-
Posts
14,724 -
Joined
-
Last visited
-
Days Won
164
Content Type
Profiles
Forums
8Tracks
Events
Blogs
Everything posted by Liontamer
-
What did you think? Post your opinion of this ReMix.
-
OCR03971 - *YES* Donkey Kong Country "OSHA Violation"
Liontamer replied to Gario's topic in Judges Decisions
The drill SFX cut out abruptly at :36, so watch for sloppy detail work like that. The acoustic guitar handling the "Fear Factory" was nice, and the banjo at :51 brought a smile to my face as soon as it dropped in; very cool idea. There were some minor mixing tweaks that could have been made for a better balance among the parts, but it was a minor thing in the big picture. For example, the backing string line at 1:05 was too loud relative to the banjo, IMO, but that's just a personal taste thing going on; you can also make the case that you just want that string line to stand out more. Vox and electric guitar arrived at 1:26 for the chorus; very cool instrumentation ideas that are disparate and unorthodox, but ultimately click very well. It was around this point that I also noticed how well the bassline functioned as well. 2:13 included some original string writing loosely derived from the source tune to help vary things up. Dug the vox hitting some sustained notes at 3:14 for a nice bit of dynamic contrast. Easily Reuben's best concept piece; a hugely interpretive and personalized sound, a very varied sound palette that came together nicely, and good performances by the collaborators. Never thought I'd hear "Fear Factory" like this. Again, every time you think "this is a cliched source tune choice", people in the VGM arrangement community make you realize there are so many different and creative ways to approach an interpretation. Nice work, Reuben, Natalya, and Sean! YES -
*NO* U.N. Squadron "Hit and Away Is My Style!"
Liontamer replied to Gario's topic in Judges Decisions
Besides the mixing losing some of the high-end and muddying the textures up, this was well performed. However, like the others have said, it's structured like a medley with no meaningful transitions or cohesiveness in the writing/arrangement between the themes. Some good OCR rock medley examples are here: https://ocremix.org/remix/OCR01341 https://ocremix.org/remix/OCR01515 https://ocremix.org/remix/OCR03268 https://ocremix.org/remix/OCR03871 Great energy here, Alex and Deep, we just only accept medleys structured to flow like one overall composition. NO -
Italo disco, orchestral, same difference.
-
If you get posted, Nick, keep on submitting stuff. Props either way for having a goal in mind and reaching for it. The arrangement's nicely personalized, so that part was easy enough to discern. Piano sequencing was super rigid/robotic from :53-1:12, but that issue was sidestepped once the plucked leads arrived after 1:13. The piano sequencing fakeness was less of an issue but still one from 2:21-2:42 headed towards the finish. From :53-onward, there's was a pretty pervasive buzzing/distortion effect going on here, and the soundscape very obviously lacked high-end clarity. I'm not sure the production could be tweaked to get this over the line like a typical conditional YES, and I know I'm definitely not in that camp. If you can refine the mixing and also spruce up (or mitigate) the piano sample, I'm on board, Nick. Very nice arrangement that just need some production TLC. NO (resubmit)
-
I thought the writing of the harp lines arranging Re:Zero should have been altered more, otherwise it sounds like a pretty 1-for-1 adaptation of that writing, which was making it more of a Standards issue of incorporating non-VGM arrangement. Why did the piano have such a drastic drop in volume when it showed up at 3:05? That was an issue long with the big quality disparity in the realism/humanization of that part compared to everything else; let's make sure the 3:05-3:59 section doesn't sound so thin, quiet, and mechanical compared to the rest of the track. The woodwind sequencing also didn't sound as humanized as it could have, but the tone was much better and more realistic than the piano; if you can get the piano at least sounding as capable as the woodwinds, we're having more of a conversation. I like this as a concept piece, the orchestration is beautiful for the most past, and I still need to time it out for source tune usage, but until the harp line and piano quality are addressed, I'm a NO for now. Super strong foundation here, Jeremy, that just needs some production improvements for that one section, and if I'm wrong on the harp line being so close, I await correction. NO (resubmit)
-
Opened up with some very flat, basic-sounding synths, but we'll see where it goes. Lead at :19 was super flimsy and all of the parts had very basic effects on them; some decent personality to the sounds, but the lines were very thin and the timing was stilted. Picked up more at :59 during the chorus, filling out the soundscape more thanks to the beat, before dropping out the padding/countermelodic stuff (very abruptly at 1:17). It didn't make any sense for instruments to drop out without some sort of fade in this context. Back to the verse with a cut-and-paste repeat at 1:18, only with some more beatwork behind it and an original countermelodic line added at 1:37; the claps and stuttering tick-tick-tick lines were just too sparse, with only light delay effects giving this any body/density at all. Filled out more again with another chorus at 1:56. Another original line was added in at 2:16 along with some cliched trap "AY!" shouts (which later come back at 3:32). Sudden key change at 2:53, with the soundscape getting very murky and indistinct around 3:03. The sustaining string synth lines didn't sound natural at all, so be careful with how you program them to sound. There a good deal of effort given to weaving in original composition alongside the source tune arrangement, so that was a huge positive by Matt and Kerry. But the instrumentation and textures weren't sophisticated; even the densest sections didn't have much richness to them, and when you went into more complex textures at 3:03, the parts mushed together. Based on how this is written, it needs more impactful-sounding everything; that's the crux of this. Once this doesn't sound thin, flat, stilted, and repetitive, the character and creativity of the writing and arrangement will show through more. NO
-
OCR03973 - *YES* Golvellius: Valley of Doom "Kelesis with a Mandolin"
Liontamer replied to Gario's topic in Judges Decisions
Nice re-instrumentation, beautiful, varied textures, and good expansion of the part-writing behind the melody. Lovely work per your usual, Rebecca! YES -
OCR03996 - *YES* Bionic Commando "Infiltration"
Liontamer replied to Gario's topic in Judges Decisions
Just noting, I didn't mind that change to create dynamic contrast in and of itself, I just though it wasn't smoothly timed, unlike the 4:04-4:18 section where it went back to the technique but with timing that didn't seem slightly out of step. -
*NO* Legend of Zelda 'Main Theme (Deffo Deffo Mix)'
Liontamer replied to Gario's topic in Judges Decisions
Really dug the original intro; great fade in and a nice, rich sound. Beats at :31 felt underwhelming though, so I'm hoping it goes somewhere else. OK, cool layering and countermelodic stuff from the source tune at :46. This is playing things by the numbers in terms of being a straightforward genre adaptation, but we'll see where it goes. Back to the cool original writing at 1:25, followed by another new original section from 1:41-2:24. The way the beat here had almost a semi-stuttering type cadence seemed to interrupt the flow of the track, IMO. By this time, the track was also starting to feel sluggish. Played a little with some different ideas via a dropoff before renewing the theme at 2:46, which essentially sounded like a cut-and-paste of :46's section. This track needed to develop or vary more significantly, otherwise it doesn't really justify the length. Then 4:03 was basically and cut-and-paste of 1:25's section before winding it down for the finish. The tempo dragged on after the halfway point; more instrumental textural variation would help this not get too stale, especially if you don't intend to vary the writing itself, though I'd recommend that too. MindWanderer's correct in that it's ultimately a very static presentation. Good start here, Glenn, with tons of potential, but please vary this up further. Production-wise, this was nicely mixed and balanced, so props for a great job there. NO (resubmit) -
OCR03996 - *YES* Bionic Commando "Infiltration"
Liontamer replied to Gario's topic in Judges Decisions
Very intriguing opening with a nice build into the beats arriving at :21. Theme arrived at :35 with a rhythmic change along with a cool phasing effect on the notes. The mixing's somewhat trebly/sharp, but it's nothing really dinging the track, and I could easily make out all of the parts; I'd much rather have things be sharp than lossy-sounding. The way the beats shifted from 2:15-2:31, I felt the change-up didn't flow with the rest of the writing, but it was a brief bump in the road and was at least executed more smoothly from 4:04-4:18. Great use of stereo, effects, and textural variations to help put a very personalized arrangement stamp on this. Wow, very nice work, Jari, I love it! YES -
There was clipping/distortion from :49-:50 that would need to be fixed before this was posted. Aside from the drums, the opening orchestration sounded very flimsy, particularly the brass. The sample quality seemed serviceable but there was a stiff quality to nearly all of the instrumentation and this didn't sound as expressive as it could have. Perhaps my production bar's too high here, so I'd like to hear from other Js on whether they felt the way the samples were used here was solid enough. Since I'm not able to better articulate my reservations, I'll reserve a vote until some other opinions come in. EDIT (10/15): Yeah, just taking some time away from this and revisiting it, this is solid enough orchestral writing, but, boy, if that intro doesn't prove the instrumentation has no body. Very stilted timing. The samples themselves are serviceable, but it neither sounds polished to Rebecca's usual standard nor OCR's. NO
-
Great source tune choice; even though BoF5 is my favorite soundtrack in the series by a mile, I've been a fan of this source tune ever since Mattias first arranged it for OCR. The arrangement was conservative but personalized per Rebecca's usual skills, and was a relaxing listen. I did however have an issue with the production quality. There was a noticeable lack of humanization in the note-to-note movements and decays of the male choir vox first used quietly at 1:23, then louder at 1:57. The bowed string articulations also stuck out to a lesser degree, e.g. 2:28-2:51. The production's well in the right direction, so I wouldn't fault others for being more permissive and going YES, but IMO, these are such central elements to the track and so integral to the textures, because there's not too much else going on, so this needs another bit of polish and realism before I can get behind it. Good base here though; the arrangement doesn't need to be changed, just some improvements with the sequencing/humanization. NO (resubmit)
-
*NO* Legend of Zelda: Ocarina of Time 'The Court of the Goddess'
Liontamer replied to Gario's topic in Judges Decisions
Keeping it brief in following up Gario's vote. The arrangement concept, compositional dynamics, and the level of interpretation were solid, Danilo. Gotta agree with Gario though; the sequencing was very mechanical/unrealistic-sounding, and you had crowded moments. For an organ, not as big of a deal; for strings & winds, much bigger deal. Organ was very clearly off-key from :43-49, and again from 2:21-2:23. Flute from 2:34-2:37 was off-key as well. Not much of a resolution to the ending, which felt very abrupt. Humanize the instrumentation and watch for the brief off-key moments. You can also clean up the textures and fashion a genuine ending, but those are more in the nice-to-have category. NO (resubmit) -
*NO* Legend of Zelda: Ocarina of Time 'Lost Woods Mix'
Liontamer replied to Gario's topic in Judges Decisions
I thought the instrumentation was interesting, but the textures were too flimsy given the overall energy level, e.g. the claps from :39-:50, 1:03-1:41, 2:59-3:10 & 3:43-4:30, the synth line from 1:16-1:42 (which was WAY too quietly placed, yet also grating, even as a doubling part). Yes, the levels were quiet, but you can turn it up to hear how everything sounded at what would be normal volume. IMO, the claps were a weak link and needed a fuller/denser sound yet not be as upfront. Meanwhile the bassline writing was good, but too subtly placed; you could barely hear it and had to be actively listening for it in order to make it out. I liked the original break section at 1:42 followed by the melody returning via the portamento line at 2:07. I liked the gradual morphing of the lead from 1:42-2:07, or it would have sounded too repetitive compared to the beginning. Minor thing, but the SFX usage playing around the stereo field from 2:20-2:46 was a laudable concept, but the overall placement seemed odd and uncomplimentary as it ended up occupying the same frequency space as the music and crowding it out at times. The SFX usage from 2:49-3:08 was a lot more subtle while still adding to the textures, then from 3:11-3:38 it was louder than before (could have been pulled back a touch) but just thickened the sound up without crowding out other parts. Back to the original writing as the base of the track from 3:38 until the finish; the stuttering line felt like a big retread, but then another original line arrived on top from 4:09 until the end at 4:30 to freshen up the finish. Arrangement-wise, the overall energy level and dynamics were good, and this was a strong combination of arranging the "Lost Woods" theme while trading off with wholly original writing. Production-wise though, I felt the claps were a pretty extended, and thus integral, part of the piece and needed to be tweaked/improved before I can totally get behind it, and also wanted to hear the bassline register. Along with bumping up the volume, some hopefully quick production tweaks could get this over the line. Very good start here, so we'll see how the rest of the vote fares. NO (resubmit) -
We'd host it. Are there any WAVs still available though or only the MP3s?
-
That's right, it's just set up as a cleaner-looking redirect.
-
http://flight.ocremix.org should work
-
OCR03952 - *YES* Killer Instinct "Dawn of the Instinct"
Liontamer replied to Gario's topic in Judges Decisions
I'm with the YESes that this is an example of a piece that seems deceptively straightforward, but is actually involving lots of different textures, subtle interpretation, and genuine personalization of the source theme; Rexy laid out the differences the best in her comments. I liked the potential of the ending section, but it could have been stronger. The beats at 3:02 were a letdown by having no depth/thickness to them, and the tone of the beeping-style supporting line also sounded too soft. That, and the underwhelming fadeout (and I'm not one of the judges who's inherently against them). The rest of the arrangement made up for a weak ending. YES -
*NO* Chip 'n Dale: Rescue Rangers 'No Hat for Fat Cat'
Liontamer replied to Gario's topic in Judges Decisions
The panning's too wide -- very apparent on headphones -- and nothing sounds clear & clean despite having fairly simple textures. Though I appreciate the creativity and style, I'm not a fan of the sound palette; the piece has a driving beat, but the energy inherent in the writing feels like it's not showing up in the music, so maybe this needs a stronger beat. The ending at 2:10 was an abrupt letdown after an otherwise creative arrangement that felt like it had only just started and not fully developed. This definitely felt like there were other places this could/should have went. It's promising, but feels like it's missing some elements or thickness to the beat to drive it forward; not panning this quite as widely would help as well. I think you could get another 30-60 seconds out of this at least, so that potentially, other parts (EDIT 8/1: variations, not parts - thanks, MW!) of the theme could be used, and you'd also have the space to create a more substantial ending. Lots of smaller issues adding up to wanting a revision, but we need some Rescue Rangers on OCR, so please don't drop this. Good base here, Jonas, this is well in the right direction! NO (resubmit) -
Dunno of a way to do that, but feel free to grab this mega-ZIP instead, which has a lot more.
-
OCR03957 - *YES* Pokémon Diamond Version "A Snowy Wonderland"
Liontamer replied to Gario's topic in Judges Decisions
Opens up extremely conservative, so was looking forward to hearing it branch off. The strings fading in at :14 were a nice touch, only hitting the countermelody at :21, which was another nice, subtle touch. Expanding things out into an orchestral suite was a nice piece of business. Not sure what was going on with the key change at 1:07, but we'll live. Overall, a short and sweet expansive take that puts more meats on a skeletal source with beautiful results. I thought it was personalized when it was straightforward, as well as expansive, so I didn't think it was a close call. Cool approach, Jason! YES -
OCR03966 - *YES* Donkey Kong Country 1 & 2 "Drowning in Brambles"
Liontamer replied to Gario's topic in Judges Decisions
Co-signed with Gario. Cool stuff; a little static for my tastes, but gets it done with a nice interweaving of the sources. Compress it and send it on back. YES (conditional) EDIT (7/30): Alright, now we're set. Thanks for the volume bump! YES -
*NO* Final Fantasy 6 "Monument to Non-Existence"
Liontamer replied to Gario's topic in Judges Decisions
The mixing's not ideal in places, so I'll go over a few things I heard: the lo-fi mixing from :26-:38 didn't sound good and had some needless distortion, the cymbals at :50 created a kind of quiet & indistinct sizzling sound which never sounded good throughout the entire track while some countermelodic writing was also barely audible, 2:24-2:37 was indistinct and muddy, vox at 2:40 (among other places) was quiet and fought to be heard over the guitars, the bell at 2:38/2:46 might as well have not even been there, and all I could hear from 2:39-3:15 was the guitars and cymbals. I'm sure rock musician Js could speak better to this, and I wouldn't be against anyone saying they could live with it, but it seemed like the mixing could use another pass. I did like the use of the stereo field, particularly from 1:43-1:55, to have the dueling guitars. Seemed like that wasn't employed much of anywhere else, at least in a noticeable way. Not sure what was up with the key change transition at 3:15 and guitar chugs from 3:19-3:24. I mean, I hear how it's referencing another section of "Dancing Mad", but it still seemed really disconnected. Man, this mixing was just taxing though. 3:24 has another super-aggressive section where choir vox was there, but was just getting steamrolled and sharing the same frequencies as the guitars and machine gun drums. Then 3:42 just gets even louder and more crowded until 3:54 and it's not clear what the focus is, before going back to more of the choir stuff from 3:24 but with different backing until 4:14. So, yeah, some parts seem clean and upfront, then you switch to something muddy and distant (e.g. shifting at 3:19, then 3:24 sounds even more cramped, then 3:45 sounded even MORE cramped), and IMO it doesn't make much sense. 4:14 went into the organ section, which sounded muddy/distant, but more purposefully so, even though I think it should have sounded a bit clearer. 4:58's section sounded more clear than almost anything else before in the track, and then 5:17's guitar work sounded nice. Then things got more crowded, but I thought the mixing was a lot clearer and more cohesive than before, which is a shame because the song's almost over. 6:11 shifted to the final section, with a distant-sounding (but purposefully so) organ for the finish. Good ending there. Arrangement-wise, there were some disjointed transitions, which you'd think wouldn't be a big deal given than this is arranging "Dancing Mad", but I thought there were several times the sound quality changed from distant/muddy to clean/sharp or vice versa but didn't seem like a part of the song's narrative (e.g. 2:26, 3:19, 4:31), or sections that were simply too crowded (2:25-2:53, 3:24-4:17). Again, I'm not trying to make the perfect the enemy of the good; if others are comfortable with the mixing as is, more power to them, as this is well on the way there, but I felt this needed one more pass at it. The arrangement's fine, Justin, but there's just too much of the track that merits mixing tweaks for clarity and consistency. Definitely please tweak this and send it on back; I'd love this up in some form, no doubt. NO (resubmit)