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Everything posted by Liontamer
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OCR03439 - *YES* Donkey Kong Country 'Aqua Wave'
Liontamer replied to Liontamer's topic in Judges Decisions
I've heard so many AA mixes, so I'd love to hear other DKC themes arranged more, but when you have a hit among VGM arrangers, it can't be denied. The sound design's not innovative, but Aymeric's got solid, personalized instrumentation here. The synth lead at 1:05 takes some getting used to, feeling somewhat shrill and off-key at first blush, but it's not a big deal; getting more creative with the sound for the lead probably would have made more of a difference there. Nice original writing from 2:07-2:27 that integrated well with the subtle references to the source before tweaking the melody at 2:27 followed by more original writing on top of the source from 2:52-3:05 and another iteration of the melody quickly before more original synth writing from 3:18 until the finish. Dynamically, this doesn't take many drastic turns, but there were effective additions and subtractions of the beats and synths to change the textures and provide contrast, plus many good integrations of original writing. There may be some qualms on the sound design or production being cramped, but to me it was nothing major that should hold this back. YES -
No download link on the SoundCloud page, so just stream it for now -LT Paul Hadamereal name : Aymeric Velozzo OC remix name: Aqua WaveGame : Donkey kong Country (snes)Name track : Aquatic AmbianceName OC remix : (not find for the moment)REMIX: ---------
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OCR03418 - *YES* Mario Paint 'Pickin' Colors' *RESUB*
Liontamer replied to Chimpazilla's topic in Judges Decisions
Never heard the previous version, but this version easily holds it down with a well-personalized set of live parts. Agreed with the others that there could some use of EQ to add some more clarity and sharpness to the soundscape, but the mixing's definitely not a meaningful issue here as I can hear most of the elements clearly despite a bit of a lo-fi sound. The fret noises of whatever was brought in at 2:32 tended to interfere with things on account of sounding too upfront, but it wasn't a huge deal. Nice work, Steve; welcome aboard! YES -
OCR03721 - *YES* Final Fantasy 7 & CrazyBus "Rules of the Road"
Liontamer replied to Chimpazilla's topic in Judges Decisions
The track was 139 seconds long. I had it timed out slightly differently, but it's over the line with source usage anyway. Keep in mind that basically doing anything weird in the Crazy Bus style "counts," but I'm only allowing it by virtue of it being short, since it's not musical. :37.25-:49.5, :49-49.5, :54.5-:55, 1:00-1:11.5, 1:11.5-1:19.5, 1:22.75-1:31, 1:33.75-1:56.25, 2:04.75-2:19 = 76.75 seconds or 55.21% overt source usage This shit is crazy. Congrats on our second a capella mix, Joe! YES -
OCR03519 - *YES* Final Fantasy 6 "Magitek Research Symphony"
Liontamer replied to DragonAvenger's topic in Judges Decisions
Right at :04, the woodwind (clarinet? I'm not a musician :-D) timing felt blocky. The brass at :37 also had a rigid quality to the timing. At :56 with the brass lead, the texture got muddy due to the instrumentation behind the lead; it's doesn't sound bad, but there were some cramped moments there. Something about the cymbal shots starting at 1:37 sounded very tacked on, underwhelming, and not integrated with the rest of the instrumentation. However, the mallet percussion starting at 1:54 was an excellent accent idea, as well as the various industrial clangs at 2:26. The isolated decay of that last string at 3:42 didn't sound great either, but I'll live. I agreed with the other Js about the arrangement repeating the melody a lot in a straightforward way and potentially having more places to go, but the instrumentation was personalized enough and varied enough, so there was enough different for me in each iteration. As far as the instrument quality, I wasn't as bothered by what the other Js heard, and didn't feel the overall realism in the execution was below the bar despite not being ideal. I did pick up on the mud starting at :56, but it didn't interfere with the sound much for me. It's not the strongest YES because I also would have liked more melodic interpretation, but I don't mind how an artist chooses to personalize their approach as long as there's enough modification and the overall production and execution is good. I'm not saying the NOs are invalid, but I don't feel the bar is quite that high. YES -
[solved] Looking for a specific Costa del Sol cover (FFVII)...
Liontamer replied to unhyper's topic in General Discussion
It's track 1-07 from http://vgmdb.net/album/1588 -
The Archaeologist's Journal (Assorted ReMix Album)
Liontamer replied to Mr. Bottle Rocket's topic in Recruit & Collaborate!
Email us the message at admin@ocremix.org, and we can try to parse out what's causing the error. -
The vapor is real. http://ff5.ocremix.org
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OC ReMix presents Final Fantasy V: The Fabled Warriors ~II. WATER~!! April 25, 2016 Contact: press@ocremix.org FAIRFAX, VA... OverClocked ReMix today released its 57th community arrangement album, Final Fantasy V: The Fabled Warriors ~II. WATER~. The album consists of nine arrangements of composer Nobuo Uematsu's original score to the 1992 Super Nintendo game, Final Fantasy V, developed and published by Square. It is available for free download at http://ff5.ocremix.org, and is the second of a planned series of five albums honoring the game's soundtrack. The long-awaited second volume of The Fabled Warriors, WATER finally arrives after OC ReMix's initial 2010 entry, WIND. WATER features eight artists employing mariachi, chiptune, rock, experimental, EDM, Middle Eastern, acoustic guitar, and Celtic elements into their musical tributes. The Fabled Warriors was made by fans, for fans, and is not affiliated with or endorsed by Square Enix; all original compositions are copyright their respective owners. "It's filled with awesome music from a really talented bunch of guys. I'm grateful that they've been so patient with me, and I'm happy that you're all going to finally hear their awesome arrangements," said Shariq "DarkeSword" Ansari, director and creator of the album series. The first four albums will follow the four crystals in the game, with themes arranged for all of the corresponding jobs, and the last album will cover new jobs introduced in the 2006 Game Boy Advance release, as well as serve as an endcap to the project. The artwork of The Fabled Warriors: Volume II, featuring Lenna as a representation of water, was designed by Maya "rnn" Petersen, who also created the art of For Everlasting Peace: 25 Years of Mega Man, OC ReMix's commercial album in partnership with Capcom. rnn also fashioned the artwork for OCR's Mario map theme EDM album Super Cartography Bros., and has been featured in UDON's series of video game tribute art books, including Mega Man Tribute. "Now that WATER is finally out, we're going to move on to putting together Volume III: FIRE. I've got big plans, and while it would be irresponsible of me to promise a release date, I will say that after everything I've learned about running all these albums over the years, things are going to move along at a better pace," Ansari affirmed. "Keep an eye out, and in the meantime, enjoy The Fabled Warriors: Volume II: WATER." About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### Download it: http://ff5.ocremix.org Torrent: http://bt.ocremix.org/torrents/Final_Fantasy_V_-_The_Fabled_Warriors_~II.WATER~.torrent Comments/Reviews: http://ocremix.org/community/topic/43318-/ Preview it:
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What did you think? Post your opinion of this ReMix.
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Awesome to hear from Fuzz again; he's one of OCR's best 1-mix wonders. Cool piece, and good energy, but it's a traditional remix of the Enter the Dragon theme with no connection to the Bruce Lee C64 soundtrack that I could even hear until the backing pattern first used at 1:40, then (finally) the actual VGM melody at 3:32. There's just way too much usage of a non-VGM source tune. If you could build an arrangement strictly off of the C64 theme, that would be great, because the sound design and mixing were very effective here, and I liked the beefed up approach to the actual VGM theme. That said, this is mostly sampling and remixing "Enter the Dragon," which is just a violation of the standards. NO OVERRIDE
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What did you think? Post your opinion of this ReMix.
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OCR03360 - *YES* Sonic Adventure 2 'Chao Cave Rave'
Liontamer replied to Chimpazilla's topic in Judges Decisions
I'm not hearing this at all. Can someone else co-sign or elaborate on that? It sounds perfectly fine to me, plus this is the first complaint about dissonance (as a minor point OR a dealbreaker) for that section despite all the votes. -
What did you think? Post your opinion of this ReMix.
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What did you think? Post your opinion of this ReMix.
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David Chirol & Ilmari Hakkola data is mixed up
Liontamer replied to CyberSkull's topic in Site Issues & Feedback
No, I had two tabs open while adding the information. -
David Chirol & Ilmari Hakkola data is mixed up
Liontamer replied to CyberSkull's topic in Site Issues & Feedback
Cool. Will have it fixed the next time we sync the site with the database. -
I'll be honest, I'm listening to the theme again, and I know it well regardless, since I grew up on this game, but I don't recognize much of the theme in this arrangement besides the source chorus from 1:11-2:05 & 3:09-3:23 here. I couldn't point out the melody if my life was on the line, so it's already a NO on arrangement grounds to start. Clearly, NutS hears something I don't, so him or any other J should definitely let me know what, if anything, I'm missing here. The track sounds cool. Peter; I agreed with NutS' production and instrumentation criticisms for the most part and see where he's coming from, though I didn't mind the bass as much though (the instrument timing felt stylized for this approach), and the dissonance was an acquired taste, IMO. If someone could clue me into the arrangement-side of this, I may flip my vote, but I'm definitely struggling to connect the core melody to this interpretation. NO (resubmit)
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We had fun with the Double Dragon callout, and now it's time for the next one! With only one OC ReMix so far, the Quest for Glory series has been lovingly selected by our Patreon sponsor, Dracaemelos! Again, the guidelines: 1. If anyone in the next 6 weeks submits a passable Quest for Glory arrangement (brand new OR old), we'll post it! 2. If we get 5+ solid total tracks by the community by June, we'll aim to release a quick EP soon after, since there are also not many fan arrangement albums for anything in the series. Here's Dracaemelos with some of her personal source tune picks: And here are YouTube playlists of the full soundtracks for all 5 games in the series! And don't forget Dracaemelos's link to the Quest for Glory MIDI archives. Good luck! QUEST FOR GLORY I: https://www.youtube.com/playlist?list=PL3Sb39vV7dddCWw3VvSO01q-1kqkodWZX QUEST FOR GLORY II: https://www.youtube.com/playlist?list=PLK_A9QubJojj-jDJjOX40VGqDM6xdYWir QUEST FOR GLORY III: https://www.youtube.com/playlist?list=PL3Sb39vV7dddImrixm-Re0YAe_A6Dq64O QUEST FOR GLORY IV: https://www.youtube.com/playlist?list=PLF740BC090E33790C QUEST FOR GLORY V: https://www.youtube.com/playlist?list=PL06C8AC8B4528D7E0 FAQ How can you do this, Larry? I'm Larry. What if my submission isn't posted immediately? If it's not a direct post decision from Larry (bypassing the judges panel), the judges will vote on the submission, but skip the normal wait time in appreciation for answering the callout.
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OCR03356 - *YES* Pilotwings 64 'Hang in There'
Liontamer replied to djpretzel's topic in Judges Decisions
Yeah, I'm borderline on this as well. Would have loved even more interpretation, as well as using other parts of the source tune, but what's here is different enough from the feel of the source's main melody to make it over the line, IMO. Still, some untapped potential there as far as the interpretation. YES (borderline) -
The first time I heard this, I was put off by how relatively thin the piece was. For example, I'm not quite sure the dropoff from 1:00-1:22 works for an extended period of time with what feels like partially filled in percussion. That said, I think my perception's more affected by the relatively low volume of the piece than the spareness of the textures. The levels could use a bump up, and it's drier than I think it should be, so I could see/agree with criticisms of the lack of fullness, but I'm OK with what's here. On an arrangement level, this really grew on me over repeated listens, and is certainly a creative and transformative approach. I didn't get any direct '80s vibe from it, but liked the energy of the piece nonetheless. There's decent enough variation of the leads and textures over time, even though there's repetition of some ideas, and I thought the arrangement ultimately clicked once I was used to the structure. Fun use of the Mission screen theme as an interlude and dropoff focus, including parts of it that Double Dragon II player like me has never heard because the theme never played for more than a few seconds in the actual game. This may get dinged on the percussion or overall sound feeling too thin or bland, and I could be persuaded to change my vote, but it's reasonably well-mixed and full ENOUGH that I'm currently able to leaning more on the arrangement being pretty interpretive. YES (very borderline) EDIT (4/18): I listened several more times and talked myself out of it. At :47, the lead should be more upfront. At 2:06, I felt like I was hearing the same thing retread, but it changed up at 2:15. At 1:00, it seems like the track's really missing something to drive it forward, and the main drum's definitely not enough. The percussion's well-written, but feels too empty for the denser sections that, IMO, need to sound fuller and more sophisticated in order to have effective dynamic contrast. Still dig the arrangement, but the sections with more instrumentation are too empty because the percussion there doesn't do enough on its own to fill things out. Hopefully another J can speak on how to potentially address that. That said, it's a good start so far, and I'd love to see this posted in some form due to how strong this already is as a concept. NO (resubmit)