Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Usa

  1. Hmm, I don't hear anything really bad in this. SoundCloud's quality limits it a bit and garbles the high end, but in a proper WAV format this should sounds alright.
  2. Gario, I think you are absolutely right about the A - A' - B thing, and it's what I called a "predictable structure" earlier. It's something that creates the illusion that you "know the theme" in advance, even if you're listening to it for the first time. It's something that gives the listener the ability to hum along because they already have heard the first part, and the second part is a variation of this. I've been guilty doing this in some town themes I wrote myself, like this one here, or this one which is more festive, and even did it - to some extent - in a not so peaceful haunted town
  3. It's funny that you chose this one as an example of a typical town theme, especially since it contains some elements like synthesized drum beats that usually are not found in town themes in JRPGs. Especially the beginning part gives me more of a "Save Screen" vibe than a town. Later on, the peaceful melody and selection of harmonies and melodic lines clearly is more "peaceful town", but still I think for example Kakariko Village from Zelda: A Link to the Past is a better example of stereotypical "town themes". I think the main aspect of JRPG town themes is that there is no sense of threat au
  4. Usa Beautiful Bloody Bats (Dark Necrobat in Gate's Laboratory [X6]) We are Many, We are One (Boomer Kuwanger in Gate's Laboratory [X6]) You Know The Game (Gravity Beetle in Gate's Laboratory [X6]) Vintage Reploid Squad
  5. Hmm, don't we get some extra points for voting? I'm pretty sure I voted in round 1, but we didn't get any team bonus?
  6. Alright, my mix is now subbed — I had little time and some creative block because of lack of sleep too, but Sir_NutS helped me a bit with the arrangement and gave some helpful advice to make a bit more of this entry. I hope you guys enjoy it!
  7. Usa Time's Up, Sigma! (Commander Yammark in Observatory Hall [X]) Go Ahead And Jump (Vanishing Gungaroo in Observatory Hall [X]) Flight of the Peacock (Cyber Peacock in Observatory Hall [X]) Vintage Reploid Squad
  8. Thanks for taking your time to give feedback on all our tracks! I can give you a bit feedback about the feedback, as there are some things many people seemed to complain about with my track, especially the volume. I did this on purpose because most of the tracks in these compose are metal/dubstep/techno, and I didn't want my track to be like 10dB quieter. I's still not really loud with an average of -13dB, but of course since this is a long very dynamic track this is relative as some parts are pretty loud already. In addition, I also forgot the -0.1 dB when mastering, so the WAV got clipped du
  9. Usa Cyberfunk (Splash Warfly in Cyber Maze Core [X5]) Jumpstyle Flamethrower (Flame Mammoth in Cyber Maze Core [X5]) Descend to Madness (Magna Centipede in Cyber Maze Core [X5]) Vintage Reploid Squad
  10. Actually, it already starts around 0:33, and the harp arpeggio starting at 0:11 was also borrowed from it. But since the source was mostly chord backings and not much melody, I guess it was easier to miss
  11. Thanks for the log, Ivan Hakštok! …and sorry to those who found my mix a bit loud, it got clipped quite a bit during the MP3 encode because I forgot to add the -0.1dB margin when mastering it, so the MP3 version sounds a bit rough in comparison to the original WAV file.
  12. Usa Leap of Faith (Vanishing Gungaroo in Sigma Palace [X8]) Palace Of The Beast (Slash Beast in Sigma Palace [X8]) Subtle Haystack Tibulation (Frost Walrus in Sigma Palace [X8]) Vintage Reploid Squad
  13. Still says "Round 5" in the OP. But whatever, you can just correct it when you release the songs from round 5.
  14. Usa Celestial Bodies (Sting Chameleon in Final Weapon [X4]) Vector Point Engineering Sigma Fortress (Blizzard Buffalo in Final Weapon [X4]) Sword of the Scavalier (Ground Scaravich in Final Weapon [X4]) Vintage Reploid Squad
  15. Alright, it's my turn this round! I just started with my mix, and it'll be …interesting
  16. Usa - Vintage Reploid Squad X's Demise (Spark Mandrill in X-Hunter Stage 1 [X2]) Cloud Hopping (Spiral Pegacion in X-Hunter Stage 1 [X2]) Caffeine Shoveling Hunter Turtloids (Rainy Turtloid in X-Hunter Stage 1 [X2])
  17. To me layering multiple basses just cancels out too much stuff to make it sound better or "fatter". Unless you mean layering 24 oscillators of a hardware analog synth, then I'm all for it
  18. Well, in your situation I would just take the uninspiring theme, and isolate a single melody from it, and try to put that to use, maybe use some different chords on it that make it inspire you more, or changing the rhythmic feel around a bit until you like it, most often that helps.
  19. Well, "Caffeine Shoveling Hunter Turtloids" also sounds like a nice team name!
  20. X4 is also my favorite game from the series, and it also has lots of my favorite music too.
  21. Usa - Vintage Reploid Squad MMMDop (Slash Beast in Doppler Stage 1 [X3]) Beetle Dopplerganger (Ground Scaravich in Doppler Stage 1 [X3]) Tropical Relaxation Method (Cyber Peacock in Doppler Stage 1 [X3])
  22. Just submitted my entry for round 3! I collabed with Sir_NutS on this one, and he returned the favor and played a solo on my track this time around
  23. Usa - Vintage Reploid Squad Electric Moves & Cephalopod Grooves (Volt Kraken in Palace Ground [X]) Bounce Too High (Vanishing Gungaroo in Palace Ground [X]) Magma Flow (Magma Dragoon in Palace Ground [X])
  • Create New...