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Rainman DX

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Posts posted by Rainman DX

  1. another guy i found hard was masamune in chrono trigger (when they fuse) .,...it took me a lot of deaths to find out you had to use slash to stop himn from doing the "yes indeed" attack that almost always killed marle and lucca leaving chrono defenseless and healess

    I think I got Masamune on the second try. He wasn't that hard.

  2. Okay, the Finale NotePad file has been posted at Finale Showcase, and here's the URL:

    http://www.finalemusic.com/showcase/fs_home.asp

    To find it, type in "Random Percussion" in the Find: box and select "Children's Music" on the scroll-down bar, and you should yield only one result. Click on the name to download it.

    Just some more things you need to know:

    1. I expect that you can open the file in a full-fledged copy of Finale, even though the file was created in Finale Notepad 2006, though I don't know what kind of quality you're going to get out of it. Double check the downloaded copy against the .pdf when you get a chance, just to make sure everything copied over correctly.

    2. Those little tildas through the notes on the snare part are diddle marks - it means to double-stroke the sixteenth notes. An actual diddle mark is a diagonal slash like this ( / ) at the same location on the note as the tilda. Give your copy of Finale a good looking-through to make sure there is nothing closer to a correct notation before going ahead with the notation I used. If there is anything unclear about this particular point, make sure to PM me before you finalize it.

    3. The two notes on certain measures on the Cymbals staff are, of course, split parts. That means that half the cymbal line plays the entire first note, and half the line plays only the second note. I'm sure they'll understand this. To write it in Finale, though, you will have to use a different staff color, presumably, in order for it to show up on the same staff.

    4. Of course, given the chance that you yourself do not know, the drumline will know what to add in at measures 34-35, since they play that little ditty all the time, I imagine. Ignore the notes written there - they are just placeholders.

    5. I trust that Finale has Marching Band midi packs. If they do, they will have preset Bass Drum, Toms, and Cymbals midis and staffs. Use those, if available. If not, just copy the look of the ones I have prepared and change the staff name. It's what I had to do. (/sighs)

    6. The midis on the downloaded copy, I expect, will be all screwed up. That is because in Finale NotePad one cannot adjust the percussive sounds to make a staff just the way one wants. However, in Finale, I'm pretty sure that you can. Take advantage of this, especially when recording the final result, so I can hear, for the first time, what it sounds like. I'm sure you understand how much I would appreciate that.

    I think that's about it for now. I leave the rest in your capable hands.

  3. Okay, the Finale NotePad file has been posted at Finale Showcase, and here's the URL:

    http://www.finalemusic.com/showcase/fs_home.asp

    To find it, type in "Random Percussion" in the Find: box and select "Children's Music" on the scroll-down bar, and you should yield only one result. Click on the name to download it.

    Steben, the midis on Finale NotePad suck, so you may have to convert the work to NoteWorthy, but that shouldn't take too long, really. It needs to be converted exactly as you see it written. I'll try to post the .pdfs this afternoon, when I have a chance to go to the library.

    Anyway, let me know asap if there is anything, besides converting to .pdf, that you need for me to do. Also, I'd appreciate it if after you convert it to Noteworthy, you'd send me an image and the sound file, with or without the band behind it. Thanks, it's been a pleasure!

  4. Okay, who remembers the boss from Mega Man 2's fourth Wily Castle stage? That sucker was nigh impossible! The only was it was possible to defeat was if you had a full magazine of Crash Bombs and plenty of Form. 1 lifts. The only way you could kill a turret was by hitting it with a Crash Bomb, but there were also little walls that needed to be broken, again with nothing but a Crash Bomb. The annoying part was, there were more walls+turrets than you had Bombs, thus you could only blast walls where absolutely necessary. And you had to plan your route while the little turrets were firing at you.

    I beat it, like, twice ever.

  5. Hello,

    I've been around for some time, really, lurking in the background, kickin' some butt in the OCR chess tournament, but I've never been formally introduced before.

    My name is Chris, I am a Math major at Georgia Tech, (Atlanta, 16,000 students) and am proud to be a part of the first generation who grew up using a mouse.

    At the moment, I am 20 years old, (you can check The Birthday List) but still love to crack out the Mega Man 2 and the Legend of Zelda: Anything.

    And just for kicks, here is a random thing about me: I have 100 decimal places of pi memorized at the moment. (See bottom for future edits as this number grows.)

  6. My initial appreciation for this song extended only as far as I was pleased to find a piece that, I felt, remained the truest to the Ballad of the Windfish, the tune I thought most exemplary of LoZ: Link's Awakening. As I listened to it more, however, and added it to a playlist of my favorite Legend of Zelda songs by OCR mixers et al., I found that its complexity was what was most appealing: multiple layers, each that complimented each other, held together with a melody that is just superb.

    As a rule, I have never been a fan of diverting from a single piece, single game, in the hopes of not taking on too much without doing justice to each individual piece. In this case, I was willing to overlook that, as chthonic gives minimal regard to sticking to even a single series. (The Metal Man Theme reference, for example)

    As for the ending, while it does not, say, satisfactorily round off the piece as a whole, it leaves room for a nice transition into, in this case, Theophany's Aquescent Symphony. And when making a playlist, I would argue that the transition between the pieces is equally important as the pieces themselves.

    Overall, it is one of my favorite OCR LoZ ReMixes.

  7. Okay, let's get one thing straight. This is, arguably, one of the best pure music pieces available at OCR. What with all the sustained strings supporting the piano/keyboard melodies, the rock drumbeat that in no way takes away from the piece but adds just the right flavor, and the fact that it is derived from one of the better NES ditties I can think of, Mr. Peeples proves his worth with this track alone, to say nothing of his other masterpieces.

    I can't say as I understand the anti-hype about the drum track. It's repetitive, yes; simple, yes; overbearing, I don't think so; wrong to the mood of the song, definitely not.

    Overall, my favorite aspects are the strings (I've always been a sucker for violins), and the reverb on the piano early on.

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