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Liontamer

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Everything posted by Liontamer

  1. What did you think? Post your opinion of this ReMix.
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  7. OC ReMix presents Jet Force Gemini: Mizar Attacks! June 22, 2021 Contact: press@ocremix.org FAIRFAX, VA... OverClocked ReMix today released its 76th free community arrangement album, Jet Force Gemini: Mizar Attacks! Featuring 18 tracks from a dozen musicians, Mizar Attacks! pays tribute to Rare's Nintendo 64 space adventure shooter Jet Force Gemini, and is directed by Darkflamewolf. The album is available for free download at https://mizar.ocremix.org. Mizar Attacks! involves a worldwide lineup of musicians creating more than 80 minutes of interpretive arrangements in a bevy of styles including rock, funk, orchestral, EDM, chiptune, cinematic, house, metal, and more, inspired by the music of Robin Beanland, Alistair Lindsay, and Graeme Norgate. Mizar Attacks! was made by fans, for fans, and is not affiliated with or endorsed by Rare or Microsoft; all images, characters, and original compositions are copyright their respective owners. "I remember getting hyped for this game way back when it was first introduced in Nintendo Power. I was already a Rare fanboy due to my love of Donkey Kong Country and this was just yet another great endeavor in their growing roster of masterpieces," recalled album director Darkflamewolf. "Popping that cart into my Nintendo 64 that first time and seeing the Rare logo with that ominous jingle followed by bombastic title screen music, I knew I was in for a good ride. And that's exactly what we hope to deliver to you with this album, a good ride from start to finish!" The album's artwork was designed by Brazilian artist Rodrigo "Inert-Ren" Martins and features Jet Force Gemini's lead characters, Gemini Squadron members Juno, Vela, and Lupus. "I thankfully secured some insane talent who were all more than willing to give this underrated gem a shot and the album we've created, I'm sure you'll come to agree, is one freaking fantastic collection of songs that'll knock your socks off!," Darkflamewolf assures game music listeners. "So sit back, grab your rocket launcher and enjoy blasting some Ant guts across the walls with this album, Mizar Attacks!" Mizar Attacks! is OC ReMix's second collaborative community album directed by Darkflamewolf, following 2018's Arcadia Legends, which arranged the soundtrack of Sega's Dreamcast classic Skies of Arcadia. It's also OCR's first album project heavily geared towards music by BAFTA-award winning composer Robin Beanland, who himself has also performed on two previous OC ReMix albums, Donkey Kong Country 2: Serious Monkey Business and Donkey Kong Country 3: Double the Trouble! About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. OC ReMix operates under the umbrella and sponsorship of Game Music Initiative, Inc, a 501c3 non-profit charitable organization (EIN: 81-4140676). ### Preview it: http://youtu.be/-nhmggRxDVU Download it: https://mizar.ocremix.org Torrent: http://bt.ocremix.org/torrents/Jet_Force_Gemini_-_Mizar_Attacks!.torrent Comments/Reviews: http://ocremix.org/community/topic/50582/
  8. What did you think? Post your opinion of this ReMix.
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  11. Preview Jet Force Gemini: Mizar Attacks!: http://youtu.be/-nhmggRxDVU Download Jet Force Gemini: Mizar Attacks!: http://mizar.ocremix.org Torrent: http://bt.ocremix.org/torrents/Jet_Force_Gemini_-_Mizar_Attacks!.torrent I remember getting hyped for this game way back when it was first introduced in Nintendo Power. I was already a Rare fanboy due to my love of Donkey Kong Country and this was just yet another great endeavor in their growing roster of masterpieces. Popping that cart into my Nintendo 64 that first time and seeing the Rare logo with that ominous jingle followed by bombastic title screen music, I knew I was in for a good ride. And that's exactly what we hope to deliver to you with this album, a good ride from start to finish! The overall genre of music present through the album alongside track order was carefully crafted to flow from one to the next to give you a single cohesive experience from the moment you press play. There is even a separately remixed bonus track meant for just that purpose - with specifically created transitions between tracks, it is intended to be an aural experience enjoyed via a single sitting period. Like my previous album project I managed, Jet Force Gemini was completely off the radar on most remixers history of games they were familiar with. Being the sole person directing and managing this (albeit smaller) project was challenging. I thankfully secured some insane talent who were all more than willing to give this underrated gem a shot and the album we've created, I'm sure you'll come to agree, is one freaking fantastic collection of songs that'll knock your socks off! So sit back, grab your rocket launcher and enjoy blasting some ant guts across the walls with this album, Mizar Attacks! Enjoy! - Darkflamewolf
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  13. The arrangement was interpretive primarily due to the very hefty instrumentation, coming off to me mostly like a sound design demo (not in a perjorative way). Really nice dynamic change at 1:18 for the chorus by initially stripping things down. Soundscape was obviously too cramped from 1:33-1:49 (booooo!), but it can slide only because the rest of the track was mixed fine. Also not sure of why the chorus notes were essentially half-randomized from 1:49-2:20, as it didn't sound melodious or like it truly clicked as a technique, even after giving it several listens and acknowledging that it was more orderly from 2:04-2:20. Not totally my cup of tea, but solid nonetheless (and it ain't about my personal preferences, now is it? ;-D). Fun take, Dakota! YES
  14. Not a close one for me. Great variations throughout. prophetik laid out a lot of the interpretive aspects of the piece that really shouldn't be undersold; this is a different genre, lots of additive writing including original countermelodies. I'd even argue that the areas referencing the "on Yoshi" drums aspect of the source aren't even copying those patterns, so it's like getting wholly original writing inspired by the Yoshi drums. Gario had a valid point on the repetition of the melody from 1:54-2:39, sure, but it wasn't long overall and that part was really a brand new rhythmic idea after everything prior to it; really, the offending repetition was only from 2:16-2:39; some doubling/chorusing of the lead there and/or varying the beats more from 1:30-on would have been a subtle way to differentiate from the first iteration at 1:54, but it was brief, the repetitive section was already meaningfully interpretive, and it's a nitpick. Sure, more could be done with this, but nitpicks aplenty aside, when you look at the big picture at how interpretive this is of a 16-bit theme vis-a-vis rhythm, tempo, instrumentation, additive writing, and dynamic shifts, and how full the production sounds, I don't know how this is a close call. If this gets rejected, I'd argue the bar's just too high. YES
  15. It's worth noting that the droning background notes are more directly inspired from the classic Genesis version of the theme (rather than the Sega CD version) and provide a lot of the glue making the arrangement constantly reference at least some aspects of the source, so I'd consider this an arrangement of both versions together. That said, this is an excellent expansive take of the Flashback theme, and I enjoyed the ride. The arrangement's an extensive gradual build at a slow tempo, and nothing but ear candy with space for the listener to breathe and appreciate the details. Nice work, Ernesto! YES
  16. Man, this theme kicks ass. Don't dig the chorus as much, but the verses are really the hook. Really beefy sound for 16-bit. Checking out the submission here, the opening immediately sounded cluttered once things were adding into the picture at :15 and became even more crowded. I can make out the melody but it's nonetheless pushed behind the beats, so IMO the mixing is imbalanced; there's too much high-end and the melodic lead needs to be more upfront. prophetik had very thorough production comments to keep in mind as well This has good energy, but at 1:55, you essentially have a cut-and-paste going on all the way until 3:07, starting with :29's section, which left the track underdeveloped and overly repetitive. So it's not just the beats being repetitive, it's everything just being rinsed and repeated wholesale for an extra minute; some changes in the leads, textures, or beat-writing would have allowed this not to drag on. Great foundation here, Kris. Between introducing more varied writing and improving the mixing, this definitely has what it takes to be raises above the bar and get passed in some form. Loads of potential here! NO (resubmit)
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  18. There's an audio hiccup at 2:41 with the sax recording that should be smoothed out if possible, but it's not a dealbreaker. Hearing the clacks of the bell keys is an acquired taste; I think they get in the way of the presentation, but they're not annoying so I'll live. Smoove arrangement, featuring Brad with the melt-'em-up sax, and this was very well-executed in a minor key; nice work, and really glad this was submitted! YES
  19. Melodically conservative, sure, but more than personalized enough with the extremely varied instrumentation, ornamentation, and textures. Some of the samples had a noticeably stilted sound, particularly the sustained strings, but, in the big picture, that wasn't enough of a reason to hold this back. Nice work, Rebecca! YES
  20. I really disliked the abruptness of the theme transition at 1:53. Less so at 3:54, but the structure's got a medleyitis feel in places because there's not more effort put in to make the different themes stitch together like a unified idea. Other theme transitions were smoother though, so it's more of a mixed bag where the structure squeaks by. Small thing, but the thunder SFX distorted at 5:08 & 6:31, so it doesn't sound good. Would love to hear a tweak to fix that. Critiques aside, the musicianship was still solid with a straightforward rock arrangement. I felt the piece could have been more dynamic; the energy level's essentially in one gear with a similar level of textural density, but maybe I'm influenced by the tempo being slower and more deliberate, so I'm definitely willing to hear out other points of view. YES
  21. Cool source tune choice. Seeing it's by Hideaki Kobayashi, I immediately heard the Phantasy Star Online vibes from the instrumentation and composition style. I dig the lo-fi approach, and just needed to be sure there was sufficient development of the concept for such a short piece. IMO, you could argue either way on this being underdeveloped or sufficiently developed. I'm not a fan of the core beat here, because the pattern just clacks with the same repeating stuff going on, but you do have that contrasted with the constant subtle textural changes going on by addition and subtraction as well as instrumentation changes. I think what's there squeaks by in terms of development, but we'd need a version where the ending doesn't cut off. YES (borderline/conditional on ending not being cut off)
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