Jump to content

Liontamer

Judges
  • Posts

    14,137
  • Joined

  • Last visited

  • Days Won

    138

Everything posted by Liontamer

  1. I never heard the first version, so I'm hearing this fresh for the first time. Some sort of audio artifact going on right at the start, I guess some SFX that was taken from your YouTube video version. Very odd mixing here, where the brass and strings were way softer and more distant than the electro synths, but the soundscape thankfully clears up after the transition at :30. The beats and countermelodic synths at :38 were a pretty basic sound. 1:08-1:23's chorus section was more interesting, but again had strange mixing. Seemed like the panning was focused on the right ear for no real reason as well. I did like the bouncing chippy line in that segment though, that was a nice touch. 1:23 went back to the same verse idea, then 1:53's chorus section had some different textures, then a transition into more orchestration until 2:23. The thumping beats at 2:24 were still too basic and plodding. I liked the garbled robotic vocals at 2:23; it wasn't important what they were saying. The "Hey, hey, hey, hey!" used from 2:40-3:03 & 3:15-3:25 could be cool, but it's the same exact shout at the same intensity looped over and over again; I'd recommend using different types of effects on the "Hey" shouts to give them an evolving sound that doesn't sound so repetitive. The gradual tempo acceleration was a nice touch though, followed by the deceleration. The boom-tss-boom-tss cadence of most of the beat writing got too plodding after a while; keep thinking of ways to naturally and fluidly vary up the beat patterns without feeling the need to make it too busy. Keep developing this, and don't submit it again until after you get feedback from either the Post Your Game ReMixes forum or the #workshop channel in the OCR Discord server. This is a strong foundation, Karim; I would hope that you're not as discouraged by another rejection as much as enthused by the positive comments from all of us on how this is a meaningful improvement from the prior version. NO (resubmit)
  2. This source tune actually doesn't sound very melodious, though I chock that up to this instrument set. Not a bad jazzy cover here. Pretty fakey instrumentation (really, all of the extra dry DarkeSax), but still a legitimate sound upgrade over the original, and the bassline even cuts through more. At a lower volume, you can't tell the drums are distorting, but at a full volume, you hear it. I don't mind the drumkit as much, just the way it distorts, as the writing's awesome. The gliding line first heard at :11 didn't have quite the right tone, or at least the presense, for example when it was handling the chorus at :55 and trading off with the guitar. 1:08 felt like it was repreating :14's section, and really the track felt like it was going through 2 1/2 iterations of theme with minor textural changes, but the overall level of interpretation and personalization was substantive enough that I was still OK with the treatment of the theme. The writing is strong and energetic throughout. prophetik music gave much more granular critique on what could stand to be touched up. To me, if you can just give the sampled saxophone a less exposed, more sophisticated sound, then this would have my vote. Would love to ensure the drums didn't distort, but that would be more of a nice-to-have. Enjoyable base here, Sean! NO (resubmit)
  3. I'd argue the core beat from 1:48-2:58 & 3:27-3:57 was too repetitive, with the core snare shot almost always at the exact same intensity, which exposed the sample. I thought the tone of the rigidly-timed guitar synth (e.g. 3:19) was off-putting and that the flimsy orch stabs (e.g. 3:35-3:42) made the track sound cheap. The texture from 3:44-4:20 felt too simplistic because the drumming left so much empty space in the background. Then distortion city from 4:45-5:18; too noisy, too crunchy, too unpleasant to listen to, especially for the finish. I understand how it was meant to sound overdriven, but it doesn't work. I like much of the arrangement approach. However, I'm farther away from approving this than the other Js, because I didn't feel this was a close call, even though I agree this has potential. Though I like many of the electrosynths used, some of the previously mentioned instrumentation needs further sophistication, and the mixing for the closing section in particular was a mess. It's obviously you've put in a significant amount of time into learning arrangement, Tachy, and the level of interpretation's certainly well in the right direction. I just mentioned this for another submission; if you're not getting feedback from the #workshop channel in the community Discord or the Post Your Game ReMixes forum, please gather more feedback and advice to help refine your future work. NO (resubmit)
  4. Nice sound upgrade to this to start, but then the switch to the drumkit and bass guitar at :18 doesn't have synergy with the synths. By :45, I was wondering when we'd hit a different part of the source theme. At :55, there's another textural change, but these instruments don't gel together. At 1:12, the bass guitar's playing too low (and the combination with the fading pad makes it sound off-key) and the clap groove sounds super default-y. OK, briefly back to the nicer sounding groove at 1:35, and then the drumkit from :18 coming back again at 1:44, and this is definitely underdeveloped. prophetik broke down how this drumkit sound doesn't fit, and, to me, most of these textures don't even click. Once you get to 1:35, Troy, you've essentially heard all the substance there is. Unfortunately, nothing here yet is beyond a work-in-progress level of development or cohesiveness. If you're not getting feedback from the #workshop channel in the community Discord or Post Your Game ReMixes forum, please gather more feedback and advice to help refine your future work. I really liked the very start, but this needs a lot more arrangement substance, textural cohesion, and mixing polish. Good source tune choice, with some areas that sounded nice here, but this would need a significant revision to adequately develop this. NO
  5. https://ocremix.org/torrents - says the FF4 album torrent has 35 seeders. It sounds like you had no luck using the torrent link from that page?
  6. Full of energy; just a big sound and a driving tempo for some effective urgency. Nice job, Jari! YES
  7. Short and sweet, not a big fan of this source theme because of how formless it feels, even though it's a straightforward melody, so I really appreciate how Zack & co.'s version has more of an overt direction! Great instrumentation and performances, awesome soundscapes. YES
  8. Alright, from 1:08-1:49, it's just too loud, that's wild that the volume would spike that high. Yeezus. Alright, so the volume's making me go back to the all-important question: If the source files were lost, and the track couldn't be revised, would I still turn this down. The answer's no, so I'd YES if the arrangement side was on point. 1:56 repeats :13's section with a cut-and-paste; I didn't even mind it that much, but the the build-up to the chorus at 2:37 was still a wholesale repeat, it made the track feel underdeveloped. There were at least some differences with the SFX from 3:05-3:18. Great base here, Jordan! Loads of strong, punchy sound design, even if my old man ears got battered. Love the interpretation and personalization of the theme, but after 1:56, there's almost no further development. More variation of any sort in the second half to move it up from being a 95% rinse-and-repeat will seal the deal! NO (resubmit) EDIT (10/10): More could still be done to have the second iteration of the verse stand apart from the first, but I'm on board with the edits and the sum total of what's there given the expansive treatment. YES
  9. Your ReMixer name: ThePlasmas Your real name: Mauricio Castro Your email address: Your website(s): https://linktr.ee/theplasmasvgm Your userid: 30081 Name of game(s) arranged: Turok: Dinosaur Hunter Name of arrangement: Catacumbas Subterraneas Name of individual song(s) arranged: In The Catacombs Additional information about the game: Darren Mitchell, N64. Link to the original soundtrack: https://darrenmitchell.bandcamp.com/album/turok-the-dinosaur-hunter-original-n64-soundtrack Your own comments about the mix: I spent too much time playing this in my childhood, so that's why I needed to record a version of this song, in my style, adding melodies, powerful guitars and trying to keep the atmosphere the fifth level had. This song was recorded to participate in the "Summer of 64" event produced by GameGrooves, available here: https://theplasmasvgm.bandcamp.com/album/64-ways-to-die
  10. Original Decision Hello everyone, Hello Larry, I would like to send back my tetris remix which was refused on February 20. I reworked the song, the dynamics, the compression and its duration. Thanks for the second chance. Link to my resubmission : Re Mixer : Onirik Dreamer real name : Karim Ajroud email : website : https://onirikdreamer.com Link of vidéoclip : user id : 38210 Name of game arranged : Tetris (Gameboy) Name of original track : theme A (Alexei pajitnov/arranger Hirokazu Tanaka) Name of my track : Crazy Tetrominos Additional information about game : 1989 Link to the original soundtrack : https://www.youtube.com/watch?v=whBg7IF5JUg Your own comments about the mix : I wanted to make a more energetic and electronic version of this legendary theme while keeping the general atmosphere of the original track.
  11. Aww yeah, The MM3 Intro! Wav: Contact Information Your ReMixer name - PsyNES Your real name - Jari Your email address - Your website - https://soundcloud.com/psynes Your userid - 20309 Submission Information Name of game(s) arranged - Mega Man 3 Name of arrangement - The Blue Bomber Name of individual song(s) arranged - Mega Man 3 Intro Your own comments about the mix, for example the inspiration behind it, how it was made, etc. This time I have a Mega Man 3 intro remix for you all, in the usual style of PsyNES, which is PsyTrance, NES chiptune stuff and sometimes some Hard NRG/Freeform mixed together. Mega Man 3 is one of my first games I ever played and probably completed as well, it is also my favorite Mega Man game, so it has a special place in my heart. The soundtrack is awesome too, which has inspired me to try remixing all the songs in it, so hopefully more are coming soon. I can't say for sure when I first started doing this remix, since I lost my old versions when my HDD died. First version that I thought was good enough to share with everyone seems to be January 2015 when I uploaded it to my SoundCloud. I did have a video version of this on my Youtube too, but I unlisted it because I want an updated and better version of this in there. Like always, this is made with Renoise and a bunch of VSTs and NES samples etc.
  12. (with more variations added) Greetings! I've always wanted to remix Kraid's theme from Metroid. It's mega-spooky in its composition and just reeks of genius. Watch for the drop, it's pretty wicked. Jordan bLiNd
  13. Remix is attached below. Thanks as always for listening! Contact Information Username: H36T UserID:37144 Website: https://www.youtube.com/@H36TRemasters Submission Information Arrangement Games: Final Fantasy V, Final Fantasy VIII Name of Arrangement: Into the Horizon Song Being Arranged: To the North Mountain, Fisherman's Horizon This was a song that came from the FF mashup competition. I wish I had some more substantive to say but this really was mostly a creation off the top of my head without any deep thought. The most I can say creation wise is I tried to make the two sources play nicely with each other and I ended up with something that I didn't expect hahaha. I've had people say it sounds like a game intro. I can't say I was going for that...but then again, I wasn't really going for anything in particular! I just hope people enjoy it and that's good enough for me! Go forth, little song. Into the horizon!
  14. Hi. Since I played the indie-title VVVVVV I wanted to remix the great chip-tune »Passion for Exploring«,but for a long time I wasn’t sure about the style. After trying different ideas I stumbled across an old Logic-project were I tried to make an original trance-song in 7/8, which was never finished. I took the main chords from it, changed them to 4/4 and they fitted the melody of »Passion for Exploring« quite well. These chords ended up in the buildup at the middle of the remix and defined the basis for a really powerful and energetic remix. You could listen to it here: Contact Information Your ReMixer name: Gaspode Your real name: Peter Köller Your email address: Your website: – Your userid: 26608 Submission Information Name of game(s) arranged: »VVVVVV« Name of arrangement: Vigorous Pace Name of individual song(s) arranged: »Passion for Exploring« Additional information: VVVVVV, Adobe Flash, Music by Magnus Pålsson, https://en.wikipedia.org/wiki/VVVVVV Links to the original soundtrack: https://www.youtube.com/watch?v=Acjjp3CzzYU Bye, Peter
  15. Main ReMixer name: TheManPF (User ID: 35318) Additional artists: BadHairlineProductions; Ian Martyn; Daniel Romberger (dannymusic) Submission: Game: Cuphead Name of arrangement: La Danza Macabra del Tren de los Muertos Songs arranged: Railroad Wrath (https://youtu.be/e_G_sGaJFpQ) Original composer: Kristofer Maddigan System: Windows; Xbox One; MacOS; Nintendo Switch; Playstation 4 Year: 2017 Comments: "The Danse Macabre of the Train of the Dead" is an arrangement I've done for the Pixel Mixers album "The Great Tale of the Little Ones Vol.3", a collaborative album with several remixes of indie videogames. I've always wanted to do a Cuphead cover, and especially Railroad Wrath (which used to be my favorite track from the game before the DLC came along) which I always envisioned as a dark, creepy, sort of melancholic but also heavy as fuck song, representing the passing of the train of the dead. It also ended up being quite bouncy (as commented by the project lead: "makes me want to dance and headbang at the same time"). BadHairlineProductions did the bass this time, and he actually recorded THREE basses: the bass through most of the song is double-tracked (!) with two different bass tones, while a third one was used for a fantastic bass solo (!!!). Ian Martyn was responsible for all the piano parts, including all the accompaniment and also a killer improvised piano solo in the first half. Daniel Romberger is what you would call the "guest musician" on the track, you'll probably know him best as the Trombonist for The Game Brass, however, this time he has joined me for an improvised Theremin solo! I did all the arrangement, sequencing, mixing, and guitar playing. Lastly, even though they're not part of the specific submission (I mastered this version myself), I want to credit the team behind the album where this was included: - Production: Hashel (https://open.spotify.com/artist/3S3WG...) - Mastering: Erika Richards (https://www.youtube.com/channel/UC6xxdfWO4IdAGOzjTWLpB8g) - Artwork: Troisnyx (https://www.troisnyx.co.uk/) Link to the full album: https://fanlink.to/TheLittleOnes
  16. Remixer: LXE Name: Alexis Gelinas Email: Website: instagram.com/lexadex_yo 38753 -- Donkey Kong Country Rhythm of the Waves Aquatic Ambience I was inspired by the Djole drum song, and senegalese drumming in general. I used west african instruments like the kora and marimba and kalimba to flesh out the melody and a synth pad to give everything body. I really wanted to give this arrangement a different treatment than the styles I usually hear and I felt like these instruments would bring a new life to it. -- Alexis Gelinas
  17. Arrangement Link (WAV): 16 BIts, 44,1 KHz Contact Information Your ReMixer name: VGMasters Your real name: Dark Hunter Your email address: Your website(s): https://www.instagram.com/darkhunterc7/ Your userid: 37166-dark-hunter Submission Information: Name of game(s) arranged: Donkey Kong Country Name of arrangement: Oil Drum Madness Name of individual song(s) arranged: Fear factory Original Composer: David Wise System: Super Nintendo Entertainment System Link to the original soundtrack: https://www.youtube.com/watch?v=xfoEVgp-RmM "Oil Drum Madness" is a re-arrangement performed by the band VGMasters. It is Dark Hunter's very first aggressive remix of a VGMusic back in 2011, now with the band providing extra interpretation! Thank you very much for the comments on the "Black Belt Destruction" remix! We'll continue to improve as long as there were VGMusic to remix! Here's a link showing the band performing Oil Drum Madness (The wav one got a remaster to submit into Ocremix):
  18. It's an OGG. Can reach out for a WAV or different encoding if necessary. -LT ReMixer: janet-wallace Name: Janet Wallace Email: User id: 38384 Game: Final Fantasy IX (Square, 2000) Arrangement: Dragon's Crest Song Arranged: Freya's Theme Composer: Nobuo Uematsu Game system: Playstation 1 Game genre: RPG DAW used: LMMS Original song: https://www.youtube.com/watch?v=jaGz7rkPd54 About the remix: I am very fond of ambient music. Inspired by Robert Fripp and Brian Eno's works on tape looping, I decided to make a rendition of Freya's Theme that transcends the realms of music, a song that goes through the listener's ears and brings him upon a floating cloud of noise.The instruments blend with the song as the track goes on and becomes one with the universe's essence. The track is named after a Freya move in the game, called Dragon's Crest. It is a very powerful attack and only the most skilled and dedicated players can learn how to achieve it. Speaking of Freya, she is one of my favorite characters from the FF series, her story is tragic yet with a glimpse of hope, and I also like her music theme and I thought to myself "why not make a remix of that cool track?" I hope you enjoy it, and have a nice day!
  19. Hi there! I have been a long time fan of ocremix.org and would be honoured to have this VGM remix of mine considered: Submission Information: Name of games arranged: Dynamite Headdy Name of arrangement: Mushy Metal Aura Headd Name of individual songs arranged: Hustle Maruyama (parts 1 & 2) I made this as a Christmas present for my fiance last year (but ended up spending the last 9 months trying to get the mix to sound better haha). I think Hustle Maruyama is listed as 1 song on ocremix but sometimes it's listed as a two part song. My goal with this song was to arrange it in my own style but still be very recognisable. The style I have been working with in the last few years mixes chiptune and VGM influences with IDM, breakcore, prog rock and power metal. I hope you enjoy it Contact info: ReMixer name: Dane Jacobs Real name: Dane Jacobs Email: Websites: https://www.instagram.com/danemjacobs/ https://danejacobs.newgrounds.com/ https://soundcloud.com/dane-m-jacobs https://www.youtube.com/RhubarbZoo Kind regards, Dane Jacobs
  20. RebeccaETripp Rebecca Tripp https://www.youtube.com/@RebeccaETripp/videos ID: 48262 Game(s): Tears of the Kingdom Song Title: Sacred Core Songs Remixed: The Depths: Lightroot Here's a link to the youtube video: https://www.youtube.com/watch?v=PTXuDpRU4Co Here's a link to the file: This is my arrangement of the "Lightroot" theme from Legend of Zelda, Tears of the Kingdom. The original track, while very minimal is one of my favourite themes in the game. It's a neat one! Kind of like Nocturne of Shadow and its ilk - sacred, but "dark" in its orientation. I wanted to enhance the "sacred" feeling that occurs when Link alights the shrine roots in the underworld. To me, the lightroots might be the most beautiful and interesting thing about TotK. Link repeatedly dives into the abyss, wherein he simultaneously purifies himself, and his kingdom from within. I tried to make this song sound like it was overflowing with with minerals, soil and fluids, insects, darkness and light. I've tried my best! :3 I've given equivalent timestamps. Both tracks go on longer, but for each, I've stopped after the original loop. My version plays with this theme for another couple minutes, but it actually does the "main loop" twice (just more spaced out, and with some fun harmonies and an outro changes to emphasize its sacred aspect). I hope this is helpful! Original: https://www.youtube.com/watch?v=o7DEEHF-EFk Becky's version: https://www.youtube.com/watch?v=PTXuDpRU4Co A) 0:00 https://www.youtube.com/watch?v=PTXuDpRU4Co B) 0:11 https://youtu.be/o7DEEHF-EFk?t=11 C) 0:22 https://youtu.be/o7DEEHF-EFk?t=22 D) 0:31 https://youtu.be/o7DEEHF-EFk?t=31 E) 0:41 https://youtu.be/o7DEEHF-EFk?t=41 F) 0:49 https://youtu.be/o7DEEHF-EFk?t=49 G) 1:00 https://youtu.be/o7DEEHF-EFk?t=61 H) 1:11 https://youtu.be/o7DEEHF-EFk?t=71 I) 1:25 https://youtu.be/o7DEEHF-EFk?t=85 J) 1:37 https://youtu.be/o7DEEHF-EFk?t=97 A) 0:00 https://www.youtube.com/watch?v=o7DEEHF-EFk B) 0:11 https://youtu.be/PTXuDpRU4Co?t=11 C) 0:25 https://youtu.be/PTXuDpRU4Co?t=25 D) 0:38 https://youtu.be/PTXuDpRU4Co?t=38 E) 0:49 https://youtu.be/PTXuDpRU4Co?t=49 F) 0:58 https://youtu.be/PTXuDpRU4Co?t=58 G) 1:05 https://youtu.be/PTXuDpRU4Co?t=65 H) 1:20 https://youtu.be/PTXuDpRU4Co?t=80 I) 1:29 https://youtu.be/PTXuDpRU4Co?t=89 J) 1:43 https://youtu.be/PTXuDpRU4Co?t=103
  21. Hey VGM fam! This is one of my older remixes I did back in 2015. For some reason, I thought I submitted it a bit after I submitted my Sky Chase Zone remix, but I can't seem to find a submission email , so I'm assuming I got distracted and forgot. Just a heads up: I did end up releasing this song, along with a few other remixes on streaming platforms like Spotify and YouTube Music, so I'm not sure if that would disqualify my submission or not. I'm a bit fuzzy on the rules, but I understand if this one can't be posted on OCR As for the remix: This is my Bollywood inspired remix of the Oil Ocean Zone from Sonic the Hedgehog 2. I used a mix of Middle Eastern and Asian samples to create the overall flow, and I heavily modified some sound fonts to create the background layers. The plucking sample in the background is actually a soundfont pad that I filtered and added gating effects to. And As I do with most of my remixes, I snuck in an small "audio Easter Egg" from another game, but I don't think anyone has caught it so far. Thanks for listening, and I hope y'all enjoy. Contact Info NoTuX (aka Blue Magic) Damon Campbell Link to song: Listen to Sonic the Hedgehog 2 Desert Rose by NoTuX on #SoundCloud Submission Info Game: Sonic the Hedgehog 2 Remix Name: Desert Rose Original song: Oil Ocean Zone
  22. Your ReMixer name: Troyificus Your real name: Troy Plain Your email address: Your website(s): troyificus.bandcamp.com Your userid: 24839 Name of game arranged: Ristar Name of arrangement: Ice Star Name of individual song arranged: Planet Freon - Ring Rink (Round 5-1) This was made for An OverClocked Christmas v.XVII, however for me it's a track several years in the (theoretical) making. I've always wanted to make a remix of this song, as it's my favorite from a criminally overlooked OST on a game that has mostly been forgotten, likely due to it releasing towards the end of the Mega Drive / Genesis lifecycle. Ristar is just a fun, straight-forward platformer and the music totally reflects that. There's a joyous, triumphant feel to every song on the OST that perfectly reflects the themed level it's assigned to. And to me, Ring Rink feels like Christmas (the sleigh bells help, I'm sure). So for years I've sporadically picked up this source and tried to do something with it, but never managed to make anything worth pursuing. Until this year when, for some reason, it all came together. This will mark the second time I've ever submitted a track to the judges panel (the first one failed, then was rescued by the wonderful Jorito and Chimpazilla for the Terranigma album. I was going by Trism in those days!) so I'm rather nervous as to how this is going to be received. Thanks for your time!
  23. What did you think? Post your opinion of this ReMix.
×
×
  • Create New...