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Everything posted by Liontamer
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this is a track for the upcoming PKMN project. its going to be a while till it's released, so i'm just submitting this early. i'd appreciate it if you all sat on this track till the project's done (or till it collapses, whichever comes first). I've got one for LAProject that's coming in the next email. song: Viridian City Theme game: Pokemon RBY track name: Viridian Vibe remixer: The Prophet i performed the sax and handdrums, and the rest is synthed with Reason, rewired through FL for the recordings and mastering. with this track, i tried to capture the feeling that Ash would have in visiting his first 'big' city outside of pallet town. its the first time he's gone out in the real world, and i wanted to get the feeling that he's sitting on a park bench somewhere, with this 'busy' city all around him, and he's starting to feel a little small and unimportant. part of this is coming from my first experience in a really big city last year, when i went to NYC for the first time. the feeling of being amazingly small, and no one cares about you is the feel i was going for. i basically finished this track about six or eight months ago, and then just recently re-opened the file and added the handdrums, and then performed it at a talent show on campus. if there's any questions about the track, feel free to ask me. BRAD
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Dunno if this was worth 7mins, but a ballsy enough approach that I'll push for some comments - LT Contact Info * Your ReMixer name: pu_freak * Your real name: Pieter van Os * Your email address: pu_freak@hotmail.com * Your userid (number, not name) on our forums: 27476 * Link to the mix: ReMix Info * Name of game(s) ReMixed: Super Mario World (SNES) * Name of individual song(s) ReMixed: Overworld BGM * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: Alright, this is my first mix for OCRemix and it's a jazzy version of the Overworld BGM from Super Mario World. It started out as a paino Remix, but it finally turned into this. It starts off pretty striaghtforward with nothing too special, with an silent and relaxed part at 0:35. At 1:25 there's a little part of Super Mario Bros 3 in it (too small to be mentioned in the remixed games)., which is simple and straightforward. After that the normal part of the mix comes. The piano is more lively (all played live on piano by the way) untill a little super mario bros part at 2:28. After that piece comes the big improvisation part, with a slow, almost orchestral piece that lasts untill 3:33, where a jazzy improvisation part kicks in. That blends into the mian theme again at 3:59. It keeps going untill 4:31, where a calm interpretation of the main theme comes (much like bladiator's "Grand Valse Mario"). This is abruptly ended at 5:15 to come with a very crowded and final version of the Overworld BGM where (almost) every instrument plays together. The end is the fanafare from Super Mario 3 and the fanafare from Super Mario Bros in an orchestral version. I didn't use any program to create it, I just used the Kr-107, an electric piano made by Roland. It's not a very deep ReMix, but nonetheless an ejoyable if I should listen to some commenters. ---------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=smw - "Overworld BGM" (smw-10a.spc) Started off with pretty low-quality samples, especially that GM-ish brass. I see you're looking for the arrangement to carry this one. Switched over at 1:23 into some brief SMB3 love with the "Athletic BGM", a true classic that gets no attention around here, before segueing back into the SMW Overworld BGM. The texture was so imbalanced. When the vox was in play, it seemed like it should have been the lead, except that it was really quiet. Abruptly changed over at 2:49 into some original material that has no thematic or stylistic connection with the prior material. We're all for adding original material into arrangements, but it sounded very disconnected here in a way that detracted from the arrangement. Even the transition back into the previous sounds at 3:33 seemed awkward. Even when you simply changed the instrumentation style of the source tune itself, the transitions were disjointed, like at 4:31. Your more orchestral stuff was at least more pleasant to listen to. Attempted to go for a strong close at 5:14, again with awful transitions at both 5:14 and 5:23, but that GM-ish brass and piano stuff plus the vox all clashing together wasn't the way to go out. I liked the overall energy, but the parts definitely didn't synch up well at all, with everything sounding rather cheap, imbalanced, and not playing together. You get an E for effort, but not for execution. Keep working towards improving. NO
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avaris Shaun Wallace 41548 Chrono Trigger Schala's Theme midi: http://www.vgmusic.com/music/console/nintendo/snes/CT-Schala.mid remix: Hola dudes, omg another Schala mix! I got the name for this remix from the song that inpsired me to make it And that song is "Sora's Folktale" from the Escaflowne movie. It was made by the one and only, my idol and yours, Yoko Kanno. One of my all time favorite songs. Schala's theme just managed to fit with the mood I was wanting to go for. Well anyways, this song is minimalist style on purpose. Also if you guys got any questions about the arrangement I'll rip a midi for you, of course you all have good enough musical ears to notice the subtle differences in each section. I had a lot of fun making this one, particularly creating the soundscape. I fed some parts of this through a granulizer, especially some of the rythm sections. I also change the time signature midway through too, and pretty much every harmony/melody/counter melody you hear is layered out the yang. I also did something special within the layering that I feel really made for an even more effective ambient feel. Thanks guys n gals.
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Here we go! There she be. Closer in many respects to a much older style of music that I have been known to produce (lately I've been doing a lot of orchestrated stuff, so this is something of a breath of fresh air). I hope you enjoy your trip back to Sonic and Knuckles with this mix... take care! -Wintermute
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Original Decision: http://www.ocremix.org/phpBB2/viewtopic.php?t=89725 After taking all the judges comments to heart, I made several changes to this piece. I have changed the percussive background a little (while also adding some more auxilary drums), added a minute or so to the length of the song, and took out the fade away ending--replacing it with something a little more majestic. I hope you enjoy my resubmission and thank you for your suggestions and for giving me another chance! ~Smartpoetic
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ReMixer name: Pseudodragon Real Name: George R. Powell E-Mail: pseudodragon_music@hotmail.com remixed from: The Legend of Zelda I was attempting to create a cinematic opening to the Legend of Zelda theme as though it would be heard in a film. If you don't support attachments, then you can also download my remix at this address: Thank you for your time. -George R. Powell Music Composer
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I haven't made a remix in a hella long time. So I wanted to do something special, a remix from Chaos Legion for the PS2/PC, which previously hasn't been covered at all. Why?! I don't know, but it has a great soundtrack. For this remix I used two songs from the ost, the first called "08 - A way to nowhere Stage ~Ruins~" which is the most used source, secondly is "15 - Feel no fear Stage ~Sky Gallery~" which is used partly. Soundtrack was composed by Hideyuki Fukasawa in 2003. The only place I know to hear this soundtrack is on that BlueLaguna website. For this mix I wanted to retain what I liked about the soundtrack; being the heavy orchrestral apocalyptic feel, cool acoustic beats, electric guitar usage and synths. Though the source is used closely, I wanted to mix it up more so than reaarange it. There is however, alot of input on my side to the flow and arrangement of the two songs. But more importantly is that it retains the feeling of the game, which was my main goal. I don't think I have anything else to add, go nuts you buggers!
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Remixing Name: Umm... lets go with... Unicin this time (why not, sounds fun) Real Name: V Meissner Email: Changing soon, possibly redundant information Website: None yet ID: 38923 ------------------------- Song Link: Game Remixed: Within A Deep Forest (http://withinadeepforest.ni2.se) Song Remixed: Lunar Cheese Experiment (available ) Additional Info: Its a good game Blah Blah: This came up in the request forums a while back, and so yeh, I mixed it. Its probably one of the first mixes I was happy with, but never submitted because I hadnt finalised what my musical pseudonym would be. I'l go with Unicin for the moment... I'l take it as a sign to eep it if this gets submitted or somthing *shrug* Anyway, enjoy!
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Battery Zone Jam Game: Sonic & Knuckles for Genesis The Cynic Project http://sonic.tcpmusic.com/ Also my last submission (mid August) has not appeared on the page, can I check if it's still in the queue? thanks Previous Submission (flying battery zone jam): ------------------------------------------------------ http://project2612.org/download.php?id=61 - Flying Battery Zone 1 Enters with a percussion and synth combo that was a bit odd in a bad way. Didn't really seem like it clicked together, on account of the synth. There's a cool shimmery sound (most easily heard at :24 & :27) that's way in the back. Fairly good instrumentation ideas overall, but the sound combinations really don't lock together, mainly because of the percussion sounding thick, dominating most of the soundscape. Meanwhile, the background of the track wasn't even being adequately filled out. It took until :52 with the synth strings for that to even happen (off-and-on). You need to fill out the track more consistently. Was there any point to the random synth from 1:20-1:26? Poor transition idea regardless, especially for something where the track didn't even change up afterward. Scrap it. On the other hand though, nice cameo from that glassy synth from 1:59-2:02 that actually complimented the rest of the instrumentation. Didn't work as well for the ending, since you exposed the sample too much on that last note. By about 2:09, I was getting a bit tired of the whole thing, no offense. The percussion changed up, but never felt integral to the arrangement at any point, plus the melodic lead never changed up in the tone of the writing, leaving the depth of the arrangement lacking. Do something to fill out the track in the back. If it means more string work, then so be it, although the sample for those strings wasn't used as well as it could have been. Do something so that the melodic arrangement doesn't repeat so much. Bring new ideas to the table, bro, or it gets boring like it does now. Lots of potential here, Alex, but more work needs to be invested into this one. NO (resubmit)
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Lost Marbles Game: Sonic the Hedgehog 1 for Genesis The Cynic Project http://sonic.tcpmusic.com/ Direct Download:
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Original Decision: http://www.ocremix.org/phpBB2/viewtopic.php?t=64155 Originally submitted June 26--link expiration. Fallthrough OK'd by zircon. * Contact Info o Remixer Name: Ronak Shah (Schmancy on forums, but ignore that) o Real Name: Ronak Shah o E-mail Address: schmancy47@gmail.com * ReMix Info o Remix Title: "Time's Fission" o Game remixed: Chrono Trigger (Not another one!) o Songs remixed: "Crono's Theme," "Brink of Time" (and a shadow of "Corridors of Time") Commentary: It would be redundant of me to comment on the redundancy of Chrono Trigger Remixes at this point, so, too late, I'll refrain. This is my first potential submission (not counting two previous rejections, likely justified), and is a remade version of an older submission, although it is quite drastically redone with "Brink of Time" added on entirely, and with only one or two lines parallel. Still, it can be called a revision. The concept here is this: The game, Chrono Trigger, is essentially about time, its manipulation, and all of that. The song isn't supposed to evoke visual imagery, since the subject is conceptual, as much as to be impressionistic, I guess. We begin with the ever familiar tick-tock from "A Premonition," though the music isn't featured here yet. A pair of mallets enter with aligned lines. Then another, then another, then another. We end up with eight mallet lines. You will note that a few contain molested thematic material, that, at first distinctness, soon blend together and into the background. The clock has been constructed and the marimba gears are working fine. (As it is, the mechanical, impersonal nature of the piece is intended to be human elements used for a monotonous industry) A vibraphone enters with the familiar, though adultered, theme. This continues, building, and other instruments enter. Every note the vibraphone plays is part of the theme, including the melody playing when the low strings enter. The permutation seems to be a little more unfamiliar. Tempo is steady, with a note or rhythm falling on every eighth note, on the eighth note, no more, no less. Or else we'd be blaspheming. H'anyways. The once melodic vibraphone gongs the bells thrice. After a climax, with a little foreshadowing of "Corridors of Time" from below (or "A Premonition, if you wish), a piano sneaks it's head out of the crowd, and the tick-tock has, to the naked ear, inconspicuously vanished. The theme from the "Brink of Time" is introduced, still with tempic precision, but teetering and stretching in dynamics, occasionally flinching as gears skip from rusting and overuse. Again, not a visual representation, but a theoretical, an impressionistic one. Barely impressionistic, I don't know what I'm talking about, really. I'm full of it. After one repetition, percussion takes over again, but rather oddly. The clockwork has fractured, with three in the melody and four in the accompaniment, and little pattern at all to the gears. Tempo holds, but confusion abounds. We transition from earth to water and ice with the flute, in triplets, and the bells, in an inobtrusive five. The vibraphone is back. Lines are in control with each other, but what's this, speed? An accelerando begins, the percussion still calm. But after a while, the percussion begins to tear into chaos, building, building, an explosion of light! And fade. The tick-tock had returned somewhere in this mess, in a last ditch attempt to hold together the band, but died out, falling over the Brink of Time. Hahahahahaokay. The original theme, more true than before, returns, but tempo is shaky now, stretching and leaning and tottering. Dynamics, two, will flinch and crack at the slightest scratching and irritation, theoretically, dissonance. Corridors of Time cast shadows from below, foreshadowed, even, earlier in the piece. Then time breaks altogether, and we have freedom. So it ends. The story wasn't all that necessary, but it explains some parts of the mix. Maybe that makes it interesting? I don't know. I like to ramble a lot. Cheers, ~Ronak~ ------------------------------------------------------ If you were going to do a fall-through or resubmission, you should have been getting that posted directly to the panel by a judge, not sending it through the standard submissions inbox again. Sending it that way did nothing to get the mix on the panel sooner for you. Not sure where the communication broke down, but if zircon approved the fall-through, we should have had this on the panel once zirc saw your fall-through request and subsequently put it up. Sorry for the inconvenience, but hopefully no hard feelings. http://snesmusic.org/v2/download.php?spcNow=ct - "Presentiment" (ct-1-01.spc), "Chrono Trigger (part 1)" [ct-1-02a.spc], "Chrono Trigger (part 2) [ct-1-02b.spc], "The Brink of Time" (ct-2-13.spc) & "Corridors of Time" (ct-3-04.spc) For such organic instrumentation being used, the mallet-based stuff sounded pretty rigid. It doesn't sound terrible by any means though. The drums brought in at :59 definitely didn't create a good texture. They're too punchy for this. The low strings added at 1:09 also sounded completely out of place with the syrupy lead going on. These combinations just don't seem to click together. Moves over into some piano at 1:59 tackling "The Brink of Time" that again sounds decent, but still fake-sounding; a lot of the chords are really thin. All manner of percussion joined in at 2:43, most of it much louder than the piano, which didn't seem to make much sense, but not a big deal. In any case, things chugged along, going into a holiday feel with the sleigh bells joining at 3:12. Nice subtle woodwind stuff in the background to keep things interesting without exposing the sample. Very well done. The track needs something better to pad it out so it doesn't feel empty in the back during that section though. 4:10-4:14 got needlessly blistering with whatever effect that was; tone it down a bit. Ha, nice segue with the clock ticking into the piano at 4:23. Excellent arrangement of "Chrono Trigger" with "Corridors of Time". Argh, a weak resolution at 5:44; doesn't end well, and the sample's particularly exposed as thin and weak. Nah, you gotta go for something more satisfying than that. Rework the texture from :59-1:58 so that the instruments sound more complimentary, get the piano sounding a bit richer, make sure the background is adequately padded so things don't sound vacant when they're not supposed to, and write a stronger ending. Those are the main spots for improvements I'd stress. Solid submission, Ronak, but it needs more work to really get it going. Very promising resub though. Perhaps let this one slide for a while, then come back to it after you gain more experience and knock it out of the park. Either way, keep up what you're doing in the community. NO (rework/resubmit)
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Dat's a lame mix title. :'-( Will groove-bias triumph over evil? - LT Hello folks! Let's see if this one tickles you more than my last submission. ReMixer name: Makke Name of game(s) ReMixed: Cauldron 2 Composer: Richard Joseph System: Commodore 64 Year: 1986 Publisher/Software House: Palace Original soundtrack: http://www.c64.org/HVSC/Joseph_Richard/Cauldron_II.sid Right! This is a track from my album 'It's Binary, Baby!', and since it's been free for download from C64.com for a while, I figured I might as well release it here as well. It's the second track of the album, that's why you can hear the last chirps of the intro right at the start of the song. Some of you might know I'm a big Kraftwerk fan (and if you don't, my Crazy Comets remix that's on this very site should've been a dead give away ), and this track is heavily inspired by Karl Bartos 'Communication' album (the track 'The Message' in particular). If you don't like vocoders, stay clear! ------------------------------------------------------ http://www.exotica.org.uk/tunes/archive/C64Music/Joseph_Richard/Cauldron_II.sid - SIDtune 7 On some level, I'm willing to forgive the relative repetitiveness of the structure here given how little there is to the original (30 seconds' worth). But to clarify, the beat structure clearly changes from verse (:15) to chorus (1:15) to breakdown (1:47) and so forth, so while we're grooving, it wasn't on complete cruise control. For the record, I'm down with vocoders (and that synth bassline). The intro actually didn't sound jarringly abrupt, all things considered. The synth design and production here were ace, business as usual from the top European mixers. Hahaha, cheesy vocals coming in at :45 that present a nice adventure motif (when you're trying to make out the words). They're actually taken right from the game; it's a poem describing the plot. Wish the vocals stood out more from the synths and beats, but everything was fine overall. Nice new writing underneath the vox with that synth at 1:01. The chorus instrumentation at 1:16 was great, playing off :15-:30 of the source tune with some beefy stuff filling out the soundfield. Loving how spacious the soundfield felt with this one; nice use of stereo. All of the expansionist writing intertwined with the source is seamless and logical, with the chorus in particular preventing the arrangement from getting too original and thereby liberal. McDonalds, I'm lovin' it. Don't be put off by the groove here. The arrangement component was very well handled, the throwback to the game by integrating the poem into the song was smart, and the production was solid. YES
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ReMixer name: EzpRado Name of game ReMixed: The Great Giana Sisters Synthpop remix of the Giana sisters music originally composed by Chris Huelsbeck. Please inform me if the remix is approved.
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Hey, Djpretzel! My remix name is CountCurt and I'm sending you this remix of the Festival theme from The Legend of Zelda: The Minish Cap. It's a game that hasn't been covered yet on the site, but it has a lot of great Zelda music. I've tried to keep a simple, renaissance sound with minstrel instrumentation. It's a short, fun piece and I hope you all like it. Take care. Curt
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Contact info: Artist name: Auxiliary Input Real name: Elias Hogstvedt Email: sboyto@gmail.com Homepage: www.auxiliary-input.com User ID: Auxiliary-input Remix info: Game: Megaman III Song name: Megaman III intro Comment: I.. err. Well, it's a remix and I'm quite happy with it. For the full length 128kbit version go Oh, and I hope it's ok that the song is 6.04 MB
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*metaphist* aka Paul Ford pford85@gmail.com myspace.com/razorbladekite Ikaruga remix: "*Funk Cannon*" From the Ch.3 theme entitled "Faith" Source: It's been a while, but I'm back with another attempt at Ikaruga! Well, lets see. This started out when I was messing around with a synth vst. I made something sinister sounding and suddenly had the neat idea for the Ikaruga ch.3 melody to fit it. I quickly constructed a lackluster little arrangement, but was stuck on ideas and soon abandoned it. I came back to it a time later, changed the lead to a rhodes, and it started to sound rather funky. So I ran with the funk and came up with what you hear now. I honestly wanted to do more, but due to technical limitations (ie my comp choking on effects) I got frustrated and eventually just wanted to get 'er done, as they say. I had fun with the organ and jazz guitar though, and do like what I've done so far. I hope you enjoy it too.
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LINK (revised 10/28): Remixer: 1makes2 Realname-Mike O'Shea Mikesoft121@yahoo.com SONG REMIXED: Zelda-Links Awakening Mysterious woods song title- Zelda Links Awakening Flooded Woods OC Remix This song was made using FlStudio4. I chose do do this song because i downloaded Disco Dans Triforce Majure and Braving Tal Tal Heights and that inspired me to do a zelda song. I Used a Yamaha PSR-225GM keyboard/midi controller and my numark mixer. I tried to get some ambiance into a high paced/high energy song. Either way you look at it it smells like ramen noodles. Enjoy! ---------------------------------------------------- http://www.zophar.net/gbs/zelda.zip - Track 9 Pretty decent. I liked most of the arrangement ideas even if some of the sound choices weren't very hot. At :40, the effects on the sounds made things sound lossy rather than spacious. Some of the highs were pretty nasty with the volume like at :44, for example. (Coincidentally, that wasn't the case with the version you originally sent in. That version was less spacious, but the sounds were more balanced and less lossy-sounding.) The piano writing during 1:02-1:23 was pretty boring, IMO, and didn't work well with the bassline. The brass was also pretty bleh, both in the background and especially the foreground at 1:23 during its solo. Flesh the sound out and layer it up to mitigate the realism issues there. On the other hand, the synth in the background from 1:54-2:46 had some ace writing that worked well with the piano, even if the sound balance there was a bit iffy. On the minus side, the pianos from 3:06 didn't harmonize well at all, IMO, and led the arrangement sounding noticeably aimless. Continued like that when the fakey brass returned at 3:28; the arrangement seemed to lose direction and simply change things up for the sake of being different, affecting the track all the way until the very end at 4:13. Work on production to achieve a cleaner, more balanced soundscape, flesh out the brass parts so they don't sound so terribly flat and fake, and rework the last minute so that it finishes strongly. NO (rework/resubmit)
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I'm feelin' generous, if only to figure out what this is - LT Really this is sort of a industrial dnb mashmix of Several Silent Hill 3 mixed in with my own style. this is my own work, i made sure that the quality is good. So far this is my best song i have ever done, and my first remix of any song to date. when and if you decide to post it put it under B-Newman. Deep in the Hill < > This is hosted on my website so don't worry about not being able to hear it. ------------------------------------------------------ Silent Hill 3 Original Soundtracks - (24) "Hometown" & (22) "Sun" For the record, you need to provide information on what track(s) you're arranging. The only connections I could find are the direct sampling of "Hometown" for the first few seconds, then the direct sampling of the vocals from the first 35 seconds of "Sun" from 1:04-1:39. The onus is on you to give us the information we need or lead us in the right direction. Given that the Silent Hill series have had a lot of tracks that don't end up on official soundtracks, there's a chance what's being mixed doesn't have a source on the official soundtrack. Anyway, stuff like the melody starting at :07, I had no idea where it was from. Definitely had a nice overall vibe and atmosphere, but the track was being dominated by industrial instrumentation and vox that seemed to have little to do with any melody. I heard a countermelodic deal going on in the back from :40-1:03 with that scratchy instrumentation, but again, no connection from SH3 to make. The sampling of the spoken vocals from "Sun" from 1:04-1:39 was a crutch for not doing much on the arrangement side. It was obvious that you stopped sampling the vocals after their first 35 seconds, because that's when the background music joined them in "Sun", making them unusable from than point on. In other words, lame as fuck. For the melody on top of the sampled vocals, I couldn't figure out where any of that was from. Same with the rougher-sounding melody at 1:43, and the track basically meandered to the finish with that melody and the spooky vox. Not really much melodic direction here. Even when you have rough melodies in play, they're not really developed or explored in a substantial way. Sounds like more of a remix or original track than a rearrangement, but I guess the world will never know. Brush up on the standards and guidelines here before you send anything again. NO
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*Remixer info: *Name: Gager Real name: Gustav Gager E-Mail: gager@boremail.com Webbsite: http://sveg.sytes.net/gager/musik.htm * Remix info: *Game: Megaman 3 Tune: Sparkman theme My own comments: This is a dance version of the "Sparkman theme" from megaman 3. A longer version is on the way that will be played at the local club. Its a great tune and it really gets you blod pumping on the dance floor. I got inspired to do this track when I lisden t my friend who just learned this theme on his midi keyboard. I used a program called propellhead reason and the track is made up of five analog synthesizers, one sampler and two drum machines and a few effects.
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OCR01557 - *YES* Final Fantasy 7 'Speed Limit' *RESUB*
Liontamer replied to Jillian Aversa's topic in Judges Decisions
http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar - 122 "Crazy Motorcycle" Good intro. The atmosphere for some reason sounds rather distant and lossy, not at all like the first version. During fuller section like 1:15, the textures actually seemed surprisingly thin and hollow despite trying to sound beefy. The claps/beats were pretty flimsy in particular. Not sure what happened on the production side, but I didn't recall having any concerns like that on the previous version, yet here they are for this one. Throughout most of the track to boot. In any case, much like last time, I liked the arrangement. With even more connection to the original than before, I liked all the ways you reworked "Crazy Motorcycle" here. On the whole though, the arrangement dragged a bit and felt rather samey, as it kind of cycled through the same maybe 3 textures over the course of the track. You'll probably get some criticisms on that level from panelists and fans, but looking beneath the surface, there was a subtle sense of dynamic changes from section to section that made this ok. You did more than enough to pass in my book on the arrangement side, but this could have been markedly better. I'm a bit underwhelmed due the the issues I had, but I'm still gonna go borderline YES. Nonetheless, this needs to be spruced up if it's posted. As it, it sounds way too lossy. The repetitiveness of the various textures from section to section was a negative, but not a dealbreaker in light of how substantive and interpretive the arrangement approach was. -
*NO* Final Fantasy 6 'Kids Run Through the City'
Liontamer replied to Liontamer's topic in Judges Decisions
http://snesmusic.org/v2/download.php?spcNow=ff6 - "Kids Run Through the City" (ff6-120.spc) Nice music box-style intro. Shifts over at :31 with some 16-bit style sounds before throwing it for a loop with the corn cob geetar or whatever that is at :36. I liked the strumming on support to fill out the track, as that wasn't in the original. Variations coninuted with a woodwind at 1:02 which was pretty shrill. The bassline behind that was all new. Switched over into acoustic guitar and tambourine at 1:30 with a relatively good crossfade. Loved the constant harmonization of the melody here. Ugh, the soundfield sure got crowded from once things got really busy from 2:01-2:28. Harmonica was there for all of a couple seconds from 2:16-2:19 and 3:01-3:03 which made little sense. The production's a bit imbalanced, but there's nothing so wrong with it as to dramatically hurt the presentation. There's nothing wrong in principle with a fadeout. Despite keeping the melody the same, guy never once used the same supporting writing as the original, instead choosing to rearrange that while arranging the melody for the respective instruments used. The track has a very personalized performance despite the cover arrangement of the melody, the textures constantly evolved, and there's plenty of subtle additions, rhythmic variations and rearrangement ideas based off the supporting parts of the source tune in the back. Hey, this is pretty pimp. Perhaps I just don't mind tuning as much, I dunno, but I didn't here anything bad in here in terms of the performance. As far as the arrangement goes, you look beneath the surface and there's a lot of good things to be found. He changed the genre, he made new countermelodies, he altered the instrumentation and dynamics. We have plenty of other cover-ish mixes that employ the same techniques. The overall presentation is definitely a creative and unique take on the source material to me. Best of luck on the rest of the vote. YES -
Welcome to new judges, Big Giant Circles and pixietricks!
Liontamer replied to zircon's topic in Announcements
Haha, here's the best part; my most recent submission was rejected by a vote of 3 No, 0 Yes. Guess which three judges? We didn't plan that, but that IS pretty LOAL~! -
OCR01517 - Super Mario Bros. "Moisturor"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
This is awesome. End. -
*NO* Teenage Mutant Ninja Turtles 3 'Ninjazz' *RESUB*
Liontamer replied to Liontamer's topic in Judges Decisions
http://www.zophar.net/nsf/tmnt3.zip - Track 1 ("Let's Go Turtles") Recording quality still sounds pretty hissy, but that wouldn't stop a killer arrangement and performance. Drums at :38 definitely sounded like they were in a completely different place, plus the tone IMO didn't gel with the sax. Bass work seemed pretty cool, but was drowned out a bit, partly because the hizz covered it up. The sax harmonization was still a bit shaky/raw in terms of the timing, and the performance probably should have been smoother and less dry, but it's a legit step up from the previous version. From 3:04-4:36, the electric guitar work and bass was a lot more audible and contributed well to the freestyling going on. There's just something though about the sax and weed's guitar not sounding right as tandem leads. Hate to seem like I'm putting it all on Koelsch, but it's his sax that's squeaky and dry here. Arrangement is solid, but the sax needs to be modified to better mesh with the other instrumentation both on the performance and production side. If you also adjust the sound balance and effects so that the various parts sound like they're all in the same room (as none of the 3 players sound together IMO), this would be golden. Perhaps have another mixer take a look at the separate recordings/files and give you their input. NO (borderline/resubmit)