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Everything posted by Gario
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It's a very well presented Zelda track, and considering the success of Link's latest outing it's pretty timely, to boot. The track overall does feel a little wet - some toned down reverb would've done this track some good. I'm not 100% sold on the humanization of the instruments (the articulations in particular for the brass and strings sound the same through and through, regardless of phrasing), and I know Roetaka can put out absolute perfection when he wants to. It's not bad - hell, it's still pretty good - but I know he can do better with his other submissions. Nitpicking the humanization and reverb levels aside, the arrangement is great, and the production is solid. I think it'd be great to post a Breath of the Wild track sometime in the near future, in keeping with the Zelda hype. YES
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ReMixers - RoeTaKa Names - Alex Roe Email - UserID - 9374 Games Arranged - The Legend of Zelda: Breath of the Wild Arrangement Name - The Champion of Hyrule Songs Arranged - Breath of the Wild (also Overworld from Zelda and Princess Zelda's theme from Ocarina of Time) Game info - Game - The Legend of Zelda: Breath of the Wild Composers - Manaka Kataoka, Yasuaki Iwata Systems - Wii U, Switch Arrangement breakdown: 0:00 - Zelda Overworld Fanfare 0:10 - Breath of the Wild 1:00 - Zelda Overworld 1:22 - Princess Zelda 1:42 - Some Breath of the Wild interpretation 2:02 - Breath of the wild (to finish) Comments: I came to this game without much expectation besides the trailers that were shown, it's been a long time since I've really gotten into a Zelda game. I played A Link Between Worlds on the 3DS which was really good but it was like a really cool nostalgia game with a twist. Breath of the Wild reminded me of how much fun it is to just go on an adventure and be filled with surprise and adoration for everything in the world. I finished it and just wanted it to last a little longer (even though I played nearly 100 hours) so doing a remix was the next best thing! I made one Zelda remix once, it was really bad haha. Though I do remember it doing decently in the SoundClick video game charts...I don't know why! It was a poor attempt to mimic something like Disco Dan's Triforce Majeure, and to that extent also Zircon's work inspired by that remix. Triforce Majeure is a really iconic remix, I'm listening to it now and it reminds me of the good old days. The idea behind this remix came to me as I was playing Breath of the Wild. It seems there's some mixed opinions on the soundtrack and many Zelda fans miss having the epic and exciting music the series usually offers for its overworld and other locations. So I was inspired to take the main theme of the game and give it a somewhat overworld style. It was really fun to add some classic Zelda into the mix, they're sources I've never touched so it was exciting to try and make them sound authentic with these samples. I also rarely use woodwinds so this was a good opportunity to play with those a little. I had a great time making this so I hope you all enjoy it too!
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*NO* Shovel Knight & Mega Man 10 'For Hope and Shovelry'
Gario replied to Gario's topic in Judges Decisions
Oi, this is the track that beat mine out in the competition! CURSES!! 'Course, I kind of didn't put out a finished track and all, so I suppose it was to be expected, but still... Rawr. *Ahem* (puts on judging hat) The arrangement definitely covers both sources well, and honestly does a good job developing the sources into a pretty interesting arrangement, and often layers the two to great effect. The variety of synthwork and guitar playing helps make for an interesting, varied arrangement. I'm not sold on the production of this track, though. While I appreciate the layering, there's a lot of moments that sound extremely crowded due to this. 0:18, for example, is particularly problematic, for example, but there are many more moments like it throughout (such as 0:30 & 1:09). Things get very busy on each line, and ultimately it's difficult to hear any one thing when everything is trying to grab your attention at once. The mixing could use work, but I also feel a little hack-and-slashing to instruments for some of the more extreme moments of crowding would be beneficial. I know you did this in a week (which is definitely great for a week of work!), but you have all the time in the world to tweak it up for submission purposes, so I suggest cleaning up that mixing so that the instruments don't crowd nearly as much, even going as far as to cut unnecessary layering for the sake of providing breathing room for the arrangement. NO -
4. submitted Frozen Mourning (Midna's Lament arranged)
Gario replied to blaggles's topic in Post Your Game ReMixes!
Oi, dropbox link is dead. Just send me a fresh link via PM and I'll handle it from there. -
Very interesting arrangement you've got going on, here. The jazz is smooth and the rapping is pretty nerdcore, which while cool on their own I'm not 100% sold on the blending of the styles. It's not terrible, but it sounds like two different songs, a jazz track and a rap track, were mashed together, which is pretty distracting. The talking and rapping is stylistically out of place in this, but it doesn't take too much away from the rest of the track too much. Very slow, smooth and crisp, with some really great performances throughout. Those instrument combinations really do bring some Sesame Street memories flooding back - apparently flute doubling was something they did a lot on that show, which is pretty cool. I don't quite hear the production artifacts that MW is pointing out, though I can agree that the sax was a hair shrill. It'd be up to the arranger, of course, but a light low pass would've rounded that off a bit better. Strange combinations, but I enjoyed it quite a bit despite feeling the juxtaposition was a bit jarring. I think others should enjoy it, too, on the front page. YES
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Okay, yeah, I hear the Gradius influence of this one. I love Gradius, and I love Zelda, so why WOULDN'T I love this one? DDRKirby brings some great tunage in this, as usual. The lead work, while great, does seem to feel a touch stale on the synth used for it after a while, but there is enough done to that rectangle wave with the duty cycle to change it up just enough. Might be just my ears, but it would've been nice to break away at least once or twice to another of your synths that you utilize throughout. So many cool sounds, yet it's rectangle through and through. That's not really a big issue, though - I'd be lying if I didn't say I was being extremely nitpicky on that opinion. It's a great addition to the album - absolutely no reason to give this anything less than my supporting vote. YES
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I'm a big fan of Hylian Lemon's approach to chiptunes, and this one presents no exception to that. It's always lighthearted, bouncy and seems to TRY to put a smile on your face (and succeeds, like, 97% of the time). All the chips are delicious, though the strings sound like they've been resampled a few too many times - they have a strangely muffled and overly processed sound to them that didn't quite gel with me. It might be more personal taste than anything on that front, though. Yeah, nitpicking aside, this is a really cool arrangement. I dig, as usual. YES
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4. submitted Frozen Mourning (Midna's Lament arranged)
Gario replied to blaggles's topic in Post Your Game ReMixes!
Actually, lemme give a quasi-eval, myself, since I've actually already dropped my thoughts on it for the panel. No reason to hold it back from you at this point, eh? EVAL Very tasteful approach to the source, here, if a bit conservative. The texture is light, but when change comes in it's quite effective. It's clean, crisp and overall a really slick track. All of that being said, the levels on this are very low on the whole, and it's difficult to raise your levels without clipping at 2:30 due to that single spike in levels there caused by the bass drum (it's very easy to see in Audacity). There's a certain amount of compression or soft limiting that one could do to fix this (say, amp it to max, soft limit it about 5 dBs in Audacity, max the amp again), but a cleaner solution would be to make it so that particular bass drum strike wasn't as loud (and do a soft limit over the track afterward). To be honest, though, either solution would work fine. I could see this being easily post-able if the levels were fixed, so get your levels up! -
Ah, Tubelectric. Seems to be the track of choice whenever I see someone remixing Jazz Jackrabbit 2, though to be fair it IS a pretty rockin' tune, there. This arrangement has a pretty cool sense of pacing, building to something that blasts your face, which it eventually does. However, it pulls back for a good portion of the track in order to explore the more melodic portions with some violin playin', which is honestly the best part of the arrangement. Great performances, there, and it really pulls something unexpectedly soulful from this source. The faster, metal portions are a bit messy, though, with that crowded high end (the synth, guitar and hats all take that same sonic space). A low pass on any one of those elements would help clean up the busier portions considerably. The synth (especially at 0:54) is very piercing, to boot (to the point of causing pain), so a low pass on that synth would just be a good idea overall. There's some really weird counterpoint going down at 1:04 with that backing instrument, as well - it's like the backing part is playing in a major key while the front synth is playing it in minor, which just causes all sorts of clashing. Fortunately it's not a long part so it doesn't ruin the entire track, but it would be nice to hear it fixed. I like this quite a bit, but I'm leaning on sending this back for some TLC - the messy high end, the strange part at 1:04 and the piercing at 0:54 are enough for me to feel it would benefit from a bit of fine tuning. Hopefully you get it, fix it up and send us a revised version, though, because when it's good it's really good. NO
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Your ReMixer name: metamorphosisYour real name: Matt BentleyYour email address: Your website: soulstudios.co.nzYour userid: 20560Name of game(s) arranged: Jazz JackrabbitName of arrangement: JDHDName of individual song(s) arranged: TubelectricYour own comments about the mix, for example the inspiration behind it, how it was made, etc: I've wanted to remix this for about 6 years, but never found the time. One of the biggest challenages has been maintaining it's 'edge' (which is more metal than synth) - highly dependent on the original sounds - while updating it. In doing so I sometimes blended some of the original samples in moderation, as nothing else quite cut through in the same bombastic spiral that the original demonstrates. Other remixes of this tune tend to mistake the aesthetic for an electronica one due to the electronic samples; it couldn't be further from electronica.Cheers.
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This is a pretty strange track, not going to lie... but stranger things have been posted before. It definitely sounds strange and alien, though, which I can see you were going for on this one. The production is sharp, and the compositional idea is definitely intriguing. The track is definitely static, and it recycles a lot of effects at various points throughout, which I admit I found distracting (like those various string tremolos and brass stings throughout). The change in synth composition of that backing arpeggio did help in keeping the track interesting throughout, so it doesn't cause too much issue, but it's something to be aware of. The static arrangement bothered me, but ultimately I think there's a whole lot more to like about this track than there is to dislike. Let's do it. YES
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OtaConnor Connor Boyd soundcloud.com/connor-boyd-17/ 21051 Final Fantasy X Stranger Seymour Seymour's Ambition Nobuo Uematsu http://ocremix.org/game/15/final-fantasy-x-ps2 I always loved this song, and was trying to come up with a fun way to do a new spin on it. I loved the music in Stranger Things, and was heavily inspired by it. Some deep analog with light orchestra!
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I think I gave some thoughts on this for an album eval some time ago, and I believe it remains: the production is pretty slick, and the arrangement is a whole lot of fun. I still believe that the SFX are a bit too loud, and they come as too much a surprise to be pleasant. That could very well be just me, though, so I won't give TOO much grief for it. Nice cameo of Robo's theme in there, too - givin' us some robo-rolling for kicks. YES
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Re mixer Name: Wiesty, XPRTNovice Real Name: Dylan Wiest Email Address: User ID: 11643 Name of game(s) arranged: Super Mario RPG, Chrono Trigger (cameo) Name of arrangement: Honky Town Name of individual song(s) arranged: Rose Town, Robo's Theme I had originally signed on the OC Big Band (now the OCJC) to take on this source way back in the early days of this project. Since that idea fell through and I was wrapped up with Chronology this never came to be. However, in the late days of this project I decided to revisit the source and submit something quick. I was instantly drawn to the source as it had a bit of a jazz influence, and the chord progression it uses is one very commonly found in jazz. I wanted to re imagine this track as to what you might hear if you walked into the Rose Town saloon for a glass of bourbon. Again, the chord progression lends itself so well to jazz and if you listen carefully you'll hear a bit of Gershwin's "I've got Rhythm" and "Robo's Theme" from Chrono Trigger (I was still finishing up Chronology and had some ideas to get out...) Joe Zieja graciously lent his guitar and clarinet chops, as well as his voice acting talents to the cause which really brought the whole thing together.
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Solid performances, neat vocal work and overall a solid metal representation of the source. It's a pretty easy pass, in my book, though I will count the short length and somewhat static soundscape against it. The good definitely outweighs the bad in this case, but especially in the case of being static (that is, many of the instruments do the same thing for too long a period) keep that in mind and try to avoid remaining on the same patterns for too long of a time. Still, it's a great track - nice work! YES EDIT: Due to one track on site already being called "Wistful" the track title would need a name change if it were accepted either here or at a later date. Just giving the heads up on that. LT EDIT (4/13): Not quite. The track would need a different title only if the title AND the primary game were the same. Since the other "Wistful" track by Chimpazilla represents Twilight Princess and this is Ocarina of Time, they can share the same title. GARIO EDIT (4/14): Edit wars! Actually, that's good to know - I thought it was just if the titles were shared. Thanks for the clarifications, there. CHIMP EDIT (5/12): You can change the name of mine to "Chimpful." LT EDIT (5/23): You stinkful. GARIO EDIT (5/23): What is this oh my God.
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ReMixer name : Monsieur J Real name : Julien Guillotel Email address : Website : http://www.youtube.com/monsieurjofficiel User ID : 30263 Name of game arranged : The Legend of Zelda: Ocarina of Time Name of arrangement : Wistful Name of individual song arranged : Gerudo Valley Thanks for your consideration, hope you’ll enjoy it! Regards, Julien Guillotel
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Very delicious percussion that plays throughout this one - that marimba that plays throughout pretty much nails it. The instruments blend very well, and the arrangement does a nice job with the pacing. There is one place in the arrangement that raises an eyebrow, though - at 2:22 - 2:39 it sounds like you forgot to finish the arrangement, leaving only the bass to play out the harmonies that would normally take that space. That can be a cool effect, if intentional, but the fleshing out of the arrangement at 2:18 - 2:22 leaves me thinking this is a mistake. The production on this is pretty hot throughout (not complimentary 'hot', but more this-hits-the-limiter-throughout-the-arrangement 'hot'). Moments like 3:14 sound great, but when you have everything going at once (which accounts for a good deal of the arrangement) the mix sounds overly crowded. Bring your levels down a bit so that it doesn't cause as much clutter and limiting artifacts. Doing that and finishing up the 2:22 section would make this a winner in my book. NO
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Submission Information Name of game(s) arranged Name of arrangement Name of individual song(s) arranged Additional information about game including composer, system, etc. (if it has not yet been added to the site) Link to the original soundtrack (if it is not one of the sound archives already available on the site) Your own comments about the mix, for example the inspiration behind it, how it was made, etc. ReMixer name -- Matt Canon Real name -- Matt McWhirter User ID --http://ocremix.org/community/profile/33899-matt-canon/ Name of game arranged -- Secret of Mana / Seiken Densetsu 2 Name of arrangement -- Desert Stars Names of individual song arranged -- Kakkara Desert (Secret of the Arid Sands) Additional Information -- Composer: Hiroki Kikuta ; System: Super Nintendo Link to the original soundtrack: Secret of Mana Music - Secret of the Arid Sands ~ Kakkara Desert Theme Comments: -- My goal was to create a version that paid homage to the original work my Hiroki Kikuta while extending the arrangement in a way to avoid repetition. -- I kept the percussion vary similar to the source material, whereas the bassline is entirely my own. The basslines contain several layers, synth basses, an amp driven bass guitar and a cello. -- I made slight adjustments to the pitches/notes played by the marimbas to be more consonant to the key of the song; and layered tom drums, carefully tuned, to give them more weight in the mix. The marimbas themselves have 3 layers, each with different tube saturation, delay and reverb settings. -- The main melody is also multi-layered, with a piano, guitar, flute, and a lead created with Xfer Serum. All were mixed using a variety of saturation, compression, delay, reverb, and eq, both inserted and parallel, to create the result that's heard. -- Otherwise, all I can say was that this took a lot of time to mix and master. For my first submission to OverClocked Remix I wanted to send nothing less than the best of my ability and something the original composer could be proud of. Thank you for your consideration and Enjoy. Matt
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OCR03558 - *YES* Legend of Zelda: Twilight Princess "Frozen Mourning"
Gario replied to Gario's topic in Judges Decisions
Very tasteful approach to the source, here, if a bit conservative. The texture is light, but when change comes in it's quite effective. It's clean, crisp and overall a really slick track. All of that being said, the levels on this are very low on the whole, and it's difficult to raise your levels without clipping at 2:30 due to that single spike in levels there (it's very easy to see in Audacity). There's a certain amount of compression or soft limiting that one could do to fix this, but a cleaner solution would be to make it so that particular bass drum strike wasn't as loud (and do a soft limit over the track afterward). To be honest, though, either solution would work fine. I could see this being easily post-able if the levels were fixed, but as it stands the whole track is too quiet. Get your levels up! EDIT (03/28): He took the advice to heart, sent in a fix. I think it's sufficiently loud, now, with still enough dynamic variation. I'm waffling a bit on this, since I think there was some over-correction going down. Might be my fault so I'll work with him a bit - it sounded pretty good the first time around at 2:30, but there's some overcompression now. I'm going to hold my vote back and see if a balance can be struck, though for now the 'NO' holds. EDIT (03/28): It's a better balance between the two now - loud enough, but not very messy at the point past 2:30. I'll take it. YES -
Note: Name change was requested by the artist - it is officially 'Frozen Mourning'. - Gario This is an arrangement of the theme “Midna’s Lament” or “Midna in Distress" and is an embellishment of a central motif from The Legend of Zelda: Twilight Princess, for Nintendo Wii or Gamecube. It’s my favorite theme from a game that mostly used ambience aside from a somewhat strange-sounding MIDI soundtrack; it adds a lot of tension to the part of the game in which it plays. This arrangement more or less tries to embrace that tension. The original theme as it was in-game can be found at this YouTube link: https://www.youtube.com/watch?v=iHdm-iKQNLo “Remixer” name: 744 (or sevenfortyfour when written out fully) Real name: Ben Brownlee E-mail: Current site: sevenfortyfour.bandcamp.com Forum userid: 34405
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4. submitted Frozen Mourning (Midna's Lament arranged)
Gario replied to blaggles's topic in Post Your Game ReMixes!
@blaggles Nah, just let me know and I'll make sure to put in the right title when it's panel'd. OCR, the land of second chances! -
Mmm, this is a cool idea. The blending of the Zelda 1 dungeon texture and Zelda 2 battle music works great. Definitely caught me off guard in a good way, there. The production is pretty solid, to boot, so great job. The arrangement seems to be some type of variations form of sorts, which while a bit predictable does the job alright. The section from 0:20 - 0:54 is a really stale way to introduce the theme, though. The source plays faintly (with a rather vanilla choir/vocal sample) behind the arpeggio with no drums (save for 0:31, which sound strange for reasons I'll detail below), which makes for a pretty uninteresting portion of the track. If the track were longer thirty seconds wouldn't be a big deal, but for something this short you need to handle your temporal real estate carefully and make sure everything has a purpose. This section just sounds like padding with an arpeggio, which doesn't do good things for the track overall. The drums that pop in at 0:31 sound like they're coming in to break up the arpeggio a bit, which would've been great, but then they drop out after playing for half a measure. In all honesty it sounds like a mistake as they are, like an incomplete part you intended to come back to. It's a shame, since that actually would've helped breath life into that part. I like this, but having a quarter of a track sound like it's there just to add length doesn't gel with me. Expanding the drums that come in at 0:31 would help push this over for me, or just doing something more than riding that arpeggio for thirty four seconds would flip my vote. Good work, though, and I hope you send this back with some improvements to that section. NO
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Contact Information Platonist Jonas Loman platonistmusic.com 16372 Submission Information Zelda II: The Adventure of Link Do You Need A Light? Battle BGM I seem to have a thing for shorter remixes these days, probably because I've been focusing more on chip music this decade. This track kinda concludes my 10 year spanning Zelda Forest theme trilogy too, and yeah, I know this isn't a strict forest theme, but hey, it does play in forests so... Anyhoo, I always wanted to make a remix of this, and finally here it is. Cheers!
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Your ReMixer name: JohnStacy Your real name: John Stacy Your email address: Your userid: 33075 Name of game(s) arranged: Megaman III Name of arrangement: Protoman's French Horn Concert Name of individual song(s) arranged: Protoman's Whistle Concert Your own comments about the mix, for example the inspiration behind it, how it was made, etc: This mix, while not a first for me, is venturing into newer territory. I arranged the track for 16 french horns, then recorded all 16 parts in a single session. I spent about a week editing the project, doing a lot of hefty work with automation and plugins to create many different sounds. The arrangement makes use of various color options, the main one being the wide variety of tone colors and pitches available to the horn, spanning from the G an octave below the bass clef to the G right on top of the treble staff (speaking in concert pitch) and using dynamics from as soft as possible to as loud as possible. There were also some passages I played muted as well. The wide range of colors used in the arrangement combines with the new colors possible with electronic effects to push the horn into territory it does not normally travel to, and in this case, I think it worked out quite well.
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My ReMixer name: Sambalbali Real name: Sami Aromäki Email: Userid: 34169 Game: Megaman X5 Original song: X vs Zero theme Name of the ReMix: Betrayed by a friend This is one of the best songs ever and holds a special place in my heart. I searched if there was any orchestral remixes of the song but couldn't find any good versions so I decided to make my own.