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Liontamer   Judges ⚖️

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Everything posted by Liontamer

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  2. I refuse on both counts!
  3. The soundscape certainly sounds nice, but it opens up like a straight cover, so we'll see where it goes. OK, there's finally distinction in the instrumentation once the beat comes in at :43. 1:20 further personalized the arrangement approach with the beat & bassline and some lead changes & SFX. Not sure why the highs sounded too piercing, but that should have been pulled back. Same with the beats that came in at 2:22; there's a piercing aspect of the snaps that's unpleasant as well; though it's not a dealbreaker, I'd argue that beat also plods. Fadeout at 3:12 was definitely a lamer one, and I'm not inherently anti-fadeout. It's gonna sound like I don't respect Martin and am making a leap in logic -- the fadeout, as it is now, does come off lazy in an "I give up" kind of way. You could have given that final section another 15-30 seconds with a minor variation, IMO, and then went for the fade. I liked the original countermelody brought in at 2:47, so varying that writing more could be the component that allows you to stretch some more time and substance out of the arrangement before the fade. The way this is mixed isn't as cohesive as it should be, which plays in part to the high end/piercing issues I'm having. I'm also not a musician or producer, so someone else would have to elaborate more on what's not quite working here. But does it get more right than wrong, and enough to tip it over the line, IMO? Yep. Some arrangement and production revisions ahead of posting this would be nice, but if that weren't possible, I'm fine with this as is; it's a reasonably developed concept. YES EDIT (8/29): Can't say I enjoyed the writing of the new resolution, but credit for making it seem off until the VERY last note that resolved it properly; I got a quick laugh out of that one. Still solid. EDIT 2 (8/30): And a longer version now. There we go, everyone's a winner. Thanks, Martin!
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  15. Hiss fixed, vote fixed. YES Nice work!
  16. Original Decision Ok let's try this again! Who'd have thunk that you shouldn't mix on your dopey work headset I may or may not have learned some things in the year+ that passed since making this Luckily I had enough ambient room recording leftover to use as a basis for noise subtraction for the winds - and it was indeed the reverb setting on the glock causing some additional weirdness - so I hope that got rid of enough of the hiss to get this over the finish line. Also manually adjusted some volume peaks so I could boost the whole thing up a bit in loudness.
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  20. Guitar was annoyingly buzzy in the intro, but that didn't seem to last beyond :16 for whatever reason. Good instrumentation and mood otherwise, even though the soundscape was lightly distorting at times. Mechanical timing of the lead from 2:57- exposed the sample and sounded blocky/rigid. Not digging the machine gun drumming from 3:26-3:56, which had no round robin or anything to help it not sound extremely fake; meh. More muddy stuff from 4:11-5:10 & 6:08-7:19 (before the track then started fading out) that, IMO, didn't sound good. More blocky timing and absolutely no high end, so the instrumentation was turning to mush while also sounding unrealistic due to rigid timing; this goes on for way too long relative to the length of the track. Not sure how Emunator couldn't tell this was sequenced, when both the drums and guitar sound locked to grid. I really like the arrangement concept, which was expansive and interpretive, and I also didn't feel it was over-long, so that doesn't need to be touched. IMO, I could live with either the blocky timing or the overcompression by itself, but not in tandem, so I'm going to recommend Black SeeD take another production pass at this. While there's a lot that's positive here, I'd argue the other Js were too nice and collectively didn't bring up (or notice) the full extent of either core issue. Good luck with the rest of the vote. NO (resubmit)
  21. Game platforms list lacks handheld systems (e.g. Nintendo Game Boy, Sega Game Gear, Nintendo Game Boy Advance, Nintendo DS), as well as arcade, PC, Steam Deck, Sega Dreamcast, TurboGrafx-16, Sega CD, and a bunch more options. Unless you really care about platfrom usage by manufacturer, consider updating it to group by console generations rather than specific systems. For the final page where you have to click the submit button, you need to edit the text to first say in BIG CAPITAL LETTERS to not close the window, and that people need to click the SUBMIT button to confirm their answers & officially submit the survey. Otherwise, people WILL close out of it thinking they're already done.
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