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Liontamer

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Everything posted by Liontamer

  1. What did you think? Post your opinion of this ReMix.
  2. What did you think? Post your opinion of this ReMix.
  3. What did you think? Post your opinion of this ReMix.
  4. We'll be sure to contact you directly through Patreon (so we have a record there). Thank you for joining in, and helping OCR move forward!
  5. I have most of the episodes. I believe I have one CD that got jacked up of older episodes, and maybe I could see if Species still has them in his archives. One day, I'll drop 'em on Google Drive or somewhere else in order to host 'em. I'll mark it down to do for the new year.
  6. He means this tagging system for genre/mood/instrumentation descriptors: http://ocremix.org/forums/tags.php - It's not complete, but we've been working on populating tags for ReMixes that way. We'll be working on completing these tags for all ReMixes in the actual site database.
  7. Posting it Off Topic lowered the visibility of it. Moving to Community...
  8. Sound design-wise, a lot of cookies were cut. OA's comments about the treble being relentless were on point, and some more dynamic contrast through more textural changes (particularly variation with lead) would have made this better. Not my cup of tea, I'm afraid, so I'll stick with the original on this.
  9. Quality's aged, but hey, it's cool. One of the few beatnik-esque pieces on the site, which is sweet. I'm really surprised we've had nothing else remotely like it, because it's a cool approach.
  10. There are areas where I wish the piano sequencing and beats aged better, and the ending should have been a better resolution instead of the bottom just dropping out. That said, I was surprised by how the deliberate pacing didn't plod for me. The lone cymbal, padding, and airy instrumentation all worked nicely in presenting a relaxing mood. A very solid debut mix by Gray from way back in the day.
  11. Moved this back and added more comments from Txai on source usage. There's soloing he says is from the source and ALSO something used from an entirely different game which wasn't pointed out before. Hopefully this'll take the source usage over the top! Will come back to this soon.
  12. Thanks for pointing this out. I compared and I wouldn't count it myself, but either way way, if it doesn't pull the source usage above 50% for me, it's a moot point. Source tune needs to be dominant.
  13. It was every 500, and the newest ones are the latest 500, so there's no need to list them in the Changelog. Going forward, we'll try to create a separate update torrent once per quarter. Whenever you grab a new torrent set, use a program like Mp3tag to sort by track # to see the latest ones.
  14. Not the approach I would have expected with these themes. The source usage checks out fine, but this was a long track, so I'm just going with stream-of-consciousness bullet points of what I noticed: * Mixing was pretty muddy until :52; not sure why the track needed to clip from :49-:52, but that wasn't necessary * Texturally, this plodded, but 1:19 at least moved on into something different and more complex * Weird, abrupt changeup at 1:19; make that flow from one style to the next. * Pretty intense stuff from 1:19-on, and the more distorted stuff at 2:12 was interesting, but the overall intensity was become taxing and some sort of changeups in the energy would have been cool. * The sequencing of the line at 1:45 sounded too rigid/quantized, IMO. * The melodic line from 2:25-2:52 was too rigid/quantized. * Happy for the dropoff at 2:52 (finally!) to offer some sort of contrast * Machine gun drums from 3:28-3:32 was over the top, but I'll live * The aggressive warbly synths from 3:51-4:31 weren't particularly melodius; neither was 4:31-4:51, but I'd argue that lead was a better fit * Cut-and-paste stuff of :52's section at 4:51, again with no transition, but adding some choir synths & a keyboard line at 5:04 & 5:17. * Vox line at 5:04, synth line at 5:17 & 6:10, and synth line in double time at 5:44 were all too rigid/quantized. * Cut-and-paste stuff of 1:19's beats at 5:30, again with no transition, but a new added writing on top. * Back to :52's section at 6:10, using the same melodic ideas as 5:18 with a different tone to the lead. * Why does the music just cut off abruptly at 7:03? OK, so summarizing, the arrangement approach is creative and interesting, but: * All of the rigid lines I mentioned should have some more humanized sequencing. The timing dragged the intended energy down, IMO. * IMO, the intense sections went on for too long without enough dynamic changes * I get what you went for, but having the textures completely change with no real transitions four or five times was too awkward * Even though there were some minor differences, the last 2 minutes mostly felt like a retread * The ending can't just be a cutoff, there needs to be a resolution NO (resubmit)
  15. Contact Information: ReMixer name: TeslaFox Real name: Austin Spann Email address: Website: http://www.soundcloud.com/Teslafox User id: 53012 Submission Information: The Legend of Spyro: A New Beginning/The Legend of Spyro: Dawn of the Dragon. Name of arrangement: This Unseen World Name of individual song(s) arranged: Credits (with choir), Spyro Menu, Escape from Forge (with choir) Additional information: The Legend of Spyro Trilogy :It includes the games A New Beginning, The Eternal Night, and Dawn of the Dragon. The trilogy was ported to PlayStation 2, Xbox, Gamecube, Game Boy Advance, Nintendo DS, Wii, PlayStation 3, Xbox 360, and Mobile Phone. Rebecca Kneubuhl and Gabriel Mann of Spiralmouth Link to the original soundtrack : http://www.allmusic.com/album/the-legend-of-spyro-a-new-beginning-original-game-music-score-mw0001709959 Took a long time to make this, Ive been studying this score for a while now and I thought it would be fun to make my own rendition. ------------------------------- - "Credits" (A New Beginning) - "Spyro Menu" (Dawn of the Dragon) - "Escape from Forge
  16. The piano timing at :17 was stiff, with the mechanical timing standing out for me, but with the delay and other instrumentation around it helping to mitigate the issue. The robo-voice at 1:00 was pretty lame, but it was there and gone. Interesting switch at 1:02 to the beats with some dubwubby style stuff in the background. Nothing melodically interpretive, but the expansion treatment was there. Would have liked some effects on the voice sampling from 1:48-1:50, but no big deal. Some disappointing cut-and-paste stuff of 2:03-2:42 of the material at 1:01-1:27, but it was brief in the big picture. I did like the dropoff into the chromatic percussion & piano at 2:42 for a nice, genteel close. The rain SFX at the end bookened with the intro, much like the piano & chromatic perc work. I literally just judged a Batman NES mix where the track opened with SFX, the arrangement was melodically conservative, and the ending mirrored the same ideas from the intro. What's with this formula today? Anyway, the arrangement was straightforward in terms of the melody, but personalized and expanded well. There were some solid dynamic changes due to the instrumentation changing as well as the textures not staying in one place for too long. The mixing was reasonably good, and I liked the energy here. There could have been more to this, but what was there was fine. Good job, Jeff. YES
  17. Remixer name: JeffMatthews410 Real Name: Jeff Matthews Email: Website: www.soundcloud.com/jeffmatthews User ID #: 52706 remix link: GAME: Star Fox ARRANGEMENT: "Saving This City" SONG: "Corneria" COMPOSER: Hajime Hirasawa ORIGINAL SOUNDTRACK: (SNES) (Wii)NOTES: I have included an email attachment as well as the link because soundcloud is adding small amounts of limiting distortion to the file that are not audible when I play the song on my computer via iTunes. Please use the attached file instead if possible. Thank you for your time and consideration. ---------------------------------------- (SNES - original) (Wii - Brawl)
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