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Gario

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Everything posted by Gario

  1. Actually, lemme give a quasi-eval, myself, since I've actually already dropped my thoughts on it for the panel. No reason to hold it back from you at this point, eh? EVAL Very tasteful approach to the source, here, if a bit conservative. The texture is light, but when change comes in it's quite effective. It's clean, crisp and overall a really slick track. All of that being said, the levels on this are very low on the whole, and it's difficult to raise your levels without clipping at 2:30 due to that single spike in levels there caused by the bass drum (it's very easy to see in Audacity). There's a certain amount of compression or soft limiting that one could do to fix this (say, amp it to max, soft limit it about 5 dBs in Audacity, max the amp again), but a cleaner solution would be to make it so that particular bass drum strike wasn't as loud (and do a soft limit over the track afterward). To be honest, though, either solution would work fine. I could see this being easily post-able if the levels were fixed, so get your levels up!
  2. Ah, Tubelectric. Seems to be the track of choice whenever I see someone remixing Jazz Jackrabbit 2, though to be fair it IS a pretty rockin' tune, there. This arrangement has a pretty cool sense of pacing, building to something that blasts your face, which it eventually does. However, it pulls back for a good portion of the track in order to explore the more melodic portions with some violin playin', which is honestly the best part of the arrangement. Great performances, there, and it really pulls something unexpectedly soulful from this source. The faster, metal portions are a bit messy, though, with that crowded high end (the synth, guitar and hats all take that same sonic space). A low pass on any one of those elements would help clean up the busier portions considerably. The synth (especially at 0:54) is very piercing, to boot (to the point of causing pain), so a low pass on that synth would just be a good idea overall. There's some really weird counterpoint going down at 1:04 with that backing instrument, as well - it's like the backing part is playing in a major key while the front synth is playing it in minor, which just causes all sorts of clashing. Fortunately it's not a long part so it doesn't ruin the entire track, but it would be nice to hear it fixed. I like this quite a bit, but I'm leaning on sending this back for some TLC - the messy high end, the strange part at 1:04 and the piercing at 0:54 are enough for me to feel it would benefit from a bit of fine tuning. Hopefully you get it, fix it up and send us a revised version, though, because when it's good it's really good. NO
  3. Your ReMixer name: metamorphosisYour real name: Matt BentleyYour email address: Your website: soulstudios.co.nzYour userid: 20560Name of game(s) arranged: Jazz JackrabbitName of arrangement: JDHDName of individual song(s) arranged: TubelectricYour own comments about the mix, for example the inspiration behind it, how it was made, etc: I've wanted to remix this for about 6 years, but never found the time. One of the biggest challenages has been maintaining it's 'edge' (which is more metal than synth) - highly dependent on the original sounds - while updating it. In doing so I sometimes blended some of the original samples in moderation, as nothing else quite cut through in the same bombastic spiral that the original demonstrates. Other remixes of this tune tend to mistake the aesthetic for an electronica one due to the electronic samples; it couldn't be further from electronica.Cheers.
  4. This is a pretty strange track, not going to lie... but stranger things have been posted before. It definitely sounds strange and alien, though, which I can see you were going for on this one. The production is sharp, and the compositional idea is definitely intriguing. The track is definitely static, and it recycles a lot of effects at various points throughout, which I admit I found distracting (like those various string tremolos and brass stings throughout). The change in synth composition of that backing arpeggio did help in keeping the track interesting throughout, so it doesn't cause too much issue, but it's something to be aware of. The static arrangement bothered me, but ultimately I think there's a whole lot more to like about this track than there is to dislike. Let's do it. YES
  5. OtaConnor Connor Boyd soundcloud.com/connor-boyd-17/ 21051 Final Fantasy X Stranger Seymour Seymour's Ambition Nobuo Uematsu http://ocremix.org/game/15/final-fantasy-x-ps2 I always loved this song, and was trying to come up with a fun way to do a new spin on it. I loved the music in Stranger Things, and was heavily inspired by it. Some deep analog with light orchestra!
  6. I think I gave some thoughts on this for an album eval some time ago, and I believe it remains: the production is pretty slick, and the arrangement is a whole lot of fun. I still believe that the SFX are a bit too loud, and they come as too much a surprise to be pleasant. That could very well be just me, though, so I won't give TOO much grief for it. Nice cameo of Robo's theme in there, too - givin' us some robo-rolling for kicks. YES
  7. Re mixer Name: Wiesty, XPRTNovice Real Name: Dylan Wiest Email Address: User ID: 11643 Name of game(s) arranged: Super Mario RPG, Chrono Trigger (cameo) Name of arrangement: Honky Town Name of individual song(s) arranged: Rose Town, Robo's Theme I had originally signed on the OC Big Band (now the OCJC) to take on this source way back in the early days of this project. Since that idea fell through and I was wrapped up with Chronology this never came to be. However, in the late days of this project I decided to revisit the source and submit something quick. I was instantly drawn to the source as it had a bit of a jazz influence, and the chord progression it uses is one very commonly found in jazz. I wanted to re imagine this track as to what you might hear if you walked into the Rose Town saloon for a glass of bourbon. Again, the chord progression lends itself so well to jazz and if you listen carefully you'll hear a bit of Gershwin's "I've got Rhythm" and "Robo's Theme" from Chrono Trigger (I was still finishing up Chronology and had some ideas to get out...) Joe Zieja graciously lent his guitar and clarinet chops, as well as his voice acting talents to the cause which really brought the whole thing together.
  8. Solid performances, neat vocal work and overall a solid metal representation of the source. It's a pretty easy pass, in my book, though I will count the short length and somewhat static soundscape against it. The good definitely outweighs the bad in this case, but especially in the case of being static (that is, many of the instruments do the same thing for too long a period) keep that in mind and try to avoid remaining on the same patterns for too long of a time. Still, it's a great track - nice work! YES EDIT: Due to one track on site already being called "Wistful" the track title would need a name change if it were accepted either here or at a later date. Just giving the heads up on that. LT EDIT (4/13): Not quite. The track would need a different title only if the title AND the primary game were the same. Since the other "Wistful" track by Chimpazilla represents Twilight Princess and this is Ocarina of Time, they can share the same title. GARIO EDIT (4/14): Edit wars! Actually, that's good to know - I thought it was just if the titles were shared. Thanks for the clarifications, there. CHIMP EDIT (5/12): You can change the name of mine to "Chimpful." LT EDIT (5/23): You stinkful. GARIO EDIT (5/23): What is this oh my God.
  9. ReMixer name : Monsieur J Real name : Julien Guillotel Email address : Website : http://www.youtube.com/monsieurjofficiel User ID : 30263 Name of game arranged : The Legend of Zelda: Ocarina of Time Name of arrangement : Wistful Name of individual song arranged : Gerudo Valley Thanks for your consideration, hope you’ll enjoy it! Regards, Julien Guillotel
  10. Very delicious percussion that plays throughout this one - that marimba that plays throughout pretty much nails it. The instruments blend very well, and the arrangement does a nice job with the pacing. There is one place in the arrangement that raises an eyebrow, though - at 2:22 - 2:39 it sounds like you forgot to finish the arrangement, leaving only the bass to play out the harmonies that would normally take that space. That can be a cool effect, if intentional, but the fleshing out of the arrangement at 2:18 - 2:22 leaves me thinking this is a mistake. The production on this is pretty hot throughout (not complimentary 'hot', but more this-hits-the-limiter-throughout-the-arrangement 'hot'). Moments like 3:14 sound great, but when you have everything going at once (which accounts for a good deal of the arrangement) the mix sounds overly crowded. Bring your levels down a bit so that it doesn't cause as much clutter and limiting artifacts. Doing that and finishing up the 2:22 section would make this a winner in my book. NO
  11. Submission Information Name of game(s) arranged Name of arrangement Name of individual song(s) arranged Additional information about game including composer, system, etc. (if it has not yet been added to the site) Link to the original soundtrack (if it is not one of the sound archives already available on the site) Your own comments about the mix, for example the inspiration behind it, how it was made, etc. ReMixer name -- Matt Canon Real name -- Matt McWhirter User ID --http://ocremix.org/community/profile/33899-matt-canon/ Name of game arranged -- Secret of Mana / Seiken Densetsu 2 Name of arrangement -- Desert Stars Names of individual song arranged -- Kakkara Desert (Secret of the Arid Sands) Additional Information -- Composer: Hiroki Kikuta ; System: Super Nintendo Link to the original soundtrack: Secret of Mana Music - Secret of the Arid Sands ~ Kakkara Desert Theme Comments: -- My goal was to create a version that paid homage to the original work my Hiroki Kikuta while extending the arrangement in a way to avoid repetition. -- I kept the percussion vary similar to the source material, whereas the bassline is entirely my own. The basslines contain several layers, synth basses, an amp driven bass guitar and a cello. -- I made slight adjustments to the pitches/notes played by the marimbas to be more consonant to the key of the song; and layered tom drums, carefully tuned, to give them more weight in the mix. The marimbas themselves have 3 layers, each with different tube saturation, delay and reverb settings. -- The main melody is also multi-layered, with a piano, guitar, flute, and a lead created with Xfer Serum. All were mixed using a variety of saturation, compression, delay, reverb, and eq, both inserted and parallel, to create the result that's heard. -- Otherwise, all I can say was that this took a lot of time to mix and master. For my first submission to OverClocked Remix I wanted to send nothing less than the best of my ability and something the original composer could be proud of. Thank you for your consideration and Enjoy. Matt
  12. Very tasteful approach to the source, here, if a bit conservative. The texture is light, but when change comes in it's quite effective. It's clean, crisp and overall a really slick track. All of that being said, the levels on this are very low on the whole, and it's difficult to raise your levels without clipping at 2:30 due to that single spike in levels there (it's very easy to see in Audacity). There's a certain amount of compression or soft limiting that one could do to fix this, but a cleaner solution would be to make it so that particular bass drum strike wasn't as loud (and do a soft limit over the track afterward). To be honest, though, either solution would work fine. I could see this being easily post-able if the levels were fixed, but as it stands the whole track is too quiet. Get your levels up! EDIT (03/28): He took the advice to heart, sent in a fix. I think it's sufficiently loud, now, with still enough dynamic variation. I'm waffling a bit on this, since I think there was some over-correction going down. Might be my fault so I'll work with him a bit - it sounded pretty good the first time around at 2:30, but there's some overcompression now. I'm going to hold my vote back and see if a balance can be struck, though for now the 'NO' holds. EDIT (03/28): It's a better balance between the two now - loud enough, but not very messy at the point past 2:30. I'll take it. YES
  13. Note: Name change was requested by the artist - it is officially 'Frozen Mourning'. - Gario This is an arrangement of the theme “Midna’s Lament” or “Midna in Distress" and is an embellishment of a central motif from The Legend of Zelda: Twilight Princess, for Nintendo Wii or Gamecube. It’s my favorite theme from a game that mostly used ambience aside from a somewhat strange-sounding MIDI soundtrack; it adds a lot of tension to the part of the game in which it plays. This arrangement more or less tries to embrace that tension. The original theme as it was in-game can be found at this YouTube link: https://www.youtube.com/watch?v=iHdm-iKQNLo “Remixer” name: 744 (or sevenfortyfour when written out fully) Real name: Ben Brownlee E-mail: Current site: sevenfortyfour.bandcamp.com Forum userid: 34405
  14. @blaggles Nah, just let me know and I'll make sure to put in the right title when it's panel'd. OCR, the land of second chances!
  15. Mmm, this is a cool idea. The blending of the Zelda 1 dungeon texture and Zelda 2 battle music works great. Definitely caught me off guard in a good way, there. The production is pretty solid, to boot, so great job. The arrangement seems to be some type of variations form of sorts, which while a bit predictable does the job alright. The section from 0:20 - 0:54 is a really stale way to introduce the theme, though. The source plays faintly (with a rather vanilla choir/vocal sample) behind the arpeggio with no drums (save for 0:31, which sound strange for reasons I'll detail below), which makes for a pretty uninteresting portion of the track. If the track were longer thirty seconds wouldn't be a big deal, but for something this short you need to handle your temporal real estate carefully and make sure everything has a purpose. This section just sounds like padding with an arpeggio, which doesn't do good things for the track overall. The drums that pop in at 0:31 sound like they're coming in to break up the arpeggio a bit, which would've been great, but then they drop out after playing for half a measure. In all honesty it sounds like a mistake as they are, like an incomplete part you intended to come back to. It's a shame, since that actually would've helped breath life into that part. I like this, but having a quarter of a track sound like it's there just to add length doesn't gel with me. Expanding the drums that come in at 0:31 would help push this over for me, or just doing something more than riding that arpeggio for thirty four seconds would flip my vote. Good work, though, and I hope you send this back with some improvements to that section. NO
  16. Contact Information Platonist Jonas Loman platonistmusic.com 16372 Submission Information Zelda II: The Adventure of Link Do You Need A Light? Battle BGM I seem to have a thing for shorter remixes these days, probably because I've been focusing more on chip music this decade. This track kinda concludes my 10 year spanning Zelda Forest theme trilogy too, and yeah, I know this isn't a strict forest theme, but hey, it does play in forests so... Anyhoo, I always wanted to make a remix of this, and finally here it is. Cheers!
  17. Your ReMixer name: JohnStacy Your real name: John Stacy Your email address: Your userid: 33075 Name of game(s) arranged: Megaman III Name of arrangement: Protoman's French Horn Concert Name of individual song(s) arranged: Protoman's Whistle Concert Your own comments about the mix, for example the inspiration behind it, how it was made, etc: This mix, while not a first for me, is venturing into newer territory. I arranged the track for 16 french horns, then recorded all 16 parts in a single session. I spent about a week editing the project, doing a lot of hefty work with automation and plugins to create many different sounds. The arrangement makes use of various color options, the main one being the wide variety of tone colors and pitches available to the horn, spanning from the G an octave below the bass clef to the G right on top of the treble staff (speaking in concert pitch) and using dynamics from as soft as possible to as loud as possible. There were also some passages I played muted as well. The wide range of colors used in the arrangement combines with the new colors possible with electronic effects to push the horn into territory it does not normally travel to, and in this case, I think it worked out quite well.
  18. My ReMixer name: Sambalbali Real name: Sami Aromäki Email: Userid: 34169 Game: Megaman X5 Original song: X vs Zero theme Name of the ReMix: Betrayed by a friend This is one of the best songs ever and holds a special place in my heart. I searched if there was any orchestral remixes of the song but couldn't find any good versions so I decided to make my own.
  19. Howdy! Remixer name: Jorito Real name: Jorrith Schaap Email: Userid: 3899 Submission information: Name of Game(s) Remixed: Shovel Knight Name of Arrangement: Shovel Power Names of songs arranged: Strike the Earth (https://www.youtube.com/watch?v=wqAYMZSOQao), Of Devious Machinations (https://virt.bandcamp.com/track/of-devious-machinations-clockwork-tower) Link to the remix: Comments about the mix: Here's another remix I did for the Robots vs. Knights competition on OverClocked ReMix. Initially I had some problems coming up with an arrangement for the 2 tracks. After a first few sketches I ultimately decided to take a shot at making a Synthwave track, pretty much inspired by the artist mitch murder. It was quite a fight to get the track to flow well and suit the genre well enough. Only when I got to the stage where I nicked part of the second part of Tinker Knight, incorporated it as the chorus of my track and added the vocoded vocals, the track finally found enough shape and direction that it inspired me enough and made it less of a struggle. Even though the result matters just as much as the journey, I'm glad that the track is finished and I'm happy with how it turned out. So I guess I ultimately won, thanks to the Power of the Shovel! And some tips from in-house synthwave and Italo expert Sir_NutS (thanks dude!). The lyrics (such as they are, they are more for effect and to highlight the genre): Shovel Power Get ready for the fight Shovel Power Dig in with all your might Shovel Power (2x) Join the fight, The strenght is ours. Become a knight, And wield the Shovel Power. Cheers, Jorrith
  20. Contact Information kkcody Cody R Burns http://pikaradio.myfreesites.net User ID: 34360 Submission Information Pokemon Yellow Arrangement name: The Pi-Kahuna Songs Arranged: Pikachu's Beach System: Nintendo DS Comments: Surprisingly, little people actually know about the minigame exclusive to Pokemon Yellow version. Titled Pikachu's Beach, you could play this fun game where your Pikachu goes surfing. The music, in my opinion, was not that great... But since surfing was the theme at hand, I had to take a stab at it. What came out was something that sounds like a relaxing day at the beach while keeping true to the ongoing theme song of the minigame. Sit back and enjoy!
  21. Heya,Remixer name: JoritoReal name: Jorrith SchaapEmail: Userid: 3899ReMixer name: HeavyViper Real name: Hal Binderman e-mail: : forum id: 32639 Submission information: Name of Game(s) Remixed: Shovel Knight, Megaman 10 Name of Arrangement: For Hope and Shovelry Names of songs arranged: Strike the Earth (https://www.youtube.com/watch?v=wqAYMZSOQao), Farewell to Ballade (https://www.youtube.com/watch?v=OEiOtnE9oLA) Link to the remix: Comments about the mix: This is a track I did for the first round of the Robots vs. Knights compo. When I saw the source of my opponent Gario (Farewell to Ballade), I wasn’t sure what to do with it immediately but I did already notice that his source would make for an interesting remix with my own source "Strike the Earth" And boy was I right! I had this vague idea to do some 80s synth rock style track, but it wasn’t until I played around with the sources that it found its shape. It took a bit of experimenting to find a good arrangement and a good flow for the song, but fortunately the sources have a lot of cool melodic content to play with. I had so much fun with these sources that I got carried away (yeah, that tends to happen). I would have to really dive into it to see which part of which source goes where, but there’s a ton of it in the track. Small arps and riffs sprinkled throughout, leads from both tracks, sometimes alternating, sometimes playing together, the little progression from Ballade’s intro all over the place, the list goes on. I hope I got the balance between a recognizable, familiar source and original material right, but at least I feel it makes for an interesting and engaging listening experience. Big shout out to Hal (HeavyViper) too! Since I went for a 80s synth rock track, that of course means guitars, and nothing beats a real guitar. I stumbled upon HeavyViper on Discord, showed him a work in progress and asked if he’d be willing and able to play the rhythm and lead guitar parts. He agreed, and it was a pleasure to work with him! Since we had a strict deadline, we only had a little time to make it work but with a few strenuous practice and recording sessions on his end we managed to finish it in time. Despite him being more of a laid back guitar player, I feel he got the rocking vibe of the track right and it’s definitely a step up from the Shreddage parts I originally created. Hal adds: It was a surprise when Jorito asked me to record some guitar parts for this remix! As he mentioned, I'm more of a laid back guitarist, so the rapid-fire palm mutes and technical solos were a challenge at times. But hey, nothing like an impending deadline to get fired up for practice, right!? Overall, I really like the direction Jorito took. It definitely calls some recent Nihon Falcom soundtracks to mind, and the intermingling of core themes from the two source tracks is handled quite well. Big thanks for the opportunity! Cheers, Jorrith
  22. Previous Decision Hi OC Remix!I am emailing you to re-submit a remix of the title music from Populous (1989).My ReMixer Name: Tonal BlissMy Real Name: Christopher SchmenkMy Email Addresses: My Website: http://www.tonalbliss.com/My Forum User ID: I can't find my forum member ID number. However, my username is SegaMon and I joined back in June of 2003.Name of Game Arranged: PopulousName of Arrangement: The Battle Between Good and EvilName of Individual Song Arranged: Title Screen ThemeOriginal Composer: Rob HubbardSystems Game was Released On: Amiga, Genesis, Super Nintendo, Master System, DOS, Atari ST, PC-Engine, and othersLink to the Remix: Link to Original Song (for the Amiga): https://youtu.be/xBSRXweG7E8Comments About the Remix: "I spent so many hours playing the Genesis (Mega Drive) version of Populous. Although the gameplay music was only a heartbeat sound, I kept on remembering the theme song from the title screen. Composed originally by Rob Hubbard with the original version being for the Amiga, the Populous main theme is an iconic piece of video game music. It is a very fitting song for this unique and revolutionary video game. For this remix, I orchestrated and re-arranged his original music. Included in the piece are strings, organ, choir, brass, woodwinds, and a prominent percussion. The whole song feels like it is building and that is what I intended."Reason for Re-Submission: Comments made on my original submission of this piece mostly hinged on the poor quality of instrument sounds, especially of the trumpet. I found free-to-use sounds (such as old Sound Fonts) to create the last version. Now that I have acquired Komplete 11 Ultimate which comes with many orchestral instruments it was time to improve this remix. I hope that this remix has now met the posting criteria of one of my favorite websites: OCRemix.org! Thank for you for your time and consideration.Sincerely,Christopher Schmenk
  23. Remixer name: Red2d2 Name: David Levey E-Mail: Website: N/A UserID: 34366 Song name: Stair-fax Original song: Corneria theme - Starfox SNES 1993 This is a rock/metal arrangement of the classic tune from the opening level of Starfox on the SNES. I had done a version of this a few years ago and looking back I wasn't happy with the mix so I revisited the session and rerecorded the guitars. A video will be available on my YouTube page soon. Thanks Red
  24. ReMixer name: KamexReal name: Erick NunezEmail address: Website: https://www.youtube.com/user/GreatGabiteUserID: 32509 Name of Game: Pokemon Super Mystery Dungeon Name of Arrangement: What Lies Ahead Name of songs Arranged: Tree of Life Original source: https://www.youtube.com/watch?v=blge4fEHzoo Remix:
  25. EDIT (08/16): New update, with changes based on our comments. Dear OCremix, My name is Vijay van der Weijden, I remixed/covered music from ninja gaiden for the NES and I thought I'd try to get it submitted on OCremix since you're kind of the main autorities on game remixes etc. Contact Information Vijay van der Weijden (my real name as my "remixer namer" will suffice I think) Submission Information As I mentioned I've remixed "Ninja gaiden" for the NES I called the arrangement "The cost of vengeance" The focus of the arrangement lies on the track "A hero's end" The outro of the arrangement is "Vow of revenge" And at one point the strings play "Unbreakable determination" in the background. I believe the additional information is already present on your site Okay so Ryu is this tough, lone wolf ninja. Sure in the game he get's with Irene in the end, but I always thought that didn't really fit his character... At the beginning of the game he 'vows to revenge' his father and also get's tangled up in the plot with Jaquio and such. At the end of the game he's saved the day but he also lost his father in the act. While the people rejoice (I think it's just Irene who's physically present, but let's pretend there's at least 5 more people) Ryu isn't happy at all, he did the world a favor, but at what cost? He mourns his father's death in his own, badass way. By silently walking into the sunset. That's how I envision the ending and that gave me a sort of "western" feel. So I decided to give the music a western twist to it, to convey a different feeling on Ryu losing his father. I hope I gave you all the necessary information and I hope to hear from you in three weeks! Best regards, Vijay van der Weijden
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