Dr. Rod

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    223
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About Dr. Rod

  • Rank
    Alex Kidd (+200)

Profile Information

  • Location
    Washington, DC

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Reason
  • Composition & Production Skills
    Drum Programming
    Synthesis & Sound Design

Converted

  • Real Name
    Rod Turpin
  • Occupation
    Medical Student

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  1. Hey Kevin! Its good to hear from you....and yes, I was off of the site for quite some time (school and work were really kickin my ass for a while). Im just now starting to get back on, and I plan on becoming more active again. I've been learning more about production, arrangements and such here and there, and am continually improving. I just started work on something today I'm kinda liking. Its good to hear things are going well on your end....definitely keep in touch!

  2. Hey Rod,

    It's Kevin. I see that you haven't posted in a while. I guess you found yourself occupied with other things? Anyways, I've been out for a while but I've been getting some more experience with working with samples. I'm planning to start picking up my production again in the new year and i'm going to be prepping until then. I just thought I'd send you a little message in case you were still active.

    Feel free to hit me back whenever if you get this message. Irregardless I hope things are going well for you out there on the east coast.

    -Kevin

  3. Hi, everyone, this is a remix I had started work on about a week ago, which I plan on using as background music in a Kirby game I'm currently editing. the linkAnd the sourceIt's relatively short since I plan on using it as background music; I'll be working on it further down the line though. All comments appreciated!
  4. I think having the formal tone is a really good idea....helps to keep things objective, and prevents things from being too vague or ambiguous. It should definitely be used in conjunction with more specific, detailed feedback. I think itll help a lot of individuals looking for comments on thier WIPs, as well as help those critiquing know what parameters to judge upon.
  5. Thanks everyone for your input on this....Ive been having trouble mainly because the kind of techno / semi-trancey style Im working in really constrains the tempo of the piece (I dont want to completely disconnect it from the beats). I never even thought about varying the chord velocity/timing or the point about pedaling though. In any case though, it seems like I'll have to sacrifice either the steadiness of the beats or some of the humanity in the piano. Ive got a bit of a challenge ahead : /
  6. Listening to it now....I can recognize the source without having to check the midi, so thats a good thing. Loved the switch ups in tempo and the varying drumwork, in fact thats what made this mix stand out from so many other Ridley mixes I've heard. The beginning and middle seems much more melodically interpretative than the ending section, I would work on interpreting the ending more. Also most of the time the melody is doubled at a different octave; not bad at all, but you definitely need some new harmonic content (chords, countermelodies) to give it depth. As far as production, adding more intense presence to the drums (volume, EQ) could give this a lot more power. Right now the drums are sequenced strongly and the transition great, but they still sound a little too light. Also I would suggest articulating your leads more (frequency automation, EQ, playing with effects like chorus and distortion). Being a Super Metroid fan, I love this source and I love where youre going with it. Stick with it!
  7. In anticipation of Super Smash Bros. Brawl, Ive been gettin together the accessories I'll want in advance. One of thesee is something I can use to record my Wii gameplay directly to PC (to create gameplay videos like those on YouTube). Unfortunately, I ave no idea what thats called (Video to PC recorder??), or what would be the best device for that specific purpose. Can anyone give any recommendations? Or even just help me with the terminology?
  8. I've been trying to refine a piano I'm using in a Reason project of mine to make it more realistic. I've managed to improve on its realism using velocity editing, but Im kind of at a wall now with what else to do to give it a really rich, realistic sound. The whole project is an electric/synth piece, if that makes any difference as to how I should process it. Are there any general tips as far as processing/humanizing a piano (like with reverb, ASDR, EQ etc.)?
  9. The original's from Super Mario Bros. 3, the Bowser Battle. The SMRPG version has a transitional section the original doesn't have. Thanks for your feedback everyone....Ive brought out the bass more and played with the EQ and panning effects on the synths. It doesnt sound as hollow as before, and Ive done more to vary up the percussion about halfway through the song, just to spice things up. Also I've "thickened" the pre-ending section. I still need to work more with the piano though; it sounds a bit fuller, but not exactly how I want quite yet. I'll be mainly working with the piano (which has proved more elaborate than I initially thought) and balancing now, unless some other issues appear. Heres a fresh link (also in the first post): http://lightningrt.googlepages.com/0.1TheEvilKingKoopa-ReMix.mp3
  10. Thanks, I havent had much time to work on this (again due to school), but I'll be able to really do stuff with it this coming weekend. I'll mainly focus on humanizing the piano (as all of you have pointed out) and workin more with the percussion, which in retrospect i feel like I've neglected. And, per Rozo's suggestions, I'll be making things more elaborate as well (more so through instrument refinement and supporting sounds) Hopefully I can put out an update in a few days, Im definitely gonna keep at this one though : )
  11. Hi everyone, its been a good few months since Ive attempted anything (School is not fun), so I figured it was time I work on somethin again. I started this about 2 weeks ago, and have been workin on and off. Due to the 16 seconds of repetitive source, its more liberal in some places than others, but the source is there. I may work on this more, especially as far as making it more fluid....I guess thats what feedback is for : ) Heres the Source: http://lightningrt.googlepages.com/TheEvilKingKoopa.mp3 Heres the ReMix ( 2/18 ): http://lightningrt.googlepages.com/0.1TheEvilKingKoopa-ReMix.mp3 First Version ( ~1/25 ): http://lightningrt.googlepages.com/TheEvilKingKoopa-ReMix.mp3
  12. Oh man, Samus meets Psycho, lol.....The sound effects and percussion were pretty hot, I wasnt feeling the bubbling sounds as much, but overall I liked this. The moans are a little porno-esque (I think thats the right word) too, which isnt really bad or good, just worth noting : )
  13. Arrangement wise, this is interesting and shows a lot of potential. Its really the production thats holding things back, things get cluttered in some places to where its hard to tell whats the main instrument. Work on using mixing (volume, panning, eq, etc.) to really bring out what you want to be the main focus. I like where the arangement takes things, and Id love to see more later on. Keep at it!
  14. I can hear the source pretty clearly throughout most of the song, so that wasnt a problem for me. Liberal, yes, but I can hear it. I agree though thet the transitions need more fluidity to them. Otherwise our production sounds pretty good to me, and I like your arrangement, so Id say this just needs more work on the transitions before ur ready to submit.
  15. Wow, love this. Definitely has a chill, sexy vibe to it, and the solos are sweet.....great stuff, this'll go on my playlist right now!