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Everything posted by Emunator
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Contact Information ReMixer name: ladyWildfire real name: Elizabeth Carter email address: ladywildfire05@gmail.com website: https://soundcloud.com/ladywildfire userid: 11659 Submission Information Name of games arranged: Sonic Chaos (Game Gear), Sonic 3 Name of arrangement: Atlantis Name of individual songs arranged: Aqua Planet Zone, Marble Garden Zone Sources:
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hello again, ocr =) this one's a touch old (i finished it in 2012), but it's still a track i'm quite fond of. remixer name: prophetik music real name: Brad Burr website: i shut down prophetikmusic.net, since i wasn't really using it, so i have no website currently. userid: 8761 name of game: witcher 2 name of arrangement: Caemm elaine luned individual song arranged: dwarven stone upon dwarven stone (#4 on the soundtrack, https://www.youtube.com/watch?v=d_jizNCiInw). the track is quite spacey for most of it, and not really a true 'song' until 1:55, so that's where my arrangement started. your own comments: i contacted katethegreat19 in 2011 for some assistance remixing this track, for an unrealized album. she professed to being quite busy (this was before her album came out), so she recommended a Finnish friend that she knew through YouTube, "ShyTooShy" (that's Merrigan's YouTube channel's name). i got in touch with her and she was quite interested in putting this together. we nailed down some initial background tracks, got an idea for the actual melody and how we wanted to do the vocals, and she wrote some original lyrics using the Lore pages on the Witcher's wiki in in-game elvish (that are startlingly applicable to the storyline in the Witcher and the Witcher 2, actually). . real life hit, then, and i spent almost a year struggling to find time to compose. i finally was able to put some time in to finish the backing tracks when my wife finished her masters work. Merrigan recorded her parts, and we were able to get them mastered and into the track. then, in true prophetik fashion, i sat on the track for a year and a half while doing nothing with it even though it was finished. i figure it's time to let this one out into the world. on the technical side, the majority of this was done using FL Studio and Melodyne, with Omnisphere, EDIROL Orchestral, Elastik, and Kontakt 4 making appearances. nothing complex on the mastering side, since i'm not very good at that part anyways =) enjoy! Lyrics: Caemm elaine luned Mire belleteyn eate blath esseath feainnewedd gar'ean ilamas invaerne Va faill eate ceadmil gwen tedd Midvaerne shaent Me wedd, caelm caerme dice dearme, evelienn esse... Gynvael, evelienn esse gynvael A'taeghane minne, me Luned Translation: Come, beautiful daughter Look at the blossoming summer-flower You are a child of the Sun consider the maturing winter Farewell summer Greetings white season Midwinter song My child, slowly destiny says goodnight everything will be... Ice, everything will be ice Today love, my daughter. Source: https://youtu.be/d_jizNCiInw?t=1m55s
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remixer name - TheWereSloth real name - Scott Hanks email - website - http://www.redheadgames.com game - Metroid arrangement - Kraid’s Layers songs arranged (original) - Kraid’s Lair Thanks! Source:
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Hey there OCR, This was my first submission from The Sonic Zone Remix Competition 2014. My zone theme was Metropolis Zone from Sonic 2, which is arguably one of my favorite zones in the game. I wanted to do a remix that captured a lot of the energy of the original source, but turned things up a notch with some layered synth instruments and some tasteful SFX and scratch sample use; something I think it particularly relevant in the Metropolis B melody section. Hot Crater makes an appearance in some of the backing parts throughout, but also is featured more prominently in the middle section of the track, as well as in the counter-melody that is playing off the classic Metropolis melody at the end of the song. Above all else, I wanted to create something both full of energy and a lot of fun. Enjoy! My Contact Info: My ReMixer name: SuperiorX My real name: Matt Keller My email address: My userid: 28286 Submission Info: Games arranged: Sonic 2 (GEN), Sonic Advance 2 (GBA) ReMix Name: Urban Renewal Songs arranged: Metropolis Zone, Hot Crater Sources: Metropolis Zone (Sonic 2)
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Hey OCR! Your ReMixer name: Garpocalypse Your email address Your website: Garpocalypse.blogspot.com Forum ID 31287 Name of game(s) arranged Mega Man 7-Shademan Mega Man 10-Ballade Name of arrangement The Underwater Adventures of Shadedog This was my second entry for the 2013's WCRG. I absolutely love the soundtrack to Aquaria and after playing it a little while one night I thought it would be fun to try to adapt the Shademan theme to have a more watery feel to it. Source Breakdown: 00:24-01:27 Shademan 01:28-01:49 Ballade 01:50-02:10 Shademan 02:11-02:53 Ballade 02:53-03:35 Variation on Shademan 03:35-03:58 Ballade 03:59-04:19 Shademan 04:19-04:40 Ballade 04:40-End Shademan Sources:
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Hi, Long time no see! Been fairly busy since my first post 2+ years ago and haven't spent much time on remixes since then. However, last July I did find time to remix the title track from Sean Hogan's Anodyne soundtrack. It was done for a remix album he was putting together for the game - I had no intention of ever submitting it to OCR - but I just relistened to it after including it on my original album and thought, "Hey, I actually enjoy this. It probably won't get accepted, but why not give it a shot?" So... here you go. I love the original track - it's short (under a minute long), with not much going on, but it has this wonderfully dreamy and nostalgic sound that instantly transports me to the game world (like most of the rest of the soundtrack). I wanted to keep the dreamy feel, and ended up turning it into a chillout remix, my first attempt at that genre. Hope you enjoy! -Josh Contact Information Your ReMixer name: Drakken Your real name: Josh Freund Your website: drakken.bandcamp.com or soundcloud.com/drakken Your userid: 26449 Submission Information Name of game(s) arranged: Anodyne Name of arrangement: Dreamscapes Name of individual song(s) arranged: Anodyne Composer: Sean Hogan Game was released for PC in 2013 Link to the original soundtrack:https://seagaia.bandcamp.com/album/anodyne Source:
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ReMixer & real name: Eino Keskitalo e-mail: forum id: 20708 Names of game arranged: Portal 2 Name of Arrangement: Motion Sickness Names of song arranged: Reconstructing Science Source: This is a tweaked version of my PRC220 entry. (http://compo.thasauce.net/rounds/view/PRC220). I got lots of great feedback from the competition & in the workshop, especially Gario and timaeus222. Fun side note: I did music for a game jam game just before the round ( ) and used that piece as a template to get the compo submission done quickly. Polishing the mix to this point took the usual two years, though.Arrangement-wise I've taken the basic 8-note melody/figure and based the bassline on it (I've "shifted" it to the offbeat, rhythmically) and built from there. I introduced a bit more obvious/conscious source connections thanks to Gario's workshop mod review. The title is a bitter one, I would love to play Portal 2 (co-op!!!), but I get motion sickness from the game. Some source breakdown follows. Here's the bits I've used from the source: 0:51-1:05 "half-time" main riff 0:00-0:07 "fast" main riff; the variation/ending at 0:05 is only referenced once at a bg melody. 0:29-0:36 background stuttering melody-ish support bleep 0:22-0:29 bassy line 0:00-0:08 revving up, no source 0:08-0:23 stutter support bleep 0:24-0:53 bass line made from the half-time main riff, stutter support bleep 0:53-1:08 bass line made form fast main riff, slow square wave bleeps use half-time main riff 1:08-1:10 actually has a quiet "ticking" line based on the fast half-time main riff 1:10-1:19 half-time bass line with original lead 1:19-1:24 the above continues, with secondary melody based on the fast main riff (from 0:02 and 0:05) 1:24-1:26 ticking 1:26-1:40 square wave lead plays the half-time main riff 1:40-1:48 in addition, the ticking plays the fast main riff 1:49-1:56 in addition, the filtered saw lead is based on the bassy line from source 1:56-1:58 it's the ticking! 1:58-2:13 original section, though there's some ticking and stuttering in there from the source 2:13-2:43 the fast bass line + the half-time riff on the square lead; original leads, ticking & stuttering from source in the background 2:43-> the ticking.. THE TICKINGGG Yeah. Cheers! Source:
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OCR03121 - *YES* Final Fantasy 10 'Laguna Tides'
Emunator replied to Emunator's topic in Judges Decisions
You know, I noticed that shaker issue too but I let it slide, but now that I listen again it's really bothering me. Since someone else noticed it too, I'll make a tweak and pop out a new version when I get home. Thanks guys -
OCR03068 - Super Smash Bros. Melee 'S-Tier'
Emunator replied to Liontamer's topic in ReMix Reviews & Comments
Holy hell this is a stellar remix, guys. I can't sing enough praises about how seamlessly your styles mesh, and just how goddamn cool this is. Definitely one of the best high energy tracks we've had in a long while! -
*NO* Wrath of the Demon 'Wrath of the Demon (Requiem Mix)'
Emunator replied to Chimpazilla's topic in Judges Decisions
Quick notes: pretty nice sounding, but there's times when the dynamics are TOO strong on the loud notes. The sample quality is better than I normally hear on acoustic guitar but the lack of expression on anything other than velocity and the occasional pitch bend is off-putting, it's hard for me to feel engrossed in this. What is here is nice, but something feels incomplete about the mix - there's enough secondary elements so that it doesn't feel like a solo guitar arrangement, but not enough to really feel like a full composition. Can't tell if it's an arrangement/writing issue or if the mix is lacking in low frequencies? Gotta listen to this more. EDIT 2/10/2015: After giving this a break and listening again, I think I'm going to stick with my gut reaction on this. Each of the issues above would not necessarily be a dealbreaker alone, but this just doesn't feel like a complete concept. The sequencing on the guitar is better than most attempts I've heard at sequenced guitar, but still not convincing enough to work for me. The way the background elements flutter around the guitar without really grounding the track makes this feel slightly directionless. On repeat listens, the strings also sound unhumanized and unrealistic to me, as well. It's really hard for me to pin down what I would recommend to make this work. I feel like there might be some limitations on how far you can take this without enlisting the help of an actual guitar player, but aside from that there's some structural/flow issues that I feel need to be addressed too. It's tough to do this because I actually really like your concept and inspiration behind the mix, and the way you derived this from the source tune was very cool. But the execution just isn't totally clicking for me. I'm interested to see how this vote pans out. Good luck either way! NO (resubmit) -
*NO* Mega Man 7 & V 'Involuntary Planetary Motion'
Emunator replied to Chimpazilla's topic in Judges Decisions
Quick notes here... strong mix of sources, as usual, but this feels very "paint by numbers" to me... nothing jumping out as very memorable. Noticeable lack of bass for the first part of the song compared to later on. Mixing is a bit troublesome, but I need to think on this to determine whether it's solid enough to pass despite feeling generic and by-the-book. EDIT: Honestly, on my second listen through I feel like I didn't give nearly enough credit to this with my initial impression. There's actually quite a bit of personalization going on here with the synth design and I can tell that, although it sounds fairly similar to your usual work, there was still a tremendous amount of attention to detail put into crafting this. I'm not sure what I was hearing on my first listen, but my second impression of this track was much more positive. The lack of bass at :48 still seems like a big error, when you compare it to 2:14 and onward, for example. I feel like that would be a relatively quick fix, but beyond the scope of a YES (conditional) vote. Other than that, I have no issues with this that would keep it from passing, but the lack of bass presence for the first 2 minutes ends up being a dealbreaker in my book. NO (quick resub please!) -
OCR04149 - *YES* Plants vs. Zombies "Cerebral"
Emunator replied to Chimpazilla's topic in Judges Decisions
Hmmm... I don't really know how I feel about this. Chimp noted that she wanted to hear "more" from this arrangement, and I agree entirely. This feels like there's a lot of unrealized potential here compared to what I've heard Shaun in the past, but at the same time it doesn't feel like an incomplete piece, either... it's just a little underwhelming. Breaking out into some more bombastic percussion or some more interesting sound design in the breakdown sections would certainly have helped ramp this up in my eyes. Curiously enough, even though you were trying to get away from synths and get back to more organic instruments for this arrangement, I actually really like how you handled the synth parts of this, and think this is a great example of how I'd like your synth leads to sound in other tracks (such as your recent FF4 submission, "Eclipse.") The acoustic instruments overall work pretty well. The percussion has its fair share of flourishes but mostly resides in the background. Yeah, I dunno... this isn't your strongest showing but I think it's just solid enough to get by. I like that you're experimenting with some different sound pallets and styles though! YES (borderline) -
Hey Mads! Been a while Really made me happy to hear some new stuff coming from you. I agree that I like this track in a bubble. The intro/outro are quite spacey and it's great hearing your acoustic guitar coupled with a more fleshed-out soundscape. I really want to give you more credit for source usage on this, because I'm hearing a lot of hints of Pikmin throughout the song, but the percentages really don't work out in your favor... The chord usage in the first minute is identifiable but not dominant. It's not until the switch at 1:00 where things really click into place. I tried to connect 1:30 in your remix to :48 in the source, but the phrase never seems to resolve so it ends up feeling more "inspired by" than anything. But that connection might be worth looking into for Chimp/other judges, they might find more of a connection there than I am. Production-wise, things are mostly solid - your acoustic guitar is impeccable as usual. The metal passages aren't as bulletproof - 1:30 - 1:59 felt lacking in bass although I could hear how you were emulating traditional black metal production style so maybe that was intentional? Guitar tone is working, drums are slightly stiff (watch your hi-hat patterns) but nothing was seriously wrong with it. Really, this comes down to source usage for me more than anything. I want to give more credit but most of this feels more inspired by the source than anything. Keep sending stuff our way and definitely resubmit this one if you feel you can introduce more overt source into it! This version just isn't cutting it for me... will keep this on my playlists regardless, though! NO (resubmit?)
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Very heartfelt, moving performance. Instantly, the concept, original and cohesive lyrics, and the expansion from the source earns some major points in my book, despite some of the flaws I'm going to elaborate upon. Your vocal style has grown on me with repeat listens, and I especially have to give props for how expressive and emotive you became from 3:37 onward. Everything really came together in those final sections I have a bit more to critique on the production side than some of the other judges. First of all, I agree that the guitar sounds over-compressed and/or lo-fi... generally just plain off in the mix. Regarding the strings, I felt that the samples and the articulations you're using work great when playing the long, sustained swells that comprise most of the backing track, but the faster legato passages from :26 - :34 or :10/3:04/other places throughout the track fall flat to me in terms of realism. The piano sample was also distractingly low-quality in the higher octaves at 3:17 - 3:54. On the topic of vocals, I didn't hear most of the autotune issues that Will chimed in on. The vocals don't sound totally professional, but for an amateur fan site like ours I thought Dustin's recording/processing work was more than enough to get the job done here There were a couple of curious anomalies that bothered me, namely the abrupt vocal cuts at 1:17, 1:38, 3:41, and 4:36 that just felt like slightly sloppy editing. It would be nice to have those ironed out but it's not a dealbreaker by any means. I found the arrangement to be pretty static up until the 3 minute mark. I would have preferred that section to be more condensed, or feature more variation. The breakdown around 3:01 was a welcome change, and the higher-intensity sections that followed felt like a natural expansion on the groundwork you laid down. Overall, all of my nitpicks pale in comparison to what your arrangement gets right. As a whole, the blemishes are relatively minor and infrequent, and for the majority of the time your production is more than adequate for the concept you were trying to execute. I went back and forth on this track for a long time but I feel comfortable passing it in spite of its shortcomings. Best of luck with the rest of the vote YES
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wip Yoshi's Island Remix - Intro (Yoshi Start Demo) [2nd Edit]
Emunator replied to nOkbient's topic in Post Your Game ReMixes!
Hey, I don't have a ton of time to critique this just now but I really thought this WIP was super promising so I'm bumping this in hopes that your new version gets some additional feedback. I'll try and chime in soon, myself! -
OCR03119 - *YES* Dark Souls 2 'Like a Dream'
Emunator replied to Chimpazilla's topic in Judges Decisions
This combination of instruments, and particularly the acoustic guitar and piano samples that you're using, hearken back to the old days of OCRemix. This strongly reminds me of Disco Dan's "Green Amnesia" or Scott Peeples' "Another Inspiration." While the sample quality isn't totally realistic, your production quality has kept up with today's standards and your arrangement is fantastic, especially for such a simplistic source. This really does remind me of the "good old days." Nothing more to say about this, I think this is excellent I love how each of your Dark Souls submissions have been so personalized and unique from one-another, and from the sources that you're remixing. You're building up quite a nice catalog here Alex! YES -
Indeed, I'm hearing the same mixing critiques that Nutritious pointed out - there's a very distant, muddy quality about the arrangement all the way through that doesn't seem to click with the style you're writing in here. The rhythm guitars are marginalized in the mix to the point where I can barely discern them most of the time. One major thing that bothered me about the first minute of this track was how rigidly-quantized everything was to the grid. The drums, guitar chords, and strings all follow the same consistent pattern, which made that portion of the song sound very boring and simplistic to me. Luckily this issue goes away as the song progresses and the writing/rhythms become more complex, but the lockstep rhythm in the first minute did not give me a good initial impression of this track. Things get a lot better as the arrangement progresses - you have some really excellent writing going on as your track builds to a climax. Past about 1:45, this is top-tier RoeTaKa work as far as the arrangement is concerned. Throughout the track, I agree with Nutritious that the drum writing left something to be desired in terms of variation. There are a decent amount of fills to be found, but the core of the writing isn't wowing me like the rest of the writing was. Did anyone else find the ending awkward and a little corny, though? Something about the isolated stabs and the quick decay on all of the instruments for the final cadence did not work for me at all. I'd love to hear if anyone else has any strong opinions on the ending one way or another. Overall, this is a great adaptation of the source that skillfully introduces your personal style into the original melodies. I appreciate the ambitiousness to your approach, but the mixing issues coupled with the other issues I've pointed out make this not as strong of a showing as your previous remixes. I'd love to see you take another stab at this, there's a huge amount of potential to this arrangement but there's a few things holding it back from reaching that level. NO (resubmit!)
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*NO* Final Fantasy 6 'All Your Espers Are Belong to Us'
Emunator replied to Chimpazilla's topic in Judges Decisions
Ehhh, I am not feeling this as much as Nutritious. The production shows its age here, with everything feeling just a bit muddy. Not a huge deal itself, but truthfully I'm just not finding much to latch onto with this arrangement for the first 1:30, which sits pretty comfortably in "cover" territory. The guitar tones are nice and the performances are adequate, but underwhelming in the sense that there's just not much interesting going on. I also felt like the drums were pretty much on autopilot for that first portion of the song - the hi-hats particularly start to sound annoying from 1:04-1:24. From there, things get a bit more interesting. The rhythm work is more interpretive and the arrangement finally feels like it's building up to something cool and going somewhere. It wasn't until 2:14 that the song finally found a groove, and then it was over about 20 seconds later. The ending left things feeling unresolved, as Nutritious pointed out. To me, there's just not enough interesting content going on here - given the short length of your remix, it's disappointing to see that the majority of it retreads the same steps as the source and it only really starts to get interpretive toward the very end. I'd love to hear more work from you, as you indicate that your skills have improved since this was made, but to me, this submission isn't cutting it. Good luck with the rest of the vote! NO -
*NO* Donkey Kong 64 'Kong Industries, Inc.'
Emunator replied to Chimpazilla's topic in Judges Decisions
You're working with a very erratic, quirky source, and it shows through in your remix. My biggest problem with this is that I'm having a hard time seeing any discernible structure to your arrangement. It feels like a mash of ideas without much direction or transitions, and as quickly as it begins, you just taper off without any warning. I feel like there was a lot of unexplored potential in the arrangement, and that this was too short overall. From a sound design perspective, this suffers from some significant mixing issues. The breakbeat drumwork was pretty cool, but the more stripped-down drumming sounds mechanical and could use another pass of velocity tweaking so that it sounds more natural. The synth choices are all over the map, too - I appreciate the effort you put into varying up your sounds, but this feels haphazard to the point that you don't really stick with any ideas for long enough for this track to slip into a groove. When the melody comes in around :50, that lead is buried in the mix so it doesn't really even sound like a lead at all. I'm really having a hard time wrapping my head around this, this arrangement ultimately feels underdeveloped and could benefit from a good dose of restructuring in order to achieve a more fluid progression. Some cool underlying ideas, especially in your bass processing, but this feels like it has a long way to go before it will work as a cohesive remix. NO -
This is exactly the kind of quirky, unpredictable shit I've come to expect from Nase. I really love the unbridled creativity that manifests itself between 1:30 and 4:00 - like Chimpazilla, I think that's where this mix really shines. By casual listening standards, the intro works fine for me, but I agree that it becomes a dealbreaker when held to OCR standards. I actually really like how it stays relatively calm and restrained for the first few minutes - when you finally bust into a dance groove, the contrast between the intro and the meat of the remix is really cool. However, I think you can retain that feel and also personalize that section a little bit more, composition-wise. The outro seems to go on for about 1:30 longer than I'd like it to, as well. Right around the 5 minute mark seems like a natural place to fade the track out and honestly, I don't feel like the remainder of the piece contributes anything that the previous minute of ambient breakdown didn't already cover. Sorry if that sounds harsh but I sort of clocked out of this mix around 5:00 :-\ I love the ideas you have going on here, but there's some fat that needs trimming. Really hope to see this one again dude. NO (resubmit!!)
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OCR03070 - Donkey Kong Country 3 (SNES) 'Mountain's Wind'
Emunator replied to Liontamer's topic in ReMix Reviews & Comments
Trying my best to put my (obvious) DKC3 bias aside, I found this to be an excellent remix and I'm very glad it got posted! You've got a very high quality sound pallet that would sound right at home in a modern-day recreation of the OST, and the D&B elements are handled very adeptly and fit right into place. Repetition doesn't bother me at all, because there's a lot of small details that help progress this along and prevent it from becoming stale. Congratulations on getting this posted! Really looking forward to more from you. -
Hey guys, thanks so much for all of the detailed feedback! I spent a lot of time poring over the details in this mix and ended up not making a ton of changes in the end, but I made a few slight mixing tweaks and remastered the track, which I think really helps with a few of the issues that were brought to light. I boosted the bass in the midranges and compressed the master track just a bit more so that the bass doesn't get lost quite as much on listening systems that lack a strong bass response. Thanks T for the suggestions I think this is sounding LOADS better than the first WIP that I uploaded. Michael, thanks particularly for the great analysis. I really loved your ideas about adding some light distortion layers to the percussion - in the end, with this particular track I preferred the clean-sounding percussion I had, but that technique is definitely something I will put to use in future tracks. So, this has been submitted and the final version uploaded to Soundcloud. It's available for download there if you feel so inclined. Thanks again for all the feedback! More music coming soon Final Version: Laguna Tides (Besaid Island)
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Despite some tonal weirdness with the percussion/industrial elements, I always thought that Besaid Island had some really gorgeous melodies and chord progressions behind it. When remixing it, I wanted to place a greater focus on sound design while leaving the original melodies primarily intact, and essentially amplify the beauty of the source while still adding in some fun changeups and surprises to the structure. This also marks my first submission that was completed entirely by me, without any direct assistance from other artists. Normally, when I'm writing a track, I find my skills deficient in some area or another and require some help getting the last 1% of the track up to par, and I was tempted to do the same with the synth solo at the end... it literally took months of trying before I was able to find an approach to that section that worked, but I'm happy I stuck with it because I learned a lot about synthesis and automation in the process. I was influenced by artists like Tycho in the beats and synth design for much of this track. I had a lot of fun breaking away from my usual ethnic-house style and trying my hand at a more traditional chillout sound. Hope you enjoy! Source:
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I totally agree with the judges above - at first, I thought your drums were intentionally underwhelming so that once the beat did drop, it would carry even more impact. However, it became clear after some time with the song that the beat was never going to kick into gear, and I pretty much immediately lost interest. I think the rest of your track is produced reasonably well, without retreading a lot of the same mixing feedback that Nutritious already did a great job of covering, but without a more compelling, dominant drum track, this track stumbles and doesn't really have much of a dominant structure. I also agree that things fell apart once it switched up into double-time; the fakeness of the guitar became a lot more noticeable and repetitive... overall, that last section just wasn't working for me. I feel like I really can't add on much other than co-sign with Nutritious on his spot-on vote. The drums are a major dealbreaker here. I would take this one to the Workshop forums for even more detailed feedback on how to improve if you're interested in resubmitting. NO
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OCR03115 - *YES* Viewtiful Joe 'Not Your Above-Average Joe'
Emunator replied to Chimpazilla's topic in Judges Decisions
You've got a great knack for picking out sources that complement your style, Ivan. It's like I can listen to a source and instantly imagine how you would re-envision it in your own fashion. This is a quality arrangement that is admittedly straightforward, but I can comfortably say that you went far enough with original writing, solos, and alterations to the structure that the conservativeness is not an issue for me. Other than that, I really don't have anything to say other than declare this another classic entry into your ever-growing catalog of catchy, enjoyable, major-key rock-outs! YES