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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. There's definitely potential, just from an OC ReMix arrangement standards lens, to be more interpretive with the treatment of the composition. That said, from a sound design perspective, this already personalizes the theme quite nicely, even if we're looking for additional aspects of arrangement. Too bad the track also has no real resolution; there's definitely more runway available to iterate on the theme further, perhaps get more interpretive with a second verse. Cool sound upgrade, peshti!
  2. Not sure if the source tune is ineligible for OC ReMix due to being a licensed track not written for the game; would be a shame if so. Super classy source tune, so let's see what's up with this treatment. Breakbeats! Interesting giving the brass a more muted sound and leaning more on the breakbeats and piano, but everything's balanced well, IMO, so none of that observation's a complaint. Interesting to build around just one or two melodic segments, but there's enough textural dynamics to retain my interest. I can see some saying 5 minutes is too long and that it should change up more or explore other areas of the theme. To me, this could use some further variations, however, the interpretation of the theme's already substantive enough. Cool approach, and always love to hear the Rukunetsu spices in play!
  3. The opening doesn't stand apart from the original much, so I'm interested to hear how it branches out; this is just viewing it from the lens of OC ReMix's arrangement standards. The female vocals have more outward power & strength compared to the original song (not better or worse, just a slightly different tone). Loved the lead strings up until 2:00; nice richness to it. Acoustic strings at 2:13 also sounded nice. Piano at 2:27 was obviously sampled, but had reasonable body to it, even if it was too obvious it wasn't real; same critique for the strings at 2:42. The dynamics are there; you could argue this should be even more dynamic, but within a relatively narrower range of contrast, it definitely does its thing, especially with the beats arriving at 3:26 for the big finish. This have a nice added level of intensity & density to distinguish it from the original. Cool stuff! IMO, go ahead and submit this, Mellow Sonic! :-) https://ocremix.org/community/submissions/
  4. I like that the beats have a kind of swung rhythm, but they do plod after a while. New section at 1:04 dragged a lot and the texture felt too empty; the overly fake-sounding string sustains, piano, and kicks all hurt this on a sound quality level. I like the string writing at 1:42 in principle, it's just an ultra fakey sound, and the placement is so loud compared to everything else. Cool rhythmic change at 2:01. I wish the textures were more sophisticated or better padded, because there's so much empty space due to how thin the instrumentation is. Could use more melodic usage of "Hidden Palace" as well. It's a start!
  5. What did you think? Post your opinion of this ReMix.
  6. Cool opening; you just know this is gonna rock. Pretty good for the lead arranger hating the source games, Lucas. :-D YES
  7. What did you think? Post your opinion of this ReMix.
  8. The opening lead is really buzzy; it adds a lot of trailing mud in the high-end frequencies that ends up crowding the soundscape, even though, texturally, there's not much going on. Same with :19, that other line is too muddy. The dropoff at :33's probably my highlight. There's care put into varying the textures, but the overall timing of things still feels stilted and locked to grid, so the energy of the writing is undermined by the rigid timing. Even the stutter synth from :58-1:13, the effect feels passe pretty early on because of the overall timing feeling too robotic. I'm sure prophetik explained it best, as an experienced musician, but despite all the activity going on with the beat-writing, the beats also plodded. Consider examining tutorial or workshopping videos on beatmaking in FL Studio, e.g. https://www.youtube.com/watch?v=aHOI0c-w_sE The sound design is an improvement from many iterations ago, yet it's going to need some further leaps. You actually can make strong stuff with FL presets, so you don't need different sounds, just better use of what's already available. Listening to something like Rellik's "Mirror and Transparent" from way back, it's all default FL sounds and effects, yet the flow of it all is so much more vibrant: https://ocremix.org/remix/OCR01475. It'll sound like I'm saying Rellik's the bar, when that's well above it, or that you need to adopt his specific writing style. That said, this is still very far from having the writing or production sophistication to get this close to the bar. Keep doing more research & workshopping, and keep learning. NO (resubmit)
  9. Dense, and potentially valid to criticize on that account, but nothing interfering with my ability to make out the partwriting. Mauricio really shines at taking these iterative, pattern-heavy sources and applying his brand of expansively epic & dynamic heavy metal! YES
  10. That's some good lo-fi! Super chillax with that hint of menace present from the original. Excellent original writing additions at 2:33 for the gradual yet very noticeable rise in the energy level. Nice lil' bitcrushed sweep-style SFX at 4:12 to transition into a sparser soundscape to cruise to the finish along with the supporting synth that came in around 3:59 providing a new texture. Excellent example of coasting with a groove but allowing the arrangement to still substantively evolve! It's wonderful to hear from you again, Reynald, it's been a minute. :-) YES
  11. Just timing out the low-hanging fruit of what I recognized from the source: 1:09.5-1:44.5, 2:02-2:19.5, 2:36.75-2:54, 3:03-4:08.5 Sounded like a pretty extended intro segment without much reference to the source, but after 1:09, it was there most of the way, so the source usage not being enough wasn't a factor. Short and sweet, I thought the melodic and rhythmic variations were creatively done. Some of the sound design could have been tweaked, but it's more of a personal taste thing, so I won't bother timestamping it; besides, the overall sound design and mixing are solid and give a good amount of energy to the arrangement. It's ready! YES
  12. "It wasn't pretty", but it was pretty good! ;-) YES
  13. What did you think? Post your opinion of this ReMix.
  14. What did you think? Post your opinion of this ReMix.
  15. The bass is too boomy, IMO, and chews up too much space as a result, but it's not a big deal. Don't recall the voices around 2:04 being in there before; they didn't add anything due to being so quietly mixed, but didn't detract, so we'll say it's a wash there. /checks track Is there an actual ending/resolution this time? It's so bleh, but it's there this time. :-D I agreed with MW's comments on how it would have been easy to make it resolve better, but I'll live with what's there. YES
  16. Nothing wrong with others making these kinds of compilations, but they shouldn’t be monetized. Happy to take playlist suggestions; perhaps someone can create them for us to post on our own YouTube. :-)
  17. We don’t want A.I. music: We don’t have a means of easily or accurately identifying A.I.-created music; if there are free services for that, let us know. The two “Red Brinstar” A.I. prompts that you linked as examples didn’t spit out any actual arrangements of that theme. Would have to try other VGM-related prompts to see how much of a threat they are.
  18. Nice extra weight to the introing chords compared to the original. After noodling around with original writing during the build and then some source chords at 1:00, I appreciated the melody finally kicking in at 1:15. GOTDAYUM, these kicks! :-D Ease up on an old man. :-) Nah, these are cool, adding some extra juice to the picture. The beats are shaking my car, so this'll go over well with the bass demographic. Dig Niki's featured strings and I liked the way those underlying "Midna" chords played an important part of connecting this to the source and providing tension as well. YES
  19. It gets’er done. The sounds feel stilted; enough to undermine it, but not enough to sink this. Let’er rip! :-) YES
  20. Wow, great experimental concept per your usual, bro! Love the different sound combinations! Appreciate the source usage walkthrough just to clarify things, even thought the source usage was very straightforward. :-) YES
  21. Well, shit… that certainly fuckin’ rocked… Get outta here! YES
  22. Can’t go wrong arranging “Fisherman’s Horizon”. :-) Solid performance and production on Reemz’ vocals. Appreciated the layering of the vocals during the chorus section and the second verse. In the second verse, felt like the snare was too loud and feeling too locked in and metronome-like; pushing up the bass writing would have helped lessen that feel. The tone of the synth handling the “Game Over” cameo and camping at 4:06 didn’t fit the mood of this at all; I’ll live, but something less wacky-sounding would have had more synergy. No big deal in the big picture when the overall concept and execution are strong; quite the different dimension to the source, going the vocal route. The closing section after 6:22 was a very cool second resolution on top of the initial resolution around 6:04. A legit viable double ending, very cool, Marc and Reemz. Nice job, y’all! :-) YES
  23. Opens sounding nice and lush. I enjoyed the supporting writing underneath the arranged melody, giving this a graceful sense of movement. Very restrained and tasteful integration of “Pirates Ahoy” as well. Relaxing, emotive, and engaging! :-) YES
  24. Fun theme choice, and I can understand being intimidated by it or at least needing to take time to figure out a creative approach. Going prog rock worked pretty nicely here. I’m digging the regular textural changes, which was a feature of the original of course, but it carries over well here with the souped up instrumentation you guys have got. Oh shit, that drop-off at 2:46 majorly grabbed my attention. I do wish the flute at 3:09 cut through better to provide that melodic connection to the source, but it’s not a big deal. Guitar at 3:44 sounds amazing, and the chugs underneath filled the soundscape out well. Right at 4:07, we get back to the more straightforward melodic structure and it’s back to the well with more awesome coverage. Absolutely love the powerful yet varied approach, and I know Kikuta would dig this too, great job! :-) YES
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