-
Posts
14,537 -
Joined
-
Last visited
-
Days Won
154
Content Type
Profiles
Forums
Events
Blogs
Everything posted by Liontamer
-
OCR04672 - *YES* Octopath Traveler 2 "Forgotten Shrines"
Liontamer replied to Liontamer's topic in Judges Decisions
Nice job giving this theme different surrounding textures to personalize the sound. Building beats and a bassline around it wasn't a direction I necessarily expected, but everything's airy & stylish while feeling low-key. YES -
OCR04688 - *YES* Luigi’s Mansion "Hide & Seek"
Liontamer replied to Liontamer's topic in Judges Decisions
The intro took so long, I was like “where’s the theme???”, but it came in more overtly for me toward the end of the build, then the melody arrived at :58. Loved the way the textures constantly were messed around with, and dug the fun interpretation! :-) YES -
OCR04653 - *YES* Shovel Knight "Mole Total Destroy"
Liontamer replied to Liontamer's topic in Judges Decisions
Vocals aren’t my favorite, more because they’re mixed in a way that muds together with the instrumentation rather than standing out. But there’s the contrast of the sung vocals at 1:57 where things are more upfront, so that was good. Stylish, messy metal, full of power! :-) YES -
Takes a while to spin up, with the source finally arriving at :38; there's not much melodic interpretation, and while I like the soundscape, it's pretty muddy, though I get that there's intention behind it. I'd like to hear more variation/development of the core beat, because once you hear that thick kick pattern come in at 1:31, it's just on auto pilot. At 1:47, the soundscape got cramped and it felt like parts were clipping or distorting; again, it feels like there's intention behind it all, both the textures, the crunch, and the way things sound distant, but the musician Js may have some feedback on how to achieve a stronger sound, because what's here now sounds more like a lossy encoding rather than 100% an aesthetic, which I believe would be the goal. There was some original writing at 2:39 that was OK, but sounded kind of awkward. By 3:30, I felt like I was just hearing previous sections with just a little more intensity, then it quickly shifted into noise (not said in a perjorative way) for more of an SFX & effects-based finish that was interesting. This would have made it in ye olden days 20+ years ago, and I like the concept, Roemer; let's see what further polish you can add to improve the soundscape and vary up the feel of it post-1:31. NO (resubmit)
-
Artist: 100%ROEMER my life is an abyssal hellscape of automation envelopes and reverb decay 612 minutes FL20 + Famisynth (the groaning sample is the inversion of a rusty chair as it slowly rocked to and fro for three minutes)
-
Artist Name: Gaspode Midna, one of the best characters of all time from »The Legend Of Zelda«. Her theme is strange and mysterious and it seems as the individual notes are always moving in a different direction than you expect. So it’s the perfect theme from another reality, the twilight realm. I started this theme with the pulsing sound that starts at the beginning of 0:19. From there the remix evolved into something dark and slow like the original theme. The part with the violas in the center was played with an synthsound at first. But I decided to work once again with Niki Yaghmaee, who did the violin lead on my Metroid remix »Frozen Echoes«. This time he played viola and violin and took the quality of the piece to another level. Basically this remix was almost finished a few weeks ago but I tweaked and optimised little bits almost every day until I finally was satisfied. So here it is, my bow to an awesome theme in an awesome game. I hope you will enjoy it. Games & Sources Name of game(s) arranged: »The Legend Of Zelda – Twilight Princess« Name of individual song(s) arranged: »Midna’s Theme«
-
OCR04566 - Mega Man 3 "Large Hard Man Collider"
Liontamer posted a topic in ReMix Reviews & Comments
What did you think? Post your opinion of this ReMix. -
Artist Name: tibonev Arranged for the Pixel-Mixers 'Crossed Paths' OT2 Tribute Album. A bit of changing time signatures, heavy-ish guitars and loads of synths. Instead of going with the most obvious reference which was John Carpenter's Halloween Theme, i decided to sprinkle in some Rush and a bit of Mitch Murder in it. I used the chord progressions from the source, but added a modified version of the chords, for the bridge, the main melody is intact, but i added lots of variations, pads and etc. And i gotta say, i really like that whistling synth sound i got for the outro. :) Games & Sources Game: Octopath Traveler II Source Track: Doubt is What i Do. Source Youtube Link:
-
Artist: Nuac I didn't add too much and can probably add a little more in the future. I like the original song so I didnt try to add too much, I went with Chiptune; its what im familiar with the most. I tried adding some rising ornamental notes inbetween parts, but tried to keep it in the spirit of the original, except I'd imagine it being on the gameboy. I'm new to this, so hi ?? Games & Sources Marvel Super Heroes (Spider-man Theme) Capcom Sound Team people used Pseudonyms to prevent people from other companies contacting them for jobs. A google search brought "ANARCHY TAKAPON" who is TAKAYUKI IWAI Apparently.
-
OCR00391 - Secret of Mana "Ice Crystal Fields Forever"
Liontamer replied to Saunders's topic in ReMix Reviews & Comments
Oh shoot, never commented on this one, when it's a crystalline beauty. My bad, always loved this track, and it holds up very well, decades later. Nice work, Zeratul! :-) -
What did you think? Post your opinion of this ReMix.
-
OCR04547 - Final Fantasy VIII "Make Them Bleed"
Liontamer replied to Liontamer's topic in ReMix Reviews & Comments
When you’re right, you’re right! (Fixed!) -
Artist Name: Outset Initiative I originally composed this remix in 2019 for the Materia Community album "EXILE: A Tribute to Supergiant Games". This song has always been a personal favorite of mine from the Bastion soundtrack, and it was certainly one of the more challenging pieces I've to worked on to date. Darren's guitar performance makes up so much of the feeling of the original, which isn't something that you can just translate into midi. Since I wasn't using any guitars in my composition, I decided to directly follow the chord structure from the original to make sure there was always a clear link back to the source. That gave me a bit of freedom to have some fun and riff on the piano, which gives the track a loose jazzy feeling that I really enjoy. Due to some poor mixing decisions I made on the first iteration of this track, I decided to shelve the remix after the album launched and not to submit to OCR. The community album ended up getting pulled from distribution a few years later, which was a bummer... but it did give me an opportunity to revisit the track. I had some inspiration and free time a few weeks ago and decided it would be fun to resurrect the project and re-mix it from scratch. It was an enjoyable process and gratifying to see how much my process has changed and improved over the last few years. It's amazing how much you can do with tight EQing and a clear vision of how you want the track to feel and how each instrument should fit into the mix. I ended using probably 1/4 of the plugins as the original version and the difference is night and day. It's a good reminder that less can certainly be more, especially in our digital world where there's a plugin for everything. I'm quite glad I took the time to come back to this one – I hope y'all enjoy!
-
Artist: 744 In keeping with the not-intentional theme of submitting two themes from the same game in a row (FTL and now Super Metroid) here's my first-ever attempt at drum 'n bass. After having listened to the Unreal Tournament, Bomberman Hero, and Orbo's Odyssey soundtracks a bit too much, and having gotten very stuck in a DnB kind of mood, I ditched two previous attempts at covering this theme and started over a third time. Since this piece doesn't do a lot with regard to chord modulation, there's some orchestral breaks and switches between a rock beat and back to DnB to maintain some variety. I used some of the Xtreme Lead and Proteus 2000 patches used in the Metroid Prime soundtracks. There's a specific one used in the Metroid Prime 2 multiplayer battle mode theme, which is itself a remix of the Brinstar jungle theme, and a choir patch used in the Meta Ridley theme from Prime 1, to add some...authenticity, is the word that comes to mind? These sounds have that bespoke "alien planet" sound to them and ooze pure Metroid. I also decided to give Logic's new Beat Breaker a shot, and naturally immediately went overboard with stuttering glitch effects just because I was having probably too much fun playing around. I tossed in a few lightly processed sound effects from the game as an accent where they seemed appropriate (credit to "latranchedepain" and sounds-resource.com for making those available from a quick search.) I'm not great at track titles, so enjoy a dictionary word relating to poisons from plants! Other track title suggestions I received included "Green Kill Zone," "why this room pink," and "PLANTS" so I think "Phytotoxin" is acceptable enough in comparison. Thanks to the folks in the Discord (esp. Hemo) for some useful feedback, and thanks for listening! -Ben
-
OCR04664 - *YES* Super Mario 64 "Raga Koopa"
Liontamer replied to Liontamer's topic in Judges Decisions
Unique approach! And the longer track length allowed you to employ more variations and ideas, so good on you for that. :-) YES -
Artist Names: Hashel, Ridley Snipes This track was originally made for the Pixel Mixers' "Crossed Paths" album, a tribute to Octopath Traveler 2 OST: https://open.spotify.com/album/4CyTS3h5t3Yw1xn0q0VumB I had the pleasure to work with Ridley Snipes, an OCR veteran, who produced the percussions and some extra pads layers. My goal with the arrangement was to keep the "etherial" vibe of the track and try to go for some "electro chill" mood, both relaxing while keeping some groove. Games & Sources The track was composed by Yasunori Nishiki for Octopath Traveler 2, the original track be be heard here: https://www.youtube.com/watch?v=KKqc6uIVz60