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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Rather disappointing due to the length, as it's merely 2 loops of the source and it's over before it starts. Yeah, a very cool piece if you just want a conservative playthrough of the original material. When it comes to SoR2's music, that isn't necessarily a bad thing. Only thing that saves it from it's near-complete MIDI-ripness is Pat's guitar performance of the melody. If you set that aside, it's brief and enjoyable for what it is.
  2. In a way, this was a nice case of substance over presentation. I could see where the "syncing problems" of the intro were, but don't believe that was an actual problem. Sounds/samples used here aren't that good, but they're put together very nicely and cohesively, and Dan's arrangement was excellent, aside from that awfully spotty writing for the Rhodes. A very underrated ReMix.
  3. Kind of surprised I never saw Mustin comment on this one, but maybe he wasn't feeling it. This would sound great performed (and further arranged) by The OneUps. Great arrangement, Gustav. Volume was a little too subdued, but the ideas and execution are solid. Definitely an overlooked favorite.
  4. Nah, that's not a dealbreaker for me. I'm actually glad it didn't have those, if at least to differentiate it from the source material, since the two songs are structured so similarly. Rather conservative (per the usual), but personalized well-enough. The mix does a good job upping the energy level compared to the original.
  5. Doesn't do anything interesting with the theme at all, but it's got a nice minimalism to it. Can't help feeling though that after about 30 seconds, you've basically heard the whole thing. Mike's got some much hotter works here.
  6. Pretty chill during the intro. The beats coming in later weren't really my style, so I wasn't really with the groove, but everything was put together well nonetheless. I simply enjoyed the more ambient parts. Dunno why this never got more recognition beyond a MIDI-ripper like Eccles (or for that matter why Alexis never bothered titling his stuff).
  7. Both classic and classy. That is just some sick (and slick) rearrangement. Dunno why I never gave it its due before. [/shrug] Very nice stuff.
  8. Need a 32x32 version of this avatar, currently in 40x40:
  9. I'd like to request updated versions of several avatars. The Breath of Fire 2 sprites all need to be brightened up: Need transparency on these: The Street Fighter Alpha 3 fan-art avatars suck, IMO. Can anyone make some good ones with either all transparency OR all with added background colors from these? http://www.sfgalleries.net/art/sfa3/series2/ Or simply crop appropriately and make ones based off these, provided they don't look bad with a resize: http://www.sfgalleries.net/art/st-gba/portraits/ SF3:3rd Strike or Alpha 1 anyone? Colored background would likely have to be added for 3S: http://www.sfgalleries.net/art/sf3/sf3-3s/series1/ http://www.sfgalleries.net/art/sfa/series1/
  10. http://www.ocremix.org/phpBB2/viewtopic.php?t=74141
  11. No headaches, just expressions of "Ok, what the fuck is that?" Wow I was expecting a response, but not THAT fast... And not with that size font!
  12. No headaches, just expressions of "Ok, what the fuck is that?"
  13. Ha! Nice shot with the accordian. Supporting synths coming in at 1:23 weren't my cup of tea. Simple as hell, but the lead instrumentation there was an excellent choice. Nice break at 1:54 as well to keep things fresh, along with the second changeup at 2:04. Nice groove overall, Stefan. [/groove bias]
  14. Could have used more activity overall rather than this spartan approach. Beats coming in at 3:47 dragged this down, but aside from that, this was surprisingly impressive on the interpretation side.
  15. Did you mean "Elven Tears"? I would like to know since I would rather tag the track with your title than djp's; since you're the artist and all. Yeah, that's clearly what he meant, so we'll hopefully retag it when OCR01500 rolls by. The tone of the arrangement here's not a favorite of mine considering how much I liked the original tune. Wish the percussion patterns were more interesting and that all of the instruments were more powerful, but as Alex mentioned way back, he felt the sounds he used were lackluster anyway, so it's a moot issue. Also wish this theme got some more coverage in the community, even just in the C64 arrangement community.
  16. Gotta pretty much agree with Matt on this one. Solid stuff. It's too sparse for my tastes, but what IS in place works well.
  17. Not bad for an older tune. It's short and sweet and has good energy. Nonetheless, Tim hates it, so I'll just follow along...
  18. Rather wish the rest of the song was spun out of the beginning. The quality disparity between the intro and the rest of the intro's already been noted, so there's no need to dwell on it. "Terra" arrangements aren't really my thing, but I can at least respect Alex reworking the time signature and giving this old hat a new spin.
  19. The beatwork kind of dragged on after a while, plus the overall power should have been greater. Right now the volume is too subdued for this type of music. A bit rigid in the performance, but a very solid arrangement for its time.
  20. Stop wasting time on passing this.
  21. Yeah, though the piano sounds thin, this deserves more attention. Loved the arrangement; it's got tons of energy, and the execution was top-flight for something so early in the site's history. Great stuff, Mike. I'm an even bigger fan of "Thelonius Temple Low" for it's grittier/"live recording"-type feel. Seems like most people have no idea where to get a copy of that nowadays, but my fellow Emory bro Electron was nice enough to hook me up with a copy.
  22. Getting props from the original composer himself is always great. Arrangement was conservative, but worked well from an expansive standpoint. The extra beats added at 3:22 pretty much buried some very subtle support instrumentation ideas that had also been added at the point, so that was disappointing. Voice clip for the intro of course set this up nicely, and the racing announcer clips coupled with the racecar SFX gave the piece some tense moments. Another good execution of a trademark Rayza technique.
  23. The gated-style "GOOOOOOOOOOOOOOOAL!" intro already makes this a hot track. Does a good job of making you curious enough to listen to the rest. Fairly stock sounds/effects were in play here, but came together well with that good old-school Rayza flavor. The samples of the football announcer going crazy had me laughing. Interesting mix. Makes me wanna watch a speedrun of the game.
  24. The Raiden series soundtracks felt a bit spotty to me; there are some decent cuts, but I never really found myself liking much on there. The execution here was definitely skillfull and stylish. A little thin in spots, but I loved the overall meaty and energetic atmosphere here. Great arrangement ideas, this really compares well with the original. Solid development throughout the course of the mix, even showcasing some new writing ideas at the end just to show he wasn't resting on his laurels. Nice work, Hayden.
  25. Never really a fan of rigidly sequenced piano, even when it's got airy effects to fit into an electronic track, but it only lasted for the intro (and the close). Took a while to build up to something, but the energy was ok once things picked up around the 1:40 mark. Construction was relatively simple, as I wished the soundfield was fuller and that the synth design was more creative, but it was good for what it was. Tim was right about the key change at 2:40 breathing new life into the track; gotta say, that worked surprisingly well. Wouldn't have minded the track being placed in this key to begin with and the arrangement subsequently built off that idea. Even not being familiar with the original, this had decent old-school energy. Hayden's other Gaiares mix here is pretty tight, so check that out as well.
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