No Escape

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Posts posted by No Escape


  1. I guess I could throw a little love out there. To start, I've never heard the original before this, but it's actually a pretty cool ambient track, so thanks! I noticed that the original had more fullness on the low end, which is probably some of the issue you're having with the pads not sounding full enough. I'm distinctly hearing a low pad that's resonating very low (somewhere between 50-90 Hz) that gives the original that beefy sound. It sounds like its an octave of the main pad. Your kick could use a nice boost too. Overall, I would say some low end would help this track. Your piano and string settings don't sound bad at all, but I would maybe play with the timing a little to give them a little more human touch. Perhaps some volume swells and dips on the strings and some slight timing errors (20-40 ms) on the piano would give it a little more life. The transition midway is indeed shoddy, but very easily fixed. Just keep the volume the same and either do a swell of reverb on the last snare hit, or keep the volume the same and do a hard silence on the last snare hit and I think it will take you far. You could even play around with delay effects and such to see what works for you. Panning is well done throughout the track, so good job on that. I also like the voluming on the tambourine. It adds good character to the track.

    As far as composition goes, it does stray from the original, but the feel is very similar especially with the instruments. Maybe adding some new percussion elements would help to set it apart. Unfortunately, I'm not especially proficient with ambient mixes, so I would recommend checking out some other similar tracks and seeing if there's something that would fit well.

    All said, I think that fixing the low end will give you that body in the track that is missing right now. It's a good remix in my opinion, and with some tweaks could have some potential for a remix. Good luck!


  2. Sixto sold his soul to the devil to create the best tracks, we all know that :wink:

    I'm so curious about the pops and clicks you hear, because as an audio engineer myself, I would never allow such a thing on my tracks. I actually had to re-upload a YouTube post because of clipping. And now I hear it again with the kick and the bass for the track. I thought I had it down solid (if not a bit overwhelming), and here you are the 4th person to mention it. I of course am hoping you clicked the most recent rendition of the track. I had upped both drums and bass for my final draft....Urrrgh.

    I guess I was more or less hoping to hear the parts where the arrangement was good and the leads really shined, without the other parts:sad:. I guess I will just hope the judge panel is not as observant as you. Thanks again for taking the time to review an original. Super helpful!


  3. You guys are awesome, as expected. First, I will apologize to DarkeSword for posting where I shouldn't. I'll admit that I did it on purpose because I know that better ears are on the "remix" thread and the originals does not get as much attention. Still, no excuses, just sorry. To address the low end problem, this track has some serious bottom, but I think it's below 100 Hz, so chances are it's not heard without a sub. I do agree that there is a hole in the low mid range, and I think I may have worked that in. The kick in my honest opinion is perfect, and I don't even know how I got such a sound. I can clearly hear the hits on headphones, but with a sub it's totally slamming. Garpocalypse, I think it's so funny that you and I had the same mindset about changes. I had the rhythm guitars higher in the mix earlier, but they became a little cloudy and overwhelming very quickly, so I tried to find a nice little nitch to tuck them in, and I think it's pretty solid. As far as the guitars in the heavy organ breakdown section, I tried exactly what you were saying, but they sounded less "floaty" and more "phasey", probably due to the verb and delay effects on the tracks :-|. Cyril, dude let me hear your track. I'd be glad to offer an audio critique. And you're a posted Remixer on OCR, much more than me lol. As long as Sixto doesn't enter, I think we may have a chance:!:

    So without further ado, here is a link to very slightly touched up track, mostly eq and such. Thanks guys!

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  4. Alright I know that posting an original work in the Remix thread is super taboo. I am submitting this track for an international contest to create a rock track about a champion from League of Legends (this track being about a vampire), and I know there are some awesome ears on this forum that can give it to me straight about the quality of the track (HewhoisIam, Rozovian and such). If this track should happen to place in the contest, I'm hoping that OCR might accept it as an honorary thing, but I am probably stretching :tomatoface:. Anyways, hope to get some good feedback, as final submission isn't until 6/24. Thanks!

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  5. Steve hit me up via e-mail or pm if you want my snare samples. They are a bit dated, but I have quite a few from an Alesis D4 drum module that I personally recoding into my DAW. I would be glad to send the individual samples to you if you think you are lacking in snare quality. I personally think your current snare has too much bite and not quite enough body. I suppose you could add some low mids, but if you want new samples, I'll provide.


  6. Don't get any closed headphones. IMO Senns are typically very closed and thus make it hard to do bass mixing properly. Get semi-open headphones like AKG240s or Beyerdynamic DT880s.

    Dead on my friend. I have a pair of each for both studio and live mixing and I'll never look back. The DT880's are far superior in my opinion, but I may just be a BeyerDynamic fanboy (I had a pair of 770's for almost 5 years before my current set). My boss however (who is a 25+ year engineer by profession), swears by the Sennheiser 280's and Sony V900's. I guess it's preference.


  7. I have to agree with anti-syne in every way. You need to post more about your track and leave a source as well. I must also say that you should really consider using arrangement rather than playing in general. I don't think you quite have the skills to perform what you are doing. I'm hearing to many wild velocity changes and timing issues. You have indeed gotten better however, so that's something to consider as well. The lack of percussion is very detrimental to this track, as it becomes very bland to ears very quickly. I also noticed that there are no chords in the entire song. Not even a 2 note chord. I refuse to believe you have a monophonic keyboard, so I will say that you should add some chord work. You also need to add simply more tracks to this. You have that incessant rain going throughout the track, so it can't be that you lack the resources to add more tracks....so add more. You should have a bassline of some sort and perhaps some counter melodies as well. You also need some use of effects on your tracks such as reverb and delay. I could go on, but this is probably enough to consider for the time being. Good luck.


  8. I like what I'm hearing. Your composition is impressive. I have to say that the kick is waaay hot, and needs to come down. Actually, It might even need a new patch, because the highs on it are way sharp. Your guitars don't sound synth to me, but your delay on the leads are pretty wild. You should tone them down. The rhythm sounds perfect (good setting and good playing). I also really enjoy your synth stuff. I think your techno "industrial" sounding drums were sick as well. All said, I like the track. Good job:razz:


  9. Well Calum covered quite a bit of it with his posts, but ill just re-affirm a few things. First, I will say that even though this track is lacking in a lot of areas, it's still okay to post something like this in these forums without any real repercussions. You can only compose and produce to a certain level, so your rep will just kinda be "what it is" until your skills and equipment improve. As far as the track is concerned, I echo Calum on everything he said and I will add a few things to consider. You still need much better patches. I know it's a bummer, but basically all of your patches strike me as dated and lo-fi. If you can't afford new patches, I would suggest you play heavily with things like velocity and effects to give the whole thing a more human sound. Also, your problem with timing is based around the fact that the whistle setting has a good amount of attack to it, like a real whistle, but that cant work with a piano like that (playing notes in unison). All said, though I like the source track, and the idea you're presenting here, you need a big over-haul on the entire mix. I also heard definite clipping going on, which is never a good thing. You should listen to some of the submitted FFX tracks that passed the board to get an idea of the standard that OCR accepts. This one would probably not pass on any level. Just keep at it. We all start somewhere, and the only way to go is up. Good luck:razz:


  10. I've been sitting on this mix for a little bit, but I wanted to see how some critiques would treat it. Due to a lack of compatibility between my DAW and my drum sequencer, I've lost the ability to edit the drums...sigh. So I will call this track finished other than post production to make it easier for anyone critiquing. All said, I think the track is pretty cool, but some playing errors and lacking drum variety might hold it back from a submission, so I figured I would put it here to see what people thought. Thanks guys!

    Source- Lumine 2nd Form

    My Track- Mega Pandora


  11. Thanks a lot for taking the time to listen guys. I appreciate it. I think I'll submit this song in the hopes of making an entrance into the OCR remixer list (which would be sick). Emunator, thanks for the confidence boost, and for noticing that I've improved over my other remixes :oops: Steve, I'll look forward to many a great critique from you in the future :razz:


  12. WOW! A thread by my friend HeWhoIsIAm. Well I owe it to you my friend to post some good crit on your song (I didn't even know you composed like that) due to all the super crits you gave me. Thanks dude. Now for song time.

    I will say that you didn't include a source link. I found it easily, but most people will just disregard your entire thread, so you should remedy that. So I noticed that your track was super bass heavy. Like, gangstas in a car bumping heavy on the bass. You should probably tone down everything below 180 Hz by about 3 Db or so, and that will give you more headroom as well so you can make a louder mix. I felt something weird at 0:48 that seemed like an intentional drum delay, but it struck me as more of a "I didn't play it quite in time" delay. I think you should lock it in tighter there. I like a lot of the sounds you're using overall, but that weird low synth just sounds not so good to me. I must say I'm a little sad that you arranged the drums because I would rather hear what you can bring to a mix, but I'll assume that you didn't have the right environment to mic up a kit and go live. In the end, I think you stayed true to the source, and you added enough to make it stand alone from the source as well, but I would love to hear a few more reviews from other people about your track before I pass any judgement (I too feel weird being the only one posted on a thread with no other inputs). Also, your track ends at 4:21, but you forgot to clip off the other 2 minutes of silence. Again, you should remedy that :tomatoface: Hope that helps you out:razz:


  13. I knew it! I've been thinking about that kick all week. It is just a little too loud for the mix and I need to tweak it. I am totally bummed that you weren't sold on the intro drums, because I thought they were super nice, but I might tweak them around as well. I will say that my music theory and composition with drums are very rudimentary, so I'm not sure what you mean by tom sweeps :-?. Are they just ascending/descending tom rolls? Also, I am thinking your headphones might be a little harsh in the higher register, because they cymbals sound pretty great on every speaker or headphone I listened on, but it could be preference too. I like your thought on the piano additions, and I think I will put some simple harmonies in to kinda introduce it to the song. So on a side note, I'm submitting this track for an album project on a different site, but I posted here so I could get a good heavy crit of it. Thank god you're around. As always, you pretty much addressed everything I was thinking might need to be tweaked. Nice job :razz:

    *edit* I have that sad sinking feeling that the album I offered this track to will not happen at all, so I'm just going to try to get it OCR ready instead.


  14. I decided to do a hard rock cover of Loki from Ar Tonelico and I was hoping to get some feedback. This is a final draft, so my revisions will probably just be tightening up some sloppy parts and doing my best rendition of a master. I do have to say that I think the track came out pretty well all around though. Of, I'll take any feedback, especially constructive criticism. Thanks guys!

    *edit*- Due to some unfortunate computer circumstances, I lost quite a bit of my multi-track, so I am kinda stuck with what I got. I did some heavy mastering (within my ability) and I think this track might be able to cut it, but I think a little mod review would help. Thanks for listening :razz:

    MY TRACK

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  15. I just randomly saw this thread and thought, "Why not?". If you want to identify the song, you should really use a midi program like Fruity Loops to attempt to arrange what you know. You only need 2 parts; the main melody and the underlying chord progressions. If you can't offer these 2 things, it's very unlikely that someone will recognize it from a whistling attempt that, as prior stated, was a little shoddy. Also, letting people know what genre they should be thinking about would help as well. Was it a slow legato violin lead? Or was it a searing guitar? Just some thoughts....


  16. So...it took me a while to realize that anyone even replied to the thread.... thanks E-mail notification lol. I have been working on a a much more finalized version of the track that's more than 3 and a half minutes long and includes a flamenco guitar solo, so look forward to it as soon as I work out my dodgy drum sampling. And Steve...nice critique as always. You have a good ear for this stuff and it's a total bummer that the Flying Dragon project kinda died...


  17. Hey guys it's been a while since I lurked around the site, but I'm going to try to spend a little more time here. This is a... actually I don't even know what genre it falls under rendition of Room 312. Basically I'm just looking for some feedback on the overall feel of the track and perhaps a little advice as to where the track should go. I want it to hit 3 min or so and I'm only half-way there, so any ideas would be cool. Thanks guys!

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    Here's the original (there is no good quality one, I swear to god)


  18. For those of you that have not turned in your 1st WIP, you are way past the deadline. I'll be sending some pm's out to a few people that still need to submit. For those of you that have submitted, keep it up. I'm going to clean up the track claiming list for a few people that I have not heard from in a considerable amount of time. Let's keep at it guys :-)


  19. What the hell, I'll give a drunken review too. The snare sounds a little tighter and more structured over-all, and that's a nice touch. The part at 1:47 sounds a little dissonant to me. I think the piano line at said part should probably go, but the over-all piano arrangement is still impressive. Some of the toms sound a little too powerful for the track and could probably be volumed down just a bit. Also, There's a type of snare hit at 2:54 (sounds like a rim shot) that just seems out of place. At this point, I feel like I'm just nitpicking. The track is passable by OCR quality standards, and you should put it on mod review. The only thing I would worry about that I can't comment on is source usage. I can't play chiptunes, so I don't know how much source is being used, but generally the requirement is between 33-60%. If you're all good on that end, you have a remix done and ready to go. :)