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Everything posted by Gario
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Howdy! Remixer name: Jorito Real name: Jorrith Schaap Email: Userid: 3899 Submission information: Name of Game(s) Remixed: Shovel Knight Name of Arrangement: Shovel Power Names of songs arranged: Strike the Earth (https://www.youtube.com/watch?v=wqAYMZSOQao), Of Devious Machinations (https://virt.bandcamp.com/track/of-devious-machinations-clockwork-tower) Link to the remix: Comments about the mix: Here's another remix I did for the Robots vs. Knights competition on OverClocked ReMix. Initially I had some problems coming up with an arrangement for the 2 tracks. After a first few sketches I ultimately decided to take a shot at making a Synthwave track, pretty much inspired by the artist mitch murder. It was quite a fight to get the track to flow well and suit the genre well enough. Only when I got to the stage where I nicked part of the second part of Tinker Knight, incorporated it as the chorus of my track and added the vocoded vocals, the track finally found enough shape and direction that it inspired me enough and made it less of a struggle. Even though the result matters just as much as the journey, I'm glad that the track is finished and I'm happy with how it turned out. So I guess I ultimately won, thanks to the Power of the Shovel! And some tips from in-house synthwave and Italo expert Sir_NutS (thanks dude!). The lyrics (such as they are, they are more for effect and to highlight the genre): Shovel Power Get ready for the fight Shovel Power Dig in with all your might Shovel Power (2x) Join the fight, The strenght is ours. Become a knight, And wield the Shovel Power. Cheers, Jorrith
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Contact Information kkcody Cody R Burns http://pikaradio.myfreesites.net User ID: 34360 Submission Information Pokemon Yellow Arrangement name: The Pi-Kahuna Songs Arranged: Pikachu's Beach System: Nintendo DS Comments: Surprisingly, little people actually know about the minigame exclusive to Pokemon Yellow version. Titled Pikachu's Beach, you could play this fun game where your Pikachu goes surfing. The music, in my opinion, was not that great... But since surfing was the theme at hand, I had to take a stab at it. What came out was something that sounds like a relaxing day at the beach while keeping true to the ongoing theme song of the minigame. Sit back and enjoy!
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Heya,Remixer name: JoritoReal name: Jorrith SchaapEmail: Userid: 3899ReMixer name: HeavyViper Real name: Hal Binderman e-mail: : forum id: 32639 Submission information: Name of Game(s) Remixed: Shovel Knight, Megaman 10 Name of Arrangement: For Hope and Shovelry Names of songs arranged: Strike the Earth (https://www.youtube.com/watch?v=wqAYMZSOQao), Farewell to Ballade (https://www.youtube.com/watch?v=OEiOtnE9oLA) Link to the remix: Comments about the mix: This is a track I did for the first round of the Robots vs. Knights compo. When I saw the source of my opponent Gario (Farewell to Ballade), I wasn’t sure what to do with it immediately but I did already notice that his source would make for an interesting remix with my own source "Strike the Earth" And boy was I right! I had this vague idea to do some 80s synth rock style track, but it wasn’t until I played around with the sources that it found its shape. It took a bit of experimenting to find a good arrangement and a good flow for the song, but fortunately the sources have a lot of cool melodic content to play with. I had so much fun with these sources that I got carried away (yeah, that tends to happen). I would have to really dive into it to see which part of which source goes where, but there’s a ton of it in the track. Small arps and riffs sprinkled throughout, leads from both tracks, sometimes alternating, sometimes playing together, the little progression from Ballade’s intro all over the place, the list goes on. I hope I got the balance between a recognizable, familiar source and original material right, but at least I feel it makes for an interesting and engaging listening experience. Big shout out to Hal (HeavyViper) too! Since I went for a 80s synth rock track, that of course means guitars, and nothing beats a real guitar. I stumbled upon HeavyViper on Discord, showed him a work in progress and asked if he’d be willing and able to play the rhythm and lead guitar parts. He agreed, and it was a pleasure to work with him! Since we had a strict deadline, we only had a little time to make it work but with a few strenuous practice and recording sessions on his end we managed to finish it in time. Despite him being more of a laid back guitar player, I feel he got the rocking vibe of the track right and it’s definitely a step up from the Shreddage parts I originally created. Hal adds: It was a surprise when Jorito asked me to record some guitar parts for this remix! As he mentioned, I'm more of a laid back guitarist, so the rapid-fire palm mutes and technical solos were a challenge at times. But hey, nothing like an impending deadline to get fired up for practice, right!? Overall, I really like the direction Jorito took. It definitely calls some recent Nihon Falcom soundtracks to mind, and the intermingling of core themes from the two source tracks is handled quite well. Big thanks for the opportunity! Cheers, Jorrith
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Previous Decision Hi OC Remix!I am emailing you to re-submit a remix of the title music from Populous (1989).My ReMixer Name: Tonal BlissMy Real Name: Christopher SchmenkMy Email Addresses: My Website: http://www.tonalbliss.com/My Forum User ID: I can't find my forum member ID number. However, my username is SegaMon and I joined back in June of 2003.Name of Game Arranged: PopulousName of Arrangement: The Battle Between Good and EvilName of Individual Song Arranged: Title Screen ThemeOriginal Composer: Rob HubbardSystems Game was Released On: Amiga, Genesis, Super Nintendo, Master System, DOS, Atari ST, PC-Engine, and othersLink to the Remix: Link to Original Song (for the Amiga): https://youtu.be/xBSRXweG7E8Comments About the Remix: "I spent so many hours playing the Genesis (Mega Drive) version of Populous. Although the gameplay music was only a heartbeat sound, I kept on remembering the theme song from the title screen. Composed originally by Rob Hubbard with the original version being for the Amiga, the Populous main theme is an iconic piece of video game music. It is a very fitting song for this unique and revolutionary video game. For this remix, I orchestrated and re-arranged his original music. Included in the piece are strings, organ, choir, brass, woodwinds, and a prominent percussion. The whole song feels like it is building and that is what I intended."Reason for Re-Submission: Comments made on my original submission of this piece mostly hinged on the poor quality of instrument sounds, especially of the trumpet. I found free-to-use sounds (such as old Sound Fonts) to create the last version. Now that I have acquired Komplete 11 Ultimate which comes with many orchestral instruments it was time to improve this remix. I hope that this remix has now met the posting criteria of one of my favorite websites: OCRemix.org! Thank for you for your time and consideration.Sincerely,Christopher Schmenk
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Remixer name: Red2d2 Name: David Levey E-Mail: Website: N/A UserID: 34366 Song name: Stair-fax Original song: Corneria theme - Starfox SNES 1993 This is a rock/metal arrangement of the classic tune from the opening level of Starfox on the SNES. I had done a version of this a few years ago and looking back I wasn't happy with the mix so I revisited the session and rerecorded the guitars. A video will be available on my YouTube page soon. Thanks Red
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ReMixer name: KamexReal name: Erick NunezEmail address: Website: https://www.youtube.com/user/GreatGabiteUserID: 32509 Name of Game: Pokemon Super Mystery Dungeon Name of Arrangement: What Lies Ahead Name of songs Arranged: Tree of Life Original source: https://www.youtube.com/watch?v=blge4fEHzoo Remix:
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EDIT (08/16): New update, with changes based on our comments. Dear OCremix, My name is Vijay van der Weijden, I remixed/covered music from ninja gaiden for the NES and I thought I'd try to get it submitted on OCremix since you're kind of the main autorities on game remixes etc. Contact Information Vijay van der Weijden (my real name as my "remixer namer" will suffice I think) Submission Information As I mentioned I've remixed "Ninja gaiden" for the NES I called the arrangement "The cost of vengeance" The focus of the arrangement lies on the track "A hero's end" The outro of the arrangement is "Vow of revenge" And at one point the strings play "Unbreakable determination" in the background. I believe the additional information is already present on your site Okay so Ryu is this tough, lone wolf ninja. Sure in the game he get's with Irene in the end, but I always thought that didn't really fit his character... At the beginning of the game he 'vows to revenge' his father and also get's tangled up in the plot with Jaquio and such. At the end of the game he's saved the day but he also lost his father in the act. While the people rejoice (I think it's just Irene who's physically present, but let's pretend there's at least 5 more people) Ryu isn't happy at all, he did the world a favor, but at what cost? He mourns his father's death in his own, badass way. By silently walking into the sunset. That's how I envision the ending and that gave me a sort of "western" feel. So I decided to give the music a western twist to it, to convey a different feeling on Ryu losing his father. I hope I gave you all the necessary information and I hope to hear from you in three weeks! Best regards, Vijay van der Weijden
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Previous Decision urdailywater Aaron Corbitt Your website 22874 Submission Information Mega Man 9 Invisible Concrete Concrete Man https://www.youtube.com/watch?v=FwQ9iCqtpUk A Re-mix of a resub of a resub of a ReMix
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Hello! Dana from Pixel Noise here. We are looong time OCremix followers, but have never really been active in the community, other than as avid listeners. I'll front-load all of the necessary info, and discuss after: (The track is attached, but here is a link to the track on our Soundcloud, for easier listening) Contact info Remixer name: Pixel Noise Email: Website: https://soundcloud.com/pixel-noise Real names: Dana Difilippantonio and Michael Dooley Submission info Name of game: Secret of Mana Name of Arrangement: Mana's Requiem Track(s) arranged: "I Won't Forget" Mix comments: This is an orchestral style arrangement of "I Won't Forget". We wanted to really try to vary the arrangement, rather than just re-hashing the primary melody over and over. The opening phrase states the melody outright with solo harp; in the second statement, strings and a flute counter-melody enter, slightly masking the main melody. The third phrase drops the melody entirely, in favor of string material based loosely on the melody. From there, the arrangement takes a surprising turn, as classical guitar enters and begins to drive the track in a different direction. A guitar cadenza then follows, which outlines and expands on the melody. The track ends with a final statement of the melody on guitar, accompanied by soft strings and bells. We hope you like it, and certainly welcome any feedback you have, as we plan on doing at least a few more of these, to provide a full Suite of SoM orchestral arrangements! Best, Dana @ Pixel Noise
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3. completed Final Fantasy X - "Riff Mountain"
Gario replied to Manji's topic in Post Your Game ReMixes!
Ah, no source link, alas. I know you mention it in the OP, but it does help linking the source for us. Normally that's a straight requirement to get an eval, but since I've just been listening to that source I'll give it a go, anyway. Just a heads up for the future. EVAL Nice performances, great deep tone to the guitar. I like your style, and I think the track shows that you have the technical and production chops to pull off whatever you want, here. There are a few things that I should point out, though. The track overall suffers with the levels of reverb that you have layered on everything, which makes it sound muddy. Tone down the reverb and your guitar will sound tighter, more powerful. I can see that you changed the harmonies up a bit from the source. I can see that working, but the chords you settle on are not quite right. At 1:23 you've settled on playing power chords over that first note, but in the source (and in this arrangement, as well) the note that's one step lower is the key that the track is in - that first note was a neighbor tone. This makes the 1:23 - 1:54 (and similar sections) very difficult to get through. Changing harmonies from the source can work well, but drop the harmonies in those sections a whole step or else everything will sound off. 2:55 has a part in the background that's not meshing with the rest of the track. It corrects itself in a measure, but that decorative guitar part doesn't sound correct. It's going in the right direction, but I think the arrangement needs a few tweeks in the harmonies used from time to time, and a careful look at what guitar licks harmonize well with the lead and what doesn't. It's probably 85-90% great with 10-15% being tough to listen to due to being off key, so it has potential to be pretty sweet. Also, be sure to tone down on the reverb and I could see this doing well on the panel. Good luck! -
OCR03795 - *YES* Final Fantasy 6 "Six Feet Beneath the Veldt"
Gario replied to Gario's topic in Judges Decisions
Such a heavy, thrashin' arrangement you've got here. The original material expands the material rather brilliantly - when I first heard this I had no idea how you'd make it work, but then you fit it all over the source like a glove. I love it. The production on this is pretty bass-heavy, but it's well within our standards. The performance is great for the most part, and the balance of the mix is good. Source usage is as you say in the break down, which is more than sufficient. What can I say, I really got a kick out of this one. YES -
3. completed Donkey Kong 64 - Crystal Caves (Orchestral Remix)
Gario replied to LoraDream's topic in Post Your Game ReMixes!
EVAL Interesting source - most of the time DK64 tends to get arrangements from their toy factory source, so this is pretty fresh. Most of your samples are on point - nice brass, great percussion and some sweet woodwinds playing throughout. I like the minimalist approach to the orchestration, as well - there's never too much going on, crowding things in the process. The instruments all seem to have a lot of reverb applied to them, which often creates mud in the track. Even live performances aren't this wet, and when they are that wet the hall is considered terrible for performances (unless it's a church choir... but that's a bit off topic). Lighten up on the reverb, and that'll make this arrangement sound cleaner. The strings increase in dynamics in an unnatural, sudden manner in the beginning of the arrangement (0:16 - 0:38). When strings swell in and out of their chords like that, be easy on the increase of dynamics - too large a jump between chords sounds jarring. While I enjoy this arrangement, I will add that it sounds like an upgrade to the source rather than a reimagining of sorts. The samples are better, and there are a few background elements that are different, but this is a very conservative interpretation of the source. While I enjoy it and you did a good job on it overall, I think this would be rejected primarily on arrangement grounds. Nice work, though. -
OCR03686 - *YES* Final Fantasy 7 & 8 "Finding Your Inner Alien"
Gario replied to Gario's topic in Judges Decisions
'Alien' is the right term for this - it's such a strange blend of C64 synths and more conventional electronic synths, it sounds rather... er, alien. Some really nice plays with the rhythms in order to blend the sources appropriately, it works so well in its strange way. If I had to point anything out, the production sounds lacking in the higher EQ balance range, but that's more a nitpick than anything - it doesn't cause too much concern for me. So strange, but really cool - great work on this one! YES -
3. completed DKC2 - Forest Interlude Remix
Gario replied to NyxTheShield's topic in Post Your Game ReMixes!
Well, that sounds like as good an eval as any. I'll come in to pretty much re-iterate Larry on that point: It's quite good, though - the sounds are well spaced, and the synths are pretty meaty. This is very, very close to the source, though, so while interesting and well produced it'd likely not be accepted due to that. I could see something like this being taken into consideration if the medium were used to expand the source further in a way that other mediums simply couldn't (like utilizing the quick arps the NES is known for, for example), or even just expanded on the original source a bit more, but I agree with Larry that this is a bit too on-the-nose and would likely be rejected on those grounds. Solid listen, though - I did get a kick out of it, so nice work! -
resub OCR03705 - *YES* Final Fantasy 7 "The Call from the Mine"
Gario replied to Gario's topic in Judges Decisions
This is a pretty bouncy arrangement of such a somber source - I'm digging it. The performance, while playful with the tempo, sounds quite good to boot (though it does get a little too loose with the rhythms at 0:32 - 0:34; definitely a nitpick on my end, though). Yeah, whatever production issues this may have had prior have certainly been fixed. I can't see this anywhere other than the front page, in this condition. Nice work, and I'm glad you sent it back this way! YES -
This is a smooth, hip-hop arrangement you've got going down, here. There is a certain playfulness to the arrangement, with little licks and such to keep the listener on his/her toes. The use of pads, those drums and the backing piano make this track sound pretty static, though there are sections in here that break up those patterns which helps give this some more life. Some more moments where the instruments behave differently (or aren't used at all) would help make the piece less static, so there's some food for thought. That piano, as MindWanderer mentions, also is something of a concern, as it's so dry in comparison to the rest of the track. The 'performance' also feels stilted with those arpeggios, like the performer hit every note in a deliberate manner (or if the notes were sequenced at a fairly high velocity for each hit). It's pretty distracting throughout the entire track, since it's such a prominent part of the track. Tweaking those velocities, utilizing some 'pedal' (emulated by using the sustain envelope in a DAW) and possibly adding a bit of reverb to the piano so it matched the more 'wet' instruments would alleviate the issues the piano holds. I think I could've let this go if either the arrangement wasn't so static or the piano wasn't as stilted and dry, but in combination I feel I've got to send this back. On a side note, the production and mixing sounds pretty good in this, so nice work on that. I feel with just a little more TLC to these aspects this would be a good fit for OCR, so keep it up! NO
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1. work-in-progress Secret Of Mana - The Heavens Fear Me
Gario replied to Julien Mulard's topic in Post Your Game ReMixes!
Hmm, that is certainly something. I do not have Kontact, unfortunately, but on the Reason NX sampler I use there's an option to start your sample a certain percentage of the way into it, which can be used to manually cut out the swell inherent to the sample. Add a little attack (say, 20-50ms) to take care of the 'pop' that might occur from starting in the middle of the sample and that might give you something workable on the faster runs. I understand where you're coming from on that aspect, though - if nothing is to be done it isn't quite a track-killer (as the swelling is appropriate at some places), but perhaps this tidbit of advice might help. -
*NO* Legend of Zelda: Ocarina of Time 'Infinity State's Guru Guru Remix'
Gario replied to Gario's topic in Judges Decisions
Well, this is a pretty slick track. I like those old school synths the just wreck the house, and those themes that build off of the source are great. The production is fairly solid, to boot - I'm really digging this a lot. There is one snag, though - there's a lot of building off of your original material that's done in this, so the track loses sight of the source. Pulling out the stop watch, this is what I get: 0:00 - 0:27 0:27 - 0:42 (In Background, faintly) 0:42 - 0:52 0:55 - 1:06 2:05 - 2:32 (Background arp is from source, flute is a truncated for of source) 2:32 - 2:43 2:47 - 2:57 4:24 - 4:35 4:38 - 4:48 132s / 329s 40% That's a best case scenario: 2:05 - 2:32 is a pretty debateable case, for example. I really enjoyed how you incorporated the theme behind your original material at 0:27 - 0:42, and I could easily see more of that sort of background application done to keep this arrangement grounded in the source to push this above our requirements. Give us more source integration and I could see this passing easily. Unfortunately, as it stands there's not enough VG to pass it off as a VG arrangement, though it's still a really cool track. NO -
*NO* Super Mario Bros. & Mega Man 2 'Mega Mario Bros.'
Gario replied to Gario's topic in Judges Decisions
To be honest, I was waffling on this one a bit. The arrangement is pretty clever (and a bit hilarious), and while there isn't anything spectacular with the production of the chips it IS stereo separated, with some care taken to make it sound acceptable on one's speakers or headphones. Production isn't that impressive, but he does give it the proper spit-shine to make it adequate for our standards, I feel. The one thing that holds this down is ironically the guitar - it just follows the chips, and it's panned too hard to the right speaker. If the guitar had a better presence to it (probably with a layered guitar part on the other side), and PERHAPS the guitar were doing something more interesting than following the lead (or alternatively the lead was the guitar without the chip) this would actually be a pass on my part. Right now, though, the guitar throws me off, so I've got to send it back for now. Great work with the blending source, though - I got a kick out of it, and I hope you send it back with some improvements. NO -
Aha, very low hanging fruit for me - gotta love some Lufia music. It's a pretty conservative mix in the beginning, but those guitar and synth solos are pretty kickass. For such a short song, I give it full credit for going through a range of intensity levels, from power stance metal to thrash solos to even more sensitive moments with the cello (or is it a viola?). I'm all for this arrangement. The production is a little less spot on, though it isn't terrible. The higher end EQ balance is pretty low, which makes the whole track sound a bit muffled. The backing strings sound pretty mechanical and stiff, though since they're in the background behind the guitar it's not too big an issue, and when the cello takes the lead toward the end it sounds pretty great. I think it could be better produced, but I don't think there's enough here for me to reject this on. Let's do it. EDIT (04/26): Oh yikes, I totally biffed on pointing out that sourness at 1:38 - 1:40. Shoot, I'm normally pretty good at catching those things, I wonder how that flew under the radar. I 100% agree on that being a necessary fix for this, as that's pretty poignant at an important transition. Adding that point as a conditional, please fix er' up! EDIT (05/23): And I think Deia has a point as well - if it's a live performance that needs to be fixed, that's not quite a conditional fix there. The weird clashing does need to be fixed before I can pass this, so fix it and send it back this way right away! NO
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Mmm, those are some very warm, tasty synths throughout this track. They're a hint vanilla, but they are very well used, with some great lead work throughout. The production is exceptionally clean, and the arrangement has a lot of fun with the credits theme (with the starman theme thrown in, for good measure. One thing that's really annoying is the use of SFX throughout. I'm normally a huge fan of said SFX, but they're haphazardly placed in this track. It's especially problematic in the beginning when there's a vocal clip for nearly every measure, which is incredibly distracting. When the music is allowed to speak for itself it's really great, but those vocal clips are very distracting when they come at you one after another. Under that it's a great track, so I think I can pass this under the condition that you decrease the arbitrary number of vocal clips sprayed throughout. A few here and there are great, but too many just drowns an otherwise fun track. EDIT: I think Chimpzilla has a point in removing the clips is a little more work than I give credit for. I'll give the arranger my feedback regardless and see if he can give us a quick fix on this, but there's no need to have my vote hold up the process. NO
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• Your ReMixer name - EOX • Your real name - Anders Enger Jensen (Duh) • Your email address - • Your website - www.eox.no • Your userid - 23479 Hei , Anders Enger Jensen <> har sendt deg 1 filer (9,66 MB) med Filemail!! Hi I'd like to submit this latest creation. I've been thinking about doing my approach on the ending credit theme from Mario Kart 64 for the last two decades, and finally got around to do something about it lately. All selfmade with recorded samples from the original game. All music is CC-SA-NC restricted. Best regards Anders Enger Jensen EOX Studios Web: www.eox.no e-mail: Phone:
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Jacob Diaz has shared a OneDrive file with you. To view it, click the link below. DjjD Jacob Diaz http://djjdstudios.com 20579 Super Mario RPG "Tricky Labyrinth" "Welcome To Booster's Tower" I can remember this remix being just...a fun project. Plain and simple. However, as time went by it got more complex, enough to the point where I asked my good friend, Jake Groft (@Jehm_Faulking) to help me out with a trumpet solo. The results were awesome and it made the mix stand out even more than I thought it would. P.S. As a shoutout to everyone involved in the SMRPG album...holy hell, what an awesome remix album! Great work all around.
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Hi OC ReMix! I'd love for you to take a listen to my cover of Super Mario Bros. in the style of Mega Man 2: Contact Info ReMixer Name: BoyMeetsRobot Website: https://boymeetsrobot.bandcamp.com/ https://www.facebook.com/boymeetsbot/ https://twitter.com/BoyMeetsBot User ID: 34348 Submission Info Games: Super Mario Bros., Mega Man 2 Name of Arrangement: Mega Mario Bros. Name of Songs: Overworld Theme (SMB), Underworld Theme (SMB), Boss Battle (MM2) Chiptunes for this arrangement were created with a Nintendo Game Boy running Little Sound DJ. Thanks for your consideration! -Mike