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Sole Signal

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Posts posted by Sole Signal

  1. FEBRUARY 2009 ourstage

    www.ourstage.com/judge

    Hey guys, instead of starting a new topic just thought I would bump this old one.

    There's about one hour left to vote for semifinals. So far we've got:

    Audix - Club/Dance - Visions

    Audix - Techno - White Rain

    I really dislike pandering for votes, but not enough to stop me from posting this I suppose. :< Thanks to any who may jump in to vote tonight! Semis go by really fast; it really only takes about 15 minutes to go through a category.

  2. I take recording arts and sound designing classes. They tell us that mixing with headphones is a BAD idea. I guess this isnt the case for most of you people since you guys seem pretty good at this.
    Every music forum I've ever been to, there are always folks railing against mixing with headphones. It's all about results; different methods for different mixers.
  3. I do the majority of my mixing on headphones, the ATH-M40s. Once you get to know how good mixes sound on a certain set, you can start to compensate for the issues that people have brought up here. Running the track through several different monitoring systems to simulate the usual listening environment is always a good idea (i.e. standard car system, home entertainment system, earbud headphones).

    As has been mentioned several times now, coming back to listen to a track after a day or so can help, although most times one night of rest is enough for me. I'll work on a track late into the night and force myself to keep adding material. The next morning it is a lot easier to assess what needs to be tweaked and has enough freshness to give me inspiration to keep working. I tend to mix and "master" while I move through the mix so that once I get to the end, the track is usually done.

  4. I thought it was obvious that this film series was featuring original characters. Freeman doesn't wear a beanie, Alyx isn't blonde, and neither of them escaped to White Forest on foot.

    I thought the same thing; "Freeman" looks nothing like himself, and neither does Alyx. Visuals are amazing though.

    Also, am I the only one who at first glance thought that was the LOTR tower?

  5. Does the new patch tweak some of the hit-box issues we seem to run into? I ran into a rather ridiculous issue where I was about three yards away from a target with an autoshotgun with my foe in a corner and it took six rounds to kill him. There's no logical explanation of how I should've missed considering I was really close, using the targeting reticle, and using a bloody shotgun.

    For some reason, shotgun hit-detection seems pretty crappy for me. Other people seem to shoot it fine. I know I'm not great at the game, but when stuff like the above happens on a semi-regular (though less extreme) basis, it tends to be a bit of frustration.

    Either way, I'm looking forward to the patch. Other than the shotgun thing lately, I've still been having a blast. :D

    Was it immediately after a spawn? Like the original game, there is about a 2 second delay before you can take damage. Also like the original game, after you take damage, there is another small delay before you can take more. It's much better to shoot in spurts than just emptying a clip into someone.

  6. Yeah, the biggest issues people are mentioning as annoyances occur when servers (unintentionally) mismatch the amount of players with certain maps, or the option to start with a weapon is not selected. 20+ players on complex (auto-suicide spawns) is just insane and reflects badly on the mod, especially when people assume that's how the gameplay is throughout the game. Same with 3-5 players on some of the larger maps when it takes a while to find someone.

    We will soon be releasing a patch that addresses many of the issues people have noted that we have control over. A few of the fixes are allowing servers to select from a random weapon set rather than just random weapons, and also fixing the issues with the better guns coming at spawn in the lvl1 spots. We're also recommending settings for servers to use.

    The sound effects and voices dropping out thing at death is a Source issue as I understand it. Our programmer explains it somewhere on the GE forums.

    Overall, though, when you have a good balance of players and weapon set, it's great fun.

    EDIT: Thanks Larry, appreciate it.

  7. I've played an early beta, but lag, and glitches affected play. I enjoyed what little I could play. And great job guys!!

    Thanks! Though you may be interested in knowing that Beta 3 is 100x better than Beta 1. It's an entirely different experience.

    @ Zephyr - The tracks are split about 50/50 in the game, though he has a few more in the released zip because I've only been with the mod for about a year and a half. I did nine tracks and seven of the achievement/win/loss jingles. And yes, you do die a lot. :razz: Optimum game size IMO is 8-10 players per map (except in complex), and with most of the servers doubling that number it gets a little crowded.

  8. Thanks guys!

    Ahh, I remember this mod. I haven't played it in a while due to seemingly always empty servers, but I guess I might have another look. Here's to hoping they don't get taken down by an overzealous legal team. Also Audix, the friend function on Steam doesn't seem to find the ID you posted. Are you sure that's right?
    Empty servers are hardly the problem now. We almost have "too" many people for several of the maps. And yeah, that's the correct ID. Just try a search for Audix and scroll until you find it.

    Also, thanks for the recommendation, Triad. It was good to see you in-game last night. I would also love to see more OCR people in the mix. Especially on License to Kill, it's an absolute blast to play, very fast paced.

  9. GoldenEye: Source Beta 3 is now released! It is a dramatic upgrade from the previous Beta, now at the technical level of Half-Life 2: Episode 2. To play, all that is required is at least one Valve game purchased and a free download of the Source SDK Base - Orange Box tool (in the Tools tab of Steam).

    Download mirrors for Beta 3: http://forums.goldeneyesource.net/index.php/board,18.0.html

    I produced about half of the current Beta 3 soundtrack along with Basstronix. We blended the old-school GoldenEye feel with orchestral and electronic elements for a fresh new take on the classic themes. Also included are several of our own "original" remixes of the bond theme.

    The soundtrack can be downloaded here:

    Mirror 1: http://ryanlobbins.com/mods/goldeneye/downloads/GES_Beta3_OST.zip

    Enjoy! This has been a project I've been working on for quite some time and am proud to have it finally released. Here's a video preview of the soundtrack:

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