Jump to content

Liontamer

Judges ⚖️
  • Posts

    14,543
  • Joined

  • Last visited

  • Days Won

    154

Everything posted by Liontamer

  1. http://snesmusic.org/v2/download.php?spcNow=ed - "Last Battle" (ed-03.spc) Bah. Didn't use the official song titles, so I could only place one source. Doesn't help that the shitty Zophar pack has both "Castle" and "Sinistrals" in it. I guess Ravi implied only one. Gonna go into asshole mode, because I'm honestly both disappointed and pissed off that we got this. This is the equivalent of an elementary school art class project with a bunch of deformed popsicle sticks pasted together with used gum. It's so abrasively loud, synthetic-sounding, and poorly put together that I have no idea how you could objectively gauge this as ready to submit. You're clearly capable of better, Ravi, but I haven't heard you improve from sub to sub and it's very annoying seeing you running in place, figuratively speaking. Sound balance is atrociously awful. Percussion is way too loud. Why would you tell anyone to turn their headphones up for this? Turn them DOWN. Everything here sounds very fake and mechanically sequenced, some synths being more egregiously and poorly used than others. The arrangement idea shows creativity and promise, per your usual, but there's absolutely 0 finesse in the execution. Zero. And that's about all I can manage to say without getting into actual time specifics and thereby completely reaming this. With patience and significant time invested into learning how to fine tune your execution so that the sounds are harmonious, balanced, and sound realistically performed, I don't doubt that you'd be a very skillfull arranger. But this is not it. This is not it at all. It's not meant to discourage or demoralize you, but if no one else is criticizing these problems, they should be. NO
  2. Yeah, I probably should have done that myself, but in the rush to figure out how to tell the original artists, I failed to remember. It seems a lot of people on that site don't exactly read the TOS. At all. <3 EDIT: Whoops, I imagine disabling BBCode also affects quotes. No worries. We don't need to contact Chikusho Sound Team in order to handle this properly anyway. If you'd like you file your own report on it, that's definitely appreciated. No matter what you do, I'll be following up on the situation myself as well. Thanks again; good looking out!
  3. You can always bump review threads for older ReMixes. Thanks for bringing this to our attention. The kid's only other submission to Fur Affinity is an MP3 of the Sephiroth theme. I'll be reporting the plagarism of this ReMix to the proper people at that site in order to have the kid's account dealt with.
  4. http://snesmusic.org/v2/download.php?spcNow=top - "Mint" (top-111.spc) Now I know why the first section of Hemo's deal bothered me in this sub as compared to the WIP he sent me in February. In the WIP, the intro was just strings and woodwinds, and the atmosphere on them was good; this version though, the harpsichord synth was added in and sounded a lot drier, like it's not even in the same room as the other instruments. Now, it doesn't mesh right with the strings and woodwinds. Too bad considering that it otherwise did a good job filling the space further, and provided rearrangement value on a support level to the conservative melody. I didn't mind the sound quality of the harpsichord much; however it may have came about, the sound of it was fine to me. I actually liked the rigid structure of the performance there and felt it worked in this context. Strings were more fake in the performance, but weren't exposed too badly. The whole intro sounded like something one would here on NPR. Christian's guitar work at :55 did a good job going with a very liberal/original interpretation of the source before things got back on track with more overt arrangement via the strings at 1:29. Heard what almost sounded like a very soft audio glitch in the back from 1:49-1:51. String runs from 2:01-2:10 didn't sound good at all; they're fine for John Q. Public, but the bow movements sounded really fake. Layering the strings further (e.g. 3:07) helped offset that problem in places, albeit briefly. Though not enthusiastically so, I'm ok with these strings overall. Guitar came back at 2:20 with some wanking with extra wank sauce all the way until 2:37, before going for another variation of the source at 2:38. Pretty nice stuff. I do agree with TO in terms of the sound quality disparity between the guitar and the synth instrumentation, although didn't feel it was nearly as negatively impactful or jarring as he did. The tradeoffs in instrumentation didn't feel unexpected or abrupt to me either. Thematically-speaking, once it happens the first time (which was handled fine in the first place IMO), you can tell by the structure that it'll be happening again later on. As for the 2:21 section feeling empty, I didn't fully agree, but I can understand the issue. Bass could have been meatier. I was also expecting the drums to be more interesting and fill out the soundfield more myself. Nonetheless, I didn't have as many issues here and felt the execution was handled more than adequately. I won't lie when I say that a piece of just sequenced material by Chris could not pass on its own. I still think you have a ways to go before you can pull off realistic-sounding enough solo work, but working with Christian in tandem did a good job of providing new instrumentation ideas and creating something better than the sum of its parts. Wouldn't mind some tweaks for more realism on the sequenced stuff, but it doesn't need it for me to reasonably pass it despite its flaws. Cool stuff, y'all, and a solid contribution to KyleJCrb's "Summoning of Spirits" project. YES
  5. http://www.zophar.net/nsf/rushnatk.zip - Track 3 Opening siren is modified from Track 2 of the NSF. Hate to criticize the dance/techno genre, but this sounds awfully generic for it. But let's not discount this simply on account of the genre. Source creeps in at :29 with altered rhythms, before the whole thing picks up with some beetz at :47. Keyboard at 1:15 sounds ok. I think it would be hard to make it sound airier without toning down the beefy kicks, but making it more ethereal sounding would downplay the syntheticness of the sample. Probably just a personal taste gripe as I've heard other pro stuff in the genre where the piano/keyboard sounds almost exactly like this, so it's not a hit against the track. Yeah, you really weren't kidding about the bass track being boring. The beat work also tends drags on after a while, so while you're being faithful to the genre, it's my feeling that you should go for something a little more progressive and varied that doesn't wear thin after a minute. IMO dynamics aren't so important here as much as variation. 2:07-2:23 had a good brief gentile spot, but didn't have much substance to it. For a relatively brief mix at 3:17-long, you gotta keep the development and variation going most of the way through in order to sustain interest in the arrangement ideas. Right now it's pretty stock/formulaic for the genre and runs out of ideas for the energetic portions too early. NO
  6. Nah, I think these MIDI guitar strums were ripped and beefed up. Vocal delivery is verbatim. Lockdown 2 material right here baby. Enjoy this while it lasts, people. Oh come on. 'Cause there ain't no one for to give you no pain La, la, la, la, la, la, la, la, la...
  7. http://www.zophar.net/nsf/zelda.zip - Track 1 ("Title") Organ introing this is so flat. It's got no energy whatsoever, but it does have a little of that oldies feel to it, so like the others I could let the quality slide a little. Drum writing starting at :10 on the other hand is lame. The beats are too basic and repetitive and don't add any energy to the song. Source didn't come in until :39, going right to the bridge. Organ/keyboard performance shouldn't sound so rigid and robotic. You can barely hear the hand drums here, they're basically a non-factor this low; punch them up and make sure you're varying the patterns on those too. Soundfield is pretty sparse as a result of not using everything optimally. The only thing I thought was fine as is was the bassline, but even then it didn't really fill out the track for the first section and felt pretty buried in the back until 2:15. Uh, not feeling the runs played at 2:06 at all. Everything just sounds flat and unexpressive. 2:39 though brought a quiet belltone lead with some synths occasionally on support. Arrangement picks up with a little more ornamentation, but it's basically on cruise control and isn't really going anywhere new; I figure it'll come around later... And there we go at 3:37-4:05 with some crazy comping. Backing strings there sounded so thin and used in beginner-ish way. Some basic woodwind stuff at 4:25 almost merely sounded like an attempt to add something for the sake of adding something, but the layering of another wind instrument at from 4:35-4:44 helped move away from that. Ha! Sitar at 5:04 comes in there with no real thematic connection to any of the previous material. Ooooook. Anyway, everyone else covered the main crits, (including smellzy Vig who got in his vote while I was halfway done writing). The arrangement is monotonous and lacks energy. I disagreed that that aspect of it was even over the bar on its own. Vary the arrangement up, fill the soundfield up, and spruce up the production. NO
  8. We are definitely aware of the issues, but leviathan directly controls the shirt orders and is currently unavailable on a regular basis due to issues he touched upon earlier in the thread. Sorry for the problems, but djpretzel and he will have to figure out how to handle the shirt issues once he's available to look into them. Keep in mind that these issues are unfortunately affecting the whole ZTNet store and not simply the OCR shirts, so it's a much broader situation than what's going on here.
  9. http://www.exotica.org.uk/tunes/archive/Authors/Game/Joseph_Richard/Gods.lha - mod.gods17 Yeah, I gotta agree with TO. Doesn't sound any better than the original, in terms of layering up the vox, and nearly everything here is ripped from the original and beefed up, same timing and everything. Remix doesn't even have a creative name. Do not just send in a sound upgrade. Read our standards please. This is supposed to posess interpretation and rearrangement. Anything such as this particular piece doesn't represent what the site is about. NO OVERRIDE
  10. http://snesmusic.org/v2/download.php?spcNow=ct - World Revolution (ct-3-13.spc) [:00-2:47], Chrono Trigger (ct-1-02a.spc) [2:47-3:54], Last Battle (ct-3-14.spc) [2:57-3:54] & Lavos' Theme (ct-2-05.spc) [3:54-5:00] Had this on VGF84 thanks to Compyfox hooking me up with most of the Chrono Symphonic: Special Edition tracks. Thanks a lot for the source tune breakdown, Preston, I appreciate it. Instrumentation sounded rather dry and too low in volume to me in the very beginning, but it's a 5:00-long track, so we'll see if the arrangement compensates for the sound quality. Cutoff at 1:16 was an important point in the track that could have broken it if the return of the music wasn't working, but he at least had some good force on the return of the music at 1:19. Lil' drum pattern starting from 1:31-1:52 sounded rather plain, quiet and didn't drive the track along well, exposing the syntheticness too much. Same during 2:04-2:32. Brass in the background at 2:04-2:12 really sounded like they were clashing badly and was a particular weak point; less so from 2:23-2:32, but significant. Figure out the sound balance there so your backing elements aren't clashing so much. Transition at 2:47 was abrupt and really could have used some sort of brief but proper buildup, but it may just be me. "Chrono Trigger" on top of "The Last Battle" was a definite creative high point until 3:54. Fairly conservative, but well personalized. Weak/jarring transition, IMO at 3:54 to "Lavos' Theme". Arrangement for that theme was decent. Those ultra-weak percussion patterns came back as well. 4:06-4:27 also sounded very cluttered with the brass backing parts running over each other again. I'd honestly say add some power to them, please, even if it's after a YES vote. For synthetic stuff, I feel these samples were used fairly well on the whole, though rigid. Brass was fakey, but the samples used about as well as could be, with good results aside from when some parts conflicted, which could stand to be fixed. But still, very solid brass work and I'm looking forward to hearing you use more in future works. For brass, it's good when people have the skills and are getting it right. It's not to sell the arrangement completely short, but I thought the production could use some fine tuning to make everything sound more balanced and expressive in places. Some of the flat percussion and its tone dragged the energy level down noticeably, and the overall performance should sound more fluid. The whole thing feels a little too muddy and shortchanges some good compositional ideas. I can usually go for abrupt transitions in orchestral pieces, but felt like the ones here weren't thought out well and caused medleyitis. Maybe it's me not being so moved by the arrangement, which was alright but not blowaway as it felt somewhat conservative within the genre adaptation. But I'm tougher on production when I feel it can be improved significantly and the corresponding arrangement isn't blowaway. I'm not trying to hold this back, but the best I can go is NO (resubmit) wanting some refinements. This just doesn't feel on the level of other recently passed mixes. Best of luck with the rest of the vote though. You've come a ways from your previous submission, and it's legitimately great to see the strides you've made.
  11. NSF Track 3. Doesn't have anything I'm aware of that I can use as an official title to add into the database.
  12. http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar - 104 "Anxious Heart" Piano sample introing things was low-quality, but could have been beefed up. E-piano entering at :31 was too robotically sequenced. Same with the (ooooh, no) atrocious GM-ish electric guitar sample at :45. The arrangement so far has had nothing interpretive. Decent sound improvement (compared to the previous stuff) at 1:13 with the change in sounds, but it wasn't by much unfortunately. Not bad for a new mixer, but still very beginner-ish. Arrangement though is still lame and uncreative, simply playing the melody on the distorted electric guitar verbatim, and by itself even from 1:35-2:21. Don't leave it like that; the track is absolutely barren. Adding other overly synthetic guitars later doesn't help. At least you got into something more upbeat at 3:04 by adding in some stock drumloops and synth guitar licks, but it's all rather lackluster. Sorry to crap on this entirely, but I didn't have much patience for a track with little rearrangement value and crummy samples. Despite that though, you at least show some effort to try and personalize the arrangement style, even if the results looked minimal. Lurk around the ReMixing forum to learn how to obtain better sounds and improve your craft, then post at the Works forum for fan feedback on future works before you submit them. NO
  13. http://www.zophar.net/nsf/punchout.zip - Tracks 8, 20, 23 & 22 Though there were some good parts, I felt the drumming was too basic/placeholder-ish for the first section, but you moved into something less tap-tap-tap-tap-tap after 1:04. Doesn't have to be complicated, just has to drive the music along rather than create a metronome-like beat, so the changeup was good. Track moved into some majorly liberal freestyling and original material from 2:09 until the end. Well, you certainly didn't lie in the submission letter. Original material on acoustic guitar at 3:30 finally closed it. Guitar performance was fine, but didn't have enough edge to it. Vigilante would have a better perspective on it. The whole track lacks something to make it stand out from a merely being a reasonably-performed rock cover. Couple that with the second half being original rather than interpretive material, and I can't see a reason to pass it. Rearrange the material more creatively and make it the focal point of most of the mix, not just the first half. Look forward to hearing your future work though. NO
  14. http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Phantom Forest" (ff6-115.spc) Just listening to the intro, this sounds really lo-fi for a 160kbps encoding; sounds more like 80kbps. Gray feels it's the heavy reverb causing that perception, but I don't think that's what's making this seem so lossy. Track was absolutely piercing at :20, 1:12, 1:40, 2:15, 2:30, 2:50, 3:20 and 3:32 when you had the woodwind lead peaking. I later noticed my Winamp EQ was already at -3db. Man, I can't believe the track was actually louder than this. Ouch. You really have to reign this stuff in. I like the atmosphere overall, Bryan, but the construction is too simplistic. I'm not trying to sell you short, but this is essentially just a couple of ambient pads, string pads, ghoulish forest/nature SFX and the woodwind lead. If you're going a minimalistic route and slowing the tempo down, you still need way more interpretation and arrangement substance than this for a 5:00-long track. Perhaps figure out a way to arrange the original's rhythm section in here as well. Beyond fixing the sound/volume problems, anything that incorporates and interprets more of the source material would be a plus. NO
  15. http://snesmusic.org/v2/download.php?spcNow=sd2 - "Danger" (sd2-19.spc) Ha! Before I listened to this source tune in full, I would have sworn it was just the first few seconds repeating over and over again. Never knew there was actually any substance behind it, or that it was 2:21-long. Honestly, when faced with the option of playing this or "Espergirl 2A03" on VGF83 (since I had so many of Sam's track lined up that particular week), I picked Espergirl, because it was a lot more pleasing IMO, both as an arrangement and as a listening experience. Don't wanna sound like I don't like the concept here, as I'm a fan of chiptunes and believe they're fair game when executed well. I also played one of Sam's "NESFM" originals on that aforementioned show, so he's capable of pulling it off well. Things were alright to start off with, with the NES and FM sounds constantly trading off for the first :48. Textures during :59-1:20 weren't working well at all, IMO. 1:20-1:55 was good on the writing but felt empty part of the time without strong percussion to drive it along. 1:59-2:42 had a lot of shrill/piercing bits to it that made it difficult to listen to, even though I felt the lead writing and sound choices were solid. Volume is way up there, and the soundfield simply felt too crowded with a shitload of different things going on in the background fighting for space. Next section at 2:42 was also really really good, IMO, but too loud, and 3:03 returned to the shrill sounds; not sure what makes them sound so piercing, but it's just hurting the ears when it should be making sweet sweet chiptune love to them. 3:25 works with another late section of the source, and the sound choices were really good, but the soundfield still sounded too loud and cluttered. Nonetheless, I was really liking the arrangement. 4:28 until the end was all well-written as well. The production was still bothering me; much like Figaro Chiptune, the volume really needs to be brought down. Obviously, the arrangement is hot and the energy is good. Frankly with the sounds being used here, some of the Js will crap on it outright, as they're just not pleasing to them and all sound low quality. "Fair enough", I suppose given that I think it's hit-or-miss. I don't 100% agree, but I could legitimately understand someone else saying that most of this doesn't sound very musical. Myself, I thought that this was falling somewhat short on sound quality, but not on account of the sound choices. There were some brief spots where I thought the sound combinations weren't clicking, sure. But I think lowering the overall levels and also going for a substantially less crowded sound where everything under the melody isn't fighting for the same space during the loudest sections is a must. At times, the supporting elements don't sound distinct enough from each other and it just sounds like wank that doesn't piece together. Well, prepare for quite an uphill battle, bro... NO (refine/resubmit) Side note, I feel like if you subbed "Espergirl 2A03", it would give the group a collective headache, but could possibly/Iunno/maybe someone won't chiptune-hate in that case/who knows pass the group. I'd try it personally. No reason to be afraid to sub it. If not, no big deal, but I like the controversial mixes.
  16. Reviewed the old version of this way back in June '05 for VG Frequency. Glad to see a revised version here. Unfair or not, Joe's one of those guys who doesn't get his due on account of not releasing his material more widely: http://snesmusic.org/v2/download.php?spcNow=sd2 - "Star of Darkness" (sd2-28.spc) Kind of surprised Gray didn't get to this first, given that he's arranged the theme twice, but I'll lead off. I already know the arrangement is solid, so this'll be more of a look into how Joe reworked the production. I won't lie in that I didn't get the Hamauzu vibe, but I'm mainly familiar with SaGa Frontier 2, so any piano-centric stuff he may have done, I'm not familiar with. Things sounds cleaner than the old version, and I do like the new piano sample even though I didn't have a problem with the old one. Great job taking a very militaristic original and giving it more finesse and energy. Some of the little bits from 1:06-1:16 felt too sparse/minimal, but was merely a bump in the road. Nice stuff on the delicate side from 1:54-2:21 to provide some dynamics, before going into the source melody again at a slower tempo and gradually building the speed back up. Good stuff at 3:39 for the simple close. Some of the fuller parts of the track still felt empty, as if the lower registers could have filled the space more and beefed things up, but it wasn't a major issue; could merely be a taste issue from me alone, but I would have preferred thicker-sounding production for the piece. Delay only fills out the track so much, and IMO it's barely (if even) getting the job done. In any case, the arrangement was personalized well, and the performance was good enough for me, though it's admittedly not a VERY solid stamp of approval. The relatively thin texture wasn't my cup of tea, but ultimately wasn't a significant enough issue to me. We'll see how the others feel though. Either way, how about your Front Mission arrangement from Splendid Performance next? YES
  17. Metroid Prime 2: Echoes OST - 52 "VS Quadraxis (Long)" Gotta agree with DS for the most part. There was at least some effort put into adding more energy and meat to the source, but the overall structure and feel was too similar to the original. Not really enough to distinguish itself from the original besides some added beats & claps and louder vox. You need to really try and rearrange the theme, not just build on it in an additive manner. Most people simply can't pull that approach off and make it stand apart as a unique work. Plus, as was mentioned, the sample quality is pretty weak. The claps and beats are very generic, the vox is robotic, and much of the rest does sound like GM + effects to flesh it out more. Making the arrangement longer than an already-long original that doesn't have much in the way of substance in the first place also wasn't to your advantage. No reason you should be encoding anything this long at 112kbps CBR. Go for a VBR encoding to maximize the sound quality. Keep at it, bro, but apply much more creativity to your approach, explore obtaining better sounds for free via the ReMixing forum's resources, and consult the Works forum for feedback on future work. NO
  18. It's unfortunate that I can't speak on the arrangement, as I can't find a source, but don't need one. Percussion writing was flimsy and repetitive and didn't add much to the piece. Vox sounded robotic, strings sounded mechanically sequenced. Key change into the next section at 2:06 was OK, but again, everything sound rigid, robotic, and fake, with the worst offender being those strings again. Piano and drum usage at 3:23 brought my interest back up. There's a decent effort to providing variation in order to keep the piece engaging, but this just wasn't put together very well. Decent sounds in use, but poorly used; can't rely on the samples to carry this piece. NO
  19. http://www.zophar.net/gsf/awars.rar - 06 "Andy's Theme" Heh. The quality of your slap bass sample is just as bad as in the GSF. On the arrangement side, this was a decent job slowing the tempo down and going for a much more relaxed feel, which was working ok conceptually. Unfortunately, there's not much texture to the instrumentation. Acoustic guitar is decent, but the distorted electric guitar-type part at :25 has 0 meat on it and just sounds very tame and synthetic. Percussion/cymbals are light, but loop too much, have a tepid tone and also sound very very fake. Brass sample at :58 was weak stuff as well. I liked the twangy guitar idea at 1:27, but the lack of organicness and realism hurts the piece dramatically. By 1:49 where you start doing some twangy guitar comping, the backing material is just dragging on for way too long. The pattern just keep repeating over and over and over and over again. 2:43 brings back the brass again. 3:07 with the slap bass, especially alone, was definitely a low point, and not a strong way to wind down the track. You sounds definitely aren't up to the challenge, and you don't have much in the way of a full, pleasing texture, or interesting enough arrangement ideas to merit 4 minutes. Cut out the fat and work on adding more variation to the piece. There are also better sounds available for free that you can explore by browsing the ReMixing forum. NO
  20. http://www.zophar.net/usf/bcorpsusf.rar - 052 "Credits" http://www.vgmusic.com/music/console/nintendo/n64/Bcending.mid Strings do attack too slowly like Vig stated and sound very synthetic, and the rest of the instrumentation is too simple. Such boring, looping beat patterns really dragged the track down. Pretty much all of the real-instrument sounds in there sounded very robotically performed. The arrangement is nearly verbatim. Don't just take a MIDI and change around a few aspects of it. I'm letting it go because there were some other notable additive aspects especially later in the track, but even if the sounds were awesome, this uncreative arrangement would never pass. You have to personalize it more, and that typically means not using the verbatim structure of the original. NO
  21. Yeah, this isn't even worth looking through the whole Silent Hill soundtrack in order to verify the originals. Next time you submit something, be sure to provide information on what original track(s) you arranged. Agreed with JonT that this was too beginner-ish. Instrumentation is too simplistic, sparse, and mechanical. Transitions were non-existent, and melodically the substance wasn't there either. Like Jon also said, this does have a bit of that creepy vibe to it, but other than that, there's not much to like. Indeed though, you at least display potential, so stick around the community, visit those forums he mentioned and try your hand at improving. NO
  22. 404-type recovery from awhile back. The song was only available from Soundclick in streamable form, causing the issue, so I finally got an e-mail copy from Brad. Don't have access to the original letter, so I'm just gonna give some basic info. If djpretzel still has a copy of the sub letter, we'll add it in. Artists: Level 99, The Prophet of Mephisto Mix: Final Fantasy 7 'Chosen' Description from Soundclick: This is a remix of Sephiroth's theme from FF7, featuring Stevo Bortz from VGMix.com. Heavy metal, with some electronica elements in there too. ---------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar - 305 "Those Chosen by the Planet" I liked the lil' electronic blips and whatnot ornamenting the introduction. A little cheesy, but nice warbly stuff starting at :24 as well for the buildup. Synth vox though fading in at :30 sounded very robotic and devoid of emotion, even though it was going for an eerie/haunting feel. Guitar work and drums at :35 was supposed to sound intense and really beef up the track, but had no presence behind it. It sounded to me like you were trying to have those instruments provide the power, but the levels were too subdued the whole way through. There's really not much in the way of a full texture being created here most of the time; track feels like it has a lot of elements going on, but doesn't fill out the soundfield at all. Percussion writing is OK, but should sound thicker re: the production, and less rigidly sequenced. Synth vox and bells have no meat on them as well. You need something else helping to fill the track during an empty section like 1:34-1:57. Oooh, cheesy voiceover at 2:06. I'll admit it doesn't sound terrible, but at the same time it doesn't lend much to the music and isn't mixed in well there. It's somewhat indistinctly mushing together with the music at the same volume. This (arguably) works better for the voiceover at 3:05 due to the specific effects placed on it, but it's still an issue there as well. Some tips on how to mix the vocal areas from the other Js would be appreciated. Fadeout at 4:07 is WAY too abrupt. The arrangement is ambitious and has potential in terms of being a nice industrial rock piece, but the texture needs to be further developed, and the production needs some major work to bring out the best in the sounds you're employing. Decent stuff so far, Brad and Stevo. NO
  23. http://smproject.supertux.com Yeah, dunno what was up with the orginal page being deleted but we'll link to the other instead.
  24. Why would See Sixty Funk be on The American Album? The original composers were Japanese. Need to fix in the shownotes at least. Lots of New York vs. Boston (i.e. sexual) tension there, which makes for good times. Andy, punch your mic up a little. Nice site, Chad.
  25. Can thank VGDJ #37 for having this one at random via the Roulette. Nice beatwork and bassline especially. Wasn't feeling some of the more freestylish EP stuff, but really appreciated how the supporting instrumentation arranged the source material beyond the melodic content. Surprised this doesn't have more reviews. Poor Frogger.
×
×
  • Create New...