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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Artist Name: Worlder I first tried to submit this via email in 2022, but had trouble with sending a working file to Emunator, and then got side tracked as all heck. Now that I have a place I can easily host files, I am trying again! On this up-tempo electronic track there is definitely some breakbeat influence, but production started because I was having a lot of fun with the Team Rocket Theme on the guitar. Always found this to be the craziest track from the original games, it sounds so panicked. I had ideas for all sections of the song so I wanted to be sure to play off every primary melody from the original chiptune at some point in my remix. Largely, the idea of the arrangement is to build intensity on the main riff until it becomes really chaotic, but for dynamics sake it calms down in the middle of the song before ramping up again. The synth instrument that comes in at 3:10 was really a pleasing find at the time I was putting this together. I find something in its timbre that is the same as the noise that plays when you take poison damage while walking. I found that incredibly appropriate. I originally wanted to medley this with the Viridian Forest theme, because they sound similar but I decided that I had enough ideas to fill up all the time with just the Team Rocket Hideout theme, and to add more would just be messy. All digital instruments except the guitars, played by me on an Ibanez RG7421. Games & Sources Team Rocket Hideout Theme from Pokemon Red/Blue
  2. Artist Name: ꓘirby Hi! This is my first time submitting a work to OCRemix, though I've been listening to remixes since 2008 - high time I try participating in such a stellar community! This arrangement is my own take on nostalgic VG music through the lens of one of my favorite genres of music: hip-hop turntablism. This song is a mashup heavily inspired by (and referencing) the iconic (and oft sampled) "Stompin at the Savoy" by Benny Goodman, later re-envisioned by Kid Koala in his seminal "All My Friends Are DJ's" album. In short, this particular song is a woven hodgepodge homage of dino-sounds to the spirit of DJ turntablists using Yoshi's theme as the connecting thread. With this song, I wanted to try to answer the hotly debated question: what if DJ Qbert played Smash and mained Yoshi? My style and approach to sampling has been greatly influenced by Steinski (and his "What Does It All Mean?" retrospective album), Fdel, BadBoe, and Cut Chemist, but my love for the greater domain of sampling in video game music comes directly from the great Hideki Naganuma and the Jet Set Radio franchise. All turntable scratching was done by myself using my Serato DDJ REV1. Hope you enjoy! Thank you for your consideration, and I look forward to any and all feedback you have :) -Kirby Games & Sources In true turntablism fashion, this song is an arrangement of multiple sources: Primary Samples (and sound effects): - "Yoshi's Song" from Super Smash Bros. 64 - "Stompin At The Savoy" by Benny Goodman Additional SFX & Voice Clips: - Jurassic Park; Step Brothers; The Matrix Inspiration: - "Stompin' at Le Savoy" by Kid Koala
  3. Artist Name: JSABlixer This remix came about when I decided to listen to a bunch of my older stuff and realized that a previous remix of this song which I had made a couple years back had many neat ideas which wound up underutilized due to my... not very good skills at the time, so I decided to do more with some of the ideas in it. The whole section up to the drop (0:00-1:00) is almost completely from that original remix, and everything past that is new. While making it, I discovered the existence of the Sherm variation of the theme (which plays when you've captured a tank in-game), and realized that it fit really well with what I had already started making. It wound up sneaking its way into almost the entire second half of the remix, a decision I don't regret. It's way too groovy to not be there. I think that's about it, so enjoy! Games & Sources Steam Gardens by Koji Kondo - Super Mario Odyssey by Koji Kondo Steam Gardens (Sherm) by Koji Kondo - Super Mario Odyssey by Koji Kondo
  4. Artist Name: CJthemusicdude This was one of the only games that we had on our shared family computer back when I was a teenager and I played the CRAP out of it. This series of games has had some pretty awful titles, but this game seems to be the better of the bunch. The game is very clunky and the NPC ai is wacky, but it is a game I still enjoy playing, if nothing else than for the intense challenge of trying to finish the campaign on hard without a single loss. The soundtrack is very solid, and I'm glad I could shine even a tiny dim light on it with this remix. Games & Sources Source: Ultimate Paintball Challenge for the PC. Source track: Office.
  5. Artist Name: SupremoMusico400 I use the Harp to readapt the guitar for symphonic orchestra. This particular ensemble consists of Flute, Oboe, Clarinet, Bassoon, Horn, trumpet, Trombone, Timpani, Cymbals (or piatti in italian musical terms), Harp, Choir (S,A,T,B) and Strings (violins 1,2; Viola; Cello and Contrabasses). I take inspiration from his own rending of the piece. I created this as if it were an orchestra summoned by his guitar, so his guitar part should not be considered the "solo" part, but more of a Source for the orchestration process. You can hear pieces of the theme be used, for example, in the beginning (two notes ascending as if a piece of the original melody was extraced and used in imitation between the instruments) and also the introduction from the guitar be transposed as 3 simple chors with the choir, opening the piece following what i just explained about "extracted melody". For this submission, i think the rest explains itself. I composed and processed this using Musescore 4 and it's "Muse Sounds" audio packs. Hope you enjoy! Games & Sources These are mainly famous themes from The Elder Scrolls V: Skyrim. The inspiration for this piece (first out of three parts that together make what I called the "Skyrim Symphony" on my Youtube channel) was actually from a guitarist named Harry Murrell, who made a guitar tab from the main Skyrim theme. The score imitates his own arrangement, so it can be considered an "arrangement of an arrangement". The link of the piece from which Murrell created his arrangement: The link from which I created my arrangement: The other parts available on my Youtube Channel, if this is liked by the commission I could post the other 2 parts. As of the date of this submission, the third part is yet to be finalised, but the first part will do for now.
  6. Artist Name: Heel Tactics Made this a long-ass time ago. Thought I'd submit it for funsies.
  7. Artist Name: Heel Tactics Made this a long-ass time ago. Thought I'd propose it for funsies.
  8. Artist Name: Ivan Hakštok This was my entry in the June 2024 Franchise Fusion Month on Dwelling of Duels. I've had the idea of combining Termination and Those Who Fight Further for years now, and once the DoD theme was announced I immediately thought it might be the time to finally tackle that idea. The end result is this epic/pirate metal thingy which I find quite enjoyable, and I hope you will find it enjoyable too. :D Edit (11-27-24): Hello! If it's not too late, could I ask for FF7: Remake (source tune: The Airbuster) to also be included in the credits for this? I wanted to include it in my original submission but I thought it might be redundant since that source is also a cover of Those Who Fight Further, and until today I kinda completely forgot about it. There are parts of my arrangement which are based on the Remake version instead of the original so I just wanted to be 100% clear on that. Thanks! Games & Sources Ys 2 - Termination Final Fantasy 7 - Those Who Fight Further Final Fantasy 7 Remake - The Airbuster
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  11. It's a shame The Pancake Chef disappeared from the scene, as he always had fun and well-personalized arrangement ideas. Though some sounds were thin and dated, the vocals here were the attention-grabber and stood out as a unique component, especially back in the day, and the hand percussion was nothing to sneeze at either.
  12. Surprised I never chimed in on this one, since I've been a fan of it since it was posted. Strong orchestration of a classic!
  13. I wouldn't have minded more dynamics, but this sets a great mood. Russell's work really sounded luxurious back in the day, he always had strong samples relative to what was out there at the time. This holds up nicely, and I'd probably rank him at the top for ReMixers along with Nigel Simmons in terms of whose work I'd want to hear with a live orchestra.
  14. MIDI-riffic, but we stan Chocobo here. :-) When’s someone else going to hit this theme???
  15. I hope Juverna's doing well, it's been two decades since I've gotta to chat with her. We all know this is dated, including Candy herself, but at least it reps an interesting game that never gets arranged. Her FF4 mix is a little bit cleaner.
  16. Nice genteel approach. Great candidate for sheet music and a live adaptation, IMO, particularly after the twist in style for the second half. We miss you, Gray; hope you resurface one day. :-)
  17. I can hear how it's Disco Dan's style and instrumentation, though I do enjoy how it doesn't fit in the dance mold like most of his work. It'll sound like I don't like DD's typical style (when those are some of the catchiest on the site); I'd definitely love to hear more takes like this from Dan where there's an electronic overall sound, but not in the dance realm. Nice to hear another wrinkle to his game, even from way, way back. :-)
  18. The samples are dated, and I wish this didn't clip so much. Fun for what it was, though I wish the brass had more meat to it. Lighthearted stuff. :-)
  19. Similar to the knock on Lucas with the initial version of "Net Fish and Chill", the sax performance needs more practice to achieve a strong, fluid sound. When the sax was the lead, the tone felt very shaky and honky plus the timing was super stilted, like a sax VST being played in by keyboard (1:15-1:54, 2:36-2:54). The way it's mixed downplayed those issues some, and the genre transformation's strong, so I understand why this otherwise sailed through, and this isn't a strong dissent. It's one of those tracks where I love it, but would send it back; I think, if Lucas spends lot of time on his sax work, he'd listen back years later, pick it apart, and know he could nail this much better. Fun stuff, great genre choice, but with one notable area of improvement that could have made this fully cohesive. Lucas's overall mixing sounds solid, and the musicianship of everything else is the bee's knees. NO (resubmit)
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  23. Artist Name: shieldeater hi OCR, this track is my take on "Dr. Andonuts' Lab". the source is fairly minimal - mainly three melodic fragments over a drone. i build it out from there with guitar, bass, drums, strings, and reharmonizing with each repetition and adding a couple of "beatlesque" touches. it ends up in a place that feels a little warmer and more hopeful than the emotionally distant original, perhaps suggesting the possibility of reconciliation. hope you enjoy! Games & Sources This track arranges "Dr. Andonuts' Lab" from EarthBound (original composers Keiichi Suzuki and Hirokazu Tanaka). There are also one or two brief quotes from other Earthbound material.
  24. Artist Name: Xaleph, Zack Parrish, Pixels & Paradiddles Assignments: Arrangers: Xaleph everything but the solo section Paradiddles 2:19-3:14 Mastering: Zack Parrish Guitarists: Pixels and Zack Parrish Bass Guitar: Zack Parrish Drums: Paradiddles Vocals: Xaleph (everything but growling) Pixels (growling) Commentary: Ok so... normally I don't sing a lot and I'm pretty self conscious of my voice. I did a lot of singing when I was younger but not so much in the last 10-15 years other than in the car, at church, or in the shower. We wanted this competition piece to be a curveball where it wasn't really clear who did it. We also wanted the sages to do a song together, thought it would be fun! We really enjoyed this song, would love to talk about the process of writing it, performing it, and all the in/outs beyond what I wrote here. This song we tried to make it one of the more complex songs we've written given the ridiculous time signature changes in both pieces. It was such a blast to write, perform, write lyrics for, and produce. Crafting singable and captivating lyrics for FF7-RE2 proved to be a formidable challenge. The introductory section is set in 6/4 time, transitioning to a bridge in 5/4, and is followed by a loop of 8/4 (two measures of 4/4), 7/4, 7/4, and 7/4. I also re-recorded certain parts rather than merely copying and pasting to infuse more emotion. This complexity is partly attributable to my arrangement of the song, as we aimed to create one of the more technically demanding pieces to perform while maintaining its catchiness. The drummer, guitarists, and bassists all executed their parts brilliantly. In reference to the RE2 malformation of the G theme, the chorus vocals overlay this motif/theme atop the FF7 line. The intricate time signature changes in RE2, when mapped onto the equally complex signatures of FF7, required considerable effort to achieve a natural song flow. We wanted this to be a hidden flex to those perceptive musicians, drawing inspiration from Tool, known for their complex compositions. We also have a more refined version of this song that we will release at a later time Lyrics: Stay Away Music by Xaleph, Zack Parrish, Pixels & Paradiddles Lyrics by Xaleph Doesn't feel right It's in my veins Pressure hurts Melting brain My mind is split Split inside This headache burns Breathing hurts It doesn't feel right Something's inside Wide awake (What am I again?) Zombie (Surging through my skin) I don't like this virus I don't feel like myself I didn't choose violence (Walls are turning) Violence is pulsing in me I just want to take a rest I didn't choose violence (Zombie) Wide awake (What am I again?) Zombie (Surging through my skin) Wide awake (Doesn't feel right) Something's burning in my brain (Split inside) Cruel machinations Stay Away (Who am I?) Walls are turning (What am I?) Fight the strain Disorientation (What am I again?) ...disorientation Stay away (Doesn't feel right) Far away (Split inside) Stay away (Who am I?) Far away (What am I?) Wide awake (Doesn't feel right) Zombie (Split inside) Wide awake (Who am I?) Zombie (What am I?) Stay away (Doesn't feel right) Far away (Split inside) Stay away (Who am I?) Far away (What am I?) Stay Away source breakdown: “Hurry Up!” (Aka “Hurry Faster!”) from Final Fantasy VII 0:00-0:13 - Intro/A (6) 0:13-0:22 - B (8-7-7-7) 0:22-0:34 - A’ 0:34-0:44 - B’ 0:44-0:56 - C (7x3, 6, 7) 0:56-1:20 - D (6 - unused) “The 2nd Malformation of ‘G’” from Resident Evil 2 0:00-0:11 - Intro 0:11-0:25 - A (RE2 motif) 0:25-0:33 - B (vamp to loop point, repeat from intro) Stay Away 0:00-0:17 - Original material (shape resembles front portion of Hurry Up! A) 0:17-0:21 - Hurry Up! A tail 0:21-0:39 - original material/Hurry Up! A repeat, drums make small reference to 1:20-1:28 of “Jenova Absolute” from FF7 in tabla sample triggering 0:39-0:45 - Hurry Up! A tail repeat 0:45-0:56 - Hurry Up! B in band, variation of 2nd Malformation A section melody in vocal 0:56-1:22 - Hurry Up! A in full, played twice 1:22-1:43 - 2nd Malformation intro, transmogrified into complex time signature 1:43-2:13 - Hurry Up! B in band, 2nd Malformation A in vocal 2:18-3:14 - Hurry Up! C front end, variation of 2nd Malformation intro back half. Section inspired by drum solo section (4:06-5:06) of “Forty-Six & 2” by Tool 3:14-3:31 - variation of intro riff 3:31-3:52 - Hurry Up! B without vocal 3:52-4:12 - Hurry Up! B in band, 2nd Malformation A in vocal 4:12-4:29 - repeat of 3:14-3:31 Games & Sources Final Fantasy VII - Hurry Up! (Hurry Faster!) https://musescore.com/user/27353615/scores/8336132 Resident Evil 2 - Second Malformation of G A Section: 7/8, 9/8, 7/8, 9/8 A->B 7/8, 4/4 B: 4/4 x 8 C: 4/4 x 3, 2/4, 5/4 (back to A on loop) Also - we did have a reference to FF7 Jenova Absolute, though it was not a part of the mashup. 0:21-0:39 - original material/Hurry Up! A repeat, drums make small reference to 1:20-1:28 of “Jenova Absolute” from FF7 in tabla sample triggering
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