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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Remixer: Psychoscapegoat Name: Steve Creaney Email: psychoscapegoat@hotmail.com Website: http://www.myspace.com/identifyfriendorfoe Remix Name: Secret Of Mana Link: -=-Steve Creaney-=- -=-The Great Showdown-=- -=-steve@thegreatshowdown.com-=-
  2. Hey djp and the judging crew: Link: Alternative Link: * Contact Info o Remixer name: jmr o Real name: Jeff Roberts o Email address: jeffreymr@gmail.com o Website: http://themissingframe.livejournal.com/ o Forum Username: jmr o Forum userid: 10963 * ReMix and Game Info o Remix title: Don’t Panic o Game: : Tetris Attack o Original Song: Water Stage Panic o System: SNES o Composer: Masaya Kuzume o OST: http://www.zophar.net/zsnes/spc/tetatckc.rar I started this remix back in late 2005, and now, seven months later, I’m finally calling it finished… ‘Don’t Panic’, which was made with FL Studio, is primarily synthesized, but it includes some piano and string elements as well. I was going for a space-y, ambient feel when I began this one, but as it progressed, I strayed further and further from my original plans. At one point, I got so frustrated with this track I scrapped entire sections of the song and began from scratch. Hopefully you like the end result. Take it easy, -Jeff
  3. Contact Info Forum Handle: Eon_Blue Full Name: T. Wishart Email: twishart@gmail.com URL: http://hosting.thasauce.net/eon/ Forum UserID: 16935 ReMix Info Name of game(s) ReMixed : Tetrisphere Name of individual song(s) ReMixed : Martist Additional information about game if it has not yet been added to the site, including composer, system, etc. Tetrisphere - Nintendo 64 Released Aug 11, 1997 in U.S. Developed by H20 Entertainment Published by Nintendo Link to the original soundtrack if it is not one of the sound archives already available on the site: Can't find one... Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: There's not enough Tetrisphere love on OCR. I started this one a few weeks ago, checked for some feedback in the wip forums, then picked it up again recently to see what else I could do with it. Not to be arrogant (or to place myself on a level equal to Mr. Voss), but I thought it came out like a track that could just replace the actual song on the OST - it's something I could really listen to while I played the game. More of an experiment with sounds more than anything, I think. I had fun making it anyway, I'd like to tackle something else on the soundtrack, too... Post the original link in the rejection thread if you'd like - thasauce has bandwidth to spare. ...I mean, if it's rejected... ----------------------------------------------------- http://www.zophar.net/usf/Tetrisphere_usf.rar - "Martist" Cool shizzle to open things up. Lead at 1:03 was on the loud side. Some phat beetz came in at 1:18. Lead at 1:34 is generic/bread-and-butter; reminds me of some of OCR's older stuff though, so it's a cool throwback. 2:06 goes back to that same lead as 1:03 only with a new foundation. The atmosphere could sound sharper, but nonetheless, everything was varied pretty nicely and the beats and melodic work were locking together well the whole way through. Yeah, a lot of the electrosynths have that old school, 2000/2001 OCR flavor to them. Ending at 3:40 wasn't quite my cup of tea, mostly due to the beats. Nonetheless, I REALLY would have liked to have seen the instrumentation ideas there explored futher. Sounded like too much of a tease when there was a lot of interesting potential. [checks source tune] Very interesting soundtrack. Yeah, the original was decent, but this was, at least IMO, a notable improvement. May run into some NOs or reservations from the others, but I felt you made this into something passable. If it gets rejected for whatever reason, keep working on it further, as this sounds solid so far. Best of luck on the rest of the vote, Trevor. YES EDIT (9/14): I've had quite a while to marinate on the NO decisions, and I do feel like the synth design is bland and flat compared to the strength of the other sounds. Once you improve that, I'll slide to YES. See what you can do with that issue, plus the other crits in order to make an even stronger mix that would be less divisive. NO (refine/resubmit)
  4. Greetings! I recall previously my submitting my 7th Guest remix to Overclocked for the front page, but I write today to inform you of something better. A track from, lo and behold, the American Album, "Special Edition." "The Great Tentacle Pianist" Original by Peter McConnell, Michael Land, and Clint Bajakian Original Title: "Day of the Tentacle - Opening Credits" System: PC DOTT_The_Great_Tentacle_Pianist_OC_Remix.mp3 Well, in case you haven't noticed, I've released a "Special Edition" of my American Album. New tracks, new artwork, and other bonus features. In celebration, I hereby release my personal favorite of the new music to Overclocked Remix. The first "Day of the Tentacle" remix to grace the site, and Mazedude's first solo piano remix. I love the mental imagery of a tentacle playing the piano. By the way, I'm not asking for a front page spotlight, but if you could kindly mention the Special Edition in your writeup, with a link to http://www.mazedude.com/aa/special.htm, that'd be awesome. Mazedude http://www.mazedude.com/aa ------------------------------------------------------ Day of the Tentacle - 01 "Introduction & Opening Themes" Melody in the source tune that Chris used starts at 1:33. Relevant stuff picks back up from 2:50. You should be fine from there. I paneled this since this was Chris's first solo piano mix, from a more obscure game, and brief. The arrangement is short and sweet, but well done for one instrument. I like the story behind the arrangement with some tentacled deal deciding the play the 88 keys. Doesn't sound quite as crazy as the story implies, but it's pulled off pretty well. Could be a little more polished in terms of the realism of the piano's sound, but it's merely a nitpick amidst such a substantive and well-executed arrangement. Looking forward to another solo piano mix from Chris, if only to see what else he can do with the style. YES
  5. Hey guys, I guess I got another one for ya. As I've previously mentioned, Ziwtra and I were engaged in a remix project of sorts for this game. Most unfortunately, I believe I've completely lost touch with Youngjin. I suppose he's got a lot on his plate that has probably pushed remixing to a non-priority. But anyway, I have a few of these FFA remixes that have been growing stagnant for the past year, so I thought I would go ahead and share the Kenji-Ito-love. This is a well-known tune that has earned it's keep in the FF series. Source is tracks 9 & 10 of the .gbs file, I present the Chocobo theme(s), the hatching and the riding music. This mix is fairly short and sweet. Not a whole lot of deviation as far as arrangement goes, but enough that it's not just simply an upgrade in sound quality. I hope it makes you want to tap your feet and "snap your fingers" to the tune! Thanks again, DJP, judges, listening community, I salute you. -Jimmy (Oh, and I have attached a picture for my profile, if you wish to throw one in there. I always like seeing the face of who's music I'm listening to)
  6. Contact Info Remixer name: skitch_84 Real name: Chris Porter email addresses: skitch_84@hotmail.com, cjpmusic@hotmail.com website: www.myspace.com/cjpmusic ReMix Info Name of game remixed: Xenogears Name of song remixed: June Mermaid Name of remix: "Ma-meido" Original Composer: Yasunori Mitsuda Link to original: Available in your sound archive Information about this remix: "Ma-meido" is my first submission to OverClocked Remix, though I've been a fan of the site for a couple of years now. Not only is this my first submission to the site, it's the first "remix" I've ever attempted. I was inspired to arrange "June Mermaid", from Yasunori Mitsuda's amazing Xenogears OST, for a number of reasons. First, Xenogears is THE game that got me to start paying closer attention to the music in the games I was playing. Second, my original intention was to actually give this arrangement to Mitsuda himself (I was lucky enough to be able to meet him at the Play! Videogame Symphony in Chicago this past May). Knowing this was coming I began to diligently work on it during the weeks leading up to the event. Unfortunately, I was not happy enough with the arrangement by the time the concert rolled around so I wasn't able to give it to him. But, that did allow me to spend some more time with it and get it, in terms of quality, to where I needed it to be. The instrument arrangement itself is not all that different from the original (piano, strings, etc). I think the tone/mood of this arrangement, as well as the compositional passages of my own material, are what make "Ma-meido" fresh and, I hope, worthy of acceptance onto this site. *crosses fingers* Possible notes of interest: I created this piece using Cakewalk's Sonar Music Studio. You may find the file attached to this email. Also, if you would like to listen to the piece without having to download it from this email first, it is posted at my website: www.myspace.com/cjpmusic, though it can't be downloaded from there. Thank you, judges, for your time and I look forward to submitting future Remixes. -Chris Porter- (skitch_84) p.s. I had a little trouble with the ID3v2 Tags. Please let me know if you need anything changed. I was especially puzzled by the "Part of a set" request; I'm not sure what my ID is. Thanks in advance for answering any questions. ----------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/Xenogears_psf.rar - 204 "June Mermaid" I'm a fan of the original, so if it gets messed up, I hurt j00. Dunno why a 3:30-long track has been encoded at 125kbps VBR. It doesn't even sound good for VBR. Very muddy. Piano performance sounds pretty stiff at times, and most of the notes sound plunky and barren. Couple of sour notes in there. Strings also sound extra synthetic and unrealistic. Things don't flow well; all in all, pretty rough to listen to. Terrible decay of the samples at 3:24; way too fast, which exposed the samples. You need to beef up the piano work, but also need to learn how to create more realistic-sounding textures with your existing samples. Read up on ways to help do that in the ReMixing forum and post material in the Works forum for more feedback before you try to submit again. You need to acquire more experience on all levels. NO
  7. Contact Info: ReMixer name: Random Hero real name: Ryan Roberts email address: cc971751@hotmail.com Song Info: This is a ‘Resubmit’ (originally posted 05-25-05) Song Name: Pyramids of the Koopahari Desert (Lost in the Dunes Remix) Name of game ReMixed: Super Mario Bros. 3 Name of individual song ReMixed: World 2 (Desert Land) Map music. Please excuse and remove the little addition this site makes to the File name of the song. Ok, this was a long time coming. I originally submitted this in May 2005 and was told by a couple of Judges to resubmit it. But by then I was already neck deep in a new song, “Squirrel Outta Hell”. But after that, I did take a third look at this song; I added a few things and so one. Then I lost the source file for about 4 or 5 months (grrrr, my brother formatted the computer). But then I found a backup that was about half as far along as the one that was lost. But by that time, I was up past my ears in “Battle of the Hylian Hero”. (Notice a pattern?) So finally, last January I started work on this again. Though it was only sporadic work at best. (Max: Hour per week). Anyway here it is. Same kinda style as the original with many instrument additions/replacements. Took the advice from the first judging and mixed it in. Oh, I guess I should mention that there is a tiny, second long, 7 note part in my song taken from ABBA’s, ‘Gimme, Gimme, Gimme’ which I use about 5 times throughout the song (first at 0:17). Benny and Björn won’t mind I hope. Original Submission Info: This is the second and final version (guess not, J) of this song. I did submit an earlier version on vgmix.com but this one is of much higher quality in my opinion. The re-work served as a way to develop ideas for a totally new remix. Hope you like it. Thanx again, Random Hero aka Ryan
  8. Chaggal Golden Sun 1 Music of falling of the second phare in GS1, with a little Pavel Fighting Theme (GS2). Hello from France. The link :
  9. Artist/Remixer: R3FORGED Real Name: Ian Grover Email Addy :xeon_of_sarion@hotmail.com Website: Uh...don't really have one, but all of my work/comps are on Acidplanet (http://www.acidplanet.com/artist.asp?songs=346985&T=2418) Userid: I'm not sure how to get to my userid#... ------------- Game:Tetris (GB) Song: B-Music Remix Name: Tetris (Thirty-Plus Remix) Comments:The previous email I sent had the same remix, however the Id tag was not edited...here's a file that suits the requirements much more. My apologies for the mistake...I don't think it will take up much space in your inbox... :\ And I apologize as well for attaching the file to the email. There is no other way for me to send it via mp3. I don't have a website other than acidplanet (doesn't really count), and acidplanet only lets me give .wma files...so again, I apologize for the situation... I was really tired of the horrible midi-instrument swap dillio, and the horrible representation of electronica on the web, so I decided to add to the chaos...I'm not going to say that my stuff is the bomb-diggity, because I know it's not that great, but a large sum of people have complimented my work. I was convinced to put this remix up for grabs not too long ago, so I ask you: Is it good enough for OC? -R3
  10. Edit - Original Decision: http://www.ocremix.org/phpBB2/viewtopic.php?t=60544 http://chipp_damage.sitesled.com/ Hello. My name is Jahan. My remixer name is CHIPP Damage. This is a resubmission of my orchestral remix of the song, Writhe In Pain, from Guilty Gear. The title is the same as before; Destroy Movements. I appreciated all of the advice I received from the judges on my first submission. I hope this one can become the first Daisuke Ishiwatari remix on your sweet site. I tried my best to make the 3v2 labels right. Please forgive any mislabels. Thank you for your time. ------------------------------------------------------ Guilty Gear XX Original Soundtrack - 106 "Writhe in Pain ~Millia's Theme~" This resubmission was a major improvement over the first sub. Only two sticking points. 1. The encoding is too low. Bump it up to try and reach 6MB with VBR. 2. With the exception of the very loud (probably a bit too much so) close from 3:19-3:42/end, the instrumentation was still flat. I can live with the samples sounding synthetic, but they at least need the power that real instruments would have with this kind of composition. For example, the sampled brass from 2:10-2:18 sounded so thin. Beef it up; that doesn't just mean raise the volume. Use more layering and/or effects to flesh out the instruments that are meant to sound organic. Almost everything right now sounded noticeably tame on the production side, but clearly headed in the right direction. Unfortunately, I can't give you much specific advice on how to remedy those things, but hopefully some other Js can and will. The arrangement was pretty strong to me, Jahan, so good luck on the rest of the vote. You did a great job of taking the criticisms of the panel in stride and coming back with a vastly improved piece. I think you have what it takes to get this unique and interpretive arrangement up on the site! NO (borderline/resubmit)
  11. Remixer: strfiter Real Name: Tyler Young Email: strfiter@gmail.com Website: none Userid: 6544 (?) Remix Info: Game - Lagoon Song/Tune - Armor Shop Theme ------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=lag - ??? No clue what the source is based on this one. I tried "Armed and Ready" and "Shop", but didn't draw any meaningful connections. Maybe I just wasn't patient enough. Any help's appreciated. Meanwhile, a pretty cool vibe from the outset. Nice sounds chosen. 1:17-1:39 though, things didn't sound very musical at all. Beyond that point though, it sounded like the major majority of the tracks was beats and ambiance with little melodic content for the remainder. Not sure how that's supposed to represent a substantive arrangement. It simply doesn't. Total head-scratcher, but I'll at least keep it. More substance please, and let us know what you're arranging in more detail based on the actual soundtrack archive. wait a second... [checks tags]... "Composer - Noriko Matsueda" Aight, maybe you meant Bahamut Lagoon... http://snesmusic.org/v2/download.php?spcNow=bl - ??? Yeah, I have no clue what you're mixing at all. Well, I tried. [/shrug] Everything above still applies. NO
  12. My remixer name is CRYSTAL MOON The game remixed is SUPER METROID
  13. Hi! I'm a long-time fan of OC, first-time submitter. My name's Tim Krause and I am the head of a recently-separated band called Sweet Comeuppance. We did some songs about video games and I figured once our album was complete that I'd see what you guys thought of us. The song I'd like to submit is called "Hero in Green" and is our title track. Here's the link to our site's download page: As you've probably guessed, it's based on The Legend of Zelda. It doesn't reference any specific installment but I think it's pretty sweet. Most of our music is a cross-genre hybrid of different hornline styles but I'd say this is a mix of reggae and piano ballad. Die-hard Zelda fans will recognize the Zelda theme in the intro as well as the Gerudo theme during the hornline break and the Zelda theme's intro at the end. Being a new submitter, I don't really want a DJ name. You can just use Tim Krause. When should I check back to your site? Could you include a link to our site as well? I'm hoping this will spark peoples' interest in our album. Thank you so much for your consideration and keep up the great work! What you guys do is just great. Thanks, Tim Krause Sweet Comeuppance
  14. Yah. Another mix. Woo. Nitty-gritty garbage: -Xenon Odyssey -Bobby Keller -xenonodyssey22@netscape.com -OR- xenonodyssey@hotmail.com -I ain't got one -10277 -The Legend of Zelda - Oracle of Seasons -Level 4 - Dancing Dragon Dungeon -System: Game Boy Color - Composer: Koji Kondo I'm supposing...I can't find anything otherwise and I'm too lazy to get my cartridge and beat the game again this very moment. -http://www.zophar.net/gbs/zeldaoos.zip (Track 21) -Uh, let's see...well, way back in the day (aka sometime in 2002 when I discovered the site), I made a list of songs that I eventually wanted to arrange myself. This was on that list, as well as being one of my favorite video game tunes (dispite it's simplicity). So, I decided to proceed and arrange it. And that I did. It's a ternary form, laid-back piece. I think the B section is more original work, but I did add the original theme of Zelda in there, so I think it works. And since I entered it in the May Dwelling of Duels competition, I'll link from there (meaning the tags will be completely wrong, oops): But then again, a host with bad tags is better than a bad host with the proper tags. My sax was in tune this time. Made sure of that! -Xenon
  15. Hi there My Name is Beat Gregoric alias VIRTUALVIBE and i produced a sweet trancy Amberstar (Amiga) ReMix. I’m 26 Years old and from Switzerland (yes Cheese and Cows The Song isn’t the opening-Theme, but its from inGame Level 11 or something like that. It would make me happy enormous, if u can build in it in your Playlist / Database. My Homepage: www.virtualvibe.ch Under Section Downloads u will find the Track. I’m still working on a new Remix called Venus the Flytrap, wich is also from the Amiga. So then I hope my AmberTrance will pleases u and please give me a Feedback. Thx and greeting from Switzerland J Beat
  16. My alias is DorIImaA. "Memories of Color and Flow" is a remix of Final Fantasy X-2's "Eternity ~Memories of Light and Waves~." It's melodies are driven primarly by piano and flute, backed mostly by synth. As I've been having a bit of trouble with my hosts (as well as to make it easier on you), I'm going to include three links from which one may download the track: Thanks for your consideration!
  17. For anyone it may concern, submit your tracks now if you were planning to and haven't already done so. Yeah, if anyones song so much as hits the judges panel before the project is released, I will kick them and their song off the project. Well, since I'm gonna be involved with most of what hits the panel, nothing from the project will make it there yet. But it's better if stuff goes through the process now, so that there are tracks ready to post by the time the project is fully ready and goes live. Work it out amongst yourselves then.
  18. For anyone it may concern, submit your tracks now if you were planning to and haven't already done so.
  19. Gotta talk with djp about how these bios are gonna be integrated with the site's Wiki, but let me know what page the first complete (edited and ready-to-go) character profile is, and I'll start working on adding them to the Wiki fairly soon. If y'all have anything that's only partially done, please flag them off in the first post so I don't copy them over yet. Because of my Toyota Disco bias, here's the Toyota Supra as an example: http://www.ocremix.org/info/Toyota_Supra
  20. Anything that says "Evaluated by djpretzel" did not go through the judges panel. djpretzel chose to post it directly to the site.
  21. I don't change my vote whenever someone makes a "semi-coherent argument", I change it based on new information I didn't know about or points of view I didn't consider. Like I said, I'm not going to hold to a vote I don't agree with out of sheer stubbornness. Those aren't my principles. If someone else did the same thing here, I wouldn't complain about it. The Diggi Dis mix from a few months ago was pulled back after we collectively made the wrong call, so I feel no qualms about pulling this back to make sure this is a fair evaluation. Not in terms of genre bias (that's not what happened here), but of looking at the sub from all angles. We look worse if we let a potentially bad vote stand. This is a debatable-enough arrangement approach for a minimal source where it needs to be looked at more.
  22. Arrangement and performance was awesome. Didn't like the snare sometimes (e.g. 1:19, 2:31); tone sounded a little out of place. The vocals and harmonization are good but could use some delay so they aren't so dry. For a few seconds, the vocals at 3:06 sounded too much like they were stapled on top of the music, maybe because the background instrumentation was so light. Vocals from :31-:41 could be a little bit louder; a bit hard to hear in places. Heard an audio deformation at 2:57. Really minor criticisms, overall. David's suff is always well put together. Very very strong stuff. I'm a fan of the source tune, and you really fashioned something unique and creative out of it.
  23. Anyone wanna resize more of the Cave Story portraits? The sprites are cool too, but get rid of the unnecessary transparent space around some of them. http://www.gameflaws.com/cavestory/characters.php
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