Jump to content

Eino Keskitalo   Members

  • Posts

    2,788
  • Joined

  • Last visited

  • Days Won

    33

Posts posted by Eino Keskitalo

  1. I realize my comment to the Aidyn track TillyFun posted was a bit snobbish, perhaps? I can of course speak only how it sounded to myself, without the context of the game too. In hindsight my comment wasn't in the spirit of the thread (or maybe very good manners in general) so I apologize for that.

    I do make the "bad crazy" and "just plain crazy" distinction myself. I'm not sure which one the

    from Star Control 2 is. It certainly fits those demented jokers.
  2. It can't compare, but there's this one

    from Aidyn Chronicles that genuinely disorients me. Something about the reverberation just throws me off while I'm playing. :puppyeyes:

    This is actually bad rather than crazy. Seems ok up to 0:21, but then the flute starts playing random notes (sounds like it was composed by smashing keys randomly), and the added warbling instrument seems to be in a completely different key. Maybe the flute is supposed to emulate Hiroki Kikuta/Secret of Mana tunes. Anyway, it does start out quite nice.

    The
    for Pokemon Fire Red / Leaf Green is madcap crazy! :-o

    Now this is quite cool!

    edit:

    That Extreme Boards and Blades. Now that's the stuff. The stuff indeed.

  3. Aha, thanks for reminding me, I too have only almost finished FF6! Definitely need to replay that one. It might be a bit silly, but I loved FF4 so much FF6 never really felt as stupendously great to me as it supposedly is. *shrug* It's been more than 15 years though, so maybe I'd be able to enjoy it better now.

    But the games I came here to post about are a few Zelda games: Link to the Past I've played *twice* to the 7th dungeon in the dark world, which is like two and a half hops to the end of the game. I really do love that game, but for some reason it's just a tiny bit too long or something.

    The same with Link's Awakening - it's been longer since I played that, and I remember even spending time digging up secret seashells and what not, but still couldn't finish it. I'm also stuck in the 6th dungeon in the first Zelda, but that's just because there seems to be two really difficult rooms back-to-back. It's such an upward spike in the difficulty, that I'm sure there's some trick to it.

    I certainly should be replaying all these games..

  4. It's great to see a new JJT mix come up, a couple of his tracks are some of my fondest from the OCR catalog. I've also really liked what Roof Beam Carpenters I've heard. I'll have to save the new album for later, but I did buy the previous EP right now.

    Into the mix at hand. The new chording with the guitar alone is pretty thrilling to hear, and throughout it's an original, yet very fitting way to treat the source material.

    As a nod to the intended era and style the piece very successful and fun to listen to. The big crash cymbals section of the beat seemed to squish a lot of the other instrumentation away (I also remember the huge crash cymbal beats from Hydrophone Breakdown, loud there too!). Overall the mix feels a little tiring to the ears, for one there's a lot of distortion in the EP and it's maybe piling up some frequencies, but the acoustic guitar is sounding a little suspect on its own. Other than that the production was very good & the playing really tight.

    The bit that I wasn't feeling at all in the arrangement was the chromatically descending bit of the melody at 0:44 and 1:44. It's a high point of the melody in the original but didn't seem to work in this context. I tried noodling around on the guitar and the final chord which seems to clash might be something like Eadd2? It sounds to me that the G in the melody is causing some sort of a major/minor mode collision due to the major E chord on the guitar. Esus4 seemed to maybe be ambiguous enough to not clash like that, but hard to say about just humming above some chords which I might be transcribing wrong in the first place (plus just in case it sounds remotely like I know or pretend to know music theory, I don't really, I'm just using a reverse guitar chord finder and trying to put into words why those spots didn't seem to work to me).

    Other than that I thought the arrangement was quite superb, well I generally like the type of arrangement that keeps the melody and rewrites the backing already so this was an easy plus for me. I liked how the melody was transferred from one instrument to the next in each section, and the original melodic bits fit in very cohesively.

    timaeus, you should really check out more JJT, like right now! I agree that this sounded pretty pro.

  5. Aaaaahh, you beat me. I was just thinking about desperately trying to beat Vire in Oracle of Ages during an evening car ride when I was a kid. It was a race against the sun. I lost.

    Loved that story, you need to get that into the trailer. Something like that must have inspired the Boktai series, they just reversed it.

  6. This is indeed wonderful on the arrangement side alone, and I really love the huge sound as well. This is from someone who generally dislikes "epic Hollywood orchestral" style music.

    Loved the sparingly used electronic elements, plus I actually like how the sequencing feels like an electronic track (maybe not a compliment if the artist was going for a realistic feel), it makes the piece feel more relentless.

    The approach fits so well it makes it seem easy, while it's obviously not. Makes me want to grab the guitar and try how the arrangement would work for a rock band. Also gets time signature bonus points from me!

  7. I bought 8BitBoy and Crimsonland from the Steam summer sale. 8BitBoy felt all right as a retro platformer, it was given high props on the Finnish game magazine Pelit and seems definitely worth the sale price and more. Crimsonland is a classic WASD+mouse arena shooter, I haven't tried the remastered new version yet, but the old one was really good - endless waves of different enemies, picking perks to improve your guy and trying to survive as long as you could. Really good stuff. Looking forward to playing the new version.

  8. Having a child really helped me to use the time I had for myself effectively. Haven't had a writer's block or anything like that ever since. ;)

    Other than that, I just bang rocks together even if it doesn't sound any good right then. Most of the time stuff that sounds like shit when I'm making it sounds ok the next day, at least in the sense that there's at least something salvageable.

    Also "taking a long time to get even a basic loop done", making music takes hours and hours for me so that doesn't sound out of place to me.

    Deadlines really help, I can heartily recommend participating in compos, such as PRC, MnP or OHC.

    As for getting ideas or inspiration, all of it tends to come to me in the moment I'm actually making the music, so I can't answer your question exactly.

  9. Loved it. All of it, through and through. Seeing Devo & Sugarcubes mentioned gave away I was probably going to dig it. And I dooooo. Only crit though, the vocals sound the singer is changing their voice to make it sound funny. I'd liked a more earnest take, if that makes sense. It'd ultimately be funnier too. That said, I very much enjoy this as it is. Good production and arrangement throughout and yes, the percussion is especially good.

×
×
  • Create New...