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Everything posted by Liontamer
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*NO* Final Fantasy 7 'Shrouded Reactor'
Liontamer replied to DragonAvenger's topic in Judges Decisions
As far as the levels go, they're low, and this could use a remaster, but I wasn't really put off by that. Overall, I like the arrangement, and I agreed with DA on the sense of dread there. I have no idea if this was played in live, but the whole track sounded stilted. And as the track became more forceful from :32-:48, 2:19-2:33 & 2:56-3:33, the realism limitations of the piano soundfont were very exposed, and things sounded even more blocky and mechanical. IMO, it's very important that good solo piano arrangements are also firing on nearly all cylinders when it comes to the production. This should have been even more humanized and emotive through more careful production, particularly of the track's more forceful sections. Given that the source files are gone, Dylan, if it's possible to manipulate that MP3 and re-mix it to obscure the stiff timing, go for it. Otherwise, it's a cool piece, but just needed that additional level of polish to smooth out the timing. NO (resubmit) -
*NO* Donkey Kong Country 2 'Kong Konvention'
Liontamer replied to Chimpazilla's topic in Judges Decisions
Can't say I have much to add, Rakesh. The extremely rigid sequencing, lack of panning, repetitive beats, imbalanced instruments, and lack of dynamic contrast anywhere all add up to a straightforward reason this isn't close to making it. The only positive here is that the attempt is made to add some sort of distinct take on the source tune, along with some cameos of "In a Snow-Bound Land." Super rough stuff. NO -
No problem here!
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Final Fantasy II 'Dungeon (Unused)'
Liontamer replied to CyberSkull's topic in Site Issues & Feedback
In effect, you're saying disable it all, because you're saying that it's currently handled in an incomplete way. All of the parent-child song relationships in the DB cause the same thing to happen, e.g. http://ocremix.org/song/660 where usages of LoZ:OoT's "Zelda's Theme" also appear on the Zelda 3 song "Princess Zelda's Rescue". djp will have to add some lines in the song information to display the name of the parent or child songs as well. That said, I'm OK with it as is, not because I want the connection to be unclear, but because it errs on the side of displaying more music. Everything will get there eventually, as far as what's displayed. -
Final Fantasy II 'Dungeon (Unused)'
Liontamer replied to CyberSkull's topic in Site Issues & Feedback
I don't think we need to disable those relationships. At some point, djp can add a sentence to all Song pages with something to the effect of... Note: This list also includes ReMixes assigned to other songs which derive from this song. ...and that basically covers it. -
We're likely not going with 7/7 due to needing some additional time to finalize things (not only djp's track), but this one's definitely up next and my current focus. Soooooon(-ish) is definitely the deal, so we're calling it Summer 2015. Be prepared for it!
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Final Fantasy II 'Dungeon (Unused)'
Liontamer replied to CyberSkull's topic in Site Issues & Feedback
No, that's right. We have parent-child relationships in the database for some songs. That unused FF2 song was later re-purposed in FF6 as "The Magic House", so ReMixes of "The Magic House" will also appear in that FF2 song entry. We currently don't display any information to that fact, but it's another thing (very far down) the to-do list. -
I was a fan of the arrangement from the start, and that remains a pass. The production isn't ideal, but IMO, the drumwork shouldn't be louder than the leads. I also thought the panning was WAY too wide during the rock sections, enough to where it was a meaningful problem; people on monitors may not mind, but on headphones it's disorienting, and I'm generally pretty permissive with wide panning. Some of the sound here was dry in places, but serviceable; it's a much better thing to have than the other way around like the clutter all of the previous versions. The quiet section from 2:21-2:52 still didn't make sense; I get the intent of the dynamic contrast, but the way that section is produced doesn't sound like someone's playing in the distance, it just sounds like the master volume was cut, which is just careless and doesn't make sense. Hated the synth triggering at 3:03-3:13, which just sounded ridiculous, but it was brief. The remaining issues I mentioned, particularly the panning, make this a NO (resubmit), but this is close now, and Chimpa's right on the strides that have been made this time around. IMO, this still needs further tweaks to be above the line, but it's in great shape regardless. Anthony, you NEVER give up, and it's working.
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*NO* Legend of Legaia 'Da Legend of Da Regg Aelm Ya'
Liontamer replied to Chimpazilla's topic in Judges Decisions
Co-signed in full. Read it again. I was about to YES this, because the arrangement is very interpretive in shifting it to the reggae instrumentation, so I could also see some YES's with the feeling that the creativity compensates ENOUGH for the repetition, especially with the grace notes here and there. However, 2:20-3:15 going copy-pasta tipped it to a borderline NO. If you could improve the brass realism, that would rock, because there's a significant realism disparity with that vs. any of the other instrumentation. Get the track sounding a little clearer (partly by getting bass mixing under control as well), and (most importantly) add some more variation to the picture for 2:20-3:15 and you're golden, Jorrith. Great concept here, and if this passed, I wouldn't be upset at all, because it's really close. This is 90% of the way there, for me, at least. -
Already sounded very lo-fi as soon as the track starts. Also, why are the beats louder than everything else, and why is there no high-end until a semblance of it at 1:15? The beats/hi-hats have that interesting drum machine style, but the downside is there's no velocity variation like Emu mentioned, and IMO nearly all of the instrumentation feels pretty stiff besides some of the looser e-piano/organ leads. The beats also don't do enough to fill out the background, so you have portions like :28-:59 & 1:15-1:50 where the texture is too thin and dry; the strings used at :00 and 1:50, for example, were an effective way to pad things out. By the way, that little piano cameo from 1:40-1:42 was WAY too robotic; watch the detail work there. Take Emunator crits into account on drum sequencing, but don't forget to add clarity to the soundscape as well. It's a cool concept, and the arrangement is well in the right direction, Will, but the track needs fullness and mixing polish. Good potential here. NO (resubmit)
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1) S'lot of work, but that's the intention. Less so the live stats (at least initially), more the automated aspects of submitting a track. 2) No time soon. It could be years from now. djp can speak to it with some actual detail, but we'd need someone who could code it. 3) I assume that would be part of it, even if not at first.
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You weren't kidding about the mixing being "tricky"; it feels rushed. IMO, the volume's too loud overall. The opening from :00-:14 sounded crowded as hell, and the orchestral elements were completely drowned out until :15. Once things moved to the main melody at :15, I still felt most of the supporting writing was either muddy or obscured; it doesn't sound horrible, but it's definitely not optimal; you almost wonder if there's any point having some of the supporting parts in there if they're not distinguishable. But you can sure hear that snare, since it's too loud and upfront. The snare tone is also not the right fit for this piece. :46-1:13 was somewhat less cramped than what came before. The frog SFX was a nice touch, even though it was pretty buried and easily overlooked. Nice break with the Magus theme from 2:00-2:32. The string decay at 2:28 seemed abrupt and exposed the sample, but the writing of that part was good for that section. This should be more epic than the end result, but the indistinct, cluttered mixing prevents this from reaching top-tier execution. This is mixed reasonably enough for me not to NO it, but it's not by much despite the excellent arrangement because a significant portion of the detail work is washed out. Would love to hear another pass at the production before this was posted, but as is, this gets by with the arrangement carrying it. YES (borderline) EDIT (12/9): I'm still OK with this. The plastic bucket quality of the drums definitely doesn't work here and stuck out very poorly in the intro, but the issues I had with that drum tone were mitigated when the soundscape got filled out more. The arrangement still carries it for me, and I didn't have the issues others are having with timing. The production tweaks didn't make me feel stronger about the call since the drums are such a drag. It's cleaner, but it's still borderline.
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Revised version 12/6/15 Howdy Game: Chrono Trigger Source: Frog / Magus (Just the intro is at 2:00 in the remix) Title: Masamune Link: I'm a fan of Frog (Glenn) and his quest to wield the Masamune to defeat the Magus, among his other various goals. I wrote this on a whim Saturday (September 20th, 2014), recorded the guitars on Sunday and reamped them on Monday to finish it off. Mixing and mastering is a little tricky when the instrumentation is so thick with the orchestra, but I struck a good balance, kept the orchestra kinda upfront, but also have a fierce metal component in there. Sounds triumphant and classy, just like Frog himself.
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We're more likely to see it if you include "RESUB" or "resubmission" in the subject line or body of the email. The only change in the judging process is that resubmissions skip the waiting line and get placed on the panel as soon as we notice them, since they already had to go through the waiting time in the past. To me, that's like saying "if a source tune prominently uses a flute, does using a flute in an arrangement with an unrelated melody count as source usage". To me, that definitely doesn't count. In your case, it's not about just using vocals with similar effects, it's about how much of the arrangement directly arranges the writing of the source. I wouldn't give you credit for mimicking the style of a track. I would for arranging the theme.
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*NO* Chrono Trigger 'Duet for the End of Time'
Liontamer replied to Chimpazilla's topic in Judges Decisions
It's all tied to the e-violin recording, so the hiss starts as soon as the violin arrives at :14. It's one of those things where it's soft at a regular volume, but when you turn up the volume, it's more obvious it's there. It also may be more audible on headphones. -
This is definitely a huge improvement. That said, I'm still not on board yet, even though it's close. There were some badly exposed spots with the sample tone sounding thin & fake when the performance was meant to sound forceful, e.g. :38:-40, 2:04-2:16, 3:39-3:45. Mainly though, this is still too rigidly timed despite the improvements; 1:05-1:09, 1:25-1:38 sounded too rigid in particular, but really most of the timing still feels too stilted & robotic (when the piano doesn't have a super delicate sound that mitigates the issue). It's close, and I won't have a problem with it passing, but IMO this needs one more pass to humanize the timing even more. Right now, it lingers too much in the uncanny valley. NO (resubmit)
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July 24-26, 2015 Baltimore Convention Center Baltimore, Maryland, USA We're celebrating a decade presenting at Otakon! Do you love VGM? LET'S GO! OC ReMix: 10 YEARS of celebrating Video Game Music at Otakon!! PANEL 6, 7:00PM on Saturday, JULY 25th! Happy Birthday DJP! Panelists: djpretzel Arrow José the Bronx Rican zircon
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