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Rozovian

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Posts posted by Rozovian

  1. Not sure if this is a mod review, but whatever. ;)

    Sub might be too loud, I hear it interfering with the other tracks. Partial fade-out mid-track, lol. :D Weird transition 1:53, at least line up the note lengths where the first part ends. Not sure about the snare at the end. Oh the traack eend byy slooowwiinnngg dwwwwnn n. Cool. :D

    Mostly nitpicks. Really sweet track here. :D

  2. Argh, sfx intro.

    Some sound effects seem poorly placed or just too loud (3:12!) and mostly just cheese up the otherwise lactose-intolerant track.

    Some weird transitions, lacking mids, the bitcrushed dubstep bass has a really tiring sound.

    Do you really need the 4:13 dance part? A four on the floor beat in what's otherwise an often syncopated, uneven beat doesn't quite sit right. It's also quite empty, some arpeggio or riff or something would make it more interesting.

    While less jarring, the same could be said about the 2:10 part.

    The source is handled creatively enough, but the track doesn't quite seem to know what to do with itself. it's like you stitched together a few ideas that, tho fine on their own, didn't quite fit together. I don't think this would pass.

    A more clear direction on what this track is supposed to do, where it's supposed to go and how to get there would probably push it over the bar. Whatever you do with it, good luck. :D

  3. Source ok.

    Feels a little rushed, perhaps you should drop the tempo slightly. A bpm or two, no more than that It's subtle but it just might be the right fit fot this track, unless you prefer it this way... or faster? :P

    It's got some human groove to it now, tho some more dynamics (soft parts, loud parts, swells, and, uh, wanes?) would improve it further.

    2:25 transition is not good. The rest of the track flows well.

    Can't tell without dling and importing and checking the spectrum myself, but you may have some excess lows in some of the instruments. Don't be afraid to reduce those with eq, it should give you a little more headroom to work with, if you feel you need it.

    Keep working on being your own conductor conducting your own orchestra, figure out when the audience need a lighter, softer part and when they can take a bigger, louder part. It's a beautiful arrangement, just gotta be fake-performed right.

  4. Hey, I remember this. :D

    Gonna ignore source because I covered it before, and I'm still not gonna learn a whole slew of sources for a single track.

    0:25 flute a bit too soft

    Noticing the drums are pretty loud. You might wanna give the rest of the instrumentation (except the bass) a slight boost, or soften your kick a bit.

    1:12 is really quiet. It's beyond having proper dynamics, it's just weirdly soft, especially as the 1:28 part comes in with some fairly loud notes. Even that whole part out.

    Voice clips. The weird thing is that, silly as they are, I have little to no problem with them here. They work. I even like them.

    Good ending.

    Some levels edits and you should be done with this. Fix stuff, sub it. Great track. :D

  5. Oh, voice clips. :(

    Really atmospheric stuff here, great work creating the mood.

    Transition out of the strings was freakishly cool, but really broke the flow of the track. The part that follows is too different and makes it feel random. Dunno what exactly to do with that part to make it work better, but whatever you do, don't destroy it.

    Besides that, the arrangement flows well. Sources are there, mood is there, the thing moves well, the mixing works well... I'm guessing this would pass, but I can't promise anything.

  6. Pretty conservative, feels more like a cover than an ocr-style remix. That's gonna be a problem, but dunno how much.

    I'm more bothered by the overly same-y sound throughout. Changing up the chord types and using palm mutes for some parts and doing all kinds of guitar things should help keep things interesting. As you're using Shreddage for a lot of it, you shouldn't have much problem going in and changing stuff up, just gotta figure out where to do what, if at all.

    The mixing feels too clean, too artificial. Dunno what exactly can be done about that, but consider experimenting with reverb and compressing tracks together. Dunno how objective a crit that is, but it bothers me, so I'm gonna say it. At the same time, it feels a bit muffled, like the tracks don't get enough room to stand out. Consider giving your leads a touch more highs (and not necessarily just an eq boost). While we're at it, have more fun with the leads. More vibrato, more squeals, more fun.

    It's rocking, but it's not melting anyone's face... not yet. ;)

  7. Possibly in resub territory, the arrangement is conservative but I think the rhythm variations and the stuff going on top of the simpler source stuff puts this above the bar, arrangement-wise.

    The intro is problem tho, it feels like you've got an intro to your intro... The track doesn't really get started until 0:49 when the snare comes in and we get a more regular rhythm. That's a bit too late for a 3:22 track.

    The rest of the structure of the track works ok, tho you can think through the placement of breaks and change-ups some more, eg consider the 0:57 drum dropout so soon after the snare came along.

    Careful with your effects, putting a flanger (or whatever) on everything is less a "cool effect" and more a "what went wrong" kind of sound, except when used very sparingly. For cool, more chip-appropriate effects, play with the waveform, pulse width, portamento and other low-level stuff, which is what the actual chiptunes had to work with.

    The track overall is too quiet, with occasional instruments are to loud. The kick has too much lows. The hihat is too loud. Take a step back from your mix and rethink your mixing. Use posted mixes for referencing levels and eq.

    With mixing being the biggest problem, this is a good track to keep working on to get the mixing right. The chippy stuff works ok on its own, just get the drums in line with them, or vice versa. Good luck. :D

  8. Much of the accordion's sound comes from the performance, both of the bellows and of the bass/chord playing. No matter the virtual instrument, it's not gonna sound like an accordion if you don't get those things right. perhaps your Dimension Pro accordion will do all right in the bg if you write it well. Route the mod wheel to oscillator level or something to simulate the bellows, and write the notes a real accordionist would play.

  9. I took a look at the guide and I think it's pretty good. It's more of an overview than a comprehensive guide, but it seems like that's what you're going for.

    My only concern is that it might be difficult for a "newb" to piece together all the bits of information since there are a lot of individual sections that, while fine on their own, are kind of all over the place (Recording coming after mixing and output for instance). Then again, maybe not...either way I think re-arranging the sections would make it easier to read.

    ...

    Isn't it the other way around? Or have I been thinking about it the wrong way this whole time?

  10. It's just occurred to me that it's more than likely that no-one else uses Mixcraft to make music so there's no point in applying for a slot.

    You're not seriously saying you can only learn from ppl who also use Mixcraft? :P Sign up, see whom you get, see how you can work together, see what you learn from it. :D

  11. Believe it or not, there was a time when remixers used to receive intel directly from directors via PM.

    Now they have to decode cryptic messages left in the main thread in order to make any progress.

    War has changed...

    ...so I propose a prisoner exchange: a write-up for some proper feedback. :lol:

    Of course, I just wanted to leave the PM not replied to so I see I haven't replied to it. It's hard to keep track of whether I've replied to everything so I'm just saving the reply for when I've got some feedback.

    Give it a few days.

  12. Yup, I've got zyko's wav, also got an update from Dj Mokram. Things are moving along well.

    Anyway, yes, write-ups / track notes for all your tracks guys. Talk about the source track, talk about your idea for the mix, talk about how I kept pestering you to change that one note and then wanted you to change it back... whatever.

    Also, a bio for every artist. We'll make stuff up otherwise. Everyone gets a bio.

    And, if you haven't already, sign the consent form, link in the first post.

    Furthermore... look at how far we've come, and how long I've been promising a preview. :P

  13. Hyperbolic example of some insult vs. insult + indignation (finally a reason to look the word and and start using it): "You are a filthy, horrible turd of subhuman scum, and you should be put down and your house burned down. No offense. :)"

    On a slightly less confrontational note: We're at twice past the goal already? How'd this happen? It's like ppl actually like what we do. :D

  14. The most important thing is to get the timing and performance down. Turn off all other programs, turn off tracks you don't need when recording, get the latency down to something tolerable.

    If nothing else helps, render your whole project to audio, import that into a blank project, and record the parts you need to record there. midi should not have that much latency, but recording audio on an older machine can be a problem.

  15. So now we have two ways of deciding star/novice status: personal choice, and mixpost, neither is perfect, but they're the best we have so far. MW's call for which to use.

    Well, jooj standards are pretty much at Wizpig difficulty. I figure there's more to it than dumb luck to get posted these days. Maybe some of the older stuff was not so good, which is the real problem to me. Some of dem 2000 mixes... *shudder*

    Plus pretty much all of you guys are too hard on yourselves.

    Relevant.

    A mixpost is like a good score in a game, eg darts. Just because you got a good score once doesn't mean you're good at it. You're good at it when you consistently get a good score in it.

    Your idea of a good score will change as you improve. First, a good score is hitting the target at all. Then it's hitting the target with all darts. Then it's getting higher scores. Maybe 15 (on a 1-10 target) counts as good at some point, later 30.

    There's more to it than dumb luck, you have to throw the darts in the right direction too. ;)

  16. Yeah, it's probably the best we've got. Anyone can sell stuff on soundcloud or bandcamp, anyone can take a few audio and/or music courses, anyone can have had an instrument in their room for years, anyone can have x views on his youtube vids... and still know jack shit about making music. As you can have none of that, and still make good tracks, none of those things are good requirements for this star thing.

    If you get a mix posted, you're doing something right with your music. So it's something.

  17. Maybe like, a posted mix or job in the industry.

    Like working at two studios, having a music degree, been playing guitar and piano for 15 years and done the drums even longer? :P

    Having a posted mix, even if it's a solo mix, doesn't mean ppl know what they're doing, it could just be dumb luck in a genre that lets you get away with more. If supposed stars aren't comfortable critting and supporting a novice, and would rather be novices themselves, that's fine. No need to overcomplicate things, ppl can choose for themselves.

    But if things need to be formal, I suggest the minimum requirement for the star category would be a solo mixpost (past or pending), or one where you were the primary arranger and mixer. I think most of the folks here prefer the novice category over the star category, so what are the rules regarding eg Palpable from being a novice?

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