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z130

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Everything posted by z130

  1. I was a little worried this thread would roll off the list without any replies... I'll tweak the drums as best I can (I see whaht you mean about it sticking out a bit). The production side is, as always, my weakness, and I have a tendency of ignoring issues unless someone else points them out. Thanks again! I appreciate the feedback.
  2. I was not aware the music wasn't writtien for the game... I downloaded the soundtrack of the 2dBoy site, and no mention was made to imply otherwise? Love this rendition of it, especially when the full vocals come in. Production could, as you mentioned, be more polished, but I think the overall song is very well done. The abrupt ending saddens me...
  3. This is a remix of Merlee's Mansion, which was one of those songs that just stuck in my head months after playing Super Paper Mario. It's a strange take on the theme, incorporating electronic elements with a cinematic twist. It is tentatively finished at this point, and I'm just looking for critiques and opinions before I consider submitting it. Thanks for your time! Bad Manors v1
  4. As a relative fellow noob at posting, I can sympathize with your frustration at slipping off the lists (it's happened to me on two separate songs, and I know how discouraging that can be)... that said, stop bumping yourself back on! It's annoying, and you come off as kinda whiny. As for the actual piece, it just sounds like the original with updated sounds. While good in its own right, it kinda missed the aim of ocremix. For this to be successfully submitted, you'd need a considerable amount of deviation from the original (go ahead and throw in that solo) rather than a straight-up cover. If
  5. Yeah, I’m definitely gonna go back and tweak stuff here and there. I also agree with the idea of an intro, but I scrapped my earlier attempts. I guess I’ll try to think of something to put there without it sounding tacked on. It’s funny how everybody has said “more reverb.” The reason I used so little reverb (I did add some, I promise) was to avoid using too MUCH of it, which is apparently a common noob mistake. I’ll post an update as soon as I get everything to sound right. Thanks for all the feedback so far!
  6. Yeah, production's defintey not my forte. I'm using VI.one instruments ($200 for "a step up from midi") on Cakewalk's Music Creator 3 (both cheap and dated), and being the broke teen that I am, what advice do you have for squeezing all the quality I can from what I've got? About it feeling schizophrenic, that's a result of fitting it into a reasonable time length, so I'd be hard-pressed to elaborate on sections, and the way it is now, I'd hate to see anything go.
  7. I think the biggest problem this song has is production. Unfortunately, I don't really know what to tell you to help with that (especially the drumset about halfway through). When it comes to arrangement, maybe it's just me, but it feels like it's missing a driving force. My suggestion: timpanis. They would give the whole thing a bit more cohesion, and the epicness factor would definitely improve.
  8. Okay, let's try this again. After about a month of negligence, I finally went back and "finished" this one up. For those that didn't hear it the first time, this is a remix of "Saria's Song" with a bit of the "Song of Time" thrown in. I wrote it as a sort of ode to the Skull Kid, hence the title "Play With Me." I need advice on this before I try to submit it, specifically the intro (does it need more of an intro?) and ending (I'm torn between keeping the final piano DUUUMM or going without). And yes, I'm aware that the file size is too big, I'll fix that later. Anyhoo, here it is: Play With
  9. Alright, here's some more of it... I decided to completely change thigs up and add in the Song of Time, as well as putting the song back into 3/4. The ending is not the real ending! I just looped it and added a fadeout as a placeholder. I also tried to fix a couple of the issues earlier (mainly in my attempt to break the repetition at 0:44 to 1:50). Enjoy.
  10. Sorry bout the name confusion... I always relate the song to Skull Kid because of Twilight Princess (and I still have never played Ocarina of Time! Shame on me!)... As far as most of the critiques go so far, they were either vey helpful or I was already aware of them, so thanks! -I plan on going back and creating a more definite intro later. -I was aware of the guitar repetition from 0:44-1:50, but I think I was in denial about it. I'll try to improve that section, as it does seem to stretch on longer than I'd realized. -Wow. I hadn't connected the transition at 2:02 to Mannheim Steamroll
  11. I can't say much about the compression and post stuff, but the song itself is, in my opinion, longer than it needs to be. It feels very repetitive, and the change at about 5:20 is refreshing, but it came too late. It's the obvious issue of having such a repetitive source to work with, and especially with this song being as famous as it is, we've all heard straight guitar covers of it. You need to make sure that you get to the original ad more worthwhile parts before some people lose interest.
  12. A'ight, this'll be me third song to try and submit... it seems like I learn something new each time. This is a remix of "Saria's Song" and the "Song of Time" from the Legend of Zelda games. It switches between 3/4, 9/4, and the original 4/4, and by no means is it finished. I just need opinions so far. Here's the song: NEWEST version: http://www.mediafire.com/?jmgojlttymz http://www.mediafire.com/?omnjt3jkxwx ...and the sources: Saria's Song: http://www.youtube.com/watch?v=PyJd39inBxQ Song of Time: Thanks for listening! Also! I could use input on the title.... I'm leaning towards "Pl
  13. Another great piece trying to cope with MIDI-sounding brass! I have the same problem! How hard would it be to make good brass sounds? Anyway, theres only so much you can do about that. As for the rest of the song I like what I hear. This is a really good mood-setting piece. My main gripe is the overall lack of direction. As for the MIDI instruments, those trumpets, flute, and guitar are really gonna be dealbreakers with submitting this, especially the really exposed parts (like 0:43 and 4:23-4:53). Good luck and keep working!
  14. This sounds like a really long intro. I was waiting for this to have a huge release and go into a much faster, more standard rock piece. The main problem is the clutter. You could afford to tone down or even drop some instruments. Also, if this is the whole song, it seems more slow than heavy (if that makes sense) and lacks energy. This seems like the start of a completely awesome piece, but it needs more variation.
  15. . ...sorry, my brain is trying to process everything I just heard. I've had this looping a couple of times now, and the random filters and pitch bending effects you put all through this make it very strange. Strange in a VERY good way. This is an awesome remix of an awesome source tune. If I had anything against it, it would be that sometimes the effects are a bit grating (mostly the glockenspiel at the very end), which is totally a personal preference, and that there could be more variation. As it is, this is a great song so far, and I hope I can listen to an update soon!
  16. ...I'm not sure what you did to it, but there are quite a few distinctly wrong notes in there. Other than that, it's really a MIDI rip using instruments from one of the newer Pokemon games. Since it's for a fan remake, a MIDI rip with improved sounds (comparatively) is acceptable, but wrong notes certainly aren't. If you're working to submit it here, it will also need much improved sounds and more variation from the original. Just take another look at it.
  17. Thanks for the advice. This is the second submission: http://www.mediafire.com/?nzznuxzn0z4 Changes made: -Completely new instrument on bass -Added reverb (I can't believe I forgot to add reverb! I ALWAYS add reverb!) -"Un-quantized" the steel guitar to make it sound more human -Adjusted EQ levels on multiple instruments Does this help at all? As for the trumpets, I'm not sure what else I can do about that. They're the best I've got (why are good brass sounds so hard to find???)
  18. Oooookay. This is my second remix that's turned out decent. It's a remix of the Kamella Battle music from Mario Galaxy, completely redone with a very latin groove to it. Here goes. #2 (Most Recent) http://www.mediafire.com/?nzznuxzn0z4 #1 http://www.mediafire.com/?ygxykgmh4kd And this is the original song. http://www.youtube.com/watch?v=ucsc3QDO6OY Basically, I slowed it down a ton, changed the bassline (cuz' the original one is WAAAY too dissonant), and added in plenty of new ideas. I think I've improved a ton since my last piece (Dour, Dour Docks), but I'll let you guys be the judge
  19. hmmm... what a bunch of angry people. I think it sounds pretty good. The 4/4's fine, but I think it's the percussion that makes this one bland. The snare you picked is very overbearing and a little painful to listen to, and you can keep the thing in 4/4 s long as you mix up the percussion a lot more. As it is, I like the whole idea of a darker Kirby song.
  20. Coincidentally, I am currently working on my first piece as well, which also happens to be Dire, Dire Docks , so I'm already WAY too familiar with the source tune. If you actually want too submit this, you're going to need to do more than just add techno drums and a bassline. Change up the source and make it a true remix. As it is, it sounds like a MIDI rip with new instruments. Come up with something unique that makes the piece original, like an extra part layered on top, changing up the notes every once in a while, something. On mine, for instance, I took the same song and turned it into a
  21. To me, it sounds very cluttered, especially the intro. The overall effect becomes very high energy, but it also makes it a bit hard to listen to. Parts of it seem to calm down just enough to make it very enjoyable without at all losing energy, and those are the parts that make this piece worthwhile. I'm not saying lose the chiptune FX (cause they're awesome ), but tone them down in some parts and give them their moments to really shine through. Variation would also help this piece immensly. What's here is enjoyable, but it's set to MAX VOLUME pretty much the whole time.
  22. I updated the link at the top of the page. Changes made to the new version: --Turned up the treble some on the main lead that comes in at 0:32 --Got rid of the cluttering extra bassline at 0:49 --Added a dark ambient pad at 1:10 so the music doesn't feel like it's been dropped --Eliminated (as best as I could) "distortion clipping" --Slightly altered transition from 2:40-2:56 --Discovered .wav to .mp3 encoders (I had been burning the .wav files onto CDs and ripping them back off to convert them to .mp3. I now realize that method is... less than optimal) Hopefully everything can be consi
  23. Well, this is my first attempt at submitting a remix. It's a darkish techno mix of Dire, Dire Docks with, in my opinion, a very Metroid Prime feel to it. I think it sounds quite good so far, but I could really use feedback! Also, let me know if you can think of a better name than "Dour, Dour Docks" (Koopa's Docking Bay?), 'cause names are not my strong point. So here it is. http://www.mediafire.com/file/mmmzfjmzaud/ *please be nice*
  24. This sounds good, and it definitely captures the feel of Lavender Town, but it doesn't seem to have much direction. It still sounds like video game music that mindlessly loops, which is not what you want for a remix. Add more variation! What you have is basically a part-for-part rip of the game's music with updated sounds. It needs more.
  25. Sorry I'm not an "accomplished remixer" , but I think this is sounding a little bit better each time. Keep fixing the small issues, and don't let new ones pop up. This is getting very close to submittable.
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