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analoq

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Posts posted by analoq

  1. semi-weighted is more a marketing term than a technical one. it means whatever the manufacturers want to it mean.

    synth action, hammer action and everthing inbetween varies greatly. do not buy anything with until you've spent some time with it.

    i'm just repeating what's been said, but really: these terms are vague, don't rely on them.

    cheers.

  2. let me take a step back from the technical discussion and try saying something.

    if i understand you correctly, your problem is that some remixes on this site aren't encoded too great. that is true, but those remixes usually fall into two categories:

    1. Older ReMixes

    ocr had lower standards for accepting remixes in the past, and that can include the quality of the encoding.

    these days if the judges get something that is encoded bad they get the remixer to reencode it if possible.

    2. Long ReMixes

    the 6 MB limit is hard and firm, no remix escapes it.

    so if it a particularly lengthy piece of music, it has to be encoded at lower bitrates.

    your suggestion that remixers should use LAME is a good one but it's redundant as we already recommend it:

    Bitrate should be as low as possible to achieve the desired sound quality, within reason. We recommend and use the free MP3 encoder LAME. If it's a really short song, feel free to bump up the bitrate a bit, but do not exceed 192Kbps . . . if it's a realllly long song, and won't fit under 6MB, please consider cutting a shorter, alternate version. It's a bandwidth thang ^^

    the infeasibility of submitting remixes in lossless formats (wav/flac) has already been pointed out.. so what is left to discuss?

    that VBR should be mandatory? i don't think that's necessary.

    cheers.

  3. i've looked into this, these are what i found:

    Alternate Mode DrumKAT

    - http://www.alternatemode.com/drumkat.shtml

    the dk10 runs about $500, is strictly a controller, has 10 pads and it has external inputs for a hi-hat and kick...

    - http://www.alternatemode.com/katpedals.shtml

    you can spend anywhere from $80 to $200 on a hi-hat pedal and spend $40 or $70 on a kick-trigger (you need your own kick-pedal, though)

    Roland SPD-S

    - http://www.roland.com/products/en/SPD-S/index.html

    9 pads, runs about $500 as well, doubles as sampler and includes a bunch of Roland drum samples.

    you can plug in certain kick and hi-hat triggers from Roland's V-Drums line-up.

    Yamaha DD-55

    - http://yamaha.com/yamahavgn/CDA/List/ModelSeriesList/0,,CTID%253D208400%2526CNTYP%253DPRODUCT,00.html

    7 pads, onboard sounds which are kinda crummy, includes a hi-hat and kick pedal which aren't great but work, and even includes a pair of drumsticks.

    it can be found for less than $200.

    EDIT: oh, the kick input is not velocity sensitive.

    hope that helps, i can give more info if needed.

    cheers.

  4. HOW DO I WALK BASS !

    ok, you don't know what to ask, i don't know what to answer.

    so, i will just tell you what works for me...

    - i find basslines i like*

    - i study them: learn them backwards and forwards

    - i dissect them: break them into managable pieces or simplify them into their bare function

    - i try embellishing/reworking/improvising on them

    - i take what i've learned and apply it to my own music

    cheers.

    *for me it's usually some funky 70s minimoog bassline. (:

  5. admittedly i've only tinkered with SoundTrack Pro for a couple minutes at my local Apple Store.

    but the name itself is a giveaway for what it's for.. soundtracks.. not just fitting and timestretching the underscoring but adding signal processing to dialog and inserting sound effects.

    from what i have seen there is a lot of overlap, as it's basically a multitrack non-linear audio editing with all of Logic's effects, a bunch of loops/cues and an excellent workflow.

    if it works really well for you i guess that's that..

    but you are basically using the wrong tool for the job.

    stick with GarageBand, though maybe invest in some 3rd party plugins.

    cheers.

  6. well i've been invited to this project 3 times now so,

    lemme try this...

    i've been real flakey with making music lately.

    i'm gonna take a stab at 'icon of sin'

    but the moment i feel i can't finish it, i'll give it up.

    all kool and the gang?

    cheers.

  7. why does it seem that music mixing software tends to have very little to do with actual music notation?

    that kind of thinking bothers me, so i will answer you.

    terms:

    humans = musicians

    machines = synthesizers, samplers, and other digital instruments

    lesson:

    - music notation is made for humans.

    - machines do not understand notation. if you're writing music for machines, it needs to be in a protocol they understand: MIDI.

    - representations like piano rolls and event editors translate to MIDI easily.

    - music notation does not translate to MIDI easily, the notation has to be intepreted in a number of ways.

    any questions?

  8. i hear the crackling through most of the track.

    if i had to guess i'd say he ran some of the drum parts through izotope vinyl or some other plugin in an attempt to get the "warmer, more analogish sound" he was trying for.

    i say we just ask him about it.

    and i say we delegate that task to gray.

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