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Flexstyle

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Everything posted by Flexstyle

  1. No need to stretch a vote out here -- I'm on the side of "gotta be more substantial." This could probably work if the genre execution was better, but as it is, you've got a lifeless drum kit paired with a too-simple piano and some tasty bass that could stand to be a little more featured. For lo-fi hip hop (or boom-bap, for the old heads in the room), you need to execute your drums, bass, and the tone of your instruments very precisely. With the sharp, reverb'd shaker, the extra-crispy-and-dry snare, and the lack of anything resembling dynamics, this misses the mark. Gotta add some more realism and probably don't let it sound so very quantized...a J Dilla-style beat would have a lot more "humanity" to it in small imperfections in timing. Shaker with all the reverb contrasts poorly with the rest of the drum kit, and all of it sounds too "crispy," aka there's too much high end there. Saturation and low-pass filters are your friend here. Also, playing with more than just a few drum samples throughout will help. Get us some variety in sounds...remember that a lot of old hip hop music sampled MULTIPLE drum loops that would appear at different times in the song, creating more timbres to work with. You're on the right track with those vinyl-sampled tom fills -- if you can get that kind of texture on more of your drums, you'll be on the right track. For mixing, the piano as-is can work, but genre-wise it's probably better to add some low-pass filtering to it to soften it up. Making the performance more dynamic would also help, since right now everything sounds quantized to grid and to velocity. Bass was decent but not featured prominently enough for the genre. This one should come back with more dynamics, better drum processing and wider variety of sounds, and an overall tone that feels less crispy and more dusty (less high end frequencies in key areas). You'll be helped by embellishing the arrangement as well...don't just make it the same throughout but add some variation to the themes, maybe do some call and response with the piano and another instrument. NO (resubmit)
  2. Just posting here because that guy up there (Emunator) is probably the single best person you could find on this site for this project -- he directed the DKC3 remix album as well!
  3. YO. This is absolutely killer! Love the track. MW is wrong about this production style being objectively wrong -- this gets the energy across EFFECTIVELY. He's just not listening to it loud enough, I guarantee you :P in all seriousness, this is a genre that needs to be heard LOUD to be understood. When it's loud, it's actually EASIER to hear the lead synths, since your brain is filtering some of the other sound information out. Not something I recommend for every genre, and even in this one it has to be done well, but this is done pretty well. Additional notes: Those drums, despite being busy (and clearly sequenced), are sounding great. Everything comes through where it should. Bass is making my subwoofer rumble in (mostly) all the right places. Sub drops are the only time it gets a bit too obviously mushy down there; you could stand to carve a bit more room for them out of everything else when they hit. Love the ambient effects you chose to sprinkle throughout. Synth choices are on point. I dig the way you translated these themes to this genre -- the oddball time stuff from the Airship theme screams "METAAAAAAL," and you did it justice. That guitar tone is just pure CRONCH and I am here for it. Pardon me while I headbang for a few more repeat listens of this one.... YES
  4. I don't recall hearing the original submission, but this in-progress re-submission sounds like it really addressed a lot of the issues raised. Love the vibes of this one -- I'm a sucker for a good retro synth atmosphere, and you've really put the WAVES into synthwave. GEDDIT? BECAUSE IT'S THE OCEAN? AHAHAHAHAHAHAH! Ahem. Just gonna let that ship sail....sorry. That really is a long intro for an OCR submission. I was wondering when we'd actually get to the source, but we did get there about a third of the way through the track, starting at roughly 1:30something. From there forward the source is pretty audible until the sound-effects ending. I'm not gonna break out the stopwatch, but this feels like at LEAST 50% source usage, so good enough for me. No major mix issues to note, everything seems to more or less have its place. The poetry insertion does a good job of carrying the middle section, and I like how it's even roughly in sync with the rhythm of the track. Neat touch. Finale could have had an extra gear to it -- maybe something soaring over the top of everything else, just for that last, final push, but it does still work. Actual arrangement of the source material is pretty simple, but the track is creative, it tells a story, it's presented well, mixed cleanly enough, and it has ~vibes~ for days. I give this one a... YES
  5. This is gonna get so much hate on YouTube, lol. Not that I'm immune to vocals of, er, questionable taste in my own posted mixes, mind you...this mix kinda hits me in the same sort of feels as that linked track, actually. It's from a contest, it's got some love-it-or-hate-it vocal work, tongue firmly in cheek, and inside genre jokes firmly in hand. It's got some high energy guitars, a good source tune, and a fun vibe overall. Let's dig in -- source tune, yep, I hear it clearly. Love the little cameo of Aku Aku in the breakdown, that's a nice touch. Guitars are performed well. These are easy boxes for this track to check, and so far so good. Honestly, most of my nitpicks with this track are going to come down to two things: mix, and vocal performance issues. Let's start critiques with the vocal performance, as this is much more of a subjective thing. First off, yikes, those vocal cords have got to be FRIED after that performance! VERY rough, although they're par for the course in the DIY punk flavor sort of performance. Clean vocals are good but a little lacking in confidence at times, which leads to notes feeling a little weak in some phrases, but they do the job plenty well. Nothing here that would specifically PREVENT a YES vote from me, so let's move on to the next area of... Production. This is where things get a little dicier. The guitar tones are pretty good, bass sits pretty well in the mix, but the drums are definitely cymbal-heavy as mentioned before. Vocals are uneven throughout as well -- sometimes they're buried underneath the rest of the mix, sometimes they just lack some clarity, and sometimes the panning of doubled vocals could stand to have been given a little less stereo width in order to make things more cohesive. Vocal tracks overall would have benefited from some more compression and EQ and stereo field love to smooth things out. So, overall we've got: - a fun concept - metal-horns-worthy guitars - pretty good drums - plenty of source throughout - a good arrangement - some questionable mix decisions - Those Vocals (tm) I think that means we're over the bar. There are warts on this track, and it's not going to be everyone's cup of tea, but it has its own charm and is a good arrangement. Let's send 'er to the front page! YES
  6. Y'all, this is what sparse instrumentation looks like when executed right. Those drums? Simple as heck. Not super dynamic samples, but sequenced in a way that stays interesting the entire time, creating movement in exactly the spots that need to move forward, and groove where it's time to just sit a spell and vibe out. The bassline is simple, very relegated to the low spectrum, but it moves in a way that lets everything else shine through without letting the low end feel empty. Piano? Not busy, but still melodic and intentional. Pads? Not dense, but they lift the song up right where it's needed. Sound effects? Right where they need to be to fill the soundscape. The panflute sample lead? Plenty of subtle movement on a patch that could have been dry and boring without careful, judicious treatment. This hits like a lot of late '90s/early '00s lounge vibe music, but maybe with a more dynamic lead line on that piano, and I think it works REALLY well overall. I love the original song -- Bastion is in my top-5 favorite OSTs for games I've actually played (and the game itself is fun and thoughtful) -- and this absolutely does justice to it. Can't wait for this to hit the front page! YES
  7. Master Mi is on a good track with the 4-input Steinberg unit. I will caution that the Steinberg units have been iffy under Windows, with weird dropouts (I own a UR12 and a friend owns a UR22 and we've both had issues). That Mackie unit has a knob on the front that will let you either monitor exactly what's going into the unit, or will let you hear what's coming from your DAW, or a mix of both. That's the MIX knob. Most interfaces have them, just under different names sometimes. From the description of how you're using your mixer, I really don't think you need it. You can get an audio interface that will let you track three individual lines quite easily instead. Here's a Behringer unit that allows for up to four separate inputs and it's under your budget constraint: https://www.sweetwater.com/store/detail/UMC404HD--behringer-u-phoria-umc404hd-usb-audio-interface Best of luck!
  8. Yup. It's called an audio interface, and you have a whole lot of options: https://www.sweetwater.com/c695--USB_Audio_Interfaces?sb=popular&params=eyJmYWNldCI6eyJQcmljZSBSYW5nZSI6WyIkMTAwIHRvICQyMDAiXX19 How many instruments and mics you trying to record at once? Depending on your needs, you may even be able to just ditch your mixer entirely, since most of these have separate outputs and volume knobs for both headphones and speakers.
  9. Let's close this one out. Honestly, this sounds a lot like some vintage Andy+Jill (zircon/pixietricks, for anyone reading this who's not in the know) stuff here -- breakbeats, etherial vocals, organic instrumentation elements, arpeggiated synths, shimmering textures, the formula is all here! The overall mix is a bit hollow -- lacking in a lot of midrange energy or at least clarity -- but it doesn't hold the song back from communicating what it needs to. Obvs the source comes through clearly. This is an imaginative take on the tune, it's executed well enough, why bother holding it back? YES
  10. Hot dang, this is some ridiculously beautiful playing here. I mean, harps + cellos is a combination that is gonna be a winner when executed well no matter what, and this is well-executed for sure. This feels like everything the original wanted to be, just that the original was limited by things like "file size" and "sound palette" and we have no such issues here. My studio monitors are VERY happy playing this back -- sounds clean and clear to me, and every little piece has its place in the mix. My sub helps me feel the low rumble of the cellos without sensing any mud at all. Source tune comes through just fine for me, obvs, and so that makes this an EASY... YES
  11. Ya made this on a freaking first-gen i7?!?!?!?! With OMNISPHERE? Bruh. This sounds good. Maybe get you a new PC that isn't almost old enough to drive a car though? :P Anyways, I'm loving that sixteenth-note bass and synth action here. Giving me flashbacks to the old Windows Pinball app for some reason. Mix is clean and the master is clear (great job, Kristina!). This takes the very organic source tune and really switches it into a space-age jam. A space jam, if you will. Hey, that's a pretty good name...someone oughta copyright that...hmm...anyways. No nits to really pick -- the arrangement is always moving somewhere, the sounds are pleasing to my ears, and that ritardando on the ending works really well. Can't wait to see this on the front page! YES
  12. This is going to go down in OCR history as one of the best mixes ever posted. Silk Sonic ain't got nothing on y'all. No further notes. YES
  13. Good re-instrumentation and arrangement, good performances, great combination of themes, song has an arc and a journey to it, good enough mix...this thing checks all the boxes. Why hold it back? Let's go! YES
  14. TBH I'd still NO-RESUB anything that was this blatant of a copy-paste. Gotta show some effort for arrangement, can't just make half a song and then double it up!
  15. 2013 called, and they said that the loudness wars weren't over yet. Also that crunchy basslines will remain cool forever. Pretty sure at least that last one is correct! :P I agree that this thing is mixed pretty hot, and there are a few specific parts throughout where a deep, boomy sound is just getting in the way of the rest of the bassline -- would have been better to let it do its thing, then bring the bass back in, because otherwise we've got some thick mud right there. It's not egregious enough to hold this one back, though, just pretty obvious on my studio monitors + sub setup. Interesting choice to focus on the background elements of the song, but hey, it definitely works for this track. I dig that this thing keeps trying new stuff out without getting stale, but still gives us callbacks to song sections as well. Well done. Something else I want to call attention to: the beat very rarely changes throughout the sections, with JUUUUST enough fills to keep things moving along. However, it works because you end up using synth elements to change the rhythm instead -- a good example is the SID bassline at about 1:19, which acts as a 16th-note percussive element of its own for that section. Just a note for anyone looking through these decisions for what to maybe imitate in their own tracks. Creative take on a good source tune, with some great energy! YES
  16. My only comment is that I wish there were a cool 16th-note synth arp skittering around behind the rest of the instrumentation in the "chorus" sections at 1:20-ish and at 2:50-ish for that True Synthwave Sound (tm). Other than that, I dig the arrangement, the instrumentation is sweet, the drums are punchy, the mix is pretty clean, and this is gonna look great on the front page! YES
  17. My interested is piqued, and my available time to accomplish this is unknown.
  18. Ahhhh Jordan, you're better than this. Gimme some kind of variation that isn't just a bass patch swap at the end -- do something with the lead melody notes to make it spicier, play the melody on a different instrument halfway through the drop, drop into a different bass-heavy genre the second time around, or SOMETHING. You can follow an EDM playbook and still get something interesting if you just do those things. It'd be even better if you were to take that melody and really do some variation: swap instruments, iterate on where it's going, whatever. This song is copy-paste from one half to the other with just a couple loops swapped out or added, and you use the same lead instrument throughout the entirety of both drops -- something I'd bust a newbie's chops for, let alone a veteran! Plus, that first drop's bass sounds are just grating. Second drop's bass tones are better and less piercing. So, here's what I'd LOVE to see, and this is gonna be hella specific to exactly what I know you're able to do: take your bass loops from the second drop and replace the ones in the first drop with them. Use a different instrument for the lead (and make a variation of your arpeggio of the source tune) halfway through that first drop. Get rid of your second half of the song, and rebuild it: do something similar enough to what you did already for the build, but then modulate to a new key (?) and drop into a psytrance (or trap or something) drop that then integrates the source in a fresh way. Let the instruments from the first drop make a cameo part way, but don't rely on them. End the song from there. It would be SO SICK. C'mon, I know you've got it in you! NO (resubmit) (in case anyone reading this in the decisions forum doesn't know: bLiNd and I have collaborated a LOT over the years, and I consider him a good friend and an inspiration over the course of decades -- this isn't me just bullying someone!)
  19. I'm not even gonna bother with the arrangement side, as the other Js have done that. The real question at this point is: is it mixed well enough to make the front page? Yes, yes it is. Yeah, we could hear some more of the orchestral elements more clearly, but that's not enough to stop this thing. Y'all some nitpicky geezers! The FEELING of the song never fails, and that's what need to come across. (Plus, c'mon, I've heard pro records mixed more poorly than this, and that didn't stop the songs from becoming classics.) YES YES C'MON LET'S GO
  20. Ya really love Glitch, eh? Lots of dfault dblue sound processing going on here lol. Not a criticism or a kudos, just an observation. Anyways on to the real review: I'm not really hearing anything glaring, harmony- and melodics-wise, and I can pick out source tune laced throughout, so those are both passing for me. Very ambitious arrangement, and definitely on the "we might have bitten off more than we can chew" side of things. I think it actually does work overall -- the stop-start-stop beat stuff doesn't lose the momentum to my ears, I can hear what you're going for throughout. No instrumental performance issues that stand out, either -- seems like some good clean takes on those guitars. Mix-wise, I can always hear the lead instrument and supporting instruments clearly, even if they are mostly in the same EQ spectrum, but they're not totally drowning each other out. A more mature arrangement wouldn't try and cram all these instruments together at the same time, and would have more space carved out for each individual piece, both in the arrangement and in the mix. However, the song tells a story, it's always moving somewhere new and interesting (love that), and the production issues, such as they are, aren't enough to hold it back in my book. I say let this one through to the front page! YES
  21. I think this would have made it through to the front page a long yesteryear ago as-is. It's fairly cleanly done, the source is clearly there, the groove makes my head do that head-nodding thing, and there's nothing egregious about it that hurts it. It's the sum total of all the little issues -- the very sparse part writing can work in the right context, but in this one, it sounds like it needs more call and response, ESPECIALLY in that bass solo section. The timing of some things are a liiiiiiiiiittle bit off, almost like you played it in by hand, quantized, and then didn't check the quantize job all the way throughout. The sounds themselves could just use a teeny bit more oomf to them, and then little details like DarkSim mentioned about your hi-hats could help too. To make this one pass, I'd personally want to hear a few more tasteful parts added in -- some call and response, something to make it a musical conversation throughout instead of each instrument just standing up and saying their piece and then sitting down. I know it's discouraging to be rejected twice on the same song, but please don't give up! Whether it's this song you resubmit again, or just another arrangement that takes this feedback and incorporates it during the actual building process, I think you're really on the right track here. NO (resub)
  22. MOAH POWAAAAAAAHHHH oh wait, sorry, wrong Top Gear....anyways! I think I'm on board with Brad's view. There are things I could nitpick -- that section he mentions could really use a bit more love in the sound design and part writing department to avoid things sitting in all kind of the same high-midrange. The drums SLAPPP tho, and I do love me a good synthwave drum line! I also agree that the ending was anticlimactic...give me my 80s-retro-nostalgia kick in the face one more time with some kind of cool drum fill or whatever! Melding of themes was done pretty well (I could pick out both sources pretty clearly), with some clever writing to make it work, those drums give me dreams in neon colors, the mixing is adequate, the overall song is a good vibe -- I'm good with passing this one! YES
  23. Ah, a "source tune with drums over it" submission -- haven't seen one of those for a while! OK, that's a little bit unfair of me. The drums are chopped up in interesting ways, and it's not a straight audio rip, but it sounds very much like mostly a MIDI rip for the most part. With a source tune like this that's so simple (just a lead and some long bass notes), I'd expect to hear some reharmonization, perhaps some embellishment and variation on the melody, stuff like that, but there's hardly anything here to differentiate from the simplicity of the original. Let's talk a bit about the audio engineering side of this, too: most of the elements are loud, midrange-heavy, and distorted. That makes them hard to differentiate from each other, and fatiguing to hear for a long time. You've got some cool individual sounds that might work well in other contexts, but combined together, it's struggling to work. The beat fights for space with the lead synths which fight for space against the gated chords, etc. Each sound needs to have its own place in the frequency spectrum, at least to a degree, and with these, everything's in the same place. So what does all that mean? Here's some takeaways: - You'll need to probably do more arrangement of the source, not just play it back while adding layers on top. - You'll need to improve your sound design and mixing so that sounds aren't fighting for space in your mix. - I recommend spending some time in the workshop forums and maybe in a competition or two so you can get feedback from other folks at OCR and hone your craft further! NO
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