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Strike911

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Posts posted by Strike911

  1. The bots are beginning to become self aware. Their posting is becoming more relevant. Curse you Skynet.

    Come on, they should have said the Wii balance board AND THIS IS WHY I SAY THIS... how many people bought WiiFit, what, 12 million? I'd be willing to bet that not 10 million pounds have been collectively shed.

    Nah, but really why did they not mention the Xbox 360 HD-DVD Add on.

    I spit on them for mentioning the Steel Battalion controller. That thing is cool, I don't care what they say. I cherish mine.

    And I hate to admit it, but when I was like 12 I got my folks to buy me one of those Aura Interactor giant wanna be pre-Rumble Pak things for like 20 bucks at some discount store, you know, when people in 1993 KNEW it was garbage and discount stores started picking it up. I might still have it in a box somewhere. I may go digging and where it to pretend I'm from the past of the future. And I think I have one of those R-Zone things packed up in a box somewhere too. Man that thing was awful, but I'm still a sucker for futurist designs regardless of how crappy they are.

  2. The things you could do in game were pretty awesome, but the demo just lacked personality in my opinion, something I think a game like this really needs. Burnout will inevitably be compared to the title, and Burnout's in your face, personality filled presentation really fleshes out its crazy racing experience. Split/Second, while it has some really awesome effects and the gameplay is fun, I think it could have benefited from a more over the top presentation. They have a really serious and overtly "cool" presentation, and while it's slick to look at, I really think it hinders the game as a whole. The game is about a reality TV show about racing and blowing things up. I guess if there's a game that can have over the top cheese injected into it, its this game, but its missing from the title. The title is cool, but ... it almost feels as if its taking itself a little too seriously.

    The game just doesn't ooze personality like other lesser titles do, and that upsets me. It could have just been the overly filtered and low volume music though. That would have helped. I certainly would like to see what the final product plays like. :)

    It is definitely interesting. The first time I saw the plane crash and the air traffic control tower fall I giggled in delight. The sheer level of action going on in the background of all things is intense. It was a nice change of pace to see things going on around the race, rather than only on the roads. Nifty.

    Nice to see destroyable levels too. I love that...

  3. I signed up for these forums in early 2002 after I just had downloaded the FruityLoops demo. I played around a little bit with it, but

    By September of 2002, an AWFUL Perfect Dark remix of mine made it through the judges panel (it honestly shouldn't be online... it's really bad! Just reading the comments/reviews section for the track makes me facepalm). Since then, that's been the only remix I've had on Overclocked, and I think I've only tried to get maybe another 3 or 4 through 5/6 years ago. In the last 3-4 years I've probably only worked on one or two game remixes, partially because I felt limited by using source tunes, but I've made zillions of new, original tracks that are sitting on my hard drive. Making original tracks for fun really pushed me to explore new things and has added a lot of tools to my music making abilities.

    Producing music just became something that I just did when I had spare time. Then it became something I needed to do as a therapeutic thing. I don't think I have "talent" per se, but I can make a funky track here or there.

    Here I am in 2010, and my style has certainly changed a lot. I'm amazed that it's been 8 years. I can't believe it at all. The newest tracks on my website are at least 3 years old... I guess I should really keep adding new things so people don't think I've completely stagnated. lol.

    OCRemix really got me fired up to try new musical things, I entered a few gaming competitions as a musician (last year specifically) and fared pretty well, and now that I'm out of the university, I'm making game music as a part-time job in real life.

    So... I owe quite a bit to OCRemix and the community here for moving me in that avenue. Much of my newly adult life has been influenced by digital music creation and this website/forum.

    I really need to get back into remixing.

  4. I have both RKA and Sparkster on my Genesis which I've played through a hundred times. I thoroughly played through Sparkster on the SNES as a child also.

    My only problem with Sparkster on the Genesis is that, graphically and superficially, it felt like a step backward from Rocket Knight Adventures. The art just wasn't as inspired, imo.

    Sparkster on the SNES was a lot of fun to play, but yeah, completely different games. SNES version was pathetically easy in comparison to the Genesis title(s), that said, there are still a lot of memorable moments in the Super Nintendo version.

    ... Rocket Knight Adventures is still my favorite. I like the fact that you can do damage with direct sword attacks. The graphics are just more fun and appealing imo.

  5. Personally, I'd much rather have a handheld with power on par to a Gamecube with the capability of playing Virtual Console titles. That's all I want. There's no reason at all Nintendo shouldn't allow paying customers a legal way of enjoy older games on the go, something people with emulators and roms have done for years.

    Sony's PSP can play PSX games right out of the PlayStation Store which, to me, is a killer feature.

    ...

    ...

    Anyway, back on topic.

    Well, I guess since its all speculation at this point who knows.

    I remember seeing on the 'History Channel' a few years ago a 3D TV that had two cameras mounted to it that could sense where your eyes were looking and make a 3D image according to where you were looking. The problem was that multiple people watch TVs at the same time, which made that system kind of silly to have.

    With a handheld though, since only one person plays it at a time anyway that kind of system could work for a new DS. I don't remember how that system worked though, or what it was called.... not for the life of me.

    Who knows though. Could just be an accelerometer or two that lets you tilt the screen to see different views.. which really wouldn't be all that revolutionary really.

    This whole situation reminds me of the crazy speculation that went on when the "Nintendo Revolution" was first announced.

  6. Ported Wii titles to the PS3 will happen, regardless of your stance on motion controls.

    Even if they are ripping off the Wii, Sony is doing something very shrewd here.

    There is a small segment of gamers that are on the fence about purchasing titles or Wii consoles. This group wouldn't mind motion controls but don't identify themselves as one of the target demographics that Nintendo's Wii is aiming for. By making the Move available, Sony is stealing market share from Nintendo, essentially making the argument that Sony can do everything and more that Nintendo's system can do, play Bluray, and all of it in High Definition. Will little kids or old folks that love Wii Sports care? Probably not, but again, there is a very specific group of people that would love to play their Wii in HD, but Nintendo isn't keen on upgrading their system yet. Even I've said that I wish a few Wii games were in HD as I was playing through them, though at this point, I'm not entirely sold on the Move yet.

    This is a smart and calculated move by Sony, make no mistake. Instead of doing something risky like Natal which has yet to be proven, Sony chose a safer route that the current leader in the console war is using.

    ...

    ... and EVERYONE has always ripped off Nintendo! Come on people, stop acting like it's suddenly new. It's happened for two decades, if not through hardware then most definitely through software. *roll eyes*

    No doubt, Nintendo certainly innovates the industry, but in my opinion it feels like Nintendo doesn't fully realize their innovations like other companies eventually do. Nintendo has a history of it, and they've always fallen victim to it. This situation is no different than when Sony introduced the DUAL SHOCK controller in response to the Rumble Pak, or when countless numbers of adventure/RPG games came out after the original Zelda was released.

    Same thing, more polygons. Go figure.

  7. If the kid is 12, isn't saying much, and is just a scrub in the game then I can deal. I'm in my mid-twenties, and in an ideal world I'd like to keep age groups segregated online, just because the maturity levels can at times be issues. That said, there have been 12 year olds that are more mature than some of the people on mics with the most baritone voices. Ironically enough, the real issue for me are the people that should be mature (according to their voice) but act like a 12 year old without the mental capacity to think about the things they say.

    Honestly, I've had such a bad experience playing with these faceless people in online games that I avoid many online games altogether unless I'm at a LAN or something where I know the people I'm playing with.

    If you don't talk and swear constantly I can deal in most cases, but let's face it, at 12, a lot of kids just haven't developed that inner dialogue in their brain to determine if everything they are saying is nice or not... that's what it all boils down to. And the bad thing is, these kids that never really develop correctly end up growing into the douche bags that can't function in the real world and are naturally drawn to gaming and online circles. I don't want to listen to a screaming temper tantrum every time your killed regardless of your age, and unfortunately (in my experience) a lot of gamers never learned to think about what they say.

    That's the core issue. You have a brain. Use it. Is what you say something you'd say to someone (or do) in real life, in public? If No then don't say it. Follow this rule and everything will be peachy keen.

    (Sidenote: I've come across some great, friendly folks online too, but their numbers are few and far between, but I feel as if I should at least mention that as not to appear completely one-sided. Some gaming communities just have great atmospheres... when Phantasy Star Online first came out on the Dreamcast, I don't care what age those folks were, the community was fantastic and friendly, and it helped make the experience compelling. I feel like a lot of games are losing that...)

  8. It makes me really sad when these newer companies die. They often make interesting titles that go against the grain of all current top seller lists... and in my opinion, these kinds of developers are the last bastion of hope for the game industry so that consumers have options outside of first-person shooter's and GTA clones. I guess that's what people buy though.

    Bad times. I too hope their latest game gets localized.

  9. Do these figures include marketing budgets or just the development? I'd imagine marketing would near about twice these figures.

    Too Human making the jump from PlayStation 1 to Gamecube to Xbox360 was just bad planning. You're just asking for trouble in a scenario like that. Wikipedia says that Too Human cost 80 million to develop. Hm. http://en.wikipedia.org/wiki/Too_Human

    MGS4 and Shenmue on the other hand, while expensive to produce, contributed to many of my happiest memories in gaming. Totally worth every penny. :D

    From what I've read don't think MGS4's figures were ever confirmed by anyone, and the amount was disputed by various people inside Konami HQ and KojiPro if my Metal Gear trivia is up to snuff (which I think it is). That number could be more or less.

    Edit: Does make me wonder how much Super Mario Bros on the old NES cost to make. Could've sworn I read something about it at one point. Anyone know?

  10. I don't know about that, the screenshots I've seen of the characters freak me out in a type of "mannequin with doll eyes" kind of way, really creepy character designs. Then again, I'll have to save my final judgement for when I get to actually play the game. ;)

    When I first started playing I also had that criticism, but as you play the game for like 10-15 minutes you start to really get drawn in. At hour 3 or so I distinctly remember saying to myself, "wow" upon seeing a few characters interact with each other. It's not photo realism, nor is it destroying the uncanny valley, but it's a pretty hefty achievement imo. The game looks great, especially in motion.

    I just finished the game, no spoilers here, but this game is ALL story and a few of the final reveals at the end of the story really pay off. It's the kind of story you can go back and watch through different eyes after learning the story. Pretty cool. It took me a an hour or two (maybe 3) to really get into the game, at first I had to get used to doing mundane tasks which bored me at first, but after a while I realized that the game is allowing the player to peer into the lives of the characters, and after adjusting to the gameplay style the game was very compelling for me. The character's are just living their lies: at times it's quiet and at times it's stressful and action packed.

    The game definitely has its faults, it's not perfect, but this is one of the few games I've played this generation that I feel has genuinely moved the medium forward a few pegs in terms of storytelling and emotional attachment. Unfortunately, I'm not one of the people that cried during the game, though I've heard a few people have. The game is moving, and some of the scenes are heart wrenching enough to make you feel for the characters as if they were actual people.

    It's not the most revolutionary game ever, but it is a breath of fresh air, and on a technical level has achieved something special that will surely be included as important and influential games of this generation.

    This game is ALL story, that's its strongpoint. Gameplay, not so much. If you're planning on playing this game, avoid spoilers like the plague, because the game can't be nearly as compelling as it was for me if you know what's going to happen. I'd almost suggest just staying away from forum posts, articles, and threads of any kind so that you can appreciate the story as it is given to you.

    If you're looking for something different play this game. I don't know that I would call it fun, per se, merely because it's so deep and sad at all times, but it is damn compelling.

  11. I'm really glad I happened upon this thread.

    I was on the fence about picking up Halo Legends, but because of this thread, combined with the lack of glowing reviews on the internet, I might just wait for now...

    ... instead I'll pick up Gotham Knight.

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