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Darkflamewolf

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Everything posted by Darkflamewolf

  1. This track was finished quite early in production, like literally in the first few months of the project initiation. I went to reach out to a bunch of remixers at the start and OA responded back claiming this combo track, liking the energy and drive to it. Within a few short weeks, he came back with a rockin' finished track and even though I still ran it through the pseudo judges we were using at the time, there was very little wrong with it to change/fix. OA had nailed it on the first go essentially and provided us a great benchmark for quality for the remainder of the tracks that were to follow! Thanks to him for being a fantastically fast and great person to work with on this album!
  2. Aaron Webber @RubyEclipse on Twitter, Social Media and PR guy for SEGA of America was delivered by us, over 70 copies of the physical Arcadia Legends album! They also sent over copies with personalized letters from us to SEGA of Japan where a copy got into the hands of REIKO KODAMA, the producer of Skies of Arcadia! She was VERY pleased! We did it guys! They appreciated all the hard work and effort we did to make this a reality! It may not make a huge difference in getting a Skies of Arcadia 2, but I'm willing to take whatever we can get! Thanks again to everyone who contributed and supported us!
  3. Three claims so far in the first day. Promising start! Really looking forward to seeing how this one shapes up, guys/gals!
  4. @Sbeast @OceansAndrew @GlacialSpoon @Deedubs @zykO @Jorito @Guifrog @PrototypeRaptor @Sam Dillard - Pinging you all specifically since we've worked together before on Arcadia Legends and I enjoyed my experience working with you during that project. Also pinging because each of you delivered fairly quickly and well before expected deadlines, which was always a bonus! I extend to you an invitation to see if you'd like to claim a track or two of this second, smaller album, if not, that's okay too! Thanks again for what you've done for me in the past and looking forward to hopefully working with you again.
  5. Mizar Attacks! - A Jet Force Gemini Album Project Concept One of the last great Rare games on the Nintendo 64. Long after they had made their mark with the phenomenal Donkey Kong Country series, but before they parted ways with Nintendo back in the late 1990s, Rare dropped us a rare gem of a third person shooter in the form of Jet Force Gemini. It was a fantastic mesh of slapstick humor with a dash of surprising violence and dark themes. Aimed solely at the teen exploratory collect-a-thon shooter demographic, this was a underrated game that went completely under the radar as many game companies jumped ship from the Nintendo 64 to other platforms like the Playstation. While the game may not have aged as well by current gaming standards, the soundtrack is as robust and bombastic as ever. Channeling great scores like Star Wars and other epic space franchises, this is one soundtrack I want to see redone. I want it to be a transporting experience and to that end, like Memories of the Chozo, OCR's first album, the compiled tracks will be mixed so that one flows smoothly into the next via arrangement and/or sound effects to form a cohesive listening experience from beginning to end. Come join the fight and take arms against the bug menace as we arrange a forgotten gem, Jet Force Gemini! Original Soundtrack Composters: Robin Beanland, Graeme Norgate, Alistair Lindsay ---- Project Director: @Darkflamewolf (Director of Arcadia Legends) Art Director: Sound Designer/Masterer: AJ the Fox Web Designer: Remixers: @Rotten Eggplant , @Deedubs , @Sam Dillard , @bLiNd , @GlacialSpoon , @PirateCrab , @MkVaff, @aluminum, @Gario, @Glejs, @HeavenWraith Performers (Primary instrument underlined): Finished WAV Evaluators (for OCR album quality purposes): ---- - Claiming All remixers wishing to claim a track should PM me and/or post in the thread. My goal is to use Discord from here on out to coordinate and keep in touch with remixers/contributors. So by claiming, you also agree to hop aboard the JFG Discord server I'll be creating specifically for this album. It'll be used as a professional meeting place. - Genre Guidelines No guidelines! Do what you feel is best to represent the track you claimed! Just be aware we will be merging beginning and endings of most tracks to flow smoothly into each other. Collaborations are highly encouraged! Also, the intent is for this to be an official OCR album, so remixes must meet the appropriate standards. - Deadlines Deadlines will be based on the date which a given track is claimed, but can be modified as needed. The starting point will be: -Initial WIP (something that shows you have started): 1 month after claim -Significant WIP (solid remix concept and progress toward completing it): 2 months after claim -Finished Arrangement (only mixing and/or recording remains): 5 months after claim -Finished Unmastered WAV (complete): 7 months after claim Missing a deadline without communicating with the project director (for a month or more) could result in your claim being dropped! That said, life happens and I believe we all want this project to succeed, so please stay in touch! We can work things out! I'll still be reaching out to everyone every 2 weeks anyway just to check in - probably at the start of each month and midway through on the 15th. Coordinating through the JFG Discord server ---- The Track List Track Claim & WIP Status (19 total) Red - Unclaimed Track - 4 Orange - Claimed Track, no WIP yet - 0 Purple - Initial WIP submitted - 0 Blue - Significant WIP submitted - 0 Green - Finished Unmastered Arrangement submitted - 0 Bold Green - Finished and Mastered Track - 18 Core Track List (FINAL ORDER SHOWN) 01. "Galaxy Quest" - Title Theme/Main Titles - Claimed by @HeavenWraith 02. "Dreadnaught of War" - Battle Cruiser Sekhmet - Claimed by @Glejs 03. "Big Bug Funk" - Ichor ~ Military Base - Claimed by @Deedubs 04. "Tick Tock Tawfret" - Tawfret - Claimed by @bLiNd 05. "Ruins in the Deep" - Water Ruins - Claimed by @Sam Dillard 06. "The Edge Calls Me" - Rith Essa - Claimed by @MkVaff 07. "Goldwood Glimmerstep" - Goldwood Forest - Claimed by @bLiNd 08. "Dance of the Ant Spawn" - Spawnship - Claimed by @GlacialSpoon 09. "Under Cerulean Skies" - Cerulean - Claimed by @Gario 10. "Bone and Marrow" - Eschebone - Claimed by @Deedubs 11. "CompuSiege" - Mizar's Palace - Claimed by @aluminum 12. "Fury Cutter" - Boss Battle - Claimed by @PirateCrab 13. "World Destroyer" - Asteroid - Claimed by @Deedubs 14. "Anthem Anubis" - SS Anubis - Claimed by @bLiNd Bonus Tracks: B01. "Galaxy Quest (voiceless)" - Title Theme/Main Titles - Claimed by @HeavenWraith B02. "Selection of Destiny" - Character Theme/Select - Claimed by @Rotten Eggplant B03. "Dreadnaught of War (alt)" - Battle Cruiser Sekhmet - Claimed by @Glejs B04. "World Destroyer (voiceless)" - Asteroid - Claimed by @Deedubs So although 19 tracks that I would like to see get into the album, only 13 are my personal 'must-haves' to be on the actual album - ones that encompass the 'core' planets and locations you visit in the game. I'd like to fill those in first. The goal is to fit it all on one disc this time. Any extra tracks inbetween like Landing Sequence/Rare Start Logo will be used/remixed by the Sound Designer/Masterer to link tracks together alongside sound effects. ---- Misc. Questions: - How much of my track will be edited to make the cohesive experience? Honestly, not all that much. The track will be mastered separately as its own track and then depending on how it ends and the subsequent track begins, a decision will be made how to mesh the two together to form a seamless transition. Your core track will be unchanged and will still be 100% your inspiration. - What about physical editions? Like before with Arcadia Legends, I do 'plan' on making physical copies as well at the end of it and it should be cheaper too if we're going the 1-disc route. However, it is far too early in the process to be deciding that, just be aware it is on my radar to do and give back to the contributors of this album. Thanks for all your interest and although I'd like to get this done by October 11, 2019 to make the 20th anniversary, I won't be bending over backwards to make it. There is always the 21st anniversary next year! Let's make this next underrated gem soundtrack a success like Arcadia Legends!
  6. Oof... $250 later and all the international shipments are done! Everyone who has been owed a copy has been shipped out! And...I'm still left over close to 200 copies... x_X For those expecting, I'll be emailing you shortly regarding tracking number so you can track packages to your home. And with that, my role in directing Arcadia Legends has come to a final end! Thank you one and all for contributing and following this album and I hope everyone continues to enjoy the music!
  7. Okay, all American/USA based contributors have had their copies sent out to them yesterday. Already sent out your tracking numbers as well to your emails/DMs. I am currently filling out customs forms for the international shipments (and waiting for my next paycheck to hit this Friday) before I gather together the copies to send out to my foreign contributors! Was funny at the Post Office, I literally cleaned them out of all boxes/packages that'd fit two copies of the album. They were like, did you need that many? ME: Yes, yes I do and I'll be needing just as many when I come back to do this again!
  8. Oh, and I guess I can add a new point to this whole discussion, one that isn't discussed much: PHYSICAL COPIES of said album. This isn't required for any album to have physical copies at all. In fact, this is more of a personal choice for the director of the album if they want a physical copy. There isn't going to be some big Kickstarter like there was for FF6: Balance and Ruin for your physical album prints. I think that was a one time thing and a legal quagmire that I feel OCRemix isn't wanting to delve into anytime soon. But can any album have a physical release? I believe so! However, there are some requirements first. 1) The director must be the one who impresses on everyone from the outset their intention to make physicals after album release. Everyone on the OCRemix admin staff and those remixers and contributors to the project need to be aware of this intention and be agreeable to pitching in for the final product. 2) You will not normally see a simultaneous physical and digital release of the album. The digital will always come first and the physicals months later due to logistics and timing, etc. 3) The director is responsible, with their art director, in securing all front/back cover art and disc art for the album. However that happens, either you draw it yourself or you pay a commission for an artist to do it for you, it must be something available and provided for the physical prints. 4) Split your discs up early into track lists where the run times are 74 mins or less per disc to properly fit on physical CDs come printing. 5) After digital release, you'll most likely be working with DJPretzel directly and once your request for physicals is approved on OCRemix admin, they will be covering HALF of the costs. The other half must come from you, the director. This isn't cheap, and the Arcadia Legends album limited print run went close to $2000. So about $1000 needed to come out of my pocket. You can either dump the change all yourself, or get as many folks from those who contributed to pitch in equal amounts of money to add up to your half. However you slice it, you need to provide it. 6) It is generally considered a good recommendation that you order enough for at least two physical copies per contributor to the album. However, not all contributors will be able to or willing to pitch in for the cost, nor will all contributors be willing to respond and provide you with their physical addresses to mail them. (which you'll have to do and pay additional for shipping out of pocket) So it is up to the director if those who neither paid nor provided address get physical copies at all - harsh truth, but needed to be said. 7) Once ordered, the shipment will be split, you'll get roughly half, and OCRemix will get half to give out at their fest panels. Once you receive your shipment, it'll be on you to make good on promises made to all those wanting physical copies. Once those are sent out and you have a bunch left over, the director can do whatever they want with them, raffles, prizes, etc. Just don't sell them! With all that out of the way, physicals are a neat novelty piece and a great reward for all the hard work for everyone who put effort into the project! It isn't ideal for every album, but the option is there if you wish to pursue it. Just know that you, the director, will be the one who foots all the work on this and covering cost when others come up short. So be aware of this! Now for those interested, Arcadia Legends physicals should be finishing up printing this week and hopefully shipping out by this weekend! So for all those waiting on their contributor copies, it won't be long now when I get them and repackage them up and send them out!
  9. And good management and people skills also helps. You definitely need to be empathetic and understanding of the remixers who agree to help you, since they are doing this for free (most times). So understanding they have lives and struggles will help keep your expectations in check. Sure, you can make deadlines, but realize that not everyone can meet them due to a variety of reasons. If you aren't caring how many tracks the album ends up being, this can be a good way of getting 'something' pushed out and securing the tracks that were able to be created in that deadline timeframe. However, unlike that suggestion, I chose to set a goal of 36 tracks - 3 discs for my album, and I personally wasn't going to accept anything less. Sure, it extended the timeline of the album over 3 years, but I felt it ended up being a better product in the end for it. You decide what will work best for your album.
  10. You mean this sort of soundtrack for Godzilla?
  11. Pitch it then. Make it happen. Literally one of the first things I did after I had made the initial project thread and put out a recruitment call, I went down the list from A to Z of all my favorite remixers and painstakingly sent off DMs to each and every one of them (limit 5 per day for these forums) hoping to recruit them to the project. 80% never responded back or even read the DMs. 10% will politely say no for whatever reason. However, the remaining 10% will surprise you and be on board to creating tracks for the album. You just never know until you ask!
  12. There is also nothing stopping you from becoming director and gathering together awesome talent and managing an entire album on your own. (granted, I had help in the way of @Modus, who was invaluable) But anyone can make an album become reality. Arcadia Legends is proof of that. However, it is a lot of work, keeping up to date on both remixers,, artists and more and making sure everything is flowing smoothly and on time. It takes a lot of organization and patience and definitely a lot of micro and macro managing. It will not be easy, but if you are passionate about the project, others will see that and hopefully will want to join and make it a reality too with you.
  13. I'm not sure where else to ping for these folks, but for those wanting physicals who took part in this album and I'm pinging you here, please check your DMs on these forums. Important information is there for you. @Garpocalypse @shredd @Chadlee @bluelighter @Juke @GlacialSpoon @OceansAndrew @YoshiBlade @Deedubs @fxsnowy @Ophanin @Rotten Eggplant @Silent Ice
  14. Nothing is wrong with the track. I was going through my recollection and experience of our interaction during the production of the track.
  15. For a funny joke title most people will get almost immediately, just name it simply 'Over 9000.'
  16. I always admired and loved the OCRemix albums that would get released every few months. I always dreamed of having one directed by myself one day too. (hey, look what happened!!) However, one thing I did notice that in almost every single one of the albums, @djpretzel always had a hand in it by contributing at least one track. It almost seemed like a tradition at this point - that the creator and owner of OCRemix involves himself at least once in every major project released. So, obviously I had to ask the man himself if he was willing to donate a track to the cause after it was approved for official album status. Imagine my surprise and excitement when he said yes! However, true to form and to the advice other album directors gave me, they all mentioned that @djpretzel would take his time and most likely be the last track to be finished for the album....and boy did he not disappoint! If it weren't for a last minute change for Fina's Theme involving @Deedubs at literally the 11th hour (no kidding, it was finished and sent in AFTER the album had been submitted for eval!), @djpretzel's track would have been the last completed for the album! You almost made it there, buddy, but your streak has been broken! haha! As for the track itself, not much to say except he nailed it on the first try, is awesome in every way and I loved it so much that it instantly became my top pick to be the opening track for disc 3. Thanks again to @djpretzel for being so great and easy to work with, you made the final stages of this album submission so much easier and friendly. I appreciate all the help you've given me and the help you'll continue to give as we progress forward in working out these physicals! Huzzah to all for a job well done!
  17. So this was a bit of an interesting track for me. I wasn't really sure how this song would be realized since the original melody was pretty rough to work with and interpret. So imagine my shock and surprise when @TSori came back to me with a trumpet heavy version of Drachma's theme which was a far cry from the more formal and somewhat steadfast mournful tune that one could describe Drachma as being. However, it was very sparse, light in the polish department and definitely in no stage to present as a final track. @TSori himself said he wished he had more skills to make it into the vision he wanted. I told him not to write himself off just yet, because I actually liked the direction he took the song. Knowing that @Deedubs had helped @Supercoolmike out on his track earlier on the album (Which @Supercoolmike should totally submit for eval and approval to OCR!), I took a chance and asked him again to see if he'd assist in helping @TSori out. @Deedubs was gracious yet again and found the challenge invigorating since it caused him to pare down his style rather than build it up, a unique remixing endeavor! What came out of this collaboration was a charming mix that can't help but bring a smile to my face. And the best compliment of all? Whenever it comes on the car stereo, my boys refuse to have us turn off the engine or get out of the car until the song finishes playing! You can't get better feedback than that!
  18. There is an excellent guide linked by Level 99 found in this thread that explains all of the eval procedures and submission guidelines: It definitely helped me out while I was working on submitting Arcadia Legends.
  19. The site domain from my limited experience with Arcadia Legends is something that DJPretzel will provide for you. He has all the details when it comes time to start building the website. They have a php toolkit and a format they strongly encourage you to follow for ease of transition when you hand over all the web assets for them to transfer to the primary address location. Well, I won't lie, the bulk of 'human-like' artists can be found on DeviantArt, but being a... *ahem* furry myself, I got loads more options and there are other websites out there with artists who can do both furry art AND human art as well. You just have to look around and find them. It can be hard going at times for finding the one artist that truly meets your style and needs and is actually open for commissions. Some take a while to complete, so get started on finding one ASAP.
  20. This song has quite a history. This was always imagined to be the centerpiece to the entire album in my eyes. One of the key defining features of the Delphinus track was how it would subtly change as you flew near each of the major continents of the world, different instrumentation layering itself to give a different flavor as you travel through each section. That aspect of the track always stuck out to me and I was always hoping we could incorporate that somehow into the remixed version. Although the album already featured a few interesting combo tracks, where we mixed two similar or even dissimilar songs together to form an interesting blend, this was going to be on a whole different level. So I started pitching the idea to many people, saying the Delphinus track, if they were interested in it, had a VERY special requirement request placed upon it. Most were intrigued by the source tune, but the moment they heard the additional requirements to add into the song, they immediately bowed out. I can't recall how many remixers I approached with this track, each one turning it down for various reasons. It was getting to be one of the last 4-5 tracks left on the album unclaimed. We were starting to despair that we would even get anyone at all for it and the original vision I had wanted. I was considering taking away the request and just having the plain source tune by itself be the only thing a remixer would have to do. Help arrived in the form of @Jorito. At first, he wasn't keen on producing another track for the album, having since submitted one already in the form of il buono, il brutto, il pirata dell'aria. He was busy with various other projects and remix songs. So I moved on to pitch it to others. In the end, he came back around and asked about the album and I mentioned there were only a few tracks left. He was interested in the request for the Delphinus and I told him my vision. He said it was highly interesting and he would think on it. I think a week or two went by and he came back inspired, saying he had the perfect idea for it. Why just layer instrumentation over the original melody? Why not just take the listener directly into the culture of each moon, incorporating rather the Delphinus track INTO the separate musical elements rather than those cultural tracks into the Delphinus? Let Delphinus be the bridge to this big melody than the sole focus? After many months of going back and forth and tons of feedback, he dropped what simply was one of the best and most impressive songs of the entire album. He even loved the title to our second disc that he asked if he could appropriate it for his own song. Given that it was a bridge between disc 2 and 3, I figured there was no better track name for this than that. The moment I heard it, I knew immediately it was going to be the showstopper to end the second disc and seque us into the third. It had elements of songs that had come before and previewed songs we had yet to hear. It was the perfect bridge to the perfect album for Skies of Arcadia. Thank you again, @Jorito for a job well done!
  21. We had to hire out our artist and pay money out of pocket for our art. That may or may not be feasible for you.
  22. @TSori, I will give you a nice, warm fuzzy. Out of all the tracks on the album, my two boys absolutely love and adore your 'Better Days' track. So much so that when it comes on, they instantly recognize it and forbid us to change the song or even stop the car and get out if we go anywhere until the song finishes. lol
  23. Unfortunately, I do not have as much to say as background info regarding this track. I know it was one of the first five received during year 1 of the project and it was relatively painless. @Ganaé approached me about the track and I was willing to let him have a crack at it, despite not knowing or having heard about him prior. What he returned was a faithful, yet expansive take on the Sky Pirate Island theme. I do remember that there was a language barrier of sorts as we went back and forth with him on polishing up the track with the faux judges we had signed on board to donate time to the project. However, he wrapped it up fairly quickly and finalized the piece within the first few months of the album production cycle. It's finally good to have this track see the light after so long sitting on my hard drive.
  24. What can I say? I truly lucked out with @Sam Dillard. Back when I was first recruiting for the album during year 1 of the project, I was literally taking shots in the dark. I was going down the alphabet of the Remixer roster on the forums and sending messages out (5 at a time per day, since that was a limit, it was painful). 90% never got back to me, the other 5% weren't interested and then there were the remaining 5% that agreed to the project It was to my great shock and surprise when Sam Dillard responded back saying he had fixated on the Great Silver Shrine track. Since he was inbetween projects, he was more than willing to help us out. I believe I had originally tapped @Platonist for the track, but after several false starts and real life creeping in, he had to bow out. So it was definitely a stroke of luck when Sam Dillard rolled in and created something completely unique with the piece. As stated in his commentary for the track, he took the essence of the original song and turned it into something different, yet recognizable. Unfortunately, he had to get back to his own endeavors shortly after completing the track and could not stick around to polish it up for any faux judges feedback from @Gario or @timaeus222. I still pushed it their way just in case they felt there was anything jarring, but as expected, nothing surfaced and it was pitch perfect the moment Sam turned it in. I have to give a big thanks and kudos to Sam for taking time out of his busy schedule to lend his talents to this album!
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