'd make sure they wouldn't be fighting space with the flute and other high pitched instruments. Triangle percussion felt on auto-pilot until the wind chimes showed up. But your glockenspiel selection in the second half was a really nice addition.

    Overall, it was a decent listen. It gives me nostalgia in the sense that it reminds me of ReMixes posted on OCR's front page 12 years ago, in a good way : )

  5. I am assuming the intro is taken from the original? Sounds like it anyway (not much familiar with SOTN's OST).

    The lead is right up my alley. That's a flange you put in it, right? Reminds me of Crimson Twilight by Dr. Manhattan. Strings really have that nice 32-bit vibe to them.

    You can always use the glockespiel to play the same notes on top of the strings, giving both instruments more depth. Here's an example that uses a piano on top as well

  6. Can't you export the MIDI and use it in another software?

    Either way, keep in mind you can still write cool music with what you got. Kinda like Dr. Fruitcake. It's how you pay attention to production techniques such as vibrato, pitch bends and extra channels for echo/delay that can make a difference. That and a general understanding of instrument behavior. I think the main problem here is that everything sounds a bit muffled.

    I am a little confused with the specific track you choose. Is it really the title music? Sounds like you had very little material to work with.

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