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No Escape

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Posts posted by No Escape

  1. Sorry dude. You're gonna have to give me a little more for me to give proper feedback :-/. I would definitely say drop the soloing synth. It's a little too fast for the pace of the intro. The first 20 seconds of intro are perfect and you should keep it. The snare is not right at all. You need a new patch or drastic EQ. Other than that, the production quality isn't that bad. I can hear everything clearly and most of it sits well within the mix. Keep at it definitely.

  2. Intense... Great cover. Song definitely needs some more length. Also, the guitar gets really muddy around 0:20-0:27. Doesn't sound terrible at all, just something to think about. I can't bust on you too much because your guitar skills far outweigh mine. The drums were good except the kick. It's Really tight, but sounds off from the mix a little. Don't be afraid to let it sit back in the mix a little (I have this problem a lot too). Also, It may be sitting at the wrong frequency, so try playing around with an EQ between 40-90 Hz to see if it sounds more harmonic with the song.

  3. God I wish... I've only once in my life has someone even recognized my video game music. Just sitting in my car in a GameCrazy parking lot, listening to a Wily Theme cover I did for reference, and some random tough ass looking black dude walked by. :-x"HEY!"

    8OI got ready to be killed.:-P "THAT'S MEGA MAN!". I giggled like a school girl. The End.

  4. Questions...

    What day are the competitions held per week?

    Does the 1 hour rule mean you have to submit an origal work within 1 hour of comp start?

    *Edit- I clicked the link in the first post and read the rules, please disregard prior question*

    Is this originals or covers?

    Sorry I'm kinda new to the community :-(, but I'm trying to get in quick :-P. Feel free to tell me if I'm being a noob with anything...

  5. I'm trying to see if anyone wants to cover some songs from this very underrated (mostly due to production quality) soundtrack. I see a ton of potential in a lot of these songs to make a great album, but I need people that want to cover it. All the links are here so definitely let me know if anyone wants in (I've also rated how I think they sound). I will personally be covering a few tracks, but why not make it an album if we can?

    *EDIT*- I have since posted a recruitment thread in the correct place.

    CLICK ME FOR THAT THREAD AND JOIN THE FIGHT

    Ryuhi's Theme (upbeat, good fight track) -currently claimed by Brandon Strader

    Wiler's Theme (melodic, would make for good jazz,salsa, or techno track)

    Powers Theme (great song buildup, great hook at 0:58, potential for epic rock, techno, etc)

    Min Min's Theme (very catchy, great for melodic rock, trance, short source material)

    Virtual Ryuhi"s Theme (extreme potential for rock, epic, symphonic rock)

    Gengai's Theme (needs help, excellent choice for symphonic cover, short source material)

    Hayato's Theme (very complex, lots of instrumentation, weak leads, good flow in general, great for various styles)

    Shouryu's Theme (upbeat, weird sounding in general, needs vision to cover)

    Robo No Hana's Theme (very...oriental, drumming potential, not fight oriented)

    Ryumao's Theme (very dark and minor, good villain track)

    Yuka's Theme (oriental, could suit various styles, probably good jazz cover)

    Suzaku's Theme (upbeat, melodic, good villain theme, potential for rock cover, decent drums) - currently claimed by No Escape

  6. I'll get my balls busted for saying this, but I use Cool Edit Pro (which is very easily obtained cracked) for my mixing/mastering and it's a solid reference tool for leveling. I use the analyze phase and frequency functions to see where my mix is sitting overall. When speaking in terms of hertz (Hz), the audible range for sound to be perceived by the human ear is from about 33Hz to 18000 hz (18K). Any lower and pitch is not recognized (just sounds like rumble), and any higher just sounds like air (some people claim to hear this). The basic concept for a good mix would be to get all the frequencies to be "about" even when the song is in full gear. I say about because obviously the leads need to be louder and it will show in a frequency analysis. Since you are using pre-rendered sounds to record, I wouldn't worry about EQ (changing the frequency on individual tracks) as much as just using sounds that fit your song. However, if you're trying to learn, then I'll throw out a few suggestions on where instruments should sit in the sound spectrum.

    Kick- Should sit somewhere very low, between 40-80 Hz with a spike at 2-3 Khz to add "click"

    Bass- Should sit just above the kick at around 80-200 Hz with a spike at 1-2 Khz to add attack (which is the initial strike of the instrument)

    Guitar- This one is tough, but I would roll off the lows below 100 Hz and watch out around 3-4 Khz, which will make the guitar sound like it is crackling in your ears (painful) To add bite, try adding a little around 5 Khz.

    cymbals- They vary, but the hi hat should sit somewhere around 10 Khz, with the other cymbals placed higher between 11-16 Khz,

    I won't go too in-depth because it'll just hurt your head, but this should at least get you started.

  7. I was busy trying to get things level since I did the entire thing through headphones! D:

    Dude, I've never gotten that good of a mix through headphones! That's impressive in it own right.

    Oh true story... I definitely lol'd at your combination of Ace Attorney and

    One! Your guitar work is epic! :

    It's my new wallpaper

  8. I like it. I think a lot of effort went into it no doubt. Personally, I think the whole mix is a little on the quiet side, so I would look for a little more volume. If you're already maxed out, I would roll off below 35 hz and see if you gain any headroom. I'm almost tempted to offer to help with the rhythm guitars, but I'm not sure if my sound will mix that well with your track. Check out my mix to see what I'm talking about

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