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Level 99

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Posts posted by Level 99

  1. I do realize I'm kind of reviving this thread from the dead, but I got some new mastering software recently and I wanted to get a little feedback on how much of a difference it makes. Some of the feedback on this song, when I released it, indicated to me that I should really focus more attention to mastering. I listen back now and realize how muddy it sounds, especially in comparison to the new master.

    So any comments or critiques based on the sound alone would be appreciated.

    Here's the original, as was posted on OCR:

    http://ocremix.org/remix/OCR02066/

    And here's my new master:

    Level 99 - Chromium Asphyxiation (Remaster)

    If this has made a significant improvement, I may just have to go back and remaster all of my old songs.

  2. I'm sorry, but the kinect is going to fail, and fail very very hard. Furthermore, while I know consoles do have quite a strong FPS following, saying hardly anyone plays FPSes on the PC anymore is the most ignorant statement I've heard in my life.

    Even if you went by the Steam-only numbers, you'll see that there's tens of thousands, hundreds of thousands...nay, MILLIONS of gamers playing with key+mouse.

    Also, considering that kinect isn't even OUT YET, where does this guy get any validity?

    He also looks like an idiot. Also, Strike911 is right.

  3. At this point, my focus is going to be to get this album finished out in a timely manner while maintaining a high quality level.

    I only have one thing to say to this: good.

    Best of luck down the final stretch. I'm very happy to see the majority of the long-running projects seeing more signs of activity these days.

  4. There have been at least three, if not more, instances of Katamari series games being pitched on OCAD for "Songs What Need Remixing". I agree, there needs to be more Katamari remixes. Maybe one day, I'll find the time and inspiration to redo my acoustic remix of Katamari on the Rock from WAY back in the day, but there should be lots more. LOTS MORE.

  5. 1) For fun. This includes both making the music and being part of the community, as I would enjoy these people even if I made zero music at all. We share lots of common interests so that conversation never gets old. These are people you really enjoy being around. Making music is also a great fun activity.

    2) Nostalgia. As has been mentioned before, it's the joy of going back to something you have fond memories of (or are trying to make new memories of old things. I didn't play FF4 until I started doing a remix from it). Games have huge impressions on us, and recreating a song that means a lot has a unique sense of accomplishment to it.

    3) A challenge. Challenges to improve skill, stretch musical boundaries, and attempt collaborative efforts. Collaboration also has to deal with #1, however any way in which I know I can grow and become better at my hobby is a good thing. Plus, if people enjoy listening to it, that makes all the effort worth it.

    4) Giving back. To recreate a track in order to honor the composer, the composition, and the original game.

    I'm sure there's more but those are the ones that immediately come to mind.

  6. I approve of the subject of this thread and am honored to be involved in the song in the OP. Music touches us in so many ways, and it's very awesome that a song like that has helped you to find your thoughts for your presentation!

    Oh, and here's mine: http://ocremix.org/remix/OCR01247/

    It not only inspired me to focus on incorporating and centering my music around guitars, but it also inspired my friend to go on random tirades of hilarity that left my side hurting from laughter. In fact, I used this track during a photo presentation for him the day before he shipped of for Army training. It really hammered home all the memories we had forged together through college.

  7. http://www.1up.com/news/alice-madness-returns-demoed-tgs

    Much of the same as the other article but it goes into more gameplay details. However, the following should have been bolded and huge-fontsized:

    "The cat is voiced by the same sickly ominous actor that portrayed him before."

    Okay, there's no doubt in my mind. This is instantly a selling point that makes the game a must-buy for me. The cat from the original was one of the best things in the game. In fact, I think it was the cat's voice that convinced me to buy it after watching my cousin play it some.

  8. if it's hardware, I would fully expect it to play damned near every game

    That would be the assumption, yes. Eurogamer has some very interesting technical insights on the theory behind this patent:

    http://www.eurogamer.net/articles/digitalfoundry-ps2-adaptor-patent-blog-entry

    "

    The real challenge here is bandwidth. The PS3's USB ports are capable of transferring around 35 megabytes per second at their maximum throughput level - no way is this fast enough to host an entire console. The fact that the hub appears to be handling Ethernet traffic suggests that Sony's solution to the bandwidth issue is to use the gigabit network port on the rear of the unit.

    This offers a 125 megabyte per second connection between the host console and the "removable adaptor". The theory is that the PS2 game disc is inserted into the PS3 with data from the drive combined with input from the controller(s) being beamed over the LAN port. The adaptor then decodes the data and processes it exactly as a PS2 would. The output data is then transmitted back to the PS3."

    Sounds like a LOT of effort to get the data from either disc/HDD to the external hardware box and back, even before post-processing like upscaling. It'd look a lot like the 32x/Sega Cd looked when added to the base console if it went through the ethernet connection. Heck, even making a passthrough would look hideous, even if the connection was fast enough via ethernet.

    So, here's all the box would theoretically have to do in order to have even RELATIVE interest:

    1) Play all PS2 games that exist (if it's just repackages PS2 hardware, as the diagram insinuates, this would be a given)

    2) Have enhancement features that make it worth the purchase (upscaling to 1080p at a minimum, otherwise there's absolutely no benefit for this over a PS2 by itself)

    3) Actually work

    4) Not look absolutely hideous in terms of connection to the main system (let's face it: people treat the PS3 like a media center more than any other system these days, so it's gotta have clean wiring and at least SOME redeeming visual aesthetic)

    5) launched at a price point competitive to the PS2 solo unit (essentially cannibalizing their own product line but this needs to be priced to encourage a prospective PS2 system buyer to buy a PS3 with PS2-compatibility adapter instead)

    Since it's just a patent, I'm not sure how hopeful I would be about a product actually coming to market based on the idea. It is a very interesting idea for sure, though, but seeing how things like the GoW PS3 collection, and the recently announced revamps of Ico/SotC have good profitability...

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