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Eino Keskitalo   Members

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Posts posted by Eino Keskitalo

  1. So I finished minimizing the hum, and adding some slight pan/width stuff to the end part. Then when I listened to the mixdown, I realized that the intro sounded louder than the beginning of the middle part. I turned the leads down especially. Then that made me realize some of the leads were really loud in the middle part. Tuned those down. Then the hihat and snare started sounding like they were too loud..

    Fixed that (and turned down the ride down a little too) and I'm done now. Let's see if I manage to write the submission e-mail before falling asleep.

    Final version

    Renoise project file if there's anyone with Renoise & interest.

    Thanks for all the great feedback!

    --Eino

  2. Thanks for the encouragement!

    I'm in the middle of final tweaks: I tried to do something about the distortion problems timaeus mentioned, but I can't really hear them (especially the snare), so I can't really fix them either. :/ I did adjust the organ/pad/thing in the beginning's sample loop points, to make the snap/pop associated with it a little less loud, maybe. It's still audibly there. Let's say it's part of the texture.

    I won't try the compression idea for the drums for this piece, though it sounds like a good idea. For one, I want to finish this and move on, and another, the samples are so low-fidelity, I think that might present a problem with trying to squish them. But I'll keep all the feedback I won't be applying to this one in mind for future pieces, so it's far from wasted!

    I also adjusted the panning overall a little, and am working on the panning from 2:30 as per Magellanic's suggestion. Won't do anything radical, but will adjust it a little.

    In the middle of that, I realized there's a really annoying hum in the downsampled timpani, so I'm applying an automated bandstop filter on it. Need to stop working now, but hopefully I'll finish it later today.

    --Eino

  3. Took a listen trough. An albumful of fairly enjoyable electronica. I haven't tried the game yet but judging by the trailer (to see what kind of a game it is), I would guess it works well for the game and enhances the experience quite a bit. Seems like a solid (partial) soundtrack throughout. Good work! Cool remixes as well.

    I always enjoy seeing original soundtrack releases, and I'm glad to see OCR also takes on freeware OSTs. It's also very cool to do the OST release + ReMix post thing.

    --Eino

  4. Haha, damn you guys for making good suggestions I'm seriously itching to look into, while I would on the other hand badly like to just let go of the thing already! :lol: Been quite ill these few days though, so I haven't been able to even write a submit e-mail (let alone work on the track more). I guess I'm not so pressed for time since I missed that funny three week "deadline". Thanks Gario for that evaluation. I'll see if I'll tweak it some more or just send it forwards when I get better.

    About the bitcrushing, there's a lot of samples that are already lo-fi, 8-bit, so the distortion might indeed come from there. I think I fixed a pop/snap from the very beginning but that's probably not what you (timaeus) meant. The very first crescendo is a bit.. grainy. I'll give it a more critical listen, the "loud snare" section too. I already used parametric EQ to try to peel some nasty frequencies from a couple of other instruments. (ah ha hah, it's starting to sound like I'll dive back into this one for a bit more..)

    --Eino

  5. Tracer really is an amazing package of music.

    The subPixel album is also quite cool, the context (both "live" and "chip" versions of the music) is lots of fun, and the music itself, energetic quirky happy warm progressive stuff (I thought) is just what I needed. Reminding me of Gentle Giant among other things.

    --Eino

  6. Well, I did a quick fix that I'll review later. There's a slight bass freq boost to bassdrum, lofi timpani and bass. For the overcrowded part, the following kept the lead sound ok: I panned the leads a bit more & differently, and layered one of the leads with the same notes, octave down (and tweaked levels). I think that's a quick fix that helps.

    Final candidate 3: https://www.dropbox.com/s/b7iim851vfrjpa5/eino_keskitalo-sadevakio-fc3-20121003.mp3

    --Eino

  7. Many thanks for the supportive feedback & comments Gario!

    I'll probably have to work hard to check the bass levels with my monitoring options (decent cheap headphones and awful band PA monitors), comparing with other (similar) tracks but I'll do that.

    It'll be easier to tweak the "overcrowded" section, I agree about that and it's bugged me a bit. I'm not sure my samples have the fidelity in them to make them go up an octave, but if not, I'll figure something out. :D (edit: ah, you also suggest down. I'll see what works)

    I was kind of hoping to submit today (so I could've submitted two tracks with just the three week wait between them), but that's unlikely. No matter, I'll get to those (hopefully last) tweaks as soon as I can.

    --Eino

  8. Again, a quick listen - the second version has very cool source usage. The time signature change, you've made it work quite well. Also nice work taking the source apart and managing to stretch it over the arrangement and make it build. Got to agree about the sounds with Rozo, but that's just something to work on.

    I've started the conversion over to Renoise on the first version, but I haven't worked on it in a while. Since it's been months, I'll soon work on it some more.. sorry about taking so long!

    --Eino

  9. I think you should always take a break between thinking it's finished and submitting.

    When to stop? Well, if you're aiming to get posted on OCR, you should work on the track until you think it will pass the panel. No point submitting before that! Workshop mod reviews are what I use to gauge that (apart from my own ears). After that, if you feel the track has obvious spots to improvement that you want to do, you should do them. Of course, there comes a point where you should let go of the track.

    If you're just tweaking things without improving them, that sounds not very productive. :) But really finishing the mixes seem to take a lot of tweaking, at least for me.. I love the saying "when you're 90% done, you still have 90% left to do". It's hard work. I hope it gets faster when I get better.

    --Eino

  10. Thanks for the additional tips! I went and applied a little reverb and eq changes, but I'm probably not going to remix the whole track to fully realize the space/distance idea I mentioned. It's around time I let go of this one. :D I'll keep that in mind for future, I could do a track where the aim is precisely to create such a layered soundscape.

    Other than those tweaks, I did the levels tweaking and some other slight tweaks, such as additional panning of instruments, which should help to separate them a little better. The levels changes seemed to make the track sound better.. since I also got a little more headroom (I think) I pushed the limiter on the master channel for a little more loudness. Sounds ok to me - when I try to side-by-side compare them, it makes it sound like the channels that were toned down are as loud as before, and the rest of the thing came up a bit. The sense of space is actually much nicer as a result.

    Final candidate 2: here

    --Eino

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