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Gario

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Everything posted by Gario

  1. Contact Information Keypat Reborn Keren Yire Pava Torres https://www.facebook.com/keypatrebornof 33976 Submission Information Castlevania II : Simon's Quest Name of arrangement : Mind Blown Name of individual song(s) arranged : Bloody tears https://www.youtube.com/watch?v=wKWJkiWGS8M&list=PL9F796EFB79C2BA4F&index=9 comments: I like to musical arrangements and my boyfriend showed me this song so I liked the song a lot and decided to make and arregement, my boyfriend told me about this site, so I read the subimision guidelines and decided to upload it. as for influences I wanted to express my dream theater side, I really love that band, I like their odd times and changes, and jordan rudess is one my biggest influences on my music.
  2. ReMixer name: jnWake. Name of game(s) arranged: Paper Mario (N64). Name of arrangement: "Teenage Mutant Ninja Koopa". Name of individual song(s) arranged: "Koopa Bros Keep Cool", "Attack of the Koopa Bros". Collaborators: Sir Jordanius, XPRTNovice. Note: This mix is supposed to be included in the Paper Mario project but I think that one is dead... If this manages to be approved I'd just post it since I doubt that project's happening. LINK TO ARRANGEMENT: Mix comments (mine): I began this mix as a remix of only Koopa Bros Keep Cool. That track has some sort of gangster blues feel or something like that (it's the bass line!) so I wanted to keep that feeling while expanding on the instrumentation and melodies. However, I noticed very early that I didn't really have much melodies to work with so I added a second source, Attack of the Koopa Bros (which is a remix of the classic Hammer Bro theme from SMB3). Anyway, I took this second source and switched a few chords here and there to give it that more evil-ish vibe! At first, the song only had one brass instrument, the sax lead, but when Jordan offered to collab on it, he added a lot of brass stuff and the song suddenly became really cool. He then got XPRT on board to play the lead sax and it really started to gain shape. It was very cool to have real instruments for the song since I wanted it to sound as real possible to get more of that blues mood. So, a lot of thanks to both Jordan and XPRT for adding their talents to this mix! I hope you enjoy it! I tried to add many cool chords and even a drum solo in the middle to make it interesting and blues-ish! Jordan also had some comments: "While wrapping up the album there was a short period where a few of us briefly exchanged emails showcasing our current progress with our respective tracks, and I started grinning and bobbing my head while saying "aaaawwww yeah, I like where dis be goooin!!" when I first heard jnWake's concept. I immediately suggested (And offered) live brass/general funk services since it's clear that synthesized/programmed brass just wouldn't have the same effect with this song. I'm personally not comfortable with lead horn parts (not a confidence issue, I just have a VERY particular niche which is why I prefer to provide Tower of Power parts rather than single lead parts), but XPRTNovice came in and did his thing as usual with some sick lead saxophone work. I will admit that some of my brass stuff is a bit rough around the edges and questionably pitchy in some spots, but I had loads of fun working with Jorge and Joe... (oooh shiiiii--- Jorge, Joe, Jordan. what does it meeeaaan? O_o) jnWake is hella good with instrumentation, mixing, and composition ideas and I absolutely love his treatment of chord phrasings and progressions. Sure, Joe and I threw in our little signature styles with our respective parts, but we were just following orders from the boss man. Been a business doin pleasure with these gentlemen. peace ~j" No comments by XPRT other than the fact that I made him play many high notes, which is difficult... Woops! That happens when you write for an instrument you don't play I guess haha. Song breakdown: 0:00 - 0:11: Intro. Not based on any particular source, just trying to create a nice mood! 0:12 - 0:52: Based on the main section of Koopa Bros Keep Cool. Bass plays the source's bass line while the piano and sax play the neat melodies of the source's organ. 0:53 - 1:10: Transition... Bass is based on Koopa Bros Keep Cool. 1:11 - 1:55: Based on melody A of Attack of the Koopa Bros. Bass line is taken from the source and the sax line is based on the source's main melody. 1:56 - 2:05: Based on melody B of Attack of the Koopa Bros, played by the piano. 2:06 - 2:20: Build-up! First part is based on Koopa Bros Keep Cool and the drum solo is taking the idea from the mix's intro. 2:21 - 2:30: Based on the intro of Koopa Bros Keep Cool. Sax line plays the main melody of the source. 2:31 - 3:22: Sax solo section! Piano is based on the Koopa Bros Keep Cool but it is a bit liberal. 3:23 - End: Repeat of the 1:11 - 1:55 section. Hope you like it
  3. Track: ReMixer name: Overkillius real name: James Wilkinson email address: website: http://www.youtube.com/user/Overkillius userid: 33843 Name of game arranged: Soul Blazer (ソウルブレイダ) Name of arrangement: Free Your Soul Name of individual song arranged: The Mine (採掘場) Additional information: This was my submission for PRC327 Link to the original soundtrack: https://www.youtube.com/watch?v=azA7YbrYn5k I never played this game! I looked up some gameplay and a synopsis to guide me through the remix, but I've never had the chance to play this one. The compo was loads of fun and the material turned out to be much more interesting in a remix than I had expected; it just came together really nicely and I'm pretty proud of this arrangement. Nothing too weird here to talk about musically besides maybe some of the harmonies, but I think any explanation of that would probably be not worth it for this particular song. I mentioned that I was proud of the arrangement, but I am also pretty proud of the synthesis and the mixing and whatnot. This is my third complete eurobeat song, and I went from having Famitracker and Finale as my only electronic music experience before I started, to only using the Odyssey Eurobeat Beginners' Pack with no mixing besides faders and a limiter, to doing everything myself from the mixing to the effects to the synthesis/layering. The one exception in this song is the drums; I don't want to negatively bias the judges before they actually listen, but I have to confess that I'm still using a drum loop from the Eurobeat Beginners' Pack; I do at least chop it up and use some hipass and bandpass automation to achieve effects and vary it up a little to fit the song better. Original submission comment for PRC327: I've never heard of this game before now, but reading up on it, watching gameplay, and remixing it was a pleasure. Hope you like Eurobeat
  4. Contact Information Username: timaeus222Name: Truong-Son Nguyenhttp://soundcloud.com/timaeus222http://tproductions.comeze.com/ ID: 24526Submission Information Game: Metroid Prime 2: Echoes, Metroid (NES), Super Metroid ReMix Title: Attack of the Drones Consoles/Platforms: GameCube, Wii; SNES; NES OST Composers: Kenji Yamamoto; Hirokazu Tanaka; Kenji Yamamoto, Minako Hamano Sources: Torvus Bog (Metroid Prime 2), Title (Metroid NES), Lower Norfair (Super Metroid) Composed for the 30th anniversary of Metroid! Comments: "AngelCityOutlaw: Told you we'd see you next mission. timaeus222: A wild collab has appeared! This time, it's a heavy cinematic, Hans-Zimmer-inspired medley of Metroid themes! This was pretty hefty on resources for me: Shreddage Drums, LA Scoring Strings, Pearl: Concert Grand, and more, which evidently conspired against me to crash FL Studio like 20 times. But that's not all - we planned to write this in 5 days, and made it just under the wire; a few hours later, I began my move for grad school in WSU for my PhD in computational chemistry (chemistry + computer science). So to those of you who have been listening to my music, thank you for being avid gamers and lovers of music, and I hope to continue composing even a little in my free time (I did gather most of my music resources for the trip, except for my good headphones), and when I return home during Christmas breaks and summers." Extra Info: Rough Source Breakdown: 0:00.0 - 0:27.7 = Title (Metroid NES) 1:14.3 - 1:42.3 = Torvus Bog (Prime 2) 1:58.2 - 2:11.1 = Lower Norfair (Super Metroid) 2:20.8 - 2:48.8 = Torvus Bog (Prime 2) 2:49.9 - 3:12.4 = Title (Metroid NES) 27.7 + 28.0 + 12.9 + 28.0 + 22.5 = 119.1/193.9 = ~61.4% 27.7 + 22.5 = 50.2/193.9 = 25.9% Title 12.9/193.9 = 6.7% Lower Norfair 28.0 + 28.0 = 56.0/193.9 = 28.9% Torvus Bog
  5. Note: Will need a new title, if this passes. EDIT (5/10): The artist has decided to rename this track "Vacuum Shell", so the naming conflict should be considered resolved, for all intents and purposes. Hello again, remember i was telling you about those two lost remixes? I guess i'm ready to send you guys the second one. Again, only 320kbps file is available, i hope it's not huge deal. PS. May i change my remixer name from ninecoin to ninecoins? For both tracks (the first was The Legend of Kage) Track info: remixer name: ninecoins name of the game: Beneath the Steel Sky name of the arrangement: Beneath the Steel Sky - Press Room (ninecoins dub) name of the song: Press Room Thanks for listening!
  6. I am submitting my remix of the Indigo Plateau/Victory Road Theme, I have named it The Climb Above. I will link to my soundcloud where it is posted as well as attach an MP3 in the proper format/quality. The quality on soundcloud is 44.1k/16-bit but it is a WAV file, as it makes the upload more consistent in volume and representation. If there is anything more needed that I didn't manage to see or skipped over in the instructions then please let me know! Thank you for your time! Sentient Pulse Brett D'Agostini www.soundcloud.com/sentientpulse
  7. I really do like this source, as it gives the arranger a lot of free reign as to how it should be handled. Being only a series of depressing chords means that in order for the track to be interesting for extended periods musicians really need to get clever with the material. I hear the changes made to this track (the slight alterations to the harmonies, the adding and dropping of instruments in each iteration), but overall it never feels like there is any motion or change in the track in its 5:44 minute run, which makes it sound static and uninteresting by the end. Change things up, don't stick so closely to the source on which harmonies follow which; it's a very limiting design issue inherent to the source that's holding this arrangement down. The mechanical instruments are a bit of an issue, too, but it's not too crushing in my opinion. The articulations are pretty mechanical, always utilizing a slight swell to them. You can create a better sense of phrasing if you utilize some legato, or you can make the swells sound more intentional with each chord by making them a bit more extreme (or do both, for the sake of variety). I don't have much issue with the artificial choirs myself, though that might be because I'm a bit biased in favor of them (it's why they often find their way in my music). The overall atmosphere of this is actually pretty divine, which I get a real kick out of. The overall arrangement almost sounds like a sad homily in a church, which makes this really ooze with flavor. If there was more variety in the overall arrangement I would easily enjoy sending it to the front page (and humanizing the instruments better wouldn't hurt, either), but as it stands the arrangement does need some touching up. NO
  8. Man, a LOT of the Lufia 1 additions from the DS game being gobbled up, here. Good thing, too, since those are some of the better tracks on the DS! All yours, Amphibious.
  9. Oh shit, that file rendering error is my bad... I'll fix that link when I get home. SORRY, forgot about that - use his link for now.
  10. ReMixer Name: MrRickHard Real name: RickHard Segerman Wallin Email: Website: www.soundcloud.com/mrrickhard User ID: 30148 Name of game: Superman Name of Arrangement: "Kryptonite Not Included" Name of Individual Song: Superman Stage 4 Remix Console: Sega Genesis/MegaDrive (Source@15:49)
  11. Hi, I'd like to submit my remix for OCRemix. Please let me know if there's any additional information needed. Your ReMixer name - MBlacki Your real name - Maxwell Palacki Your email address - Name of game(s) arranged - Undertale Name of arrangement - Genocide Name of individual song(s) arranged - Megalovania
  12. Remixer Name: Jacoby DavisWebsite: soundcloud.com/davisjacobymUser ID: 33912Submission Info:Game of Origin: Metroid Prime 2: EchoesName of Arrangement: Torvus Catacombs Name of Songs Arranged: Submerged Temple Comments: I wanted for a long time to create a remix of the theme to the Submerged Temple in Torvus Bog. The original song iteslf is Kenji Yamamoto’s remix/reinterpretation of the Lower Brinstar theme from an earlier game in the Metroid Series. When I created it, I was intending to give it a similar style to my original song Motion, but as I progressed further into the song, I gave it much more of a heavy influence leaning towards melodic variants of dubstep & drum and bass hybrids. The song was produced using LMMS, relying solely on custom programmed ZynAddSubFX synths and drum samples. In total the instrumentation called for four melodic synthesizers, two chord based synths, and six separate bass synths.
  13. Howdy folks, Remixer name: Jorito Real name: Jorrith Schaap email: forum id: 3899 ReMixer name: Tuberz McGee Real name: Callum Kennedy e-mail: forum id: 13677 ReMixer name: BardicKnowledge Real name: Ryan Thompson e-mail: forum id: 12956 Name of Game(s) Remixed: Castlevania Name of Arrangement: Dark Reflections Names of songs arranged: Castlevania: Portrait of Ruin: Banquet of Madness (https://www.youtube.com/watch?v=9qcOtuw7qBI) Castlevania Legends: Vampire Killer (Final Battle) (https://www.youtube.com/watch?v=PgmkCme5wLg) Castlevania: Symphony of the Night: Dracula's Castle (https://www.youtube.com/watch?v=NsMxsMbN2Gc) Castlevania: Wicked Child (https://www.youtube.com/watch?v=E7PFm7mrdVY) Castlevania II: Simon's Quest: Last Boss (https://www.youtube.com/watch?v=Qdb0B2XbM_Q) Link to the remix: Comments about the mix: This was the track I did for the final round in the Castlevania: Cacophony of Incarnation compo organised by MindWanderer. I duked it out against OA, me representing Dracula and him representing Simon Belmont. This track was quite the challenge in that MindWanderer provided us with a lot of Dracula themes to mix with your own source but a lot of these tracks are pretty quirky and mostly consist out of scales, arps and suspense devices, not the melodic content I prefer to work with. Ultimately I narrowed down the list of 17 tracks to the handful that had a bit of melody to work with and decided to use more than the 2 required sources as well as my opponent’s track. Hey, it’s a final so we should do something spectacular, right? As for genre, I was inspired by Nightwish. Of course that means chugging guitars and orchestral elements, and that meant again bribing Tuberz McGee for some guitar work. Fortunately he could make a bit of time for it despite the short deadline, and it really helped a great deal in making the track come alive. After compo the thing that really stood out like a sore thumb to me was the tenor samples in the original. So I asked around for a tenor that could do Opera like vocals, and after some asking around I reached out to BardicKnowledge for vocal assistance. With an actual vocalist on board that meant the track could have lyrics too, so I wrote up some cheesy dark lyrics featuring Dracula as the protagonist. After compo was also a good time to polish up the mix, add the extra suspenseful measure at 4:05 and the demonic chants at the end. So there you have it, a journey through the track and through Castlevania land. Big cheers to Callum and Ryan for collaborating with me on this track and channeling Dracula’s energy to make it the dark tribute it’s supposed to be! Lyrics: Revived once again, I, Dracula, return. The dark beckons me. Give up the fight, open your heart, let your demons rip you up inside. You cannot hide, there's no salvation, your blood and your soul, they are mine. Risen from the grave, I'm again alive, to conquer your souls and your hearts. Ruin and despair, deep within mankind, reflections so dark feeding me. Children of the night, hearken to my call, let chaos be wrought on this world. Give up the fight. Give up the fight. Give up the fight. Source usage: 0:19 - 0:38: melody heavily based on Wicked Child intro 0:38 - 1:16 - intro from Banquet of Madness 1:55 - 2:14 - melody A from Wicked Child 2:14 - 2:33 - Vampire Killer (Final Battle) 2:33 - 2:52 - melody A + B from Wicked Child 2:52 - 3:33 - Vampire Killer (Final Battle) + Wicked Child counter (2:52 - 3:12) 3:36 - 4:04 - Wicked Child 4:14 - 4:33 - Dracula’s Castle (SotN) 4-33 - 5:02 - Last Boss (Simon’s Quest) Cheerio, Jorrith
  14. Contact Information Username: timaeus222 Name: Truong-Son Nguyen http://soundcloud.com/timaeus222 http://tproductions.comeze.com/ ID: 24526 Submission Information Game: Assassin's Creed IV: Black Flag ReMix Title: Sanctity Consoles/Platforms: PC, PS3, PS4, Xbox One, Xbox 360, Wii U OST Composers: Brian Tyler, Sarah Schachner, Olivier Derivière => Freedom Cry Sources: The British Empire, The Spanish Empire (attached) Hey guys, So I talked to Brandon, and he decided that I can submit this track separately; it'll still be on his album, regardless of his plans with it, but we've approved it to be a solo track on OCR upon acceptance. NOTE: This was dated before the Brandon fiasco. Tread carefully. - Gario ReMix: - MP3 - WAV or, attached if the Box bandwidth runs out. Comments: "Every now and then, when I write ReMixes, since it's not often that I've already played the games whose soundtracks I reinterpret, I adapt it to a specific genre. By not slapping on a genre and working within its confines, I aimed to put the focus not necessarily on the enjoyability of the ReMix itself, but on trying to make an emotional connection with the game. For this AC4 mix, I wanted to base my inspirations off of the feel of "The British Empire"; between the metallic ethnic tones, the santoor-like piano, and the judicious use of live solo strings, I thought "The British Empire" was interestingly meditative and mountainous overall. About 2:30 in, I also felt the desire to incorporate another theme for dynamic variation, and I chose "The Spanish Empire." When I hummed British Empire atop Spanish Empire, I got an alternate connotative perspective on 'mountainous' (more spaghetti western-esque, but also of course, spanish), which helped me to introduce new harmonies to the main motif of British Empire. I also really liked it as an accompanying melody in general. Overall, I wanted to try to elevate the meditative and mountainous vibe (hah, get it?) of the original by adding a middle-eastern flair (dulcimer, saz, didgeridoo, Turkish oud); some distant thunderous gran cassa, bass drum, and timpani; a lot of involved percussive work (courtesy of Rhapsody Orchestral Percussion); and a synthesized open-hole flute (haha, it's not a sample!). I found the original to be fairly neutral in direction, so I also wanted to kinda bring together all the aspects I loved about the original and give it what I think is a clearer direction."
  15. Ah, tough to say. I'll talk to you about it tonight on discord, as it hinges on how many people I can get on board with it.
  16. Oi. Faris and that pirate theme is open. I'm game for a claim.
  17. Yeah, it's pretty common with projects that a few people drop out. Better to catch it early, though, so others can cover the openings, rather than later. Also, congratulations on making it official.
  18. Ah... I can feel MW on this one. It's such a cool piece otherwise (those 7/4 timings, the interesting background textures, solid production etc.), but man that saw is overpowering and overbearing. It's like purchasing a 5 star meal... then pouring ketchup all over it. Everything else that's cool and interesting in the track is drown behind that one synth whenever it's present. If you must utilize the basic saw wave, use it sparingly. Experiment using other synths to carry the lead, make the lead as interesting as the rest of the track. It's a shame to send this back with just this one issue, but it really does take the track down quite a bit. The silence is an easy fix, so do cut the 50+ seconds of silence off the end of the track, as well. NO
  19. Fusion jazz Chemical plant. Reharmonized, but entirely recognizeable. Slick production. I dig. YES
  20. Well, I'm coming into this fresh - I didn't have the chance to listen to the original submission. From the sound of it, you had some issues with the handling of the samples and overall levels, which sound corrected here (this definitely sounds live, and the levels are fine overall). The pacing is deliberate and plodding, and in more active moments it sounds similar to the FF8 piano collections arrangements. I admit the soundscape is still pretty empty sounding, but the overall mood does cover this up a bit. Oh, for anyone interested, the use of parallel fifths at 2:10 sounds absolutely great - I know I'm known as a counterpoint junkie, but when they're used for effect and NOT for independent lines they're perfectly fine to use (for my ear). Just thought I'd point that out to all y'all haters. Overall, I've got little to say on it, as I think you addressed whatever issues the panel had prior, and it's a pretty slick arrangement. Nice work. YES
  21. Well then, thanks for sharing, and I'm sure you'll find people that would love to have a guitarist work with them on an arrangement or two. Hopefully you find something on OCR to keep you motivated to make sweet, sweet music!
  22. Great production, very nice interpretation of the source on this one. There is certainly an issue of the second half of the track sounding very close to the first half, though, which takes it down a bit. I hear the guitar flourishes and additional elements to make the sections stand out, but it doesn't feel like enough to make the second half sound justified. I'm certainly in the camp of 'This would be a great 2 minute submission', though I disagree that between the first and second minute causes issue with repetition - there's more than enough flavor to keep it interesting up to the two minute mark. Not much else to say; there's only one real issue with the track, but repeating 50% of the song (almost) verbatim is a deal breaking issue. NO
  23. Huh, I'll have to check it out / tell my GF about it. She's a big FE fan, and the latest game got quite a few hours out of me recently.
  24. Alright, everyone: Announcement! I've set up a Discord page for us to meet, talk shop, and establish how we'll move forward from here. This is where we should plan on really figuring out our house rules, how we can figure out what we want to sing, talk choral composition shop, etc. It's taken me a little while due to increased duties on OCR, things moving out for the Lufia album, SMRPG release, etc., but this IS still on a pretty high priority. I'll be PM'ing you guys about it, as well as sending invites to people I know are on the list.
  25. For now, whichever method you choose is fine. Just send me a link to your works in progress via PM and I'll be able to handle that fine. Eventually I'll start opening the project forums up for newcomers, but that's take me a little time. Glad you're stepping up to bat to make the album better overall.
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