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Eino Keskitalo

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Posts posted by Eino Keskitalo

  1. I have a start!

    MindWanderer, recording vocals is kind of hard.. even if you have singing experience, singing properly to the microphone takes practice, as does doing decent takes.. it's pretty unforgiving. And hearing your recorded voice is always weird. It's been a long time since I tried to record, or was recorded, but I seem to recall compression being an essential effect/processing tool, at least I couldn't sing at an even volume for even a single phrase.

    --Eino

  2. Ah, fond memories. I'm going to see if I can find time to get Reaper installed and try my hand at this--my last attempt at remixing was in Linux, which I do not recommend.

    FWIW I'm doing fine on Linux with Renoise. Not sure if I'd really recommend it either though. :D Also I still have a huge list of things to sort out, such as trying to use Windows plugins with a wrapper, or using any external hardware. But, I didn't want to get Windows just to make music and I'm pretty comfortable with Renoise in Linux as it turns out. Fairly off-topic but there we go.

    Much more importantly, welcome and good luck, hope you can make a track to submit! It's always great to have new participants.

    --Eino

  3. The following games are listed as Windows games, despite being (first) released for MS-DOS:

    DOOM: http://ocremix.org/game/110/doom-win

    Released in 1993 for DOS as per http://www.mobygames.com/game/dos/doom and to Windows only in 1995 as per http://www.mobygames.com/game/windows/doom

    Star Control 2: http://ocremix.org/game/351/star-control-ii-win

    Released in 1992 for DOS as per http://www.mobygames.com/game/dos/star-control-ii - there's no Windows release at all for the original SC2 (contra the open-source Ur-Quan Masters).

    7th Guest: http://ocremix.org/game/26/7th-guest-win

    Released in 1993 for DOS as per http://www.mobygames.com/game/dos/7th-guest and to Windows only in 1997 as per http://www.mobygames.com/game/windows/7th-guest

    Legend of Kyrandia: http://ocremix.org/game/342/legend-of-kyrandia-win

    Released in 1992 for DOS as per http://www.mobygames.com/game/dos/legend-of-kyrandia and to Windows (3.x) in 1993 as per http://www.mobygames.com/game/win3x/legend-of-kyrandia 2012 edit: the latter has actually disappeared from MobyGames (the link goes to the Amiga release) Wikipedia doesn't list a Windows release.

    Doom 2: http://ocremix.org/game/111/doom-ii-hell-on-earth-win

    1994 for DOS: http://www.mobygames.com/game/doom-ii_

    1995 for Windows: http://www.mobygames.com/game/windows/doom-ii_

    2012 edit: working links. I also notice that the 1995 Window release data (GT Interactive as a publisher) looks correct on OCR, it's just that the 1994 DOS release was the first one.

    Highway Hunter: http://ocremix.org/game/503/highway-hunter-win

    Only a DOS release in 1995: http://www.mobygames.com/game/highway-hunter

    King's Quest V: http://ocremix.org/game/294/kings-quest-v-absence-makes-the-heart-go-yonder-win

    DOS looks like the earliest release platform (1990): http://www.mobygames.com/game/dos/kings-quest-v-absence-makes-the-heart-go-yonder

    Win (3.x) in 1992: http://www.mobygames.com/game/win3x/kings-quest-v-absence-makes-the-heart-go-yonder

    Mechwarrior 2: http://ocremix.org/game/278/mechwarrior-2-31st-century-combat-win

    DOS release predates the Windows release by a few months: http://www.mobygames.com/game/dos/mechwarrior-2-31st-century-combat vs http://www.mobygames.com/game/windows/mechwarrior-2-31st-century-combat

    Command & Conquer: http://ocremix.org/game/76/command-and-conquer-win

    According to Wikipedia, it was first released for MS-DOS: http://en.wikipedia.org/wiki/Command_%26_Conquer_(video_game) (MobyGames only listed 1995 for both)

    --Eino

    Bumping after 2+ years. ;) edit: Links checked and fixed.

    --Eino

  4. the only thing that comes to mind is one of the oldschool Shining Force games. You could fight the very first battle over and over by teleporting back to the village ("Egress" spell, i think). I'd pretty much repeatedly level up each party member to the point where it was a one-hit killing spree for every enemy, and it made some of the later battles hilarious.

    Mmmm, Shining Force.. that's pretty much just ordinary grinding though, isn't it? I do have to agree that Shining Forces are sadly a bit too easy. If the battles had e.g. a turn limit, you would have to fight aggressively. As it is, you can pretty much take your time to cheese the too-passive AI.

    OTOH, if you lost a fight, the way you keep the exp gained and can just go battle again, gives it a sort of a self-adjusting difficulty level. They're great games, just rather relaxed on the challenge department. SF2 had a difficulty choice in the beginning though, I never tried that.

    I just recently played through Shining Force Gaidens 2 & 3 - definitely recommended if you haven't played them. Shining Force CD of course is Gaidens 1 & 2 + additional content - haven't played that myself. Anyway, the US version of Gaiden 2 has, for some strange reason, ridiculously powerful Blaze/Freeze L2+ spells. The radius is increased, as is the damage. Your spellcasters can wipe out several enemies on their own. OTOH, that also goes for enemy spellcasters. I think it was actually quite a fun game, increasing the difficulty, and also making the casters more important, real glass cannons for your party.

    Never got the hang of psychic abilities in X-COM, but you're right about the Ethereals. Especially when played Right (no loading upon failure!), I pretty much left the Ethereals alone (unless I needed to capture their leader) and tried to get the game completed before they completely swarmed the place. Having them attack your base was sUpEr fUn.. (the best game ever, by the way)

    --Eino

  5. Cool thread! I'm pretty sure there's a kazillion examples. I'm usually disappointed to find overkill techniques, I can't keep myself from using them but they tend to kill the challenge and a lot of the enjoyment from the games.

    SotN seemed to have a lot of items that break the balance (or just make it a bit too easy): the weapons that let you fire projectiles with the hadoken move, the mana-regenerating (or was it doubling) amulet, the acid mist transformation.. I also remember using the basilard as a weapon for a very long stretch since it was possible to rapid-fire lots of damage with it. No need to use the slower weapons.

    --Eino

  6. I've submitted my UNATCO mix to the panel. Fingers crossed! I suppose should continue my Death Track and Traffic Department 2192 mixes - it's been a while since I touched either. I guess I should aim to get them to a state where I can post wip threads on the forum.

    Thanks for the comment on the UNATCO mix WesternZypher! And for the requests/suggestions too. I did play Larry 2 a bit with a friend way back when. Can't say I remember it even having music, probably did have some monophonic beepy stuff to it. Now I'm stuck watching a let's play.. it seems to have the Larry theme at least.

    --Eino

  7. So I finished minimizing the hum, and adding some slight pan/width stuff to the end part. Then when I listened to the mixdown, I realized that the intro sounded louder than the beginning of the middle part. I turned the leads down especially. Then that made me realize some of the leads were really loud in the middle part. Tuned those down. Then the hihat and snare started sounding like they were too loud..

    Fixed that (and turned down the ride down a little too) and I'm done now. Let's see if I manage to write the submission e-mail before falling asleep.

    Final version

    Renoise project file if there's anyone with Renoise & interest.

    Thanks for all the great feedback!

    --Eino

  8. Thanks for the encouragement!

    I'm in the middle of final tweaks: I tried to do something about the distortion problems timaeus mentioned, but I can't really hear them (especially the snare), so I can't really fix them either. :/ I did adjust the organ/pad/thing in the beginning's sample loop points, to make the snap/pop associated with it a little less loud, maybe. It's still audibly there. Let's say it's part of the texture.

    I won't try the compression idea for the drums for this piece, though it sounds like a good idea. For one, I want to finish this and move on, and another, the samples are so low-fidelity, I think that might present a problem with trying to squish them. But I'll keep all the feedback I won't be applying to this one in mind for future pieces, so it's far from wasted!

    I also adjusted the panning overall a little, and am working on the panning from 2:30 as per Magellanic's suggestion. Won't do anything radical, but will adjust it a little.

    In the middle of that, I realized there's a really annoying hum in the downsampled timpani, so I'm applying an automated bandstop filter on it. Need to stop working now, but hopefully I'll finish it later today.

    --Eino

  9. Took a listen trough. An albumful of fairly enjoyable electronica. I haven't tried the game yet but judging by the trailer (to see what kind of a game it is), I would guess it works well for the game and enhances the experience quite a bit. Seems like a solid (partial) soundtrack throughout. Good work! Cool remixes as well.

    I always enjoy seeing original soundtrack releases, and I'm glad to see OCR also takes on freeware OSTs. It's also very cool to do the OST release + ReMix post thing.

    --Eino

  10. Haha, damn you guys for making good suggestions I'm seriously itching to look into, while I would on the other hand badly like to just let go of the thing already! :lol: Been quite ill these few days though, so I haven't been able to even write a submit e-mail (let alone work on the track more). I guess I'm not so pressed for time since I missed that funny three week "deadline". Thanks Gario for that evaluation. I'll see if I'll tweak it some more or just send it forwards when I get better.

    About the bitcrushing, there's a lot of samples that are already lo-fi, 8-bit, so the distortion might indeed come from there. I think I fixed a pop/snap from the very beginning but that's probably not what you (timaeus) meant. The very first crescendo is a bit.. grainy. I'll give it a more critical listen, the "loud snare" section too. I already used parametric EQ to try to peel some nasty frequencies from a couple of other instruments. (ah ha hah, it's starting to sound like I'll dive back into this one for a bit more..)

    --Eino

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