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Liontamer

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Everything posted by Liontamer

  1. Opens up pretty lo-fi at :16 with some pretty oddball textures; taking a wait-and-see approach on this, as I'm honestly not digging the textures and don't think they work at all (and I like quirky arrangements). At :47, that could have been a spot where the soundscape got much clearer and that didn't happen, so the lo-fi/unclear sound isn't purposeful. Yeah, I'd need another J to articulate why this instrumentation isn't clicking; to me, it's mostly thin elements, and a flimsy padding line that doesn't really glue the track together. Dynamically, I felt something more drastic/notable of a changeup in the energy level or textures should have happened at 2:24, but it never arrived; despite the change in the percussion writing, the puchy parts of the drums are always the same beats, making the groove way too repetitive. Lastly, the lead instrument subtly changed constantly, which was a postitive, but the melodic interpretation of the source tune never varies. As a result of all those issues, the energy level feels very samey, and the song's basically in one gear from :16-onward. It's a markedly different sound to things, which is commendable, Peter, but the mixing sounds needlessly lossy, the textures don't click, and the dynamic contrast is lacking. NO
  2. Wow, those opening synths have a very out-of-the box quality to 'em; I kind of feel like I'm listening to the Altered Beast soundtrack from the Genesis, though that's neither here nor there. That said, I did like the vox padding starting at 1:06, which added a good eerie quality to the piece; the effects on it slurred the otherwise-rigid articulations, which effectively covered up that potential issue. Anyway, at :44, I was expecting the textures to get more sophisticated, but Chimpa was correct that the wubs and lead writing sounded too basic. At that point, the track stays in the same gear for the rest of the way, and then gradually reduces for the finish starting at 3:19; everything's too samey and re-treading for much too long, so you need to develop and evolve the arrangement and dynamic contrast of the piece. IMO, this is a quality start. I'm not a production guy, so I can't give detailed advice on that level, but Chimpa and Nutritious have it right that the overall levels being so loud creates a crowding/cramped feeling, even though there's actually not TOO much going on in terms of the writing. As far as the arrangement, it has some creative interpretation, and I'd argue it's too liberal and needs to directly reference the source tune theme more; while the original writing you're using fits nicely with the "Sub Castle BGM," be careful that the VGM dominates the arrangement. Also, once you hit the verse at :44 and go through a few loops, you've heard everything there is to be had, and the track's overly long and underdeveloped. Also, watch for the ending cutting off as well, that's a small detail a lot of folks overlook. Definitely don't be discouraged, Brandynn and Elizabeth. Creatively, this is a lot more creative and promising than many first subs we get. I hope we hear more submissions from you, and that you stick around the community and get feedback & advice from folks in the Workshop forums. NO (resubmit)
  3. Don't think so, but it wouldn't matter if anyone else was. Do your thing!
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  5. I received a WAV from Skrypnyk, and that's simply how it ends, i.e. it's on purpose.
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  8. The track was 2:35-long, so I needed to hear the sources used in at least 77.5 seconds of the piece to consider the VGM source material dominant in the arrangement, per the standards ("The source material must be identifiable and dominant."). 0:14.75-0:29.5, 0:33-0:38.5, 1:05.5-1:18, 2:06-2:16 = 42.75 seconds or 27.58% overt source usage Like I mentioned to DragonAvenger, part of the issue of why it's not a closer call for me is because even the judges who agree with her breakdown believe this treatment is still too liberal. You could take my vote on YamaYama's Ocarina of Time mix, do a find/replace of the relevant terms and it would generally be the same vote. In other words, this sounds fucking incredible as far as the production and presentation, but the arrangement is too liberal. For the only long section where I disagreed with DragonAvenger's source usage credit (1:36-2:01), I thought the notes of the melody were altered too much and I couldn't count most of those supposed variations as source usage. Even if that was counted in full, that wouldn't pull it up to the source tune use dominating the arrangement. Yeah, so thinking about it, I'm going to go NO, but, Vladimir, if there are other aspect of the original song that you used in this arrangement that we are simply overlooking, please let us know and we will go back and revisit this vote.
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  10. Battletoads & Double Dragon counts, that's why it shows in the linked search and I linked the OST in the list of music from the series. And Double Dragon deserves a billion times more mixes than the Batman series. All those other games you listed aren't large series. We can certainly do single game callouts, but series allows some broader soundtrack choices.
  11. Definitely a noticeable improvement, so I heavily encourage other Js to actually listen to the old version to hear the difference. The textures are fuller, and the track's more impactful. Thanks for clarifying on the style and intent of the drum machine; it still has that jerky aspect to it compared to the other parts, but the writing there's markedly more interesting now, so it all pieces together much more effectively. There's still some lo-fi aspect of the production that doesn't sound right, and undermines some parts later on, like on the Rhodes at 1:21. I really liked the build of the string swells beginning at 1:50, which I didn't notice before due to the mixing not allowing it to shine. They still sound very lo-fi though. When things get fuller until 2:17 though, you can hear how the various parts mud together, so the potential isn't realized for that big climax, though the writing itself was stronger. So the track's LESS muddy, no doubt, but there's still issues with the densest sections lacking clarity. Good call by your homie on the bandpass filter for the "I Don't Want to Set the World on Fire" cameo/finish at 2:17. The energy level can feel slightly underwhelming due to the percussion choices, but overall the arrangement's OK. Things are obviously improved, and I'm on the borderline of passing this. That said, IMO, let's get one more pass at cleaning up and brightening up the mixing. If that can be done, that would also allow the Rhodes and organ to sound more distinct, and also let the old-timey finish have more contrast with what came before it (which currently doesn't sound sharp/clean enough). This is close, Will. If this doesn't make it as is, see what the musician Js say regarding production suggestions and perhaps take this to the Workshop. But DO NOT give up on it. You can pull this up just a bit further and get posted with this. The arrangement is already on point, and the production is a significant step up from the first version. NO (resubmit)
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  13. Don't let another mix of the same theme you're thinking of COW YOU. Go for it!
  14. Right. Submit the normal way, and I'll be on the lookout. If it's passable, it'll go up ASAP. If it's not, it won't.
  15. We already have results! http://ocremix.org/remix/OCR03285 THIS COULD BE YOU CUTTING THE LINE BRAZENLY! Thanks to Shnabubula for answering the call.
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  17. For YamaYama, we'll always love you. If there are any other Zelda: OoT references in here that we're not picking up on, just let us know and we'll revisit this. Otherwise, a tweaked version to add some more of either source theme as background during some of the wholly original sections would be enough to tie things a bit more strongly to the OoT music.
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  19. If you'd still like to vote YES, give your reasoning behind it, but I don't see what "opting out" does, per se.
  20. Emu summed it up well. I would have liked more melodic interpretation, but the live performance flair and subtle variations within that did provide the level of interpretation we call for. Beautiful arrangement & performance, Johnathan. Sure, you could call the levels a little quiet, but it's loud enough and everything has room to breathe. Definitely wouldn't require a louder version, no way. YES
  21. There are only 8 Double Dragon series mixes on the site despite the NES trilogy in particular having awesome music. And only 3 from the original Double Dragon. You see that? WillRock is right. THIS IS BULLSHIT. :'-( Any VGM from the core Double Dragon series is pretty strong, and virt killed it with Double Dragon Neon. Let's see if anyone can find some inspiration. I'm proposing this: 1. If anyone in the next 6 weeks submits a passable Double Dragon arrangement (old or brand new), we'll post it! 2. If we get 6+ solid total tracks by the community by mid-February, we'll aim to release a quick EP soon after, since (surprisingly enough) there are also not many fan arrangement albums for anything in the series. If this idea works to get a few good arrangements, I'll continue this on a regular basis with a new series, and we'll also involve fan voting on what underrepresented comes next. Check out the core series music, and use this thread to announce what you're working on and share works-in-progress. Double Dragon - https://www.youtube.com/watch?v=M77093Txe-c&list=PL918478793D2E4C44&index=1 Double Dragon II - https://www.youtube.com/watch?v=FaxnQmBt2Cw&index=1&list=PL07AF4A56EE67B990 Double Dragon III - https://www.youtube.com/watch?v=83KMTt0625o&list=PLD897946A6015F608&index=1 Double Dragon Neon - https://www.youtube.com/watch?v=VQUYUesBHOI&list=PLfUvsxulQQd9B6Yxt5b-WrCMlzTmIr_OS&index=1 The other games in the series have some good music, so dig through those as well. Happy hunting! Double Dragon (Game Gear) - (playthrough video) https://www.youtube.com/watch?v=vY9TAd1ihi4 Battletoads & Double Dragon - https://www.youtube.com/watch?v=1Bl1d3l3SJQ&index=1&list=PLBB632369D9187A99 Super Double Dragon (IV) - https://www.youtube.com/watch?v=b9meRqSGB7I&list=PL7C88525809BF9265&index=1 Double Dragon V - https://www.youtube.com/watch?v=GVaMa7g2vGg&index=1&list=PL7A5EB6D0F79A7A32 Double Dragon (Neo Geo) - https://www.youtube.com/watch?v=DBQpvj8fZSA&index=1&list=PLONR6CCwpAASArTTveTGxTLyxi8TDGl4W FAQ How can you do this, Larry? I'm Larry.
  22. No. Always verify someone else's work for yourself. The track was 5:39-long, so I needed to hear the sources used in at least 169.5 seconds of the piece to consider the VGM source material dominant in the arrangement, per the standards ("The source material must be identifiable and dominant."). :50.5-1:06.25, 1:19.75-1:52.5, 2:30.5-2:34.25, 2:50.5-2:54, 2:56.5-3:08, 4:05.5-5:09.25, 5:10.25-5:16.5, 5:18.5-5:25.75, 5:27-5:39 = 156.5 seconds or 46.16% overt source usage Basically, I had what Emu had. In a vacuum, I love the piece. I won't go as far as to say the soloing was "indulgent," because it's not. But things tilted just a bit too far towards non-VGM composition as far as the standards go because the soloing and original writing was so extensive, including the lengthy introduction and middle sections. Would have loved to have heard more cameos or references worked beneath the soloing just to tie it into the Zelda source material somehow and ensure that dominated the arrangement. That said, I've always voted down tracks with sources used somewhere for less than 50% of a track's length. A pass here would be relaxed and lean toward musicianship, but be arbitrary and inconsistent with stating that the source material has to be dominant. If there's any source tune connection's I'm missing, I'd love to ID 'em and not have to be the bad cop. NO (resubmit)
  23. Rubber stamp. Y'all dun good. YES
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