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Darkflamewolf

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Everything posted by Darkflamewolf

  1. MkVaff has now joined the team and has claimed Rith Essa!
  2. I wish I had more history to say about this track that I did with the others, but I don't. This track is just plain awesome. I thought it an interesting choice to do a spaghetti western theme for the track with Jorito pitched it, but I was willing to give it a whirl. I know this was a combo track of Yafotuma Dawn and Eastern Sky Pirates, but it was clear the Sky Pirates was the dominant theme of the two, Jorito struggled hard trying to incorporate Yafotuma into the melody somehow. Within a short span of a few months, he gave me a WIP that sealed my love for the peace and I signed off on this amazing rendition and he went full throttled and got additional performers to make it the best it could be! Definitely one of my favorite tracks on the album and hot off the heels of the atmospheric Dark Rift theme "The Darkness is Already Here." A perfect wake-up call from the somber rift, just like in the game!
  3. *****Project Update #1***** With the advent of this update, and GlacialSpoon signing on for Spawnship, we now have 6 remixers on board with at least another 10 interested in a few months once other commitments are fulfilled! Things are looking up and it's not even been a month! Sure, there's only been 1 initial WIP submitted so far, but none of the deadlines have been breached and everything looks to be on track! I'm excited and hopeful for this album. Definitely a good idea to scale back since Arcadia Legends and focus on a more condensed and focused 1-disc album for my second project. Will be updating everyone like this at least once a month to keep interest current and to be 100% transparent to remixers and fans of JFG about the state of the album! Look forward to more progress next month! EDIT: And now we have Piratecrab signed on for Boss Battle!
  4. And since this year is the 20th anniversary of the game, here is a look back 20 years later to see if this games holds up to today!
  5. bLiNd has signed up for SS Anubis! We're doing great so far on interest! We got 8 others also interested in claiming tracks, but are holding off due to other commitments and real life things, so definitely checking back in with them in a month or two!
  6. Sam Dillard joins to remix Water Ruins! Big welcome to Sam! I’ll adjust the track listing colors later tonight.
  7. This track got passed around to a few remixers until it landed onto Kylok's lap. He had a specific vision and he went with it. It was Modus who stepped in front and center to really deliver the hard feedback to make this a standout track. Where it was initially mixed soft, he wanted it pumped out louder and specific instrumentation to be more felt to invoke the mood and feel of our first time traversing Valua City ourselves in SOA and feeling the grime, grit and despair of that city. Kudos to Kylok for bringing it all into stark reality for us.
  8. This track was finished quite early in production, like literally in the first few months of the project initiation. I went to reach out to a bunch of remixers at the start and OA responded back claiming this combo track, liking the energy and drive to it. Within a few short weeks, he came back with a rockin' finished track and even though I still ran it through the pseudo judges we were using at the time, there was very little wrong with it to change/fix. OA had nailed it on the first go essentially and provided us a great benchmark for quality for the remainder of the tracks that were to follow! Thanks to him for being a fantastically fast and great person to work with on this album!
  9. Aaron Webber @RubyEclipse on Twitter, Social Media and PR guy for SEGA of America was delivered by us, over 70 copies of the physical Arcadia Legends album! They also sent over copies with personalized letters from us to SEGA of Japan where a copy got into the hands of REIKO KODAMA, the producer of Skies of Arcadia! She was VERY pleased! We did it guys! They appreciated all the hard work and effort we did to make this a reality! It may not make a huge difference in getting a Skies of Arcadia 2, but I'm willing to take whatever we can get! Thanks again to everyone who contributed and supported us!
  10. Three claims so far in the first day. Promising start! Really looking forward to seeing how this one shapes up, guys/gals!
  11. @Sbeast @OceansAndrew @GlacialSpoon @Deedubs @zykO @Jorito @Guifrog @PrototypeRaptor @Sam Dillard - Pinging you all specifically since we've worked together before on Arcadia Legends and I enjoyed my experience working with you during that project. Also pinging because each of you delivered fairly quickly and well before expected deadlines, which was always a bonus! I extend to you an invitation to see if you'd like to claim a track or two of this second, smaller album, if not, that's okay too! Thanks again for what you've done for me in the past and looking forward to hopefully working with you again.
  12. Mizar Attacks! - A Jet Force Gemini Album Project Concept One of the last great Rare games on the Nintendo 64. Long after they had made their mark with the phenomenal Donkey Kong Country series, but before they parted ways with Nintendo back in the late 1990s, Rare dropped us a rare gem of a third person shooter in the form of Jet Force Gemini. It was a fantastic mesh of slapstick humor with a dash of surprising violence and dark themes. Aimed solely at the teen exploratory collect-a-thon shooter demographic, this was a underrated game that went completely under the radar as many game companies jumped ship from the Nintendo 64 to other platforms like the Playstation. While the game may not have aged as well by current gaming standards, the soundtrack is as robust and bombastic as ever. Channeling great scores like Star Wars and other epic space franchises, this is one soundtrack I want to see redone. I want it to be a transporting experience and to that end, like Memories of the Chozo, OCR's first album, the compiled tracks will be mixed so that one flows smoothly into the next via arrangement and/or sound effects to form a cohesive listening experience from beginning to end. Come join the fight and take arms against the bug menace as we arrange a forgotten gem, Jet Force Gemini! Original Soundtrack Composters: Robin Beanland, Graeme Norgate, Alistair Lindsay ---- Project Director: @Darkflamewolf (Director of Arcadia Legends) Art Director: Sound Designer/Masterer: AJ the Fox Web Designer: Remixers: @Rotten Eggplant , @Deedubs , @Sam Dillard , @bLiNd , @GlacialSpoon , @PirateCrab , @MkVaff, @aluminum, @Gario, @Glejs, @HeavenWraith Performers (Primary instrument underlined): Finished WAV Evaluators (for OCR album quality purposes): ---- - Claiming All remixers wishing to claim a track should PM me and/or post in the thread. My goal is to use Discord from here on out to coordinate and keep in touch with remixers/contributors. So by claiming, you also agree to hop aboard the JFG Discord server I'll be creating specifically for this album. It'll be used as a professional meeting place. - Genre Guidelines No guidelines! Do what you feel is best to represent the track you claimed! Just be aware we will be merging beginning and endings of most tracks to flow smoothly into each other. Collaborations are highly encouraged! Also, the intent is for this to be an official OCR album, so remixes must meet the appropriate standards. - Deadlines Deadlines will be based on the date which a given track is claimed, but can be modified as needed. The starting point will be: -Initial WIP (something that shows you have started): 1 month after claim -Significant WIP (solid remix concept and progress toward completing it): 2 months after claim -Finished Arrangement (only mixing and/or recording remains): 5 months after claim -Finished Unmastered WAV (complete): 7 months after claim Missing a deadline without communicating with the project director (for a month or more) could result in your claim being dropped! That said, life happens and I believe we all want this project to succeed, so please stay in touch! We can work things out! I'll still be reaching out to everyone every 2 weeks anyway just to check in - probably at the start of each month and midway through on the 15th. Coordinating through the JFG Discord server ---- The Track List Track Claim & WIP Status (19 total) Red - Unclaimed Track - 4 Orange - Claimed Track, no WIP yet - 0 Purple - Initial WIP submitted - 0 Blue - Significant WIP submitted - 0 Green - Finished Unmastered Arrangement submitted - 0 Bold Green - Finished and Mastered Track - 18 Core Track List (FINAL ORDER SHOWN) 01. "Galaxy Quest" - Title Theme/Main Titles - Claimed by @HeavenWraith 02. "Dreadnaught of War" - Battle Cruiser Sekhmet - Claimed by @Glejs 03. "Big Bug Funk" - Ichor ~ Military Base - Claimed by @Deedubs 04. "Tick Tock Tawfret" - Tawfret - Claimed by @bLiNd 05. "Ruins in the Deep" - Water Ruins - Claimed by @Sam Dillard 06. "The Edge Calls Me" - Rith Essa - Claimed by @MkVaff 07. "Goldwood Glimmerstep" - Goldwood Forest - Claimed by @bLiNd 08. "Dance of the Ant Spawn" - Spawnship - Claimed by @GlacialSpoon 09. "Under Cerulean Skies" - Cerulean - Claimed by @Gario 10. "Bone and Marrow" - Eschebone - Claimed by @Deedubs 11. "CompuSiege" - Mizar's Palace - Claimed by @aluminum 12. "Fury Cutter" - Boss Battle - Claimed by @PirateCrab 13. "World Destroyer" - Asteroid - Claimed by @Deedubs 14. "Anthem Anubis" - SS Anubis - Claimed by @bLiNd Bonus Tracks: B01. "Galaxy Quest (voiceless)" - Title Theme/Main Titles - Claimed by @HeavenWraith B02. "Selection of Destiny" - Character Theme/Select - Claimed by @Rotten Eggplant B03. "Dreadnaught of War (alt)" - Battle Cruiser Sekhmet - Claimed by @Glejs B04. "World Destroyer (voiceless)" - Asteroid - Claimed by @Deedubs So although 19 tracks that I would like to see get into the album, only 13 are my personal 'must-haves' to be on the actual album - ones that encompass the 'core' planets and locations you visit in the game. I'd like to fill those in first. The goal is to fit it all on one disc this time. Any extra tracks inbetween like Landing Sequence/Rare Start Logo will be used/remixed by the Sound Designer/Masterer to link tracks together alongside sound effects. ---- Misc. Questions: - How much of my track will be edited to make the cohesive experience? Honestly, not all that much. The track will be mastered separately as its own track and then depending on how it ends and the subsequent track begins, a decision will be made how to mesh the two together to form a seamless transition. Your core track will be unchanged and will still be 100% your inspiration. - What about physical editions? Like before with Arcadia Legends, I do 'plan' on making physical copies as well at the end of it and it should be cheaper too if we're going the 1-disc route. However, it is far too early in the process to be deciding that, just be aware it is on my radar to do and give back to the contributors of this album. Thanks for all your interest and although I'd like to get this done by October 11, 2019 to make the 20th anniversary, I won't be bending over backwards to make it. There is always the 21st anniversary next year! Let's make this next underrated gem soundtrack a success like Arcadia Legends!
  13. Oof... $250 later and all the international shipments are done! Everyone who has been owed a copy has been shipped out! And...I'm still left over close to 200 copies... x_X For those expecting, I'll be emailing you shortly regarding tracking number so you can track packages to your home. And with that, my role in directing Arcadia Legends has come to a final end! Thank you one and all for contributing and following this album and I hope everyone continues to enjoy the music!
  14. Okay, all American/USA based contributors have had their copies sent out to them yesterday. Already sent out your tracking numbers as well to your emails/DMs. I am currently filling out customs forms for the international shipments (and waiting for my next paycheck to hit this Friday) before I gather together the copies to send out to my foreign contributors! Was funny at the Post Office, I literally cleaned them out of all boxes/packages that'd fit two copies of the album. They were like, did you need that many? ME: Yes, yes I do and I'll be needing just as many when I come back to do this again!
  15. Oh, and I guess I can add a new point to this whole discussion, one that isn't discussed much: PHYSICAL COPIES of said album. This isn't required for any album to have physical copies at all. In fact, this is more of a personal choice for the director of the album if they want a physical copy. There isn't going to be some big Kickstarter like there was for FF6: Balance and Ruin for your physical album prints. I think that was a one time thing and a legal quagmire that I feel OCRemix isn't wanting to delve into anytime soon. But can any album have a physical release? I believe so! However, there are some requirements first. 1) The director must be the one who impresses on everyone from the outset their intention to make physicals after album release. Everyone on the OCRemix admin staff and those remixers and contributors to the project need to be aware of this intention and be agreeable to pitching in for the final product. 2) You will not normally see a simultaneous physical and digital release of the album. The digital will always come first and the physicals months later due to logistics and timing, etc. 3) The director is responsible, with their art director, in securing all front/back cover art and disc art for the album. However that happens, either you draw it yourself or you pay a commission for an artist to do it for you, it must be something available and provided for the physical prints. 4) Split your discs up early into track lists where the run times are 74 mins or less per disc to properly fit on physical CDs come printing. 5) After digital release, you'll most likely be working with DJPretzel directly and once your request for physicals is approved on OCRemix admin, they will be covering HALF of the costs. The other half must come from you, the director. This isn't cheap, and the Arcadia Legends album limited print run went close to $2000. So about $1000 needed to come out of my pocket. You can either dump the change all yourself, or get as many folks from those who contributed to pitch in equal amounts of money to add up to your half. However you slice it, you need to provide it. 6) It is generally considered a good recommendation that you order enough for at least two physical copies per contributor to the album. However, not all contributors will be able to or willing to pitch in for the cost, nor will all contributors be willing to respond and provide you with their physical addresses to mail them. (which you'll have to do and pay additional for shipping out of pocket) So it is up to the director if those who neither paid nor provided address get physical copies at all - harsh truth, but needed to be said. 7) Once ordered, the shipment will be split, you'll get roughly half, and OCRemix will get half to give out at their fest panels. Once you receive your shipment, it'll be on you to make good on promises made to all those wanting physical copies. Once those are sent out and you have a bunch left over, the director can do whatever they want with them, raffles, prizes, etc. Just don't sell them! With all that out of the way, physicals are a neat novelty piece and a great reward for all the hard work for everyone who put effort into the project! It isn't ideal for every album, but the option is there if you wish to pursue it. Just know that you, the director, will be the one who foots all the work on this and covering cost when others come up short. So be aware of this! Now for those interested, Arcadia Legends physicals should be finishing up printing this week and hopefully shipping out by this weekend! So for all those waiting on their contributor copies, it won't be long now when I get them and repackage them up and send them out!
  16. And good management and people skills also helps. You definitely need to be empathetic and understanding of the remixers who agree to help you, since they are doing this for free (most times). So understanding they have lives and struggles will help keep your expectations in check. Sure, you can make deadlines, but realize that not everyone can meet them due to a variety of reasons. If you aren't caring how many tracks the album ends up being, this can be a good way of getting 'something' pushed out and securing the tracks that were able to be created in that deadline timeframe. However, unlike that suggestion, I chose to set a goal of 36 tracks - 3 discs for my album, and I personally wasn't going to accept anything less. Sure, it extended the timeline of the album over 3 years, but I felt it ended up being a better product in the end for it. You decide what will work best for your album.
  17. You mean this sort of soundtrack for Godzilla?
  18. Pitch it then. Make it happen. Literally one of the first things I did after I had made the initial project thread and put out a recruitment call, I went down the list from A to Z of all my favorite remixers and painstakingly sent off DMs to each and every one of them (limit 5 per day for these forums) hoping to recruit them to the project. 80% never responded back or even read the DMs. 10% will politely say no for whatever reason. However, the remaining 10% will surprise you and be on board to creating tracks for the album. You just never know until you ask!
  19. There is also nothing stopping you from becoming director and gathering together awesome talent and managing an entire album on your own. (granted, I had help in the way of @Modus, who was invaluable) But anyone can make an album become reality. Arcadia Legends is proof of that. However, it is a lot of work, keeping up to date on both remixers,, artists and more and making sure everything is flowing smoothly and on time. It takes a lot of organization and patience and definitely a lot of micro and macro managing. It will not be easy, but if you are passionate about the project, others will see that and hopefully will want to join and make it a reality too with you.
  20. I'm not sure where else to ping for these folks, but for those wanting physicals who took part in this album and I'm pinging you here, please check your DMs on these forums. Important information is there for you. @Garpocalypse @shredd @Chadlee @bluelighter @Juke @GlacialSpoon @OceansAndrew @YoshiBlade @Deedubs @fxsnowy @Ophanin @Rotten Eggplant @Silent Ice
  21. Nothing is wrong with the track. I was going through my recollection and experience of our interaction during the production of the track.
  22. For a funny joke title most people will get almost immediately, just name it simply 'Over 9000.'
  23. I always admired and loved the OCRemix albums that would get released every few months. I always dreamed of having one directed by myself one day too. (hey, look what happened!!) However, one thing I did notice that in almost every single one of the albums, @djpretzel always had a hand in it by contributing at least one track. It almost seemed like a tradition at this point - that the creator and owner of OCRemix involves himself at least once in every major project released. So, obviously I had to ask the man himself if he was willing to donate a track to the cause after it was approved for official album status. Imagine my surprise and excitement when he said yes! However, true to form and to the advice other album directors gave me, they all mentioned that @djpretzel would take his time and most likely be the last track to be finished for the album....and boy did he not disappoint! If it weren't for a last minute change for Fina's Theme involving @Deedubs at literally the 11th hour (no kidding, it was finished and sent in AFTER the album had been submitted for eval!), @djpretzel's track would have been the last completed for the album! You almost made it there, buddy, but your streak has been broken! haha! As for the track itself, not much to say except he nailed it on the first try, is awesome in every way and I loved it so much that it instantly became my top pick to be the opening track for disc 3. Thanks again to @djpretzel for being so great and easy to work with, you made the final stages of this album submission so much easier and friendly. I appreciate all the help you've given me and the help you'll continue to give as we progress forward in working out these physicals! Huzzah to all for a job well done!
  24. So this was a bit of an interesting track for me. I wasn't really sure how this song would be realized since the original melody was pretty rough to work with and interpret. So imagine my shock and surprise when @TSori came back to me with a trumpet heavy version of Drachma's theme which was a far cry from the more formal and somewhat steadfast mournful tune that one could describe Drachma as being. However, it was very sparse, light in the polish department and definitely in no stage to present as a final track. @TSori himself said he wished he had more skills to make it into the vision he wanted. I told him not to write himself off just yet, because I actually liked the direction he took the song. Knowing that @Deedubs had helped @Supercoolmike out on his track earlier on the album (Which @Supercoolmike should totally submit for eval and approval to OCR!), I took a chance and asked him again to see if he'd assist in helping @TSori out. @Deedubs was gracious yet again and found the challenge invigorating since it caused him to pare down his style rather than build it up, a unique remixing endeavor! What came out of this collaboration was a charming mix that can't help but bring a smile to my face. And the best compliment of all? Whenever it comes on the car stereo, my boys refuse to have us turn off the engine or get out of the car until the song finishes playing! You can't get better feedback than that!
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