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Tuned Logic

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Posts posted by Tuned Logic

  1. A few people have been asking about what I've been up to lately, so I thought I'd share.

    I've done a couple of cover songs/videos that I've posted on my Youtube channel. (http://www.youtube.com/user/TLogicM)

    I've also been working on a few mixes for the site, one of which is currently in the judging process. Some games I'm thinking of covering or have already finished covering are:

    Megaman X5

    Megaman 8

    Metroid Prime

    Metroid Prime 2

    Chrono Cross

    Xenogears

    There's probably a few I missed, but those are the biggies. My second album is also well underway, and I should have it finished by the end of the calendar year.

    (For those of you who missed the first one and are interested, PM me for a code that will let you download the entire album for free!)

    You'll be seeing more of me come later this year; I finally have some space to think up some new ideas due to less stress surrounding school and whatnot.

    My LATEST updates will be posted here: https://www.facebook.com/pages/Tuned-Logic/107796329291069

    Become a fan so you know what's going down :)

  2. Not bad at all. Some sounds are a bit lo-fi compared to the mood your friend is trying to capture here, but all in all, nicely done. The drums are very fitting, and I love the synth that plays in the background. At around 2:45, that synth needs to be toned down; maybe lift off the sustain there so it doesn't sound like a big mess.

    Keep working on this; it has a lot of potential.

  3. Great source choice. IMO, this is one of the toughest pieces to remix because of Mitsuda's very unusual rhythmic and melodic approach.

    Needs more chorus voices or something similar, as that is a large part of the original source, and I don't think you have improvised enough on what you did add, since it does sound like you sampled the basic riff from the source itself.

    It's good background music now, but the original was EPIC. Don't get me wrong, I really enjoy this mix so far, but it needs more oomph.

    Keep it up!

  4. It's a great source piece to mess with, for sure. Your basic melodic premise is very different, but interesting. The dissonant part at 1:00 or so could go either way, but at first listen it didn't sit amazingly well. I'll give it another listen later.

    The dynamics of the remix are fairly flat. The existing drumwork is good, but try to add some supporting percussion elements or background synth sweeps to give the piece more dimension. Your basic framework is very good, but just add more to it.

    Also, the main lead could be changed to something more dynamic (or even just add some reverb to it so it fills the soundscape more).

    Good luck with this!

  5. I love Metroid Fusion a ton; this isn't one of the source tracks I remember too well, though.

    You have a good mood set from the start, but that constant chime gets irritating by the time you're half way through the song. Try using it more sparsely. Also, the flutey lead that starts around :25 is really lo-fi... I don't know if you were going for that, but the rest of the parts sound deeper and more high quality, so experiment with different sounds for that.

    The biggest issue I have with this is it just drones on and on without a ton of evolution. Similarly to the original, this would serve well as BGM for something in-game, but as a standalone piece, it needs to be fleshed out more and made more interesting.

    Good luck with this!

  6. Agreed. This is a tough source to mix since it's so simple. Your mix is somewhat dissonant, too, which gives it kind of an eerie feel. Try and expand the idea into something more elaborate; you've got an interesting starting point that could go many different ways.

  7. Thanks guys! I haven't played around with that synth enough... I'll have to mess around with it more.

    Anyway, a bit of an update... this is really my first solid attempt at slicing and stuff. Honestly, I'm cheating with the drums--just doing it in midi. Anybody have any good tips/tools/tutorials on slicing?

    Here's the new wip:

    http://tindeck.com/listen/wcpx

    Slicing meaning what? Using MIDI isn't really cheating.... that is unless you're clicking in the notes with a mouse or using loops, but even then, a finished product is just that. I play out individual parts (I guess you can call those slices) with a MIDI keyboard so I can EQ them all separately.

  8. Ah THAT I did not know. Thanks!

    I downloaded a converter and in the encoding options it asks for a max and minimum bitrate. should i put both at 160 or so? or should i set a gap at some rate?

    Making the two numbers different implies that a variable bit rate (VBR) is being used to encode the track. If you were to make the range from say, 150-170 kbps, it might end up a bit smaller in size than if you just did 160-160 (constant bit rate), but I'm not certain. If you put 160 in both and your file comes in under the 8 MB limit, you're good to go.

  9. The short answer is that you shouldn't worry about it.

    The long answer is that the track you make should have elements easily recognized by listeners who know the source tune. At the same time, there should be variations or parts that are brand new to any listener. The important thing is that the transition between these two extremes is natural and unforced.

    If you try to shoehorn original parts in between sourced sequences, people might be able to tell.

    Make the song your own, but keep in mind that you are paying homage to a particular source tune that inspired you.

    You definitely don't want to make the source too well-hidden, as that defeats the purpose of a remix.

    If you need hard numbers, I'd say 60-70% source and 30-40% original, with the source having small modifications of your own but still being easily recognizable.

  10. EQ is your best friend when it comes to getting rid of muddiness, which basically signifies that there isn't enough space between particular sounds so that listeners can distinguish them from each other.

    Panning can help as well, but not as much in cases of lower frequencies.

    For example, say you have both a hard-hitting bass and a prominent kick drum. If they both occupy the same space in the lower end of the frequency range, you won't be able to tell which one is producing the oomph at any given times, which can create mud. Panning isn't as helpful here because bass is much more omni-directional than the higher frequencies are. One way to fix this would be to adjust the low frequency boost of one of them up 20-30Hz, thus giving them slightly different sound signatures.

  11. I'll help you out. :)

    The premise of the song is very good; it's a very soothing and relaxing rendition. I don't think you even need percussion in there. That being said, this is a very "safe" remix, meaning there isn't a whole lot of deviation from the source despite the unique intro and some other bits thrown in. Because this piece is sparsely populated with instruments, you need to make sure what's there is appealing and interesting. As it stands now, this is more of a background track, which is fine if that was your intention.

    As far as sound, I hear some mild distortion in my left speaker on the release of your synth pad; I'm not sure if that's intentional, but it's a little distracting.

    Take aways:

    - Add some more instruments to your soundscape. Perhaps a light piano part or something would add some meat to it.

    - Check your sound levels regarding that distortion.

    I must say, after a second listen, I'm really enjoying the vibe of this. Add a bit more original material and a few more parts and you just might be good to go.

    Minimalism well executed (which is, in fact, a style that Yasunori Mitsuda himself is fond of). Nice work!

  12. Sounds very cool, but some improvements can be made.

    1. The electric guitar-sounding lead is a bit harsh. You don't necessarily need to lower the volume, but edit out some of the frequencies around 1khz (estimate).

    2. The song gets way to busy around 2:05. I had no idea what was going on there - focus each section of the song on a different part. If you want to keep all of the parts in there, pan some instruments to either side of the sound image, and make sure that each instrument has it's own frequency sweet spot. In a lot of the song, there is frequency overlap, and one sound crowds out everything else. Experiment with EQ. It is your friend.

    3. Your drums sound so quantized that they are somewhat arrhythmic and don't really mesh with the rest of the song. Specifically, your arpeggiated synth clashes with the percussion rhythm, although I can't put my finger on why. Maybe try shifting the arp synth start point forward or backwards by a quarter of a beat or so.

    Good luck with this one - it's very promising!

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