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Rozovian

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Posts posted by Rozovian

  1. Oh great, voice clip intro. I don't feel it contributes anything of value to the track, so the track could just as well just begin at 0:20. That's my personal, subjective take on it, tho.

    Track has a pretty cool groove. While I know the heavy production style is a staple of the genre, it's not a good-sounding staple. Get your dynamics under control. Yes you should have huge bass... just make sure it doesn't sound like Newby McNewb's discovery of the bass knob. :P

    I'm a little concerned it might be too conservative - not the new genre, but the overall progression. Leads could pretty much be ripped from source, both melody and sound design.

    ARRANGEMENT / INTERPRETATION

    - Too conservative - sticks too close to the source - imo, anyway

    PRODUCTION

    - Too loud

    - Overcompressed (pumping/no dynamics)

    ~ Mixing is muddy (eg. too many sounds in the same range) - I can hear stuff fine, but it could be cleaner

    STRUCTURE

    ~ Not enough changes in sounds (eg. static texture, not dynamic enough) - instrumentation might get old fast because of the hard and tiring production, but it's used in different riffs and rhythms so it's not that big a deal

    - Too repetitive

    Not ready for ocr just yet, but with some fiddling with eq and compressors it should be in a much better place. It's got potential here.

  2. Your lead bell sound is a tad too bright. The whole track could probably use a little less highs. Not much, a dB or two. Beyond that, and a very subjective dislike of your snare (which is probably a little too loud, objectively), I think this is ready for the judges.

    You can probably scratch the whole Ambient tag. This is so not ambient. :P

    PRODUCTION

    - Too loud - but not by much

    Great work. It still has the cool retro sound design, but the production is a lot more suited for today. It's about time you get posted, and I think this will get you there. Here's hoping. :D

  3. Got consent for another track now, that means it's blue. +1 blue. :D

    Looking over the tracks, the following tracks lack a name:

    Beckett007's 212

    Chris | Amaterasu's 119

    Reuben Cornell's 310

    Rozovian's 218

    zyko's 201

    Can't be that hard to come up with a name for your track, right? In case I've missed it, just point it out. I'm juggling 60 tracks here, details can go missing. plz help me out here.

  4. The computer you have should run a hobbyist setup just fine. Haven't used Sonar myself so I can't speak for its capabilities and limitations, but afaik it's no better or worse than what I use. Having a microphone (I don't) is only relevant if you actually need to record any audio - in which case you'll need more than just a microphone anyway.

    A couple of warnings:

    - Learning to use any tool takes time. You didn't learn to play keyboard in a week, you won't learn to use a sound library in that time either.

    - Spending money on a big nice tool will get you to a pro place sooner, but starting with a good collection of freebies. There's a fair amount of those for the most common instruments. Maybe you should start with Sonatina and get used to the arrangement stuff first.

    - Even with a good library and the skills to really work it right, there are things those libraries weren't designed for, techniques and articulations that just weren't included. You don't actually get an orchestra, you just get the sounds the orchestra made during a set of recording sessions.

    I can't speak for whether it's worth saving up for or not. Some ppl shell out lots of money on new audio toys, other get by with freebies. The net is full of freeware, free soundfonts and virtual instruments of all kinds. With the right skillset, these budget tools can do a lot.

  5. Back when i was messing around and learning this stuff, I would add random notes above the melody, just to see how they worked. After a while, I started figuring out where they fit best, and what notes would work, and now kind'a hear it in my head before I write/play it. What I do now is pretty much what Dan said about dividing a melody into pieces and adding a note or two to each, trying to stick to intervals that form or add to chords.

    As great and fundamental as triads are, I now work more in 7th chords, adding a note to work with and ensuring the intervals don't get too large even when the melody lands on the 5th. Aside from 7th chords, sus chords work too, they're just more filler than closing chords. I don't have to worry about using too small intervals when I can imply that a chord isn't merely a triad or 7th.

    Still, it's probably best to start with triads and expand experimentally.

    As for the track, you don't have to change chords all the time, and you don't have to stay in the same key/mode/scale all the time either. Find something that works for a part, something that works with another, and bridge them... somehow. If it sounds stupid, try again.

  6. Pardon my amusement, but your question sounds like "what instrument do I need to play an A minor chord?" to me. :D

    The answer is most decent enough instruments. Piano, guitar, accordion; not drums, flute, or singing.

    So to apply the answer to your actual question: most DAWs (digital audio workstation, or music-making software). FL Studio, Cubase, Ableton Live, Logic, Mixcraft, GarageBand, REAPER... and others.

    For that specific A minor chord, you need the note A, C, and E... which in your case are old drum machine samples, breakbeat loops and other sounds utilized during the era, or samples, synths, and loops with similar qualities.

    For some more details, I have a remixing guide in my sig that might help. Not so much in hunting that 90's sound, but the general music-making with a DAW.

  7. Games like Zelda are a nice way for little kids to practice reading.

    Also please name some games like Zelda that feature a female protagonist that you would also consider appropriate for a small child. Okami, maybe, but Ammy is a wolf-goddess and not particularly relatable.

    ...or to ignore the text and just figure out that the second dialogue option makes the civ you're talking to your friend for the rest of the game, as my cousin found out in his preschool years long before learning reading or English.

    But yeah, I like Darke's point here. Maybe the indie game scene could take this as a challenge?

  8. By the way, Meteo, how do you get any of these plugins into Logic. Do you know? Synth 1 looked good and they had one for Mac but I don't know how to get into my Logic system. Probably really simple hahaha...

    Maybe you should ask a fellow Logic user instead? :P

    If they don't come as an installer, the installation instructions are usually in a Read Me or something, and generally just entails throwing a .component into Library/Audio/Plugins/Components/ , anything more than that would be installing presets for it (which can be useful too).

    Logic doesn't read VST, only AU and some internal format (hence why Logic's plugins won't show up in eg REAPER). The two examples I suggested are AU, as are lots of other cool stuff. I have a few instruments and effects linked in my sig, stuff I've used in GarageBand and Logic. Try everything.

  9. The ones I recommend when teaching basic synthesis to ppl are FreeAlpha and TAL-Elek7ro II. Cross-platform, good interface, and quite versatile. Google them.

    They're plugins, which means they need to be loaded by a DAW (or other host). For that, I'd recommend REAPER because of it's unlimited demo and complete functionality, tho the interface isn't necessarily the most newb-friendly. For that, GarageBand and Mixcraft are probably better options.

  10. I looked you up, Saps, and... No. Half a month ago you were trying to EQ a sine and was perplexed over the mixing of a handful of artists. You are not ready to call what you do mastering.

    Start posting remixes, they get you more feedback than originals. And you need feedback, and practice. If you can finish your own tracks you have something to show ppl and gain their trust and their tracks... for you to improve your craft on.

    In other words, make more music, and know that it takes years to develop the ears and acquire the tools and understand the methods of both mixing and mastering. Of the ppl in this thread, I know the stuff Meteo and Snap have made, so I know what to expect if they were to master something.

    Also, we don't advertise ourselves like this. Not in the R&C. Not here. If you're serious about the mastering, put it in your sig.

    Closing this.

  11. Sounds thin. More mids. Sounds light. Less highs. Doesn't sound horribly thin or light, so a subtle fix to both of these should put it in a pretty good place. Mixing pretty good otherwise, tho you could afford a little more headroom.

    From around 2:15 the track starts feeling like it's on repeat, some cutting of length, added effects, or some other changes during the second half of the track would help.

    Sorry if I skip doing the source analysis beyond a quick listen to source. Another mod can check whether the track is too conservative, but after first listening to the remix, the source sounds familiar enough.

    Pretty rocking track. Unless it's found to be super-conservative, do sub it once it's done. Nice work. :D

    /half a mod review

  12. 45 seconds until any solid source? Hm, just when I thought the source parts were getting too conservative there's a really neat, more interpreted part. Repetition might be a problem at times, but then the track goes off into some cool new thing.

    On a second listen, I can hear what I'll assume to be some liberal references to it in the intro. This looks like it's in the clear as far as source is concerned.

    Lots of bass, and most source bits seem pushed quite far under the rest of the instrumentation. The rest of the track actually feels pretty weak by comparison. Too much bass. Don't get me wrong, you've got a cool big bass drum sound there, but the rest of the track feels a bit too chill for it. Dunno how much too much, that gets subjective and takes some style consideration, but I do think it's an objective criticism.

    Overall, it works. It's a bass-y chill track with some groove to it. Some parts feel copy-pasted, some parts feel conservative, some parts too liberal... So the best I can say is sub it, and good luck. :D

    /mod rev

  13. I've noticed some of my tracks distorted, and that's when I was still listening to stuff on youtube. Youtube is (unfortunately?) a video site, so it's focus is on video quality. Going hd with ocr's vids might not be worth it, since most of the stream bandwidth would go to the video rather than the audio. Bandwidth isn't really our problem once the stuff is on YT (only when uploading), but we're dealing with 2.5k tracks. That's of course, unless there's better audio encoding options available.

    As part of the torrent update, Larry collected wavs from artists that still had or could render them. If that goes another round, there should be a fair amount of higher-quality audio to use. If the track vids are updated I reckon hd is on the todo-list, but without higher quality material to start with I can't say if it's worth it.

    It's ultimately up to the vid and promo ppl.

    Besides, ppl who do most of their music listening on YT are hardly audio quality connoisseurs.

    TL;DR: Audio could be better, might become better, wait for official word.

  14. I remixed Space Invaders. :D Source has four notes, it's the only source I used, and there's no part of the mix that doesn't use those four notes one way or another.

    You should never add another source just for length, imo. If you use multiple sources, they should complement each other in some way. A single source can be rewritten with new chords, new mode, new uses of snippets of melodies, and original content can be written with references to source. There's a lot that can be done with a single melody, and most music has more than just a single melody - they've got backing, rhythms, chords...

    If you want a challenge, grab some really short and simple melody, like the SMB underground or something, see how many different takes on it you can do. Give it 15-30 minutes just to screw with it, see what you come up with. You should end up with a handful of different directions to go with it, and some of those might work together. Once you know how to do that, do the same with whatever parts of your 30-45 sec source, and see what you can do with those.

  15. Got a wip from Blaine, who apparently was the only one to read that I wanted wips a few days ago. Guys, we're a handful of tracks from completion. I know I haven't been the most proactive project lead around here, so I understand if you've lost faith in this project, but consider how much is actually done, and how little is left.

    I'll be sending out a general call to arms to every remixer who's ever been with us once I've sorted out some preview-related things. We're finishing this.

    edit, cuz I like to be discrete and not announce cool stuff, instead keeping it secret for the ppl WHO ACTUALLY READ THE THREAD AS YOU ALL SHOULD! *ahem* So...

    I've got some cool ppl lined up for additional art, and we'll soon have art for the preview and can finally release that. In the mean time, it'd be nice to have this thing done by xmas, cuz I'm sort'a kind'a getting a life and a behemoth like this sitting unfinished is a little heavy on me. Anyway, messages to remixers coming soon. Probably PMs, cuz ppl have been horrible about giving me their emails. Not all of you, and I appreciate that. A lot. :D

  16. I tried using fm7 on a small external harddrive but all 3 of my daws could not get it to run, or maybe It was the device I was using, but that was a while ago.

    FM8, at least on mac, is 150 megs - audio unit, standalone, everything. If you need to move something of that size to another drive, you should probably retire your last-millennium machine and get a new one.

    I will try to buy a fire wire drive, but not sure if I can find one thats less than 500gb in the stores around here.

    I have no idea what you're thinking. The size of a drive doesn't have much to do with its speed. Get a large drive, put all your junk there, keep the main drive for all your music production.

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