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hewhoisiam

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Everything posted by hewhoisiam

  1. Ack, ugh. *stagger, stagger* *dies* Q.Q
  2. Come one, come all! :tomatoface:I procrastinate so bad, but it's good to see I'm not alone in that...
  3. I don't know if it'll help anyone, but it usually take me a while to break a song done. I made the cliff notes of the song (here's hoping I got it right): Key: G, has F# and no key changes. Chord progression for the first part is 1 4 6 5 3 4 1 1 or in roman numerals I IV vi V iii IV I I Chord progression for the second part is 5 1 6 4 2 in roman V I vi IV ii Thanks to Douli for naming it, I KNEW I forgot something Have fun, hope this helps -H
  4. You know Gario, a true friend kills you in your wake and in the front, not in your sleep. You'll have to allow me to make an obscure reference now, and because of your proximity to this thread, you even have to read it. This song is like pie. And I like pie. There's the whip cream, the cherry, the crust, the first bite. All parts of eating the pie. I don't eat 3 pieces of pie; there's no reason. Now, there are people out there who eat 3 pieces of pie, good for them. They like the pie more than I like the pie, I guess... Oh hell, I should talk about the song shouldn't I? Some trance and stuff is 10 minutes long, or it's an entire album that sounds the same, and that works. That's the great thing about music is that it's all interpretive and opinions. The double edged sword is that no 2 people like the same thing. I don't like long and repetitive, there's a happy medium where too long becomes old and stale, and not enough leaves me wanting... MOAR! So that's what I'm trying to communicate. And remember, that's just FOR ME, so... Pie? -H
  5. ACK! UGH! VOICE CLIP SOUND BITES! MY ONLY WEAKNESS! *dies* I am not a fan of them almost ever. I've heard maybe 2 megaman remixes that used various power up sounds and did okay, but I don't like them. I seem to remember listening to a street fighter remix that was very good, cept it kept saying "HEY! VEGA!" I like the sounds you've got so far. I'd like to hear more panning on the high notes, especally the long sustained ones like at 1:00 The long notes are almost overpowering as is. The notes right at 2:25-2:34 are too busy for their role. Till that point they've had a very sort of specific role that they've done. But right there, the extra notes don't fit well with that instrument to me. It changes and hits lows methinks, with a very large distance between notes that I just don't like much. This is a touch long and repetitive, maybe cut the length of some of the later build up pieces. I always figure you have a good build at the beginning, and once that's established, the others can be much quicker. 1:27-1:53 does that in yours, but then it happens again at like 2:34-2:46, 4:47-5:00. Now, I like each one of those, and they're all different and none of them are wrong. This seems like the same sort of idea over and over again and is contributing to me feeling like the song is too long. Hope that helps -H
  6. *bow* I'll get to work then. See if I can cook somenfig up that's fun to work with.
  7. I like it. As far as a version without bassline standing alone. I've seen some minimalist feel versions of red soil that work out very well for some reason. I do like the version with the bassline better though. The string lead gets a little old for me being 5 minutes long; maybe change it at some point, either move up an octave, or change instruments. I always think string harmony is a great sound that the violin is out there alone most of this song. It could also be that I'm listening to it looping while I write this
  8. It's interesting. Not bad; but here's my first thoughts. All your lows a blury. You can't tell where notes start and stop. The soundscape is very simple with only the lows and one lead sound. It really doesn't seem like you're going for the minimalist sound here, so you need to thicken up the sounds with some harmony. The drums are pretty weak. Quiet and repetitive. I can't hear any kick at all. I like the little changes you have, but the structure of the song is pretty close to the original. You'll need to expand on the bits you like and really extend the length.
  9. You may now collect one (1) 'I have voted' sticker.
  10. I just meant that I played the sega game. I can't remember what I ate for dinner last night; much less the music from a game that I played in grade school. (though I do remember the game vaguely, like I said. I never owned a Sega, it was a friend of mine's. )
  11. I wanna say I remember playing this on the Sega Genesis, not the SNES. Multi-platform goodness meyheps? As far as the break goes. Is there a difference between the versions of the song maybe? I don't hear anything that sounds like what it looks like I think I was talking about. I could also be losing it I think I was suggesting a smoother transition into the actual break at 1:24 where it just sort of drops off. Part of me likes the sudden change, part of me wants smoother. I could have also wanted the very last notes before your build up at 1:51 to be quieter. I alwalys harp on dynamics, but I listen to a lot of the stuff loud so I can really get the dynamic changes. When I export my project I'm usually amazed how quiet my stuff is when I've sone 'soft' parts. So, meh. I would also guess I was hungry when I made the post... Meat and potatoes @0:55 - 1:25 If that's the sound you like it's good, it's just not my taste. When it comes to 1:25 ish and it's a very weak sound; maybe thin isn't the right word. I want a beefier sound, maybe echo effects or something. And that's my taste I would say. I like the sound of layering a sound like that with something that has a gritty sort of subtracted sound. (At the end of OCR120, I used something with that very high glockenspiel part, because the thing sounded weak when I first did it. Again, that's just what I like) Hope that clears it up -H
  12. You have 5 hours remaining. 5 hours!
  13. Mmhokae You may wanna fatten up that lead high synth with some detuning or delay. The break could use a dynamic change to bring things down before getting back into the meat and potatoes of the song. You already hit some of the problems with the drum track. I'd complain about the bass drum, but you already know about that. When I sequence my drum tracks, now more than ever, I split my sounds so I can effect each one. Bass drum and low toms get a track, snare and hi-hats get a track. Hi-toms get a track, and cymbals get a track (sometimes bells and effects/fills get their own track) This'll let you put a bass boost on your lows without distorting anything. (esp good for Techno stuff) I'm not famaliar enough with reason to help with the sound though, sorry. -He
  14. Well, I'd go to full time. It's got a bunch of long notes. Since I'm already the broken record for DnB, a neat trick is playing around in times, half to full and back again. (I'll be honest, almost all the DnB I listen to is on net radio type streaming stations and stuff, so I don't have much in the way of examples) You can do a beat that's very fast and sort of lite, and do a lot of pitch shift things with it that's pretty cool. I haven't played with this aspect much, I think it's REX stuff. The other thing is to take that long opening into a double time feel. The intro to other side does something like that here, it also goes back to slow time in the middle: You'll want to add your bass part in there somewhere too. Good stuff. -H
  15. AW! You mean I gotta vote now too? There is just no pleasing you people
  16. Is there a source? That one synth sounds like spot on Pendulum to me. Which I like a lot. Here's the thing with this though, it's a neat minute of material. But after that, I get bored with it. At about a minute or so it needs to do something. (my first thought is right at 1:08) Let those long synths fade away to nothingness and come in with what you want to do with the thing. Since I compared it to Pendulum, you can go the route of Drum n' Bass with it. The instrumentation right now is close to the genre. I like what you have so far, hope this helps -He
  17. Mmhokay, first thoughts. The ambient sort of sound right off the bat is done very well, nice, rich full sound. However, when things pick up at 0:38, I feel like it should be louder. I'd say add some more contrast in volume levels at the beginning to really bring out those first notes after 0:38. The hats aren't too bad now, but I'd like to hear them more open when they're just quarters to get that dirty clangy feel going with those guitars The double time drums at 3:30 seem off to me. My first thought is too many bass drums. I feel like what you may want to try is this with a 2 measure pattern: 1 e & a 2 e & a 3 e & a 4 e & a | 1 e & a 2 e & a 3 e & a 4 e & a x....x....x....x....x....x....x....x....|....x....x....x....x....x....x....x....x ...........s......s.....s.......s..........|.............s.......s............s b....b..........b....b....b.............. | b....b..........b..........b.........b The 16th notes are going to be quieter than the 2 and 4 that you really gotta nail, and the hi-hat at that speed should pulse with accents on on the 1 2 3 4. I could see this track beifiting from being about a minute shorter. Take off a little bit here and there and you'll have the length you want. There are these odd notes left out all by themselves that start at 4:19 that don't feel like they belong there. Maybe they'd work with heavy panning and pitch bend effects to make them sort of creepy quivering notes. But as they are, I don't like them. The steps up at 5:10 don't follow your chords for more than the first few times, after that, the one part and everything else goes back down and that part keeps climbing. It feels very clashy to me. I'd re-think it. Hope this helps -He
  18. The one entry looks lonely, have another. Finally actually did one instead of the usual threats to do one. Hope you guys like it.
  19. Got it open staring at the midi going 'now what?' Good news is that I still got some time, bad news is that I got no ideas! Come on thought box!
  20. I want to re-work the '2nd beginning' to make it softer, prolly take voices out and add a higher part there. That happens right after what I just added. And work on the ending. That's actually the first place where I have all the voices in unison, so I don't really want to lose that full sound. I tried some chord things at the end and didn't manage to get anything I liked. This is prolly a chord progression thing, but none of them sound right there.
  21. Here, Have an update: http://www.mediafire.com/?tqemdmzm0uo Did stuff: Fixed some instrumentation errors where a move caused a piece to be off an 8th note. Worked on sound to add more lows. Worked on sound to bring out more individual voices and balance. Wrote in a second break.
  22. It sounds very much like a live performance. For which I commend you because my note skills are PLFFFFFT! (ask me for a drum solo though There are some notes that I hear clashing in there, especially in the introduction. While I like the overall sound, each time that little bit comes up. I gotta grate my teeth till it's over Also repetitive. It tends to grid on in a few places almost longer than I can stand. Now a piano medley can do neat things with octaves and chords (I say this without understanding what I'm talking about, sorry) That keep a melody alive. (try walking a step around the circle of fifths to keep it interesting? I dunno) I can't find my link But I had a YT link to a performance that really hit on what I can only describe as 'clashing notes brought to clarity' I'll PM it to you if I find it...
  23. It's the half time chocobo theme over real time instrument breaks right now. I like the idea, but you'll need a build up to get here. The back up sounds are going to end up boring with the very standard chocobo theme in the foreground. I like your '3' '2' '1' countdown break; I think you should expand the introduction and build to the 321, then introduce some of the off the wall sounds that I'm hearing to really make the soundscape uinique. If you're doing the standard chocobo theme, you've really got to do something to liven it up; Just playing a background beat over it doesn't work too well. The nice thing about this is that other people use it pretty heavily; You can see what they did to really make it work. Good artists borrow, GREAT artists steal.
  24. This follows the source progression spot on. I thickened the sounds with multiple instruments, but other than that, it's 1 for 1. I tried to do a halfway 'chord playing' bit where I had a measure or so of melody and a measure or so of percussion, it did not sound very good. So I outed it. (too long, messed up the flow) I pushed the bone, tuba, baratone, and trumpet. Left the rest playing about what is standard. What I'm not sure how to deal with is the muddiness of so many instruments playing the same thing. Technically, this is very close to the original, it just sounds meh. I don't know if I need to do more with less instruments or re-write parts. Because of the closeness to the source, this isn't prolly going to make it on OCR. I need to spam like 3 more posts on OLR to be able to post it over there. As far as backing brass, the tuba and baritone parts are different than the rest of the song. The leads are always trumpet, bone, or French Horn. This last mix I upped the volume of them to try and bring out what was leading. Everything got pretty muddy though. I guess I can expand the clarinet part. It's only got a small part supporting the flute. There is no real brass on sort of a support position, it's all either trombone or trumpet leading. I refuse to allow rick-roll into this! He is a lie made of shattered dreams! OH RICK! HOW THE MIGHTY HAVE FALLEN! In the marching band I was in, there were 5 snares. They really did sound like 1 instrument. It's amazing how on the beat and with it everyone in the snare section was. It's the snare sound that is just a short 'pop' that you and gario aren't used to. But I assure you, that's the marching sound. (there is a mechanical gear on the snares to allow you to tighten them to super-ultra pop tight. That's how tight they are I'll try to lower the cymbals some. they come across much more than I intended. I've played about everything on the drumline, and the cymbals get neglected a lot. (gotta be honest, I did this my freshman year, not the best players always make it) Still could be toned down a bit. 2:42 is that rest on 4 that I like. 'ah' I tried to put a piece in here that was a trade off with percussion and melody; but it just didn't work.
  25. First off, I like a source, so that I know what I'm comparing to. Secondly, I can tell you what I think about 37 seconds, but there's not a lot to critique or that I can get from it. It's neat sounds so far. Very techno-esque. It feels kinda like you borrow from a midi pretty heavily even though this is so original; all the pieces fall into the same places if you were to line it up with a midi. I'd say work on progression and have a definite introduction idea, main idea + changes, and closing idea.
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