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shadow24

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Everything posted by shadow24

  1. Oh the similarities between resident evil and the megaman x series. Viruses in general. Whose music will be infectious enough to sway the audiophile masses and thwart the maligned mavericks. Can a mere maverick rise to oppose sigma and live to tell the tell? Can that maverick even reach sigma while fighting its brethren in a vicious romanesque colosseum. The blood bath will soon ensue. May the odds be ever in your favor! Who will become scrap metal and who will survive the storm?!?!? Stay tuned... Same bat time, same bat channel
  2. Some of the music is nice in the later games. Actually, since Will posted Izzy Glow as his third choice it reminded me how good his stage music was I still think as a whole the themes were catchier in the earlier X games. Kinda wished they were making more. X8 was a vast improvement upon its predecessor.
  3. No I feel the same. Especially since Duff McWhalen ripped on Bubble Crabs theme.
  4. Just curious... does Megaman Command Mission count? I don't recall if the 8 bosses had unique stage music though. The game is in the X universe even though its an RPG version. Are Wild Jango, Silver Horn, Mad Nautilus, Mach Jentra, Incentas, Depth Dragoon, Rafflesian and Ninetails acceptable choices? My guess is no but wanted to see if it could give people more options. Personally the music from the SNES X games appeals to me more. Thoughts? Nevermind, I actually read the first page lol. Please disregard.
  5. I use the infiltrator class for ME3 and instead of being a sniper I opted for the quick cool downs like you mentioned above. The level up perks for each ability go from 1 to 6 now (1 to 4 in ME2). 1-3 being static and 4-6 being able to choose between two differing abilities (Like increased head shot damage VS 30% quicker power cool down time). Whatever class you choose it will be fun. They did a really good job with the co-op multiplayer too. One choice for the level 6 invisible perk is to remain hidden after firing one power. This one is awesome on the hard / insanity difficulties because it lets you kill stuff with the inferno blast without anyone insta-gunning you down. Invis is good for aiming your teammates powers at well fortified positions and reviving dead members.
  6. Well tell him when he gets a chance to warp back in time about a week ago and VOTE. At least this discussion won't exist in an alternate reality. Just make sure he doesn't bump into himself or sadly a time paradox might occur. AND we wouldn't want that now would we!?!?!?!?! PS: Two Willrocks trying to outsolo themselves in a duel would be cool. Use the time machine and make it happen (Or some recording black magic)
  7. I thought X2 and X3 had the best music personally. X2 had a bunch and Zero's theme. Crystal Snail and Bubble Crab were my favorite. Apparently Capcom really liked Bubble Crab's music since they remixed it as Duff McWalen's theme (Tidal Whale... Who cares they were tripping on Guns and Roses names).
  8. Really liked your tracks in the Wily competition man :) Are you entering in the Maverick version when Darke starts it up?

  9. Here is Drill Man. I made it during the two week final battle for practice. It's not the best but better than nothing. http://soundcloud.com/darrencsmith/broken-bore-bit
  10. When's the next megamanesque competition? Can't wait and sad that this was the last round. So many awesome songs this round. Congratz to everyone who took their time and put their heart and soul into these songs.
  11. I'm doing laundry too lol. Must be a sunday thing.
  12. Good luck to the rest of you insomniacs who are still mixing
  13. A world tournament for a world music remixing tournament. Simple yet a fantastic idea nonetheless. For me X4 was initially a let down coming from the SNES series. It took a bit to re-adjust myself to the physics, the huge legs, voice acting *shudder*, and the fact that that Capcom really stopped trying to come up with halfway descent boss names (Storm Owl? pick something different Eagle already used that title, use a synonym like zephyr). The game did grow on me though and it had many pluses, like cooler stage designs, the fact you can play as Zero, and a really fun 3-stage Sigma fight. I always liked X2 myself. I think it had the best soundtrack of the SNES games though X3 was close. Also the souped up double arm cannon blast was awesome Knight man is a cool robot master (Good stage music too). My personal favorite from that game was Tomahawk. Thanks again for sharing Shariq Mid-Week Interlude Mix For Your Enjoyment -> http://soundcloud.com/darrencsmith/broken-bore-bit
  14. Jeeeeez This thread is sooooo dead. So how are you or your teammate's mixes coming along? There needs to be more propaganda and boasting going on here. On a side note let's interview our gracious organizer and ask him some questions. Shariq, what inspired you to come up with these megaman competitions in the first place (Please elaborate on a childhood memory if applicable)? What's your favorite megaman game? Who is your favorite robot master?
  15. Will, make sure all this talk doesn't hit your fan
  16. ~~~~~~~ Poop talk intermission ~~~~~~ TOP SECRET INFORMATION REMOVED... SHHHHHH! DON'T TELL DARKE! ~~~~~~~ As YOU WERE (men and feminine robot masters... (That means you Plant Man)) ~~~~~~~ Too bad pH already quoted me Bwahahaha
  17. Hey Gecko what are you up to these days? We've all missed you in Darke's megaman remix competitions. Your music is the shiz :)

  18. Don't forget about the final Dr. Wily castle remix round. Looking 4ward to your team's entry :P

  19. Good luck in the Wily Final Battle. I always enjoy hearing your music :)

  20. Oh the suspense.... What will Darke's decree dictate????
  21. Thank you all for your feedback. Its much appreciated. How often should I post for these things as well? (Whenever I have questions and whenever I update the song for another review?) How should I pick instruments that work well together? I usually just randomly choose some and hope for the best. Is there a method that you use to make selections or is it just trial and error? I thought EQ could fix sound / instrument choices but it looks like that isn't the case. What I'm getting from this so far 1) I need major ear training so I notice and can hear these problems better for myself. (SuperiorX's mention of the differing key signatures and KM*'s mention of out of tune / timing issues). 2) I need to fix the key signatures and merge the different pieces into one. (I have no musical training so I'm looking up transposing, major keys and minor keys,…. and shifting down by 5 semitones). Transposing is just shifting all the notes in the entire source song up or down by an amount (Does this have to be 5 semitones? I just shifted it wherever and wrote notes that I thought sounded good (My ears suck at the moment) in order to transition to a piece of the other source song). Is there a good site that goes into detail about this particular thing. BTW: SuperiorX your assumption about importing the midi songs is spot on. 3) Leads. Should I only have one? Do I need to get rid of instruments or just change to different instruments (A list is below so I'll take suggestions)? Can my bass guitar become a lead and then go back to what it was doing before or is this considered music sacrilege and a horrific practice? Does highest volume indicate that this instrument is "the lead"? 4) More source tunage would help the recognizability for the listener. Maybe go back and add in some more after I fix these other problems. Here are my track instruments. And it is EQ'd based on the frequencies beside the track names. French Horn Staccato (1500+ Hz) VIntage Voltage Bass (500 Hz) * Tight Synth Bass (1200 Hz) * Beatnik Guitar (180 Hz) Compressor side chained to Deep House Kit (I don't really get compressors yet but liked the effect the beat has on this instrument) Deep House Kit (60 Hz) Trance Remix Kit (70 Hz)
  22. Hello, everyone this is my first time using the workshop so if I'm posting irresponsibly please call me out on it and I'll make an effort not to screw up again. Ok onto my WIP... It was inspired by the recent ongoing megaman remix tournament. I hope it doesn't give you tinnitus but that said it has many problems so I'd like to work on the worst ones first. I tried learning some basic EQ stuff but don't really know if that was successful or not. I need to add panning to fill out some of my soundscape among other things. I've got tough skin so give it to me straight and tell me what to do to improve it and my skill set in general. Thanks for your time. Also thanks to the other remixers in the WCRG who've helped get me thus far You've been very helpful. WIP Location: http://soundcloud.com/darrencsmith/tides-of-battle Creation Program: Logic Studio Skill Level With Program: Beginner Source Tunes Names 1) MM5 Wave Man Level Theme 2) MM1 Rock Monster / Yellow Devil Fight Source Tune Links 1) 2)
  23. Failure is a bitter sweet thing. True it makes us feel bad and unfulfilled but it also serves a better purpose. It makes you stronger by giving you the desire to out do yourself. Who is to say that you would fail on your next attempt? Hmmm... Even in failure great things are born
  24. To the one with the avatar of Phanto (previously with a sig resembling Kisuke Urahara from Bleach), Please elaborate on this Silver Surfer mention. I am not privy to the super top secret information that took place at this event called "mAgFesT". Us peons would like to hear "the down low" (At least I would anyway). Thanks
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