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Everything posted by Gario
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ReMixer name: elenaiwilliams Real name: Elena Íviel Williams E-mail address: UserID: 34324 Game Arranged: LufiaII: Rise of the Sinistrals Name of Arrangement: The Heat of the Battle Name of song arranged: Battle #1 Well, the first thing you'll probably notice about this is that I am completely unoriginal when it comes to titles. I almost went with just "Battle Theme", so go figure. Anyway, ever since I first listened to this battle theme I wanted to arrange it, something about that slap bass captured me (ironically, that's the part that I haven't managed to get as close to the original vibe as I wanted). And of course, even though the limited sounds of the SNES were very minimalistic, I was always sure that this was a power prog song, because, well, all RPG battle themes are, in a way (and I love it). So a few years ago I did, just for my listening pleasure, a fairly straightforward rock arrangement of this theme, and it was fine, but definitely not something good enough to share. Lately I'd been listening to it again and came across the arrangement for the DS version, I was blown away, especially by the string interlude. Definitely I had to up my arrangement, this is what was missing. So I set on to making an arrangement I could be proud of. It's still fairly short, fairly straight forward, and quite on the conservative side: I didn't want to wander off too far from the original song because it was already so good. I did have a good time adding layers of synths, though (and a hard time getting the solo violin just right). Because a guitar based cover is nice, but when you add Hammond, strings, and nice keyboard solo... well that's just swell. Anyway, yeah, here it is. Hope it's good enough to be part of the OCRemix repertoire.
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Contact Info ReMixer Name- Artomun Name- Gabriel McGovern Email- UserID- 34381 Submission Info Game- The Legend of Zelda: Ocarina of Time Name of Arrangement- Anthem of Rainswept Souls Songs Arranged- Windmill Hut, Song of Storms Comments I arranged this rendition of Song of Storms some years ago on a little, plastic keyboard. After hearing some of the amazing work done by Remixers such as Theophany and Rozen, I finally decided to try and translate my little remix into a fully orchestrated and produced version. It begins with an audio interpretation of Link entering the Windmill Hut in Kakariko Village, speaking to Guru-Guru, and playing the Song of Storms (which causes a thunderstorm, as in the game). After the Windmill Hut theme drops out, the arrangement moves into the original composition of the Anthem of Rainswept Souls. I did not have access to live instrumentation or vocals; all tools and resources I used were free. I am by no means a professional, but I hope that my first submission will be enjoyed and welcomed by your community of talented musical interpreters.
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Contact Information Remixer Username: Furorezu Real Name: Daniel Florez Preferred E-mail: User ID: 33297 Name of games arranged: The Legend of Zelda: Ocarina of Time Name of arrangement: Awakening of the Forest Sage Name of individual songs: Saria's Song Source materials: Saria's Song Comments: A few years ago, I started finding songs like Lashmush's "Breaking Point" from 2014's "Harmony of Heroes" and So Many Tears' "Searching Friends" from "Final Fantasy Tribute ~Thanks~". I loved the clean guitar style from "Searching Friends" and the dramatic slow build-up of "Breaking Point" but I wasn't able to find more songs like them for a while because I wasn't quite aware what genre they fell in or if they even fell into the same genre. Last year, I discovered through Spotify that they could be classified as post-rock and begun listening to bands like "God is an Astronaut" and "If these trees could talk" and I became inspired to create something in their styling of slow tempo, clean bright guitar tone leading to slow distorted guitar. I found myself leaning to adapting "Saria's song" to post-rock because I found that it had a melody that could be very fitting to adapt to such a style since it could either sound somber or happy depending on the way it was played. I finally got around to playing around and recording my ideas once I found the RAT-2 distortion pedal from my local library, which allowed me to give my song the oomph required of the build-up I had been humming for months but also had a warm tone and long sustain, since my other distortion options would have felt too inadequate due to their more gritty sound more apt for something like thrash metal or lacking the oomph I wanted for the rhythm and lead parts. Once I had the distortion all settled, it was just a matter of recording my idea, which I was able to get sorted sorted fairly quickly since this had been floating around in my head for months but I ended up very pleased with the results.
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RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Ocarina of Time (and subsequently many other Zelda titles) Song Title: Heart, Home and Hearth Songs Remixed: House Music Comments: I tried to elaborate on it, vary it, add more layers, etc Here’s a link to the track: https://www.youtube.com/watch?v=hJspC6NHTNk I can attach a file later if need be.
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Note: This will need a proper title, if it passes. - Gario ContactArtist Name: Infinity State Real Name: Pil Chun Email: Website: Infinity State on Soundcloud UserID: 34299 Submission Game: The Legend of Zelda: Ocarina of Time Song: Song of Storms Name: Infinity State's Guru Guru Remix Original Reference: Song of Storms on YT Actual Game Samples Used from: Zelda Sound Effects Comments: It was one of my favourite games as a child. Now that long time has passed I've re-listened to many of the tunes in the OoT OST and Song of Storms stood out to me. I took the main melody line and created my own interpretation of it. The key was also changed to better accommodate the kick and the bass as it is a 'dance' track. The remix is attached in this email for your listening and review. Thank you for your consideration With Regard, -Infinity State
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Note: If this passes, it will need a different title. - Gario Hello! I would like send my last remix Journey To Silius - Raf World [Stage 3 - Headquarters] (TrialCore Remix) System: NES / FamicomYear: 1990 Published by: Sunsoft/Tokai Engineering Composers: Nobuyuki Hara, Naoki Kodaka, About SS, Marumo, Mabochan remix - TrialCore Remix real name - Miguel Trial mail - web - bandcamp.com/trialcore user ID: 34344 greetings!
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Hi there, Here's the link to the track. You'll find it attached as well. -------- ReMixer name: Izgert Real name: Fahad Sperinck Email address: User ID: 10328 Name of game arranged: The King Of Fighters '96 Name of arrangement: Buff Trump With A Grudge Name of individual song arranged: Geese Howard's theme Link to original song: https://www.youtube.com/watch?v=JDkImRonnic Comments: The inspiration for this came out of nowhere, while I was trying to figure out how to make decent synths with NI Massive. For some reason, one of the sounds reminded me of this old track. Since I was recording metal at the time, it wasn't too much of a stretch to try and recreate this theme myself in an industrial metal style following bands like Rammstein and Static-X, with some extra flourishes. I wrote and recorded all the parts from 14th-28th February 2017. Drums are EZDrummer, Metal Machine expansion. Bass is a old 70s Hohner B2A. Guitar is an Ibanez Xiphos, recorded through Axe-Fx Ultra -> audio interface -> DAW. Synth is virtually all NI Massive, with some native FL 3xOsc bits. Someone on YouTube commented that Geese looks (and acts) quite a lot like Donald Trump -- this was long before he was elected President, of course. Seems quite apt to title it after him now. Even though Geese is a muscled up, angry badass and Trump is mostly just angry (apologies if I'm upsetting any fans). -------- Many thanks!
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Download Link (VBR1 mp3): Alternate Mirror: FLAC: Contact Information===================*Your ReMixer name: DDRKirby(ISQ)*Your real name: Timothy Wong*Your email address: *Your website: http://ddrkirby.com*Your userid (number, not name) on our forums, found by viewing your forum profile: 8933Submission Information======================*Name of game(s) arranged: The Legend of Zelda: A Link to the Past*Name of arrangement: A Link to the Future*Name of individual song(s) arranged: Ending (Story)*Your own comments about the mix, for example the inspiration behind it, how it was made, etc.:I guess I am becoming known as "that guy" who you run to when you are running out of time for your remix album project and need another track done. I'm starting to lose count of how many times I've stepped in as a pinch hitter in the 11th hour...Anyways, this remix is part of the "Mirror Image" Link to the Past album project that WillRock and DaMonz put together. Due to a snafu of sorts they needed someone to fill in and remix the first ending theme real fast. I wasn't real familiar with the source (just how often do you expect me to have gone through the full ending to LttP??), but fortunately I had about two weeks to work on it, which was more than enough time.So there I was trying to figure out what the heck I was going to do with the source, when somehow out of nowhere I realized that the main melody was somehow reaaaallly similar to the Cosmo Plant music from the SNES Gradius 3 OST. I started thinking about that idea more and more, envisioning the beginning fanfare as a sort of alternate "Catapult into space" theme, and I knew I was onto something. I was super excited to try it out -- Gradius 3 music is just plain awesome!So, heavily referencing the classic "Departure for Space" track in all its glorious major key synth action, I tried as much as possible to replicate the same style with my remix, as if it came straight out of the Gradius 3 OST. My initial attempt actually used primarily instruments ripped directly out of the SNES soundtrack itself, though I later ended up swapping them out for a more "hi-bit" / 9-bit feel. Once I had the first chorus down I was basically 100% sold on the idea and just needed to continue onward to the rest of the track. There were some challenges involved in trying to translate the triplet-based melodies in the source into something that worked in 4/4 time, but I always believe that that sort of forced problem solving breeds creativity and this case turned out to be no exception. I also put in a brief callout to the LttP title theme (2:28) and even managed to sneak in a quick callout to Mario at the 1:15 mark as part of the fun solo.As the song goes on I made some departures from Gradius style so that I'd have a little more variation. I remember having a pretty hard time deciding what to do at the 2:38 mark but in the end figured out that heading into a triplet feel would both be a good changeup as well as allow me to better cover some of the melodies from the source which were harder to translate into straight meter. I go into one last triplet rendition of the chorus after that, at which point I felt like I was really channeling my inner WillRock with the synth solo -- I actually briefly referenced his DuckTales remix when trying to decide how to work out ending. I actually am usually no good with melodically conclusive endings so I'm happy that I was able to pull this one off.All in all the track actually ended up taking more time than I expected (while still coming in on time -- hooray!), but was a real blast to make!--DDRKirby(ISQ)
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ReMix title: Technicolor Thunderstorm Game: The Legend of Zelda: A Link to the Past Source tune: Dark Mountain Forest ReMixer: Hylian Lemon Comments: This is part of the Link to the Past album directed by WillRock and DaMonz. I’m not 100% clear on the distribution details, but my understanding is that individual tracks will be postable on OCR at some point or another. A Link to the Past contains a lot of great source tunes that have been remixed and arranged and covered more times than is possible for a human brain to comprehend. I almost feel silly making another contribution to that kind of ocean, but hey. If I’m going to arrange something from every Zelda game, I’ve gotta hit the big ones too. This source in particular usually gets a pretty cinematic treatment, so I felt like that was a good opportunity to break away from convention (although Platonist beat me to the punch with his excellent chips).
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REMIXER INFO Remixer Name: XPRTNovice (feat. Wiesty on Drums/Organ) Real Name: Joe Zieja Email: Website: http://joezieja.com REMIX INFO Games Arranged: Zelda, link to the past Name of Arrangement: The Fugawe Forest Name of Individual Songs Arranged: Lost Forest This is a pre-emptive submit for the LoZ:LTTP album** Remixer Comments: Well I guess I needed a debut rap track at some point. I didn't expect it to go there, but it did. I wanted to create this sort of atmospheric funky thing, to give the feeling of getting lost in the forest, but at some point I think I ended up getting bored with it. And then I started rapping, and it all came together. Many thanks to Wiesty for his excellent live drum recording and augmented organs. Live instruments, other than that, include another organ played by me, 4 saxes, flute, trumpet, and dropping the mic. (Lyric Transcription below, and I use the term lyrics loosely.)) Intro Where am I? Goddamn old dude just tells me to go places to find a...sword. This place is lame. I mean I guess I feel kinda cool doing the hero thing. Alright, let's see what happens. Outro Bring in the beats 1, 2, 3, 4 It's the night before the cataclysm, symbols of virtue Got a big ass knife in the ground, gonna hurt you Keepin my line true like fine crews And when I get through with you ain't no tattoo gonna cover that bruise I got this voice in my head, and he's strokin my ego Sayin the Master Sword is all I'll ever need wherever we go It's the steel that makes evil retreat, beat feet, go skeet Well damn that sounds sweet - let's go drop him a beat Here I come baby, the hero of the ages Gonna give GanonDORK a poke with the sword of the sages All the angels in heaven singing a hell of a chorus If I could only find my way out of this god damn forest ... Was it a left here? ... or...? Shit.
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OCR03642 - *YES* Donkey Kong Country 2 "Forest Blast"
Gario replied to Gario's topic in Judges Decisions
I'm not quite feeling the 'blast' of the forest in this track, but I do like what's presented in this. It's far more laid back and subtle, and while it uses the whole orchestra it's not at all a dense track because of it. In the beginning of the track (up until 0:52) the strings and woodwinds have some stiff articulations, which sounds a little unnatural in this track. The handling of your instruments after that point is far more natural, but I did need to point that out. The arrangement of Stickerbrush Symphony is pretty interesting, as the instrumentation is very pointalistic. This makes the arrangement sound pretty light, but the soundscape doesn't sound empty to my ears. The pointalistic background instruments in this second section do tend to get drown by the sweeping strings in the mix, though, so you would do well to tone down the dominant string harmonies to give your more interesting background textures some room to pop through in the mix. It's conservative, but I think the harmonizations, the instrumentation and overall pacing of the track has enough personalization to it to help it shine. The production is well done, if a little quiet, and I personally enjoy this style quite a bit. Nice work! YES -
RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Donkey Kong Country 2 Song Title: Forest Blast Songs Remixed: Forest Interlude (Web woods) and Stickerbrush Symphony (Bramble Blast) Comments: A mix of orchestral, new age and world type sounds again. I can send a WAV file if need be! Here’s a link to the track:
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RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Chrono Trigger Song Title: Zeal Breeze Songs Remixed: Time Circuits Comments: mix of orchestral, new age and world type sounds Here’s a link to the track: I can attach a file later if need be.
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Contact Information Sagnewshreds (Other collaborators said they were fine with just being credited in the submission writeup as none of them have OCR accounts or regularly remix VGM) Sam Agnew website: https://soundcloud.com/sagnewshreds userid: 32371 Submission Information Game: Final Fantasy 6 Name of arrangement: Six Feet Beneath the Veldt Name of individual song(s) arranged: Wild West Hosted link: Hey there! My first post on the OCR forums was about how awesome the thrash band Artillery was, so I thought it only seemed fitting that the first remix I submit would be a tribute to that band. This also just happens to be from my favorite game of all time. This is the Veldt music from FF6 in thrash metal stylings of Artillery. This one was originally recorded for Dwelling of Duels’ MAGFest/Collaboration month February 2016. Since the theme was collaboration, I recruited old bandmates and friends of mine from the thrash metal scene. Collaborators include: Mike Dreher from Condition Critical and Lich King on bass Tony Barhoum from Condition Critical for a couple of guest guitar solos Brian Westbrook from Lich King on drums and mixing/production I did all of the arranging and guitar parts other than Tony’s guest solos (and got to bust out two solos myself as well!) Here’s a source breakdown: 0:00 - 0:21 This is a reference to both the original Veldt theme and the intro to an Artillery song which the name of this remix came from. We tried to make the drums a mix between the Veldt drums and the drums from that song. The guitar riff has the same rhythm as the Artillery song, but with the notes from the first section of the source tune. 0:22 - 0:44 Original riff that I wrote to go under the lead coming up. 0:45 - 1:05 Lead guitar with the main melody from Wild West (the source tune). 1:06 - 1:27 The next section from Wild West played as a thrash riff with lots of triplets. The lead coming in after the first break is the melody from the section of Wild West that the rhythm guitar is referencing. 1:29 - 1:39 Guitar solo by me. The rhythm guitar under the solo is the bass from the last section of the source loop. 1:40 - 1:50 This is a thrash rendition of the same section of the source that the rhythm guitar during the solo was playing. 1:51 - 2:08 Guitar solo by Tony Barhoum 2:09 - 2:32 Guitar solo by me. These two solo sections are the only parts of the song that have no references to the source. 2:33 - 2:53 Thrash riff directly based off of the source tune. If you couldn't tell from the rhythm guitar, the lead comes in halfway through this section making it more obvious. 2:54 - 3:14 Thrash riff also referencing the same section of the source. This one is a little more obscure because it was originally supposed to be another guitar solo from someone who did not have enough time to record their parts. 3:15 - 3:49 Breakdown riff directly from the source. 3:50 - 4:00 Drums directly from the intro of the source tune. Mike also decided to lay down a little mini bass solo over this section, which I didn't originally plan on but think it sounds rad. 4:01 - 4:43 The rhythm guitar plays the main melody from the source tune, and halfway through this section Tony Barhoum rips another guitar solo. 4:44 - 4:56 Short ending riff not from the source. Sorry for the long post, but hopefully the breakdown was helpful The arrangement is pretty liberal, but after going through the breakdown I'm certain that it contains enough of the source material. There were some things I wanted to change about this before subbing, but I figured that since it's literally been over a year that I might as well just submit the damn remix.
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Contact Information Platonist Jonas Loman platonistmusic.com 16372 Submission Information Final Fantasy VII & Final Fantasy VIII Finding Your Inner Alien J.E.N.O.V.A (FF7) Find Your Way (FF8) This started out as a plain jenova deep trance remix, but as i jammed over the track on my keyboard i started playing Find Your Way -ish leads, so I just had to see if I could combine the two and adapt the key/chords for Find Your Way to the chord progression of Jenova, and it almost fit like a glove. I had to change some chord coloring here and there, but the melodies themselves work together thanks to the long note at the end of each Jenova expression. The result is a short and experimental arrangement of two of my favorite Uematsu works. Cheers!
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resub OCR03705 - *YES* Final Fantasy 7 "The Call from the Mine"
Gario posted a topic in Judges Decisions
Previous Decision Remixer name: Bluelighter Real Name: Guillaume SAUMANDE Mail: ID forum: 21840 Game & Songs: ff7 & Mining Town Interpreter: Guillaume SAUMANDE (piano) Composer: Nobuo UEMATSU Last Decision: http://ocremix.org/community/topic/36348-no-final-fantasy-7-the-call-from-the-mine/#comment-734926 Links: https://www.youtube.com/watch?v=dmnemCGBFeo This is a new version of my arrangement of Mining Town, recorded in a better quality. I've also corrected the middle part ; that I've played too quickly in the last version. Enjoy -
NoTuX Damon Campbell https://soundcloud.com/notux-1 Submission Information Donkey Kong Country Aquatic Ambiance, original: https://youtu.be/LDvKwSVuUGA Composer: David Wise This is my humble remix of one of my all time favorite songs. I'm staying true to the original mood and keeping it calm and relaxing with a slight R&B feel. At first, I didn't really want to sub this one because there are so many amazing remixes of this song out there, but my wife talked me into it. I guess one more wouldn't hurt, right? Direct link: Thanks everyone!
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Hi, hope you're all doing okay! Chernabogue ft. Tuberz McGee & Furilas "Sunshine" Source: Veggies of Geasel from FF3 Notes: This arrangement was made for the cancelled FF3 project and features (once again) Tuberz McGee and Furilas. However, it goes acoustic and not full out metal (for once). I like taking a mix that has some energy and turn it into something cooler/calmer.I also tried to add more ethnic instruments to give it a "folk/world" feeling. I'm very happy with the result. Thanks to all my collaborators and to the people who helped me makign it sound awesome! LINK: Soundcloud link: Hope it's all good! Cheers!
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(And Happy New Year!!) It's been quite a while! I'm not hailing this as a masterpiece by any means, but I just finished it and it came out pretty nifty, so I wanted to send it along in case you guys wanted to feature it on the site. I was originally going to wait till I had something more grand and impressive to submit as the first track under my new handle, but my new direction is more about going on a creative journey than any grand, cohesive, artistic vision. I'm admittedly quite rusty at remixing, and I learned a lot of new LIVE techniques from working on this piece, but putting it together (though at times frustrating!) was still a blast. I was going to put it on my YouTube and SC but I figured I would send it here first in case you guys wanted to post it prior to that. If there are any issues with it please let me know and I will try to address them ASAP. Thanks guys!! Hope you enjoy! MkVaff Michael Vafeas (no website yet, but my youtube account is active): https://www.youtube.com/channel/UC2ddyT0OGK6bIWQc19BC0xQ User ID is 6 (I think) Earthworm Jim New Junk City (original song) Launch the Cow (remix name)
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This has a really cool way to handle the sources, though the arrangement is relatively ho-hum with the plain textures used throughout. The performance is pretty well done, though, so while it's simple it's well performed, so I suppose I don't have TOO much ground to gripe on. Some moments have some pretty excessive pedal bleed over (like at 1:00 and 2:36 - 2:42). In general the pedal is handled well, but watch out for passages with lots of lower octave notes - the harmonics of those lower registers will cause all sorts of clashing if the pedal holds too much at once. A few of the repeated notes for the Mario section (particularly at 1:40) has an issue where the note doesn't strike on the second note. I'm nitpicking here, but it's something to be more careful with in the future. The harmonies in the background don't flow very well. Be more meticulous on your voice leading in the future - while it works harmonically, moving from chord to chord sounds pretty stale due to simply using closed root block chords for a good deal of the song. The arpeggios sound better spaced and thus flow better from chord to chord, but at 1:48 arpeggiating plain open fifths makes the harmonies sound hollow and uninteresting, and moving from open fifth to open fifth is textbook terrible voice leading. For most submissions, poor voice leading doesn't bother me too much (not enough to turn a vote of mine, anyway), but it really hurts an arrangement that is otherwise using simple textures for a piano arrangement - there's little in this to take my attention away from the voice leading. I'm on the fence on this one. The performance issues aren't nearly enough to merit a NO, but the combination of simple arrangement with clunky motion makes this difficult for me to sit through. I'll let others give their voice on this one before I come in with a vote. EDIT (05/24): Bleh, I still don't like the motion from chord to chord, but I'm flexible on these things - while it's technically not just a personal gripe (since, yes, there ARE rules on voice leading one should heed), it's something that's bugging me more than others. It's still a clever arrangement that's well performed, so I can give it my thumbs up. Do keep your voice leading in mind next time around, though - it often makes the difference between a good piece and a great one. YES
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OCR03566 - *YES* Street Fighter 3: 3rd Strike "A Reflection of Tyranny"
Gario replied to Gario's topic in Judges Decisions
Overall, I enjoyed this quite a bit. I'm with LT on the beginning's low energy levels - didn't really sell me on the track with that opening, but when those crisp crazy drums come in I knew this was going to be good. This could've started at 0:14 and it would've worked much better, in my opinion. It's not terrible, but getting right into the high energy would've caught people's eye much more effectively. The mixing in this is strange. It's not bad, but certain things punch through unexpectedly, particularly the hats. I can't actually say this is a bad thing, since that's part of why this track feels so frentic. If the hats were less energetic this would be a problem, but here it actually helps drive the track. The performances are pretty solid, and the arrangement, while short, is a blast. I recognize the theme well enough, and I'll defer to Liontamer for the nitty-gritty on that from (he says it's OK, so I will too). The ending cutting off like that is pretty weak, but it's not the worst way it could've gone. I like it - it's a little ball of energy that burns itself out quickly, but in that time it's a blast. YES -
*NO* Castlevania: Portrait of Ruin 'Dark Reflections'
Gario replied to Gario's topic in Judges Decisions
Wow, I'm actually quite surprised on the votes for this. The mixing isn't perfect, but I don't find the mixing to be at all deal breaking. The vocals are put a bit to the front, but honestly if they weren't put to the front I'd be surprised, and otherwise it's not difficult to parse the other parts behind it. I hear (and see, in the waveform) some overcompression, especially toward the end, but it isn't so extreme as to kill the entire track. If Jorrith went back to tweak it I'd be happy, but I wouldn't want to reject the track entirely because of it. I'm not hearing any wrong notes or bad dissonance, either, and the vocals seem to be pretty darn good, for the style they're going for (they land a cent or two flat from time to time, and goes a bit sharp at 5:01, but I don't think the standards for vocals are THAT restrictive on here). The backing strings that mimic the theme (at 2:27) sounds pretty mechanical, and due to the swelling attack it has it's nearly undetectable. It's an interesting way to connect to a different source, and it would work, but as it stands it has no presence or body. The track works without that part so it's not a noticeable issue, but if that backing were made more salient it would make the portion sound more interesting, for sure. I'm feeling the issue that the track sounds like it's trying too hard to put too many sources into it at once (as the middle sounds like filler for the beginning and end sections), but the middle's not too far removed stylistically from the beginning and end to be too distracting, and the transitions do a lot of heavy lifting to make the track sound cohesive. If we could get a better mixed track, I'd be all for it, but on its own it's not nearly far enough below the bar to warrant a NO, in my opinion. YES -
Huh, I actually found the humanization of this track to be pretty on point - articulations and dynamics are very close to how they would be performed in a studio jazz performance. The muted trumpet being mixed too far into the background (at 0:58) is a bit of an issue, but I wouldn't call it a deal-breaking one. The other thing that could hold this up would be the levels on the track. A little compression on this could've gotten a decent amount of volume out of the master track with minimal loss of quality. It's not impossibly quiet to work with, so I won't hold it too much against this, but it's something to consider for your next track. The walking bass works great with these themes, and the overall jazz style is on point. I don't see anything that really holds this one back, so I'm all for a front page posting. YES
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Borrowed chords, like 1st, 2nd and 3rd degree mixture, right? JohnStacy's points are correct - if you substitute one chord for another that functions similarly you'll rarely go wrong. I'll expand on this topic a bit, though, since there are other interesting ways to move into mixture and borrowed chords (and even beyond that, sometimes). Being a counterpoint junkie, I'll start there: if the counterpoint works, the chord progression works. Thus, if you transition into unique chords using solid voice leading the chord won't feel out of place. This is why there's a notable amount of Rennaisance music (Palestrina, Gesualdo) that has some pretty strange chordal patterns, and yet sound pretty natural in context - they never worked one music harmonically, only contrapuntally. If all else fails, good voice leading will smooth everything out. There's another related point of view (Neo-Reimannian) that dictates that the fewer notes that are changed, the less jarring the transition will be. Thus, if you only change one note from one chord to the next, no matter how much mixture is involved it will not sound out of place. Change two notes and it's a middle ground between jarring and not jarring. It's a logical yet interesting manner to get some cool mixture involved - lots of Romantic composers used this method of generating some pretty unique mixture. Those are a bit heavy on the theory, so one final rule of thumb: just use the chord in question, and if you don't like it, change it to something you DO like. You'd be surprised just how poignant an effect some of this can have if you just experiment with them; the 'hard and fast' rules on how to use them are a bit dated, anyway. It's nice to know that there are rules on the use of mixture, but really the only 'rule' you need to know is that there isn't really a restriction on their use. Hope that helps!
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OCR03547 - *YES* Lemmings (GEN) "Extinction Party"
Gario replied to Gario's topic in Judges Decisions
Oh hey, I remember this from the FB page - I came in and gave some feedback on it (something like a few paragraphs of feedback, lol). I said it there, and I'll say it again here: this takes a real 'kitchen sink' approach to the track, throwing everything you got at it. There's some rock guitar in there, gated synths, guitar and synth leads, atypical special effects... If you like music, you'll find something to like here. The production sounds pretty good, and the arrangement certainly has enough source in it. If there's something that I think could be improved in the future, the track does stick with the same harmonic pattern throughout most of the track. While I certainly couldn't say the texture gets stale, the harmonies do get old. It's also an issue with the source, so it's understandable, but it's an issue nonetheless. The mixing is actually really good, considering how much you have going on here, but there are still some moments (such as at 4:00) where your lead gets drown by all of the other instruments playing at once. You do a pretty good job with the mix considering how dense the track is at times, but it could be better still. Aside from that, I've got to say this is a pretty sweet piece. The energy is great, and it knows how to hold back for dramatic effect, as well. The production is pretty solid, to boot - definitely something I'd like to see on OCR. I hope you make good on your promise to send more! YES