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ectogemia

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Posts posted by ectogemia

  1. Overall, the transitions are kinda weak (except at 2:46 & 3:14 -- NICE), and some of the sound effects just didn't mesh that well with the mix as a whole :[ Also, 3:23-3:26 is a little awkward sounding. There's one random chip note followed by that supersaw refrain, and there's really no motivation for that chip note or for the supersaw to follow it.

    Otherwise, the arrangement is fantastic, the leads are slick, the sound design is excellent. WOOOOOOOOOOOOOOOOOOOO

  2. Most developers are interested in funding their passion for development. Sales are a good way to approach that. iOS and other mobile platforms are incredibly accessible and lucrative marketplaces for developers. Jobs had a hand in developing the iOS.

    ... which makes him neither a game developer, nor necessarily the mastermind of iOS, but that's probably the logic the developers applied.

    Or they didn't apply any and are blinded by teh death.

  3. The snare roll at 0:09 is very dry and mechanical. Sounds a little odd. The kick is also EQ'd a little strangely, for sure.

    The first melodic lick sweet, so is the synth.

    So many resonant synths, hah :P got a thing for that sound, do ya?

    Just wondering... are you using presets a lot? Most of these sounds have a "preset" feel to them. Ignore the fact that makes no sense.

    OH, and again with a sick melody around 2:00.

    Cool little transition at 2:40 followed by some nice thrashing.

    The dubstep elements of the song are pretty weak, to be honest. The wobble is a very vanilla wobble. No wonky effects or anything :[

    Well, sir, you can write a hell of a melody. A hellody, if you will (it's ok if you won't). Almost sounds like you have a guitar background.

    AAND another resonant synth to round out the mix :P

    Well, I thought this was overall pretty badass. I'd have to listen again (no time now) to make more accurate statements about the production, but I think that aspect was good with a little room for more attention to EQing.

  4. This is basically an experiment in merging several different styles together, and adding in my weirdo syncopation heavy drum sequencing style. Actually took the time to figure out dubstep bass, and it's every bit as easy as I assumed... and I'm actually not a big fan of mainstream dubstep. However, BGC's "The Clubbing of Isaac" and zircon's "Ashes to Ashes" inspired me to try tasteful addition of wobble bass, since they proved that it CAN be done without overwhelming a track (suck on that, Skrillex...)

    Anyway, enjoy, download, and gimme feedbax!!

    pH

    Hey, I like Skrillex :P

    But perhaps that's the 7-years since exorcised emo kid within me having fond memories of Sonny's old band From First to Last. Let's hope not.

    Anyway, I clicked every single word in your OP before moving to checking each letter...

    NO. LINK.

    :(

    sounds like you may need an **pfft** ENTRANCE STRATEGY if you want feedback.

  5. Why thank you.

    I'll get back to you once I figure out how to do that :/

    My song has gone from: folk to dubstep to hiphop to some kind of creepy sample heavy electronica.

    im gonna lose this competition kthxbai

    Hah, sorry, I wasn't trying to be an ass. :P

    Search youtube for "icosahedron dubstep bass"

    That's a pretty solid tutorial of a guy making an above-average dubstep bass from scratch, and he explains every step from init to final product. Very helpful. The only problem is he does it on zebra2. If you don't have zebra2, it's still a good video because so much is explained rather than just shown.

  6. rink

    Since I'm a nostalgiamonger, I thought I'd write another god damn chiptune... sort of. It's more modern than chippy, but its purpose is to evoke nostalgia regardless.

    There's some significance to the title. Gnosis = the state of knowing. Algia = a condition of pain. Gnostalgia = pain from knowledge. Some things really suck to know, and some such things are on my mind right now :(

    For once, I know exactly where I want to take this mix, so expect it to be a finished product rather than another victim of my ridiculous wip pile.

    Like the concept so far? Don't mind the somewhat out of tune parts near the end of the wip. It adds to the charm, OK?

  7. The decent part.

    I don't have sampler, analog or the other synthesizer program for Ableton, so I'm basically limited to Simpler (uber basic sampler) for it. I can get it to wobble, but it doesn't have that "punch" that I try to get. It sounds weak.

    Yknow, when the bass drops on your standard dubstep track, the wobble bass usually is the "punch your subwoofer out" type feel, but I can't seem to get it to do that.

    Thanks :)

    (I've kind of abandoned the dubstep idea, in favor of something more hip-hop, but the advice is still appreciated :) )

    Comb filter.

    Formant filter.

    Overdrive/distortion.

    Do it!

  8. I use Logic Pro 9. I wanted to go beyond just learning the basics of synthesis before I put any money into some better VSTs like Omnisphere or Massive or Kontakt or any of that stuff. If you don't know how to use the tools, what's the point right? But I do think that having them helps a lot - I have to spend a lot of time working on just one synth track to get the sound I want, and I usually end up wasting space with multiple tracks and layering to get a "decent" sound, when probably one single synth track from a very good VST would be better.

    <Sidenote>

    Hmmm, randomly I have an idea to start a thread, a VERY detailed thread about how I personally use a compressor and EQ on any given kick / snare / what have you, and then hear back from the community if I'm using them correctly or not, or if I could do something to make them sound better, also it would be great for others to learn from as well.

    </Sidenote>

    I really lack in the sample department though. I don't have ANY kicks, hats, snares, or any percussive sounds for that matter. I also am missing a lot of stuff from Logic for some reason and I don't have as many drum samples in the EXS or Ultrabeat as others do.

    The one thing I have is a few folders of my own "found sounds" that I've sculpted to sound like percussive samples, or just the raw sound itself. My last field recording session was at an old industrial train yard - got some great stuff there :)

    I have watched a few tuts on Zebra2 - I think it is worth getting from the looks of it. Anyway, you don't really have to answer everything. This thread is about your song, not me haha. I appreciate it though. Apologies for being all over the board, that's kind of how my mind works.

    ~Syllix

    My mind works the same way :P

    I actually sucked with sound design until I got zebra. I figured that I knew I was committed to music as a lifelong hobby, so why not get a pro tool to inspire me to make the best sounds possible even during the beginning of the learning process? It worked :P I love taking a few hours to just explore and get more and more familiar with how synths work.

    Zebra is also nice because you can create as many layers as you'll ever need all within a single patch, and it's VERYVERYVERY organized. Massive is a big clusterfuck of options. Zebra hides all of the options/controllers you aren't using and only shows those you chose in the patch creation process. So instead of 15 panels of many knobs, you get 3 or 4. Very clean, very quick workflow.

    Unless you're making a lot of ambient or atmospheric, you need to get some samples. I'd recommend the Vengeance series as long as you aren't writing anything with an acoustic kit. It's excellent for just about any electronic music purpose.

  9. You're a crazy person! If I write 151 songs before I die, I'll be satisfied.

    0:43 sound like 1950s shopping music <3

    The, um, break(?) at around 1:20 is very cool in Pika.

    The delayed xylophone (?) around 1:20 in Metapod is perfect. Very evocative.

    Around 0:45 in metapod, the samples kind of show their ugly side, and there's an awkward, somewhat abrupt total silence.

    I don't really like the complete lack of percussion, either. Just some little tambourine shakes or castanet clickies would be great, and I heard several spots where I thought they'd fit.

    BUT DON'T TOUCH EITHER OF THESE, YOU HAVE 149 MORE TO WRITE. WTF, GO GO GO

  10. OK, first things first, I consider myself to be rather amateurish when it comes to production, so you should take my comments and suggestions with a grain of salt.

    I liked this one a lot. I also think you should finish this. Sexy time is good. My only critiques or suggestions would be to add another tighter / higher hihat sound later on to keep things interesting. I liked your stutter work on the kick and the percussion, but you should consider adding some effects to the snare as well. I like the snare a lot and it would sound great if you could incorporate some reversed snare (like copy your snare, put it in another channel, reverse it, and stick it just before one of your snare hits), or stereo delay and stutter as well. Seems like you could glitch it up a bit more. Other than that, fantastic job - love the melody. :-)

    I also have a few questions for you myself which are a) what DAW do you use B) are you using only your DAWs samples / instruments, or are you using any nice VSTs c) you be layering your kick / snare / hihat? Or do you just have really great samples?

    I ask because I like the sounds, and when I listen to my music I get the impression it's thinner than yours. I like to learn all the time :)

    Anyway I better get back to work, just realized I've taken a suuuuper long lunchbreak! Curse you OCR!!! (not really <3)

    ~Syllix

    Wooo, glad you like it! I appreciate the thorough critique.

    I use FL Studio 9. I rarely use the native samples, and this particular mix has none. I actually got a lot of my samples from halc & chthonic around the time I met them earlier this year. Prior to that, I only had a few samples, as in 15 GB or so :P, from a friend of mine. It absolutely helps to have a huge library of percussive sounds to choose from, but what's equally important is both your drum programming/sequencing and your processing. You have to compress, EQ, and reverb properly, or you will inevitably have a thin result.

    Off-hand, I'm not sure if I layered any of the percussion, but that's something I routinely do, but not every time I write something. If I remember correctly, I don't think I layered anything, but if you check out this, just about all of the percussion is layered minus the open hat later in the mix.

    Let me know if you also have FL Studio. If so, I could just send you the project file with the samples in a .zip or something and you could look around what I have in there to answer all of your questions. Otherwise, I'll answer everything if you don't have FL :D

    The only x-factor is that I use Zebra2 extensively as my go to synth, so if you don't have that, none of the patches I designed will play (and I didn't design the lead, zircon did -- everything else was me).

  11. So here's my second attempt at some weird fusion of progressive house and chiptunes. As you can see on my soundcloud, I wrote another one of these called House of Bits. My production has come a long way since then, though I still have a long way to go. So here's a little taste of the progress I like to think I've made :D

    Enjoy this snippet, PLEASE CRITIQUE WHAT IS THERE SO FAR in addition to your effusive hatred/tolerance of this wip, and uhhh... yeah!! I hope to finish this over the weekend if possible, but exams + the Wily Remix Gauntlet or whatever it's called will likely keep me away from it for a while.

    edit: ehh, just noticed that the percussion is totally dry besides compression. Ignore the shitty snares, then :D

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