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No Escape

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Posts posted by No Escape

  1. Well I guess I'll shoot a review as well. I like the song choice (sucks that it's mega short). I have to disagree with The Radical Sifu on this one and say that the bass is probably too heavy for the track. I think the kick is a little heavy as well (The effects don't help it). It seems like what an 80 rock kit would sound like, but your covering and upbeat Mario track. The other instruments are decently done, but a few glare out a little. These should seems pretty clear (Intro piano, horn patch just after). I can't give a full review without being able to download the song (I would make it available, as this is very obviously a cover, so I doubt people would steal it from you). Other than that, I look forward to seeing where the track goes.

  2. Finally, some real feedback. Well, this pretty much confirmed my fears. I definitely jumped the gun with the sub (I didn't know any better) because all the mentioned issues were the one's I was worried about. This was my first attempt at using some FL drums rather than playing them, so the results were a little iffy. I'm also constantly getting killed for my patches, but I'm limited by my Korg N1's library (I don't sequence anything but drums). I guess I just need to really sit down and scroll through until I find a good string setting. Well, back to the drawing board. I'll prob pull the prior sub and re-sub once everything's balanced out. Thanks guys, I needed to know.:-)

  3. Lolz on myself for completely shameless recruiting. You want it to stop Gario? Remix a song :-P

    Sbeast, You can't get any more credible than Axel of SoR2. It literally makes your other post look more authoritative (And I already read it before) Lol. :-P

    Who the hell judges the validity of a remixer's post based on his avatar anayway? LMAO I have problems.

  4. Damnit Gario! Beat it! I wanna tell ppl that the EQ is too hot... Well, since you beat me there, I guess I'll just add that the performance, though well done, sound very mechanical (no human feel to be found). I think that you need to play with some velocity settings to get this track to sound "right". That said, the over-all quality seems pretty good. Good harmonies and a decent bass track definitely are a nice touch.

  5. I guess I'll be the first to review. This track is very solid. I enjoyed it considering it's not my genre of music at all. Production wise, I have little to say. You kept everything well balanced. The choir effects at 2:57 caught my attention especially. Really, nothing bites (sounds like shit) through the whole track. I didn't like the lead setting at 0:50 all the way through to 1:17; I would change that setting to something a little more epic/sustaining. For a first post, this is very impressive and I would switch your thread to "Mod Review" (done by editing your first post and going advanced) Good luck!

  6. I guess I'm late to the critique party... First off I'll say that this is my genre so your critique will be harsh. I'll also say right off the bat that I'm impressed with the track in general. Intro guitar might be a little dry (maybe slap a long delay 400-500 ms on it to give some more epic flavor) The harmonies were all dead on, which is very nice. The double bass at 0:33 was too much and I would personally tone it down a bit (maybe some double bass variations, and not just a straight blast). The track needs some more length- OCR won't take it unless it's bare minimum 2:00 min. I would drop soundclown or whatever that site is and get a tindeck profile. This allows users to download your track, which would allow me to give a production value critique as well. It's obvious you spent some time on the drums arrangement, and it flows well, so I won't attack it too much. The ride cymbal seems a little off to me( I feel like it's used a little too freely in a lot of parts, and it doesn't quite fit...) but it's not offensive at all. Over-all, the track is a win. I just can't identify any production problems.

    BTW, if you want to get more into doing remixes, check out my thread for a potential album project. Your work is good and I could use some mixers like you

    CLICK ME FOR THREAD

    *EDIT So I just read that you don't have the session files or the raw mixdown. Unfortunately, OCR won't accept this until it's at bare minimum 2:00. I hate to be the bearer of bad news, but you're either gonna have to re-work the entire mix, or try to blend some new tracks in with the old to add length (I recommend trying the latter first). Do what you have to to get this track to 2:30 to avoid length issues (they might still bitch at 2:30) . On a side note, Sbeast64, please drop that Chrono Trigger Frog Avatar. It literally made your post look weak when I read it (This is the most random thing I'll probably ever post). You seem like you know what you're saying so I want everyone to feel the credibility there.

  7. DJMystix covered the issues here well. I can literally hear the left channel resonating in my ears, so there needs to be some right channel action to counter balance. This track needs some percussion of some sort. I won't tell you what to add, but even at the build up, there's a lack of intensity by the lack of rhythm or high end (AKA cymbals). Also, Double bass? There's no Kick drum at all, let alone double bass. Don't get me wrong, this track should not have a kick track, but maybe some good snare samples and some cymbal surges (I don't know the actual name for them) would help instead (So much for not telling you what to add lol) It's a decent orchestral track, and definitely great for a first "anything". BTW, get a Tindeck.com account so ppl can download your tracks for review. I can't give a good audio analysis unless I have the track. The EQ sounds alright, but chances are it's probably lacking some low and high end. On that note, just take the feedback as what it is, feedback. Most of these guys are here to help you (Nobody wants to see your mix fail).

    Welcome to OCR

  8. LOL NO!!! I'm talking about individual bass slides. There are 3 of them in that window. They start one octave above the root note, and slide down before the next note in the progression is hit (4 bass notes per progression, or 4 measures if you will). Listen carefully. I know you're using headphones, so the bass response isn't there exactly, but listen for the sound of a note moving down. In this case, the note's are C# and C on a Keyboard. In this case, each slide is about 2 seconds long. By the way, sig request?

  9. Better... But not quite it. Listen to 2:00-2:15 of this track to understand what I'm saying. I'm talking about deep bass, using slides (starting on a harmonic and sliding down to the root note)

    Let me know once you've heard it, as I'm not supposed to let ppl here it until it's released.

  10. Nice mix. You obviously have been doing trance for a while, and it shows. I could definitely hear a snare or hi hat flam at 2:00 to really bring that transition. I'm gonna throw it out there, at the risk of being crucified by all other sound guys out there, but I think this track might need a boost at the very bottom end (between 35Hz and 65). All and all, these are all I could come up with for the track as far as production is concerned ( A very good thing) By the way, I'm trying to start a project for a 3D fighter called Flying Dragon (N64) and I'm looking for talent. You're definitely in if you want any track.

    THREAD HERE

  11. Figures I find this after I review your other track. It definitely sucks when you have a song that's sick and every other song you do has to compete with it. This song is decent, but not near as good as the other track. I won't mention the length, because it's a WIP, but there are some issues here. The kick is mega heavy. The vocal harmonies are very bland (they sound like octaves of the lead voice) and the synth is somehow not quite right, but I can't figure out why. I've heard your other work, so I know what you're capable of, and I'm holding you to a higher standard than normal (it's kinda unfair). But I know you're gonna make this track sick. It kinda sounds like your other FF track, so I know you'll get there. Just keep at it.

  12. Ummmmm, not when the track ended mid progression lol. This track seems much better as far as levels are concerned. The kick might a tad too hot in the mix. The cymbals sound nice, but the hi hat might need a little boost. I did recognize that the guitars were real, but it took a while. I know it sucks to hear, but maybe you should re-record them with a little more variety (only leads, rhythm was fine). I find that turning the tone knob down to about about 4-7 on the guitar itself takes away a lot of the initial strike of the string, which is a big reason it sounds sequenced in some areas. Over-all not a bad track, just some good fine tuning on EQ and some attention to the leads will help a ton.

  13. I really enjoyed the harmonies in the intro, I just wish you had less mechanical sounding patches. A little more cymbal work would definitely help this track a lot as well. This is my genre of music, nor my style of track, but I'm really diggin this for some reason. For the genre, you could definitely use some bass. The kick sounds sick, but I feel like I should be hearing bass slides everywhere. It would give you another layer of rhythm that could create more changes in the track. I say all this, but this track seems relatively easy to listen to as is.

    BTW, I'm not a mod and I'm relatively new, so I'm not busting your balls, but I think you're supposed to put your track as "finished" first, and then "mod review" after some feedback (I've seen how some mods are about this crap). Of course, this could be considered feedback from a non-mod, so maybe you're alright after all :-P. By the way, what's a user bar? As you can see, my profile is very visually lacking. Any chance you could hook me up with a sig?

    P.S. I'm trying to start a project, and I like your work. Check out THIS THREAD and let me know if you can cover something.

  14. Gario's dead on with his review. The soundscape is a little bland, some of those synths hurt my ears, and (something he didn't mention) The constant high hat is too dry and too hot. Maybe toning it down at 3k and 10k would help to make it less tiring to listen to. He was right that the composition was really innovative and the transitions were pretty smooth. This track has a good amount of potential, just keep at it.:-)

  15. SIIIIIIIIICK! Dude, I NEED you for my project. Can you please look at my thread and see if you'd be down to cover anything from Flying Dragon (N64)? Specifically, look at Gengai and Ryumaos' themes. I think they might suit your style best.

    You can find it RIGHT HERE

    Onto the mix itself... It was relatively perfect as far as production (something I'll rarely say). The guitar can be considered the weakest link because you can tell its a midi track. I'm sure someone could help you with those leads (I'm not sure if I'm quite good enough). The pianos and violins really stood out for quality and a good human feel. The vocals were mixed right where they needed to be and the effects were a nice touch and pleasing to hear. If this is entirely your production, your grasp of both composition and audio technique is well above average. We need more tracks from you.

  16. I'm just trying to help out... no harm intended:neutral:. If your track is clipping on my DAW, it may clip on others as well (But it's your choice on your track, not mine). By the way, Dafydd, I'm recruiting for a potential project (I have a thread in the requests forum). A few of those tracks seem like your style (I've only heard your F-Zero WIP). If you're interested message me.

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