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Flexstyle

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Everything posted by Flexstyle

  1. There's a whole thread for that right here in this forum! http://ocremix.org/community/topic/34072-guide-new-to-remixing-need-help-start-here/ In terms of if you need permission for releases, etc., a good resource to talk to would be the folks at http://loudr.fm. They handle licensing issues of all sorts.
  2. Here are a few for you: http://ocremix.org/remix/OCR02778 http://ocremix.org/remix/OCR03164 http://ocremix.org/remix/OCR02064 http://ocremix.org/remix/OCR02340 http://ocremix.org/remix/OCR01954 http://ocremix.org/remix/OCR02018 http://ocremix.org/remix/OCR01876 http://ocremix.org/remix/OCR02349 Tons of great stuff here!
  3. This probably best belongs in Recruit and Collaborate first, but if it were to get off the ground and be accepted as an official OCR project, nothing wrong with that. Also, even if it isn't released as an official OCR release, it would then likely be welcomed as a Community Album.
  4. You're a posted mixer, and therefore this is an appropriate place to pimp these tunes.
  5. When you say you own Quantum Leap, do you mean you own the EWQL Symphonic Orchestra set? Here's the thing. I own EWQL SO Platinum Plus, and it's got some really great stuff in it, but I'm finding the Hollywood strings, at least, to be much more usable quickly. However, I didn't actually buy Hollywood Orchestra -- it's included as part of EW Composer Cloud. That'd be a better use of money, in my humble opinion. It's a $30/month subscription, but you get a metric ton of libraries and other cool stuff. Best $30/month I currently spend. Hope that gives you some insight.
  6. Built me a new PC! And I created a build thread over at PCPartPicker: https://pcpartpicker.com/b/rxBPxr Here's a picture of the revamped and freshly cleaned-up studio desk:
  7. I'd sign up, but only as the last evolution. I'd really like to take someone else's mix to cool new places, and there haven't been a lot of ways to do that on OCR before. EDIT: This might be a fun way to get less-experienced people involved, too, making this somewhat like a RWTS sort of format where you have a beginner for the first evolution, an intermediate sort of person on the mid-range one, and then one of the much more established people here as the last evolution. Just a thought.
  8. I'm still working on soundtrack stuff for Sirlin Games' upcoming title Fantasy Strike, and they were kind enough to pay me in advance for some work...so now I've got new PC parts coming in the mail! I'll probably have build pics up in another thread somewhere. Past that, I'm starting to apply to jobs, now that my year of being self-employed is nearly over. I'm tired of not having money, and supposedly I have a good resume. Let's see if it goes anywhere. I'm honestly not looking forward to working tech for a big company, but I might have to do that, and it's better than being alone at home all day and only having work on some days. I've also lost the ability to make music for fun, so y'know, would be nice to get that back.
  9. Sorry about the continued radio silence here guys, but I promise this is coming soon. We got bumped back by other albums (FF9, hello there!), but this is still definitely in the works and coming very soon. I released a preview of one of my tracks on Soundcloud: https://soundcloud.com/flexstyle/super-mario-world-2-yoshis-island-do-yoshi-what-i-see-preview And my Patreon backers can actually download the entire song right now! https://www.patreon.com/flexstyle?ty=h Thanks for your patience, and I assure you -- I'm as anxious as you are to get this thing released!
  10. Have to agree with the three NOs on this one. Larry nailed it for me: Definitely bring this over to the crew in the workshop forums if you want to continue working on it! NO
  11. Honestly, I just have to echo everything Chimp and Will just mentioned. The ending was lazy, but the rest of the song was fantastic. Could stand to be mastered louder for sure (shoot me a wav if you want me to do it!). Other than that, definitely above the bar. YES
  12. From the votes above, I was expecting to be unable to hear the vocals clearly and for the bass to be just awful. It's really not that bad, as I can make out the vocals just fine on my headphones. Yeah, the bass has a buzz in the 1-4khz range that could just stand to be tamed in general, but it's not a dealbreaker when the rest of the song is as good as it is. I'm worried about the intro being sampled, and that could possibly be an issue, but I think this has plenty of merit to it. The vocal performance is delivered with conviction, even if it is obviously tuned in a few places, the guitar work is great, I dig the overall groove quite a lot, and the mix is just fine aside from that bass tone. I'm gonna vote we let this one through, with the caveat that we may require a new intro bit. YES
  13. Aww yeah, modern source reppin' for the win! Got nothing special to add here, since this all seems about right. Maybe a touch crowded, but not bad. Medley-esque, but it's cohesive and not "ermahgersh throw five different things in different keys and tempos together." Of course, the treatment of the sources is great. Nothing bad to say here. YES
  14. This is fantastic. I definitely see all the crits raised in earlier votes, but I also agree that there's too much going right to pass up here. YES
  15. I own and love using Logic, but don't just take people's word here for it. There are a bunch of great DAWs out there (Ableton Live, Logic, Cubase, Studio One, Reaper, etc.), and you should find out which one you're most comfortable with. Logic, however, is REALLY hard to beat for the value you get. It is the single biggest bang for buck you can find out there.
  16. The drums (kit) are clearly sequenced, and honestly don't sound terribly real. They're mixed adequately though, fitting nicely into that garage-rock-y feel that Emu mentioned. Steel drums add a super cool flavor and don't clash. Arrangement is just fine, nothing that was mind-blowing but certainly solid. I really don't like the drum sequencing, and if it were to be redone more realistically I'd be much happier, but everything else seems to get this thing over the bar, I think. YES (borderline)
  17. That is, indeed, a great soundtrack. Really digging the ASGORE theme, myself.
  18. Hey OCR friends, I've just started up a Patreon page. If you've enjoyed my music in the past, this will be the best way to get it soonest instead of waiting for my albums or for OCR posts. I'll also be releasing one DJ set per month of video-game flavored electronic dance music, since my DJ sets have proven popular among many people. Even if you don't pledge, would you consider sharing this link with people you know? Thanks a ton for reading! https://www.patreon.com/flexstyle
  19. 1. Let's see a source link so we can compare properly! 2. This is not drum 'n bass. DnB is characterized by chopped breakbeats, punchy drums, and tight bass, and unfortunately this has none of those things. Here are a few good examples of well-made DnB if you'd like a reference point: - https://soundcloud.com/netsky/give-and-take - https://soundcloud.com/logisticsmusic/we-need-nothing-to-collide-logistics-remix-preview - https://soundcloud.com/madukdnb/maduk-ft-veela-ghost-assassin-vip 3. I can tell you're pushing a limiter incredibly hard here--if you're starting from the default place in FL Studio, the Fruity Limiter is automatically loaded on your master channel, and it can make proper mixing very hard to do. You'll want to remove that and then go from there. It's easy to tell there's something there because of the ducking and pumping effects throughout the song when certain things kick in, and it's not helping your sound at all. 4. Your synths all occupy roughly the same sonic spectrum. You'll want to separate them clearly by EQing out any frequencies that aren't necessary, such as anything below 120hz or so for anything that isn't a bass instrument. There's a whole lot more to say, but I don't want to waste the effort if you're going to leave this one alone. If you do want to improve this track, start with those things, and then come back to the workshop--there's a lot of folks in here who can teach you about arrangement, instrument selection, and all kinds of fun stuff like that! EDIT: Whoops, looks like Timaeus beat me to the punch.
  20. FWIW, all the tones on this EP were with Guitar Rig 5, with the exception of the lead tone on "Toledo" (which was Waves GTR). https://outfoxband.bandcamp.com/releases
  21. Not rude at all, and thanks for sharing! I've downloaded the updated version for use in my DJ sets, can't wait to use it.
  22. Omnisphere and Kontakt. Now I can get whatever sound is in my head without actually having to program it from scratch every time.
  23. So, uh, I hate to be the downer, but I'm not feeling this one. I mean, I am, it's well-produced and chill and neat and stuff, to be sure! It's just that it's essentially the same thing twice, with a little bit of percussive additions the second time around. The main beat stays the same for way too long, the pacing is too slow, there's not a lot of actual rearrangement going on. The percussion is thinner than the rest of the soundscape seems to call for, the hat is a bit too loud, and this means there's a whole lot of stuff adding up to make this one not sit quite right with me for posting on OCR. I'd be willing to forgive the pacing issues if the soundscape were to evolve more effectively, or if the percussion were to be made more interesting, or if there were to be a more obvious arrangement going on, but this thing as-is just plods without any real development. Too close to cover territory for me, and definitely needs to be given a bit more TLC to keep it interesting as it develops. NO (resub!)
  24. This has been a busy week for me, both with work and social stuff, so I've only really had a couple afternoons to sit down and think about this track. I'll be submitting later tonight, and it's not going to be a properly finished song, but it's at least got some cool concepts in there for me. Good to compete against you all!
  25. Flexstyle Probe (Tunnel Rhino in Cyber Maze Core [X5]) Never Gonna Give (Up The Funk) (Gravity Beetle in Cyber Maze Core [X5]) Kuwanger's Pad (Boomer Kuwanger in Cyber Maze Core [X5]) Desert Catz
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