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Dj Mokram

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Posts posted by Dj Mokram

  1. I think that the first post is as clear as crystal if you look at it. I made it very simplified and basic. All I need is a suitable banner as the one I have now is somewhat outdated.
    Did what I could to help at the time, sadly I'm not in a position to do so anymore. However, I'm glad you didn't gave up on that project, for it has a lot of potential ...I mean, come on people, it's Motoi-freaking-Sakuraba we're talking about here! :nicework:

    However, you're gonna need to move mountains to get this show on the road. As I previously told you, it wouldn't hurt to gain the assistance of someone experienced to co-direct this beast. It's really a matter of getting the ball rolling and not dropping it halfway through, if possible. Lastly, and even though the play on words is justified in this case, you might wanna consider changing the album title, in light of some of the negative connotations that it carries. Your call though.

    Good luck with this project SwordBreaker. :)

  2. Yeah, I think this is fate.
    Nah, it's actually Maruyama jamming the Judges inbox. In reality there are hundreds of Dynamite Headdy remixes being sent to OCR every single day. :lol:

    @Trism: The remix you mention used to be part of an album, before the KNGI-pocalypse.

    @Eino: Thanks for linking to the thread via twitter. Would have missed it otherwise. ;)

    Posting in this thread to reiterate my undying love for the People Remixing Competition. I've learned so much during the course of this compo, and some of my best works originated from it. Major props to Bundeslang for soldiering-on and pushing forward despite the (at times) lukewarm reception and modest attendance. I cannot recommend this compo enough, whether you're a newbie or a veteran. Just drop the mainstream stuff and step in the arena to challenge yourself at remixing some amazing under-appreciated gems. You won't regret it!

  3. Personally, unless I absolutely cannot avoid it, I will not direct anything over 1 disc.
    ^This. Having small albums reduces the workload on directors, contributors and evaluators, while allowing better turnover and recovery for project jugglers.
    I'd love to hear a Suikoden album, but you will need to get your expectations in line. :-)
    ^This pretty much. Especially since a Suikoden album has already been attempted this year, but never quite took off.

    There really should be a "Is this your first project? Here's what you should know" sticky in the Recruit & Collab forum. ;)

  4. I never owned any Sega systems, I was always a Nintendo kid.
    This quote should be added up there, right under the OCR header logo, to go alongside the SNES gamepad. :lol:

    Joke aside, I do hope you get to play this gem someday, without our bias affecting your enjoyment of either the game or the music.

    Hey guys, a billion thanx for this fantastic album!

    GunStar Heroes is my favorite game on Sega, and its OST is one of the best (of the best of the best =)) OSTs I ever heard. So I just can't tell how much I have waited for this album - and how much I am glad that I can finally load it to my player and listenlistenlisten! ^^

    Hearing this coming from a fellow Sega and Gunstar fan makes my day.
    Well, honestly, not everything sounds like I thought and suppose it to. The music itself is splendid, however sometimes seems (to me, of course) to not match original game spirit completely. But it's only my vision and only my associations, and you have yours, and express it in your tracks, and it is magnificent! =)

    //Plus, maybe (very likely) it is just a "duck syndrome" and I need to get used to album - with every listening I am getting involved deeper. So I need to listen to it for several times.

    And, of course, nothing in my words could not and _does not_ cancel the fact, that album is really great - on the whole, this delightful variety of genres with futuristic and space tunes mathes the original OST as well as possible. So thank you guys and God bless you all for that huge (and undoubtedly hard) job you've done to present us this wonderful gift!
    Thank you for making your point in such a thoughtful way. Personally, I find that with remixes, even more so than with original music, the nature of the interpretation somehow makes it even more of a subjective matter. We did our best to preserve the feel of NON's soundtrack, and that of the game itself as a whole. As both the album's co-director and a fan, my only hope is that you can find at least a few remixes that represent the right balance between your undying love of the game/soundtrack and the musicians personal vision for each track. Reading the rest of your post, I see that you did, and to me this means that we've done our job. Thanks again for listening and sharing your thoughts. :)
    //And I dare to hope to hear DJ Mokram's version of 'Final Assault' somewhen ;)
    For the sake of your ears, pray that you won't. XD
    If anyone just so happened to miss last night's show, I'll be running through the whole thing on Friday's SEGA Mixer Drive (2PM Eastern), so if anyone wants to come along, feel free! :)
    Thanks Bev. That's quite the honor. I'll do my utmost to join the fun at RS. ;)
    I love the way this album came out, so much good stuff. I'll be rocking this for a long, long time.
    And I'll be rocking your remix for a long, long time, sir. :nicework:
  5. Happy 20th Anniversary Gunstar Heroes!

    Everyone onboard poured their hearts into this project, and we hope you guys will enjoy this album when it releases later today.

    Huge thanks again to the talented artists who joined our little tribute, and were willing to take risks on a non-mainstream game.

    Mad props to OCR for not only accepting/publishing the album, but also allowing us to celebrate the game's 20th anniversary. :)

    Be on the lookout for DusK's next album project, for some more Sega goodness. ;)

  6. If you had an entire section dedicated to video game music in some way/shape/form, your site would definitely stand out.
    Most mainstream gaming sites already include columns on the subject, not to mention you'd still be competing for attention with outlets like OSV and SEM, unless your focus is on the VG remix/cover scene, in particular. However, you proly won't be able to compete with big outlets/networks in terms of promotion.

    Bottom line is: chances of an individual getting the kind of attention/success you're craving for are slim, regardless of your dedication/passion. There are ways to accomplish what you seek, and it's certainly possible to some extend, but super tough. Especially if you start splitting your attention in twenty different directions by wearing too many hats (musician, teacher, game maker, journalist, etc.)

    Nonetheless, best of luck to you Zoltan. :)

  7. Used to be an emcee back in the days, with a different name. During a radio show, I mispronounced a few words and it later became an inside joke. A good friend of mine dared me to use it for my beatmaker handle, and that's how Dj Mokram was born. Soon after joining the VG community, I was told by some folks that having DJ in my nick was hurting my chances. Against all odds, I decided to keep it. Now a few years later, I'm thinking of switching things up a bit, but haven't found a clever or not already taken pun yet. So I remain DjM for now.

    Oh, and since I was asked a few times: the green moon & star in my logo is actually a platform from Jumping Flash, a game dear to my heart. :wink:

  8. I hadn't heard a rumor that Capcom wanted lead to be male, OR seen any gender-based advertising for the game. No idea where you went to see any of that, or the legitimacy of that statement, but I find it hard to believe. :-)
    Publishers initially rejected the game because, and I quote: "You can't have a female character in games. It has to be a male character, simple as that."

    The full article is here if you're interested: http://www.gamesindustry.biz/articles/2013-03-19-dontnod-publishers-said-you-cant-have-a-female-character :wink:

  9. I always thought djp hand selected the tracks from albums.
    In most cases, project directors are given the option to pick what will constitute the mixflood, likely with some input from djp & the OCR staff.

    But submitting remixes to the judge panel opens the possibility for more tracks to get posted past the initial album flood. If YES'd of course. :wink:

  10. The VG moments that scared the **** out of me:

    First was in Zelda II, upon entering the last temple, feeling confident and waltzing around unsuspecting, before suddenly being greeted by a freaking giant blue Bot falling down from the ceiling. Not having seen this coming, I dropped the controller on the floor and remained there speechless, watching Link get killed. Correct me if I'm wrong, but this sequence might be the first effective jump-scare in gaming history.

    Second was in Resident Evil 2, right after falling down from the dust-chute to the parking lot, and witnessing Ben Bertolucci getting his face mauled by mutated William Birkin. The sheer brutality of that scene (for the time), and the thought of what might happen to my character if I were to head in that direction, froze me. Took me days to find the courage to make that corridor.

    Last was in Dead Space, and it's dumb to say, but because the trailer showed an engineer with a necromorph head, for the entire game I thought Isaac was gonna face an old colleague of his as a reflection of himself. Spent the entire game cold-sweating for that fated encounter, but then the credits rolled and I realized, not only did I miss out on most of the game's actual scares, but what the trailer was showing was one of Isaac's own death scene. Yeah, the stupid is strong in that one.

    Amnesia the Dark Descent did a number on me, but for all the wrong reasons. As your character supposedly succumbs to panic, he starts experiencing blurry vision and aural pain. Being someone who lives with heavy tinnitus pretty much all day long, having to go through this in a video game just ruined the whole thing. Especially since the protagonist can't so much as take two steps forward or make eye contact with the furniture without cowering in fear on the floor. Phun thymes.

  11. :P

    Nicely done Txai. This would totally fit within the game/soundtrack.

    We haven't explored the idea of a bonus disc yet, but we might...

    In the meantime, the Empire has been defeated, Golden Silver has been sealed away and the World is saved.

    As DusK mentioned, press Gunstart and make sure to sign the OCR consent form. Or else...

    You're free to submit your remixes individually to OCR (and we encourage you do so).

    Just mention in your submission letter that it's for this project, so there's no confusion.

    Next is album submission and evaluation which can only mean rejections, broken hearts and people in tears.

    As we brace for that, please keep your project files handy in case the staff need last minute fixes.

    Thanks to each and everyone of you for jumping aboard, lending this project your strength and sticking with us until the ending credits.

    You are the true Gunstar Heroes! :)

  12. Shit hit the fan and couldn't even check-in this WE. PM box is full again and I'm going through it right now. As DusK mentioned, the bottom line is:

    If you've sent anything to just Dj Mokram recently, send it to me as well.
    Be sure to do that if you couldn't get through to/didn't hear back from me until now.

    1 day till cutoff, 1 track still open. Now would be a good time to BE AGGRESSIVE! :)

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