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Rozovian

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Posts posted by Rozovian

  1. Well sounds like all legit reasons to start off with Kontakt at least. And freeware, could you point me in some directions for such synths? Like websites, names or just other threads.

    I usually just point to FreeAlpha and TAL-Elek7ro II as they're cross-platform with a good interface and a fair amount of options. If you're going into scifi sounds, you may want to use more Absynth (in Komplete) and other more pad-oriented tools, but for most subtractive synthesis, these two should do.

    You can search KVRAudio for more.

  2. With the kinds of freebie synths out there, you might not need the synths from Komplete. On the other hand, as Meteo already stated, KONTAKT! If you wanna go professional, you'll need more than just either (or even both) of these products. If you're gonna be a substitute for a real orchestra, EWQL is far from enough. You'd probably need stuff like LASS to get close to real.

    My recommendation is to get Komplete for versatility and to be able to use high-quality third-party Kontakt libraries.

  3. :???:does these terms and limitation also comply to Mod Review posts?

    like me, you know i post about our (reunion) releases here in WIP:O. so even if I'm a ReMixer, all our artists aren't.

    for example, Jani-R's EP was released a while back, he's not a ReMixer, could i post a Mod Review of similar releases in C-Disc once a month or do they go here in Wip-O?

    I've just been amused at your misunderstanding of what mod review is for and ignoring the posts, waiting for the lack of response to get you to read up on it or ask someone. :P Some people around here clearly don't read those guideline/how-to posts, as you're not the only one to have marked originals for mod review.

    Why it's available in Originals I have no idea.

    And no, music that isn't your own doesn't fall under the aforementioned posted-remixer-privilege. Feel free to start a thread about the label and its releases in Community tho, just don't make it spammy with updates every other day (discussion is another thing, of course). I reckon Darke or someone will step in if it gets spammy.

  4. Hm.... http://www.youtube.com/user/fairuzons2

    This _might_ be him. Somebody check the video content for stuff he's uploaded/been active in before. I'm just posting this here to give everyone the heads up that there still seems to be a fairuzons around. Somebody verify his identity without talking to him before anyone does anything else. We don't want to harass someone with a coincidentally similar username.

    And _if_ it's him, it's probably best if someone from staff, like Larry, talk to him. He might have grown up and out of the plagiarism thing and could come clean about the tracks. He might not react well to being antagonized or bullied, so _do not gang up on him_. If it's him and he wants to redeem himself, give him space to do that.

    Repeat: Do not engage.

  5. I've got a work thing this week that requires me to leave my desktop machine and decent listening gear at home for a couple of days, so you have a few more days to meet the beginning-of-the-month-update due date.

    I won't be incommunicado, I just don't know in what capacity I'll be around. I'm keeping an eye on my gmail and this thread, it's easy from the phone. PMs and IMs are pretty much out of the question, unless I get wifi or something where I'm staying.

    Blah blah. Updates before the weekend plz. We're so close.

    (and fyi, I'm satisfied with my own tracks' progress this month. haven't yet listened to the updates I've gotten so far. or update. I think there's just one. you know who you are.)

    mak: sure, no problem.

  6. Welcome everyone. :D

    I'm pretty sure no one actually reads these so I'll keep it brief. I've been writing music for a decade or so now, and recently came back from a long hiatus. I'm frustrated that I have few people to share my music with nowadays, so I registered here for the entirely selfish reason of finding an audience that might give me some feedback.

    False indeed. I read them all the time, and other regulars do pop in from time to time to greet ppl, at least if they have something specific to reply to. In this case correcting you and inviting you to the remix board. (for originals/non-vgm-remixes, there's a second board, tho)

    Invitation is open to everyone, so if you make music, let's hear it. :D

  7. As long as you only have GB, you'll be limited in the sounds you can use. No VST. No Kontakt libraries.

    You can, however, use some soundfont formats (haven't used them in a while, don't remember which), through the built-in DLSMusicDevice, and there must be free AU samplers for loading raw samples like wav and aif.

    If I were you, I'd grab a few different soundfont formats and find instructions on how to install them so GB can use them. Once you know which formats work, look for all kinds of brass samples for them, and use the ones that fit the tracks the best, whether they say ska, orchestral, or something else.

  8. Just as a general reminder, track notes and bios for every artist. We'll make stuff up for the tracks/ppl we don't have anything else for. It's for the website. Shouldn't be long, unless it's really interesting. ;)

    Progress checkup in a few days. I wants updates, preferably as wavs. I'm satisfied with my own track's progress this month. Not quite as much with my collab. Time to do something.

    Also, there are still available tracks. It'd be awesome to have an electric piano lullaby thing based on the Sleeping tune (#65 on the rsn), maybe with a jazz flavor and some weird chord things that jazz musicians love to do. Or maybe a world-music-infused rock take on Strange Medicine. Or why not a funky, scratchy thing based on Black Soup? Just some idea, just do something fun and in keeping with the project direction with the tracks. Come on ppl, so few tracks left, we're almost done. :D

    edit: I hate having my posts last on a page. now you all know.

  9. FYI I'd recommend Battery for electronic stuff, and while it's not quite designed for acoustic kits, it does all right with preset kits that already have the round-robins and multiple mics (where needed). Still, the benefits of a rock-oriented tool are that the preset kits and samples are already geared towards that style, with more round-robins, velocity layers, multi-mic support, and whatever other things you may need.

    I wouldn't recommend coughing up the dough for just Battery anyway. It's a good part of Komplete, tho. Dunno about Studio Drummer, but if it's Battery for acoustic drums, it might be worth it.

  10. Another voice in favor of Addictive Drums, albeit only from the demo. I've got Superior Drummer, but I prefer the demo of AD because of it's faster loading time, customization options, and easy interface. SD is probably best used by ppl from an actual mixing background who're used to working with real mics and real drums, whereas I find AD much easier to work with because I'm used to thinking of drums samples from a sampling POV where I can adjust pitch and other things in the samples themselves.

    I've heard good things about SSD, tho. Once my personal economy starts picking up I might be getting me some new drum stuff, and AD and SSD are the two I'm looking at.

  11. As far as writing skills, trust me, I have writing skills... haha. I write music all the time. I guess with vgm, sometimes I like to stay true to the source since I guess in my mind, I don't want to completely alter a certain tune that I already love. 8)

    That's fine. Not every mix needs to (or even should) be on ocr. For ocr tho, you'd need an arrangement that differs and shows some personality.

    Anyway, what I meant with writing, which I guess I should have made a little more clear, isn't just putting letters in order. Writing music is like using a pen to write (you know, like back when ppl used paper :P). Not only do you have to know how to know the language - how to convey the idea, how to spell, how to form sentences and articles - you also need the fine motor control to make the writing intelligible. Writing in a DAW takes both general music skills, a writing skill I take it you have if you do piano skills; it also takes midi-writing skills, which are more about how to get the most out of your instruments. This includes velocity, timing, length, midi cc (like modulation, expression, sustain etc), and more.

    There's also the matter of making sure your pen works well (sharpening the pencil/refilling ink/whatever). This is analogous to screwing with the instruments and effects, using automation where necessary to make the instrument sound good.

    I used GB a lot before moving on to Logic. I'm not up to speed on everything the current version does (back then, it had the track instrument and effects in a window rather than a sidebar, and had limited automation), but I've played with the new version from time to time, and the writing tools are, imo, not good. Editing velocity and timing is clunky, so humanizing is a pain... unless I've missed some convenient shortcut or modifier key.

    In other words, I meant writing, not writing. :P

    (ps. remixing guide in my sig, contains both basics and various more advanced things, feel free to read it)

  12. Hard to say what you should fix when we don't know what you're going for. I would focus on making sure there's a performance to the instruments, that they feel played by ppl and not just written (or played by bored ppl :P). It's also pretty short, close to the original, and doesn't seem to have much of an idea of where it's going. What do you wanna do with it? Where do you want it to go?

    There's also that weird wind noise in the woodwind/bottle. It bothers me. Some amount of noise can be a good thing, but this seems excessive.

  13. Get the low end under control, it's messing everything up. Hipass, side-chain, whatever it takes. You need it. While you're at it, you'll get more energy out of the track by using more mids, you've got loud lows and loud hihat, and fairly empty mids, at least in the first minutes.

    Kickass groove, and it has time sig changes? I like it. :D

    Might be a bit long and gets repetitive in the second half. Cool stuff tho.

  14. I never understood the appeal of this source, so take my source-related crits with a grain of salt. While there's a lot of cool mixes of it out there, most seem to be a redo of the original with guitar and all that. This at least doesn't jump straight to the guitar, so I got my hopes up a bit. But then... :P

    This does differ plenty from so many mixes that build too close to the original, this deviation imo is only a good thing. Nice groove. The melody gets buried, tho. Think through your levels mixing some more. Nice break, tho it exposes the stiff sequencing and rigid samples. Humanize where necessary. More groove. :D Might be a bit long, this remix, some changes to the chordal structure and resulting changes to melody might provide some much-needed variation. Nice key change. Yeah, it's a bit too long. Winding down around 4:10. There we have some key and chord changes.

    And I felt the groove, so you're doing something right. :D

  15. Glad to see people seem to be liking the game! Derrit's first post was actually one of the reasons I'm over here - We're actually looking for possible fan-remixes to put on our stages, so that we're staying away from copy-written IP from big companies.

    Feel free to use any of my mixes, where appropriate. :D I have most, if not all the original plugins and samples for them, so making them loop or touching up sounds design and mixing shouldn't be a problem if you want improved versions. If so, or if you're interested in my unfinished mixes from the characters' games, get in touch. :D

    btw, every character and their associated game worlds, designs, melodies, all that stuff is IP and under copyright. Every remix here can be pulled by the original songs' rightsholders. Just because we've made a new arrangement and have a new performance and new stuff in them doesn't give us unlimited rights to them. Just wanna clear that up, even tho you seem to just refer to the original music assets when you said "copy-written IP".

  16. Source is obviously there. This feels mostly like an elaborate midi rip, with so much source verbatim. It's more like source+strings rather than the usual source+drums. Idon't think it's different enough for ocr.

    Could have more dynamics in the strings. Piano is really bright, especially when compared to the xylophone combo. At other times the strings try to dominate when it's clear that you already have a different lead. Then there's the late lead layers (2:37) that seem excessively loud and bright - which makes sense, they need to stand out against the strings... Why are the strings so freaking loud?

    Instrument placing could be given some more thought; you have some sweet sound choices here but they kind'a seem like they've got some random reverbs and stuff on them, not a deliberate placement (I'm talking depth/distance here, not pan, altho that can also be used).

    So yeah, sounds are ok but the mixing seems to have been used mostly just to make things loud, not to actually give instruments their own place in the mix. Read up on mixing techniques, separating tracks, and experiment with not having every track so loud. ;)

    Drums could be cleaned up, they seem like a raw preset kit with some eq on it, nothing more. You can copy the entire track and just remove notes from the copy and original - this practically gives you multiple outs on the drums, so you can process them separately.

    It doesn't feel humanized much, the notes seem to stay at the same velocity and all seem quantized. You'd need to make them more human to have a shot at getting on ocr.

    ARRANGEMENT / INTERPRETATION

    - Too conservative - sticks too close to the source

    PRODUCTION

    - Too loud - possibly; the strings certainly are

    - Unrealistic sequencing - needs to be more dynamic and human

    - Overcompressed (pumping/no dynamics) - can't say for sure because I don't have an mp3, but the loud parts may well be pushing it

    - Mixing is muddy (eg. too many sounds in the same range) - some instruments get buried under others, the strings are at fault again :P

    STRUCTURE

    - Not enough changes in sounds (eg. static texture, not dynamic enough) - dem strings, primarily

    So no, not ocr-suited stuff yet. Clearly you've got ears for this, the sound design is pretty cool with good instrument choices and some nice layers. Now you gotta get your mixing and writing skills on par with that. Shouldn't be hard for you. :)

  17. Andy, dude. No need to yell. I think he got the point. :P

    Good morning, welcome to ocr. :D

    Yeah, this track is newby. :P It's difficult to give opinions on the track because you're still so new at this. It's like trying to critique a child's ice skating, the best I can say is: practice. I don't think you should worry so much about specifics, just get used to cubase and how to think in music. Here's some thoughts on what you can do to improve:

    Go to vgmusic.com and download your favorite old game songs, import into cubase, put your own instruments on it and see how it sounds. Study it. It's far from what ocremix does, but it's great practice when you're new to remixing. This will show you how a song can look like from the inside, and when you work on your instruments you'll probably learn mixing.

    _Write_ a simple beat in cubase and loop it, play or write melodies and chords that fit that rhythm. You could also try writing the melodies from simple songs into cubase (many NES and SNES game tracks, zelda ocarina songs, children's songs...). This will teach you how songs are written.

    Listen to lots of different music, and think about how the parts go together, how the drum rhythms and the other instruments fit together, how loud the instruments are, etc.. This will teach you both composition and mixing.

    Kristina already linked to the guide I wrote. Read it while practicing. :) It will teach you a little bit of everything... but it's only text, and you won't learn much if you don't also practice and listen.

    First you learn to walk. Then you learn to run. It usually takes a few years before ppl are on ocr's quality level. Practice makes pancakes (the more, the better). First they start out terrible, but the more you make, the better they (and you) get. :)

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