Jump to content

No Escape

Members
  • Posts

    182
  • Joined

  • Last visited

Posts posted by No Escape

  1. As suggested by Brandon, first try posting a recruitment thread here.

    Read the guidelines and look at how others present their projects in the OP post, then try to come up with something similar for your own project.

    Also, to save you a lot of time and hassle: this will be a recruitment thread, not a project thread.

    Meaning no disscussion about wip, specifics, who do what and what color is the sky today... uh, oh wait, probably not that last one.

    But anyway, you got the idea and you know how to proceed if you want to make it official. Hope this helped. Good luck. ;)

    Now I get it. Thanks for helping out guys. I have posted a recruitment thread, which I have linked below and in my first post. :smile:

    JOIN THE FLYING DRAGON BRIGADE! CLICK ME FOR THE RECRUITMENT THREAD!

  2. Hey guys. I'm trying to recruit re-mixers for a cover of Flying Dragon (which I intend to make an OCR album). Since this is a 3D fighting game, I'm hoping to keep an epic feel to the tracks, but I'll take any genre of music. I personally will be covering some of the tracks as well, but currently almost everything is open. I'll leave the links to the sources below.

    Due to very poor production quality on most of the soundtrack, I only intend to cover the songs that I feel have enough melodic potential to be Remixed, HOWEVER, if you are familiar with the soundtrack and would like to cover a different song than the one's below, just let me know and it's yours. Currently I intend to cover the following 12 tracks:

    Ryuhi's Theme (upbeat, good fight track) -currently claimed by Brandon Strader

    Wiler's Theme (melodic, would make for good jazz,salsa, or techno track) -currently claimed by JH Sounds with WIP

    Powers Theme (great song buildup, great hook at 0:58, potential for epic rock, techno, etc)

    Min Min's Theme (very catchy, great for melodic rock, trance, short source material)-currently claimed by Dayve

    Virtual Ryuhi"s Theme (extreme potential for rock, epic, symphonic rock)

    Gengai's Theme (needs help, excellent choice for symphonic cover, short source material) - currently claimed by Kenneth Boxall

    Hayato's Theme (very complex, lots of instrumentation, weak leads, good flow in general, great for various styles) - currently claimed by Impulse_Aural with WIP

    Shouryu's Theme (upbeat, weird sounding in general, needs vision to cover) - currently claimed by Impulse_Aural with WIP

    Robo No Hana's Theme (very...oriental, drumming potential, not fight oriented)

    Ryumao's Theme (very dark and minor, good villain track) - currently claimed by Tandrews with WIP

    Yuka's Theme (oriental, could suit various styles, probably good jazz cover)- currently claimed by SiriusBeatz

    Suzaku's Theme (upbeat, melodic, good villain theme, potential for rock cover, decent drums) - currently claimed by No Escape with WIP

  3. I got a decent Sony sub for 100 dollars. "mondo expensive" reeeeeeallllyyy now?

    You show me that studio ready Sony sub for 100 bucks. I shopped around at Best Buy, E-bay, Craig's List, and Sam Ash. The best deal I could find was a Yamaha sub (I can't remember the model) for almost 300$. I need an active sub, because my near-fields are active as well (Event 20/20 's). I currently am drawing a Pioneer home theater sub off the stereo link, but it has no power, and I can physically hear it draining from the Event's internal amps.

  4. Wow. Ok. I'll clear up a few things here. A Capella is vocals with NO instrumentation. This track would not qualify for that in any way. I will also agree with Gario on his review. This track needs a lot of work (even the revised edition) before it will get accepted. If I'm saying this as a noob on OCR then it means you have more than a few serious production problems. I don't ever comment on source usage, so you'll have to get help from others on that. The build up ( I know you know where it is, because the volume feels like it doubles out of nowhere with some clipping), is way too hot and needs to come down in volume a lot. Some of the other portamento (sliding) sounding leads are pretty solid. The bassline feels like its EQ'd funny, and gets much stronger on the 3rd note of the descending progressions. I have to agree with Gario again on the boring arrangement. Despite anything you say about progressive house being repetitive, this track needs much more diversity. Please give us more in the arrangement, and add some change-ups to those drums. They sound like you looped them through almost the entire track with and on/off switch for different measures. I'm picking the track apart, but I hope it helps when you hear it. I would love to hear this track revised to be a great dance track, but that all depends on you. If you keep at it and post your new revisions here, the mods will tell you when it's OCR- ready (Again, I found this out the hard way by submitting my track first, before posting it in these threads) Good luck!:-)

  5. First off I will say this track was hard to download. Please get a Tindeck.com account (it's free) so users can not only preview the material, but also download it with ease. On to my review. The Instruments sound pretty sequenced/fake, but you're on the right track. I like anything with an epic feel to it, so I'm probably being lenient with my review. I think some more drums would help out a lot. I notice NO cymbals. The snare has a good verb setting, but it's too quiet in the mix. Take away a little verb and add some volume. The string leads, on the other hand, sound dry/fake. If you have no better patches to work with, try adding some release and some long delays (mixed at a 15-30% wet/dry ratio) to give them a better epic lead feel. The progression could definitely be a little more epic too (That's ALL personal opinion, and the way it is works well), but I would add some sort of ascending progression to the first few measures (when the progression comes in). I won't comment on production value since I know it's a WIP, but expect a stronger critique of that on the next revision, and please make that revision longer. I'm the worst with wanting to share my 1 minute intros and all, but I'll call for self restraint here (people in general want to hear finished products, and very few will give time or consideration to short demo works). I know from sad experience. All that said, you better keep this track moving, because I like where it's going and I expect to hear more :smile:

  6. Hmmmm... I just listened to the revised track, and I gotta say, there are a few changes I wasn't diggin. Changing the leads to swells felt off when I heard it. It was like the track lost it's drive when I heard it (without the attack of the instrument, there was no real lead feeling, and the riff is sweet, so there's no reason to take it away). I much more enjoyed the original way. I miss the original piano rolls as well. Also, the major tempo change is prob a trance no-no. Pretend that you were in a club, and that tempo drop happened and lasted as long as it did. Dancing would certainly be awkward (Unless the tempo was cut exactly in half and we were left with enough beat to keep a 4/4). Admittedly, these all seem like personal gripes as I read my own post, but I'll leave it as something to think about. I don't really have any production complaints. I think you're doing a great job on that end, and honestly, if I heard the original track with this amount of production value in a club, I would not assume it was some random dude doing a remix. So keep up the good work!

  7. Much better this time around. Easier on the ears no doubt. One thing that I noticed really stuck out were the contradicting synth lines (prevalent right in the intro). I can tell this is intentional, but I personally think they clash just a bit too much. I'm probably just nit-picking, because I know a lot of people dig overlays like that, but just something to think about. The hi hat still seems like it's at the same velocity throughout the entire song, so it feels a little off to me. Actually, I'm not sure it's the velocity, but rather the lack of change ups on it. It either plays on the up 4/4, or doesn't at all. I would add some variation to it, like build ups or quick little double hits. All said, it's much better than last time, so I can only assume it'll keep getting better :-)

  8. I see almost every track has been claimed, which gives me a warm and fuzzy. Let it be known that this is the only thread I haven't "shamelessly" posted a link to my own potential project thread, but I will when I manage to get enough support :-)

    I'm so excited to hear not only my own "Blind" mastered track, but the others as well. This seems like an awesome album that I'm proud to be a part of :-) Thanks all contributors :-) Let's make this album strong as can be!

  9. LOL! COME ON Gario! I'm fair. I fully review the tracks and gear my recruitment towards ppl that I want on my project Also, I wouldn't put production at terrible by any means, although unless I literally take the track to my car, I can't hear where the low end sits ( my nearfields just don't have the bass response I need, but a sub is mondo expensive). And I'll say it again... I've heard your stuff, and I want you on the project too. Take a track, and MAYBE I'll slow down on the recruiting. :-P

  10. Nice... Wiler was my main until I discovered Powers was broken. Still, Wiler is the most fun character to play as (maybe Ryuhi?). His theme is sick, but I'll need someone with skill to cover it (some of the leads are pretty fast). My whole goal is to give this soundtrack a HUGE production boost (which isn't hard, half the tracks sound like they were recorded on a radioshack keyboard). I would also love to do some "rival battle" themes (which would be originals) like Guilty Gear, but that would have to be cleared by some admins when I get permission to start the project. Keep it up guys; more posts means more interest; more interest means more remixers; more remixers means more ALBUM!

  11. Lol Harp sweeps. I like the rather long addition to the track. I too heard some clippage action at 3:30. I like the rhythm throughout (It's a good setting, very fierce). I still have to say my favorite part is 2:02. I wish you would throw another one of those in the song, but that's all opinion. Production seems better than the last time I heard it too. Nice job!

    So it's time for my shameless recruiting campaign (lol shut up Gario). But really, I got Brandon Strader, I sent a PM to Sixto ;currently with no response, and I majorly kissed ass :-( but it was my hope to get the rock "trinity" on my hopeful project. I'll leave the thread, so maybe you'll get the urge to do something on it. BTW, your Wily theme is the best on site hands down :-)

    THREAD HERE

  12. So I'll throw a little review out there as well. This track is supposed to be epic, so get that lead up to snuff! This is my genre, so I know where it should be ;-P. You need more distortion, and you should turn the tone knob on your axe down to about 6 (Intonation doesn't sound like the problem here). I'll leave 2 examples of decent lead sounds. ---->Sixto and ,very apprehensively, Me- At the bottom . <----The drums are very fake sounding, and need some new patches all around (Maybe the kick could stay, but the snare and cymbals have got to go). Xarnas was very nice ( and very thorough in his review) but I felt like a little expansion would help to see some of the problem areas. I really wanna hear your intro after it's been "epic" modified, so please get to it and give me something to enjoy! :smile:

    Edit* I listened to your posted remix, and I can see you have a good idea of what needs to be done, so I'll just say get to it! :-)

  13. DAAAAAAAMMNNN!!! I almost want to accuse you of just posting the original track. The comp/editing is very solid. Shit! I had a long written post about how perfect it was and if it didn't get accepted, our world would cave into itself and some other crap, but then I heard the outro piano. It doesn't quite sound right to me when I hear it. The whole track is midi, so I;m not surprised at it, but it seems out of character with the rest of the track. Maybe a little more sustain on it? Maybe a little verb/ long delay? I don't quite know, but it stood out to me. Anyway, sick job overall. I'll "shamelessly" post my recruitment thread RIGHT HERE if you're interest in working on a project that I'm trying to get going. :smile:

  14. Hmmmm...This isn't bad at all. I agree with the snare problem. It sounds like there may be too much verb on it, them you boosted it to bring it up in the mix (just guessing). I like your string patches, they have a good feel to them (not necessarily real, but pleasing to hear). I also disliked the end. It felt to me like it ended mid progression. I would look into that a little. So far, not bad. I'll be pleased to hear the revisions made.

    BTW, check out how authoritative Sbeast with an Axel is. I couldn't even argue with any of his critiques. No, really, I wanted to ask him what auto -panning was, but I couldn't even try. Just...too...tough... *runs away from imminent double tap B*

  15. This song literally made me start working on remixes for OCR. I'll never forget the day... I had just discovered OCR through a mislabeled SF2 Ken video, and I listened to tracks all night from some of my fav games...I wasn't quite sold. At 4:30 in the morning I was passing out at my desk as I clicked on this track. I heard the piano, and I started to fade... then something came at 0:37. It was Sixto with 12 demons surrounding him, all playing the same embracing riff. I fell, defeated by Sixto and and his legion of darkness, but have since risen with a new goal of facing him on the epic battlefield till one of us lies defeated.

    Well, at least that's kind of how I remember it. True story on hearing his track while basically passed out. It's still my ring tone to this day.:-)

  16. LOL I guess I'm the only one who was alright with the clap (Aren't trance tracks supposed to sound sequenced?). And Roz- Don't you talk about that choir effect like that! :-P But really, It's amazing that all these guys can find things in the mix that I didn't even notice when I listened. Some true audio professionals on this site... Impressive.

  17. Ok, I'll shoot a quick review as well. One things no is touching here is timing. This song's timing gets mega sloppy in a few parts, and it's pretty obvious (the biggest one being at 0:47). It's impressive that you play your leads (like me), but you gotta get it down tight. Also, as the song progressed, I got that very familiar ad lib feeling (thats how I record my leads generally), but not the warm and fuzzy one. It sounds like you "one taked" it with whatever setting you were using and picked the best one to keep. Some parts have good solid harmonies while others are almost dissonant. Don't be afraid to break it up into different tracks (I don't even have the chops to play a track full through on any instrument). This is one of my more negative reviews, but I think if you're like me, it'll help you out immensely. I didn't really step up my game until I heard The Unholy Wars by Sixto. So I'll say keep at it and impress me with your revisions :smile:

  18. WHOOAAAAA REVERB!!!! Cyril hit it right. You can't put verb on the entire track. In this track, only use effects like that on the leads (the guitar, horns, some cymbals). There's still some pitch issues here, but they've improved. Also, think about using echoes and delays as well/instead on some instruments. They add a very epic feel, but don't move an instrument to the back line in a mix (reverb does). All things said, this is much better than what I previously heard, so you're moving in the right direction.

  19. Touche' Frog... Alright I listened again and it sounds better now. The low end is too hot. I would take your entire track and shave 3db from 30-125 Hz. Still, this is an enjoyable track and I think the production isn't bad at all. I don't comment of source usage or anything like that because frankly, I'm relatively new here and I don't know what's acceptable in those regards. You'll have to get a veteran to give you that feedback. Good luck!

  20. Spoken like a true pro Gario. I must say, I think the drums did well for the track. Everything else I completely agree with. Mids sound a bit too pronounced, and highs are probably lacking a little. The constant mild clip action is a bit unnerving to hear. The cymbal patch you're using for your swells sounds off. I would choose a higher "pitched" cymbal. The guitar setting is a little "tough" for the rest of the track. It's like having a super trash metal setting thrown in with bright pianos and soft synths. I was a Huge fan of the tempo builds when used. They created a good amount of tension without have to add instrumentation (great idea). All and all, don't feel bad about the track rejection. I have a track waiting to get rejected as well. If I didn't think the potential was there, I wouldn't post at all. Keep at it.

  21. So I listened to the newest rendition (8) and I can see your working hard here. After hearing it in the mix, I'll agree with SBeast and say that there needs to be a regular bassline following the kick. Maybe have the portamento come in after 4 measures of the drums playing and tone them down in the mix a little. I like the changes made, and I would keep them. And, dude check out my sweet user bar.8)

  22. OK I can see where this is going. The sounds are pretty fake, but I'll try not to bash them, as I'm sure you know. The intro bass should have a little sustain on it, so there are no "dead spots" without music. The snare is downright pitiful. It needs some EQ work at both 150 Hz and 3KHz (thereabouts). The lead at 1:33 is over resonant at 350, 700, and 1400 Hz, so I would duck out a few Db on each frequency. The kick isn't really clear to me, but that's preference at that point (The bass is pretty prominent). Also, don't use echoes or delays on drums (ESPECIALLY sampled ones). It sounds blatantly bad. I personally didn't listen to your first link, so I don't know the improvement rate, but Gario said you're on the right track, and he knows his shit. I would keep at it and take every review as what it is- a chance to be a better musician. Good luck!:smile:

  23. I'll be honest; It's really tough for me to tell where the low end is unless I can download the track. I would get a Tindeck.com account (which is free) and go from there. This arrangement is decent, but the one percussive element of which you speak sounds overbearing. It's pretty obvious; To me it sounds like a floor tom. I like the variation of the instruments, but for some reason, the drums sound a little bland in general (Maybe it's just me). The woodwind lead is not bad, it just sounds sequenced (the whole track sounds very sequenced, and could use a little velocity adjustment). This track is going somewhere, I would say it needs a little more work though.

×
×
  • Create New...