Compo: MnP (Meat 'n Potatoes)
Round 21: Aleste 2 - Stage 1
I tried to pick a source that's dear to me (a game from the MSX home computer I grew up with), but also one that I hope is accessible and open enough for some interesting interpretations. Eventually came up with the first level song of Aleste 2, a shooter for the MSX2.
-Jorito
Youtube
Midi
Starts: 15/08/2014
Ends: 29/08/2014 2pm Friday
Vote Ends: 31/08/2014 12pm Midnight Friday
Submit your remix Here when completed.
MISSION STATEMENT
The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. A modicum of originality is recommended, but not required.
All competitors and voters must adhere to the rules stated within: Competition Code and Conduct *
MnP Instructions
1. Covers and Sound Upgrades are permitted.
2. As long as you can still capture the source tune's mood and around 75% of the notation, you'll be golden. If you're going to change the genre up completely, be sure to keep the previous statement in mind. For example, a source tune that is fast-paced and energetic that's remixed into a mellow/chill-out theme would be a hard sell. Please refer to the example tracks at the bottom to get a feel for what I mean. Or better yet, check out the submissions of previous rounds.
3. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max).
4. Only 1 entry per participant.
5. Previous winner cannot participate, but can submit a bonus, as well as have a vote that counts 2x
6. Submission must be made specifically for this competition, otherwise it will have to be a bonus track. Taking an old idea of yours and heavily revising it is permissible.
Example Tracks:
FF7_SonOfChaos,
SMW_Monstrous_Turtles,
Hitman_Contract_Cleaner,
MISC/TIPS
- When picking a source tune, make sure it has a MIDI to make ppl's lives easier.
- In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
- Certain sad or moody source tunes don't have drums or percussion for a reason. So keeping it that way may be the easiest way to retain much of the original feel, such as
and