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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. What did you think? Post your opinion of this ReMix.
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  5. What did you think? Post your opinion of this ReMix here.
  6. Panning's odd right from the get-go. Yeah, on headphones, this is all too wide, and the elements here all just sound lossy, and I can't explain why. Absolutely bizarre to have the track mixed this way, then have it finish saying "Reset" and having it centered and clear. :-D This'll seem like I'm disgusted or felt this was really poor mixing; in 22 years of evaluating VGM arrangements, I've never, not even once, heard a track mixed in this way and can't explain why it sounds like this. Whatever approach was taken, it doesn't create some kind of synergy in the overall stereo combination, it actually saps color & personality from it, and I'm unsure if it's just from panning wideness. I haven't read any other decisions before making mine, but I'm hoping a musician J can spell out how panning should work and what approach works best to create noticeable tilt on either side while not sounding so lossy and lacking clarity. A minor thing, but the snaps at 4:34 were too loud. Looking at Chimpazilla's comments now, I wasn't bothered by too much going on, just whatever frequency cuts or panning decisions ended up harming the clarity. This may even sound fine on monitors/speakers, but I'm primarily a headphone listener and the way this has been mixed sounds lossy, imbalanced, and lacks clarity. I'm a NO strictly on production, but enthusiastically on board with this otherwise; writing-wise, this is the coolest Lufia arrangement I've ever heard, flat out pro-grade Japanese official arrangement album energy, and I can understand YESing it. The sound design's otherwise creative (chips at 2:06 were cool; nice gradual rise & fall in the lil' vocal bits from 3:01-3:28), I love the textures and dynamics, the beats are impactful, and the arrangement is fire. I'm hoping some sort of switches can be flipped to undo this overall effect and restore some sheen and sharpness to this. NO (resubmit)
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  8. Loud and a bit muddy but full of character. I don't have any problem with this production/panning/mixing though, this is totally fine with me. Bass writing got briefly messed up around :39, but it was able to quickly move past the stumble. Nice lower stuff at :56 to add a different flavor to the guitar work. Good changeups at 1:13 with the backing textures and getting more loose with the lead to offer some melodic interpretation, all good signs that this could justify the shorter run-time by not getting repetitive with the presentation. The ending at 2:01 was a letdown, then the little "done!" note at 2:07 was also abrupt and, IMO, disrupted whatever resolution there could have been with the taper of the note at 2:01. Even an extended fadeout of the last note/chord at 2:05 instead of getting stepped on would have clicked better. Wow, 2 minutes of good stuff with a pretty poor ending. Could have definitely developed more, but we have what we have, so the question is whether the lack of resolution merits asking for revisions. In this case, I'm going to go ahead and say this would be stronger with any combination of either 1) further arrangement development and/or 2) a substative resolution. Hypothetically, a 3-minute (read: more developed) arrangement with a flat ending or a 2-minute arrangement with a solid ending would both have less debate behind whether the total package feels complete. Nice job on this so far. NO (resubmit)
  9. The track was 5:03-long, so I needed to hear the source theme referenced for at least 151.5 seconds to consider its usage dominant in the arrangement. :47.5-1:48.25, 2:18.5-2:48.5, 3:49.5-4:25.25, 4:27.5-5:05.25 = 164.25 seconds or 54.20% over source usage A much more subtle reference to the source was the progression by the stutter and the padding from :47-1:17, which definitely counted, even if it wasn't obvious, and I very well could be overlooking other low-key connections. Melody's in play from 1:17-1:48 and the rest of the timestamped sections, with the whistling from 4:19-on referencing :14 of the source. The overall presentation feels serviceable albeit flatter than I expected; perhaps part of being loosely inspired by the Carpenter movie score feel, not that it mattered for me personally. Still reasonable performances and body to the instrumentation despite not feeling as lively as I'd have preferred. Loved the echo of the guitar strums in particular, and the whistling was effective as well. Good synergy with the various instrumentation, tibone. :-) YES
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  12. Aritst: Michael Hudak This is a "strange" song from Mario Kart 64. For remixing, it's a perfect track with which to explore different sounds without being chained to a melody. I've done a few mini-suite remixes like this before with The Great Boggly Tree (very cut & paste-y) and Ice Cap Zone (a little more thematic cohesion), and this might be in a similar vein as those, at least in terms of structure. The source is almost all 16th note arpeggios: 8 bars of A (A-C-D-F), and then slowly rising and falling through A# (A#-C#-D#-F#), B (B-D-E-G), and C (C-D#-F-G#) as well. At times, I played the arpeggios using a similar log drum sound, but at other times I recreated these arpeggios by recording electronic drum lines and tuning them with EQ notch automation via FabFilter. I also used a harp sample to play the chord progression in moments, layered with a flute at the end (for a Les Baxter Jewels of the Sea tribute). The moments in my mix that have those arps/chords are: 0:00 - 0:44; 1:01 - 1:23; 2:03 - 2:07; 2:18 - 2:38 Also in the source are some horror strings that play from 0:29 to 0:45 in that YouTube vid. The moments in my mix that have those strings notes are: 1:45 - 1:56; 2:03 - 2:10 There's a ton I could say about the methods I used and how I experimented with what to get what sound, but I'll just say this - I was a lot of trial and error. Thanks again to the judges who have to listen to this and figure out if it works for the site or not. - Mike Games & Sources Game: Mario Kart 64 Source: Banshee Boardwalk (link) and also the item box jingle from the same game, which I know doesn't count as source because it's a sound effect (link).
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  24. DMs or Google Drive links are always fine.
  25. I grabbed your Star Control II tracks fro your Bandcamp album. (Thank you!) Would it be a problem to host WAVs of your Laser Squad and Wizardry arrangements (if available)?
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