The Derrit
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Posts posted by The Derrit
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I'm going to post my records for the last few games, and I want you all to guess how many wins and how many losses came of it.
16/6/16
12/4/5
7/3/2
5/0/4
15/9/10
12/5/6
3/0/11
6/3/12
11/7/9
kudos if you can guess which were which. no cheating with lolking or something like that.
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Nice! It's funny that this thread just reappeared, I just got a gig writing for smashboards so that will probably take up more of my time in the foreseeable future, but I definitely still intend to start up my own site at some point.
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if a casual listener just wants to give a 1-10 rating based on their preference and nothing else, they should be able to do that with a simple click of their mouse
that is actually *exactly* what you said don't talk down to me like it wasn't
the point of this thread is to find a way to improve the workshop forum to be more accessible to commentary and possibly provide an incentive for doing something
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That's exactly what I was thinking, which is why I suggest having maybe two different rating systems, but keep them separate. Maybe I was unclear. I think people who want a more involved rating system to get feedback about the technical quality of their product should have that option. But if a casual listener just wants to give a 1-10 rating based on their preference and nothing else, they should be able to do that with a simple click of their mouse.
why?
a 1-10 rating doesn't say anything to the artist about what was good or what was bad. it is completely unhelpful to someone trying to improve a song. it has no redeeming outcome.
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I'm not crazy about XP per se (it encourages thoughtless responses), but there are alternatives. Something like Karma, or even the ability to upvote reviews or other non-music content. It would be cool if you could get recognition as a helpful/entertaining critic of WIPs.
this is exactly what we're saying here
no one said 'get xp for posting mindless responses with no value'
obviously no one thinks that's a good idea
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It is outdated though! It's technology that should have stayed in the 90s. It's almost like using an AOL Instant Messenger chatroom. But I suppose the options for chatrooms are limited these days. And a site-wide chat system would be utter chaos with all the random visitors typing in who knows what.
I personally yearn for the day of OCR Blogs, when "chat room antics" are replaced with personal updates and responses to said updates. It'd be more focused, sure.
Maybe even twitter integration in a more involved way, since they broke Twitter... dunno
OCRBook?
*The Derrit likes FFXIII*
*No one likes this*
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Pretzel - if this system goes into action sometime down the line and requires moderation I'd be happy to chip in. Get at me!
I think it's a great idea that will inspire people to get involved in the musical aspect of this site at all levels, especially if there is an aspect of EXP or recognition for positive contribution. Older artists would help the newbies, people who just listen can give opinions and contribute in a qualitative way, and everyone learns more.
@Mirby - not a lot of people coming up use IRC anymore. Not to say that it's outdated, but probably not going to be as effective as a forum feedback system if you ask me.
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i'm around playing a game. ping me if you want to run a team game.
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The entire FFXIII series did this
too bad everyone was busy talking about how 'how bad it was'
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still reeling from the response i've gotten since omegalodon was released on OCR!
good stuff all around
Would you be willing to talk more about that? It sounds like the makings of a good article.
Speaking of which, halc interviewed on Overclocked Records!
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who's playing tonight
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yeah that's just not true at all. any non-combo based character got essentially a free full-damage spell from auto attacking, and got it regularly. a high ap item that also gives you 600-800 (in late game) extra damage is really good. having it so it gives you less seems fair to me.
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if this game is anything like paper mario then it is one of my new favorite games already
paper mario series too good
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Cool idea
I'm in
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teambuilder is an infinitely better way of setting up games and i hope that matchmaking is done this way immediately.
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once, when I was young and stupid, I traded in my copies of Legend of Mana and SaGa Frontier along with my PS1 and eight other games to get $100 off a new PS2
that was the last time I traded in a game
i did that with my entire n64 collection
easily my biggest regret in life
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yeah see, the problem is right now he kills people even with no offensive items.
so now, you have to build offensive items to kill people and risk taking damage, instead of being an unkillable tank, and still being able to kill people.
explain to me the part about that that is supposed to be 'unfair'
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Nintendo isnt doomed, not by a long shot. I am saying that buying a Nintendo non-handheld system for third party games is sheer lunacy.
Since Nintendo doesn't like others in their sandbox.
other people don't like being in nintendo's sandbox
because they get bodied
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yeah seeing as there are multiple full soundtracks in perfect quality on youtube game companies clearly are not pulling their hair out over this
i wouldn't worry about it
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now someone just needs to do the doopliss theme and the final song from the rumble pit and we're good.
enjoying this song
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tropical freeze is great
what's funny is gamespot was like 'this game isn't easy enough. 6.'
so yeah that happened
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no i do get it but if you have the ability to stun people at long range and kill them, they have to respect it. you have to catch someone out, or stand back while your team gets engaged on and catch someone with the stun that you want to kill. you have to stand wayyyy out of your range for the majority of fights. but for the most part, i've found that two or three out of 5 people on the enemy team is 0-deathable, or very close to it, if you've played well and have farmed up enough. one of them will be within your range while you're still safe during a teamfight, and if you can instantly kill them and do damage to other people as well, you're doing a pretty big thing for your team. on top of that, the aoe stun can be used to box people in for other aoe things, like an amumu ultimate, galio, leona, whatever.
being able to kill people is powerful but not as powerful as the tools he has surrounding his kit that allow him to do so, while setting up the rest of your team.
veigar is not god tier but if the other team has to fear him (which often happens if you can farm well) he punishes bad initiates and poor positioning as hard as anyone.
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magic penetration and bleedy mask are more effective than 110-130 MR, and zhonya's doesn't work when you're stunned
i get veigar has things that don't suit him well to high level team comp based games, but he still crushes if played conservatively
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someone's going to have to explain why veigar doesn't work anymore to me because i think i have something like 4 losses with him in the past year and a half
nobody buys MR as a stat, all ap carries build full ap (with a couple minor exceptions) and nobody, not even ad carries, bring cleanse.
why does veigar not do damage anymore despite having some of the best ratios and base values in the game, and a 2 second aoe stun? i must be missing something.
League of Legends: I finally updated the player list in the OP!
in General Discussion
Posted
Not even close. The actual was -
16/6/16 Loss
12/4/5 Win
7/3/2 Loss
5/0/4 Win
15/9/10 Loss
12/5/6 Loss
3/0/11 Win
6/3/12 Win
11/7/9 Loss
4-5 with a 87/37/75 cumulative record.
Seems legit right?